Wai Wai World game a few months back, and while it was alright, it had massive room for improvement. Getting all the most famous Konami characters together in one crossover platformer is a great idea, and I hope this sequel comes closer to doing the concept justice.
Wai Wai World I unlocked each Konami hero one at a time by rescuing them from their levels, but it seems that in this I get given three of them from the start. I hope this doesn't mean I'm stuck with only three extra people for the whole game.
Also there's no level select this time!
Also, unlike the first game, I start off already carrying a weapon, and I don't even need to collect ammo for it. Plus it doesn't seem like I have any form of money at all in this one. And I can't even duck.
Bio Miracle Bokutte Upa) can turn enemies into clouds with his rattle, and then jump on them to float up the screen. Simon Belmont from Castlevania... has a whip. This guy from Contra (I think) has a gun he can fire in different directions, and the last guy (I think) is Getsu Fuma. He has a sword.
I haven't got those last two characters with me right now though, and I'm getting the feeling that I'll be stuck with my chosen three for the entire game.
If this was the first game I'd switch to another character with a full health bar fast, but sadly I can only transform when I've collected a 'C' pick up, so I'm screwed.
EVENTUALLY, AFTER A SMALL AMOUNT OF PERSEVERANCE.
that Goemon theme I like from the other games (youtube link). That reminds me of something else I preferred in the first game. In Wai Wai World, the music would change depending on what character I was using, but in this it depends on the stage.
I've no idea what these little angel pick ups are supposed to be, but I get an extra life if I grab ten of them, so they're alright by me.
Wait a minute, I've just realised that this level isn't autoscrolling! It's like the game's getting better designed the further I get into it. Still can't scroll the screen backwards though.
Mr. Goemon. Though I don't remember the boss having a pogo stick that time around.
Anyway, this fight wasn't so hard. I skipped all that dodging crap and just wailed on him until he fell over. No idea who this guy was or why I had to beat him up, but I'm sure it all makes sense if you can read Japanese. Probably.
It looks like I have an important decision to make here, though I have no idea what it is. The one on the right starts with 'RPG' so I'll go with that.
I'd imagine this section plays identically to the actual Twinbee games, though it's been a while since I've played any of them. I have a theory that shooting the clouds gives me a bell, shooting the bell turns it blue and collecting a blue bell powers up my shooting. But I'm a bit preoccupied dodging giant floating skulls to really test that out.
Anyway I shot him in the fact until he was dead and that saved the day.
I tried dodging and tactics and figuring out his pattern at first, but it wasn't working out. In the end I gave up and switched to dumb brute force, taking it on in a war of attrition. Eventually he ran out of his health before I ran out of my lives. So that worked out.
Bio Miracle Bokutte Upa.
Hey wait a minute; I can scroll the screen backwards now! Which is weird because I couldn't do that in the actual Bio Miracle game, but whatever, I'm not complaining. I'm starting to think they made the first levels in this deliberately basic, so they could make the gameplay less restricted over time.
It stuck me in a bloody driving level with instant-death crashes, and I burned through all my extra lives in seconds. I was terrible at it, and it won't even let me go back and try the other branch instead.
I think the actual gameplay is definitely more solid than in Wai Wai World 1, and it's nice that I could actually see what was in front of me this time, but they've stripped away all the depth. The original game was more like the Metroid games, all about exploring levels and gaining extra abilities. Getting new characters was a big deal, and essential to make progress. This is just a linear platformer/shooter/crappy racing game, and the extra characters are just temporary power ups. I mean it's an alright game, I just found it really boring.
If you have anything to say anything about the Wai Wai World games, the site in general, or just want to point out that "boring" is a terrible word to say in criticism and that I should be ashamed for using it, you're welcome to leave a comment!