Showing posts with label shoot 'em up. Show all posts
Showing posts with label shoot 'em up. Show all posts

Thursday, 31 March 2022

Awesome (Amiga)

Developer: Reflections | Release Date: 1990 | Systems: Amiga, Atari ST, FM Towns

This week on Super Adventures, I'm looking at classic 90s shoot 'em up Awesome, which was suggested by the folks on my Discord. They realised I'd gotten caught in a bit of a rut last year, playing so many great games, and felt I should bring Super Adventures back to its roots. Its roots of me trying to figure out what the hell I'm doing in some obscure old Amiga game.

You can tell that the game came out before the internet was a thing as Awesome is not a Google friendly title. It says on the box that it has an awesome t-shirt included, but search for 'awesome t-shirt' on image search and you'll be scrolling for a long while before you find it. That's a bit of a difference from Reflections' earlier game Shadow of the Beast, which has a very Googlable name. One thing the two games have in common is the box art, which was a painting by frequent Psygnosis collaborator Roger Dean. You could tell Psygnosis games right away at this point because they were the ones that looked like Yes albums. Edit: none of that is true, the cover is actually a painting from John Harris called MASS: The Building of FTL1, painted about 10 years earlier in 1979.

Alright I'm going to play this for an hour or so and I hope you like GIFs because I'm in the mood for some moving pixels.

Thursday, 27 June 2019

Keio Flying Squadron (Sega Mega CD)

Keio Flying Squadron title screen
Developer:Victor|Release Date:1994 (1993 in Japan)|Systems:Sega Mega CD

This week on Super Adventures, I'm playing a shoot 'em up on the Mega CD!

I haven't really written about a Mega CD game since Popful Mail six years ago, and it's been a while since I've played a shoot 'em up as well. The trouble with shoot 'em ups, is they're either really hard, in which case all I end up writing about is the various ways I got my dude exploded, or they're really easy, in which case all I write is "I'm still shooting at things," and "I'm kind of bored now."

But I figured I should give you at least one proper old-school side-scrolling shooter this year, so I went with the game where you play as a girl wearing a 1960s Playboy bunny suit in 1860s Japan. I checked a list of games I've written about so far, and it's an under-represented sub-genre.

Oh here's some trivia for you, straight from Wikipedia: the December 1994 issue of Sega Pro CD magazine included a demo disc for the game that ended after the first level. But you can use a level select cheat to skip past the part that sends you back to the title screen and keep playing it to the end, because they secretly included the entire full game on the disc.

Monday, 19 December 2016

Disposable Hero (Amiga)

Disposable Hero Amiga logoDisposable Hero Amiga logo
Developer:Euphoria|Release Date:1993|Systems:Amiga, CD32

This week on Super Adventures I'm finally getting around to playing classic Amiga shoot 'em up Disposable Hero! Not Disposable Heroes, that's a Metallica track from the album Master of Puppets (and a cartoony indie game on Steam).

This has been on my list of games to play since before I even had an actual list of games to play, so it's strange that it's taken me so long to get around to it. Oh right I remember now, I was trying to stick to playing games I haven't seen before, and I used to play the demo of this all the damn time back in the day. Well, probably more like three times, but that's still a lot for me.

You could probably call the game a Euroshmup, as it's by a developer from the Netherlands called 'Boys without Brains' (who were going by the name of 'Euphoria' at this point... I think), but I wouldn't because that's a horrible word. I mean it's ugly to look at and it's ridiculous when you say it out loud. Plus Shmups sound like something you'd find living down at Fraggle Rock.

The developers were also responsible for the platformer Hawkeye, which is one of the games that inspired me to make this site in the first place, way back in 2011. Well its title screen did anyway. All I remember about it now is that it wasn't great, but I'm sure this will hold up a lot better. For one thing it didn't start out as a Commodore 64 game.
  

Saturday, 10 December 2016

The Rocketeer (SNES)

The Rocketeer SNES title screenThe Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

Saturday, 22 October 2016

In the Hunt (Arcade)

In the Hunt title screenIn the Hunt title screen
Developer:Irem|Release Date:1993|Systems:Arcade, PlayStation, Saturn, PC

This week on Super Adventures I'm playing an arcade game, because I feel like showing off some pixels and I figured this'd be a good place to find them. Plus I haven't played a single arcade game for the site all year and I'm running out of time to make up for that.

My first criticism is that it needs more space between the words in the title. It looks like it says "INTHEHUNT", and that's not what it's called!

In  the  Hunt came out in arcades first in 1993 and was ported to PlayStation, Saturn and Windows 95 a couple of years later. It almost made it to Super Nintendo as well, but it was getting a bit close to the system's end by that point, and Irem's game development department departed soon after. The team that made this were apparently already gone by then though, as they formed Nazca in '94. I've already played one game they made as Irem, scrolling beat 'em up Undercover Cops, but they're more famous for what they made afterwards... Metal Slug! Which I'm totally going to play one of these days, maybe.

Monday, 31 August 2015

Desert Strike: Return to the Gulf (Amiga)

Desert Strike Amiga title screenDesert Strike Amiga title screen
Developer:EA|Release Date:1993 (Amiga)|Systems:Genesis/Mega Drive, Amiga, DOS, Master System, Lynx, Game Gear, Game Boy, SNES, GBA, PSP

Today on Super Adventures I'm having a look at Desert Strike: Return to the Gulf, the first of EA's legendary Strike series and at the time their biggest selling game ever, beating titles like Road Rage, John Madden Football and, uh, Skate or Die 2: The Search for Double Trouble.

The subtitle's always made it sound like a sequel to me, but the game came out just a year after coalition forces liberated Kuwait from Iraq during the Persian Gulf War and it's actually following on from that. The problems in the Middle East had gotten a lot of news coverage at the time (if you can imagine that), so it was inevitable that a few fictional Saddam Hussain lookalikes would pop up in video games and start threatening the world.

Desert Strike was originally released on the Sega Genesis AKA. the Mega Drive but I'll be playing through the first level of the Amiga port instead because of its improved sound and enhanced visuals. You can see right now how they've enhanced the title screen with a digitised photo featuring trees (but then tinted them brown so we wouldn't notice.)

I can't exactly show the sound but I suppose I could link to a YouTube video of the Amiga title theme. It's almost but not quite entirely different to the rock theme the game has in most other versions: YouTube link of the Mega Drive theme, but I think we win either way.

Wednesday, 15 April 2015

Deluxe Galaga (Amiga) - Part 2


Click this link for if you'd rather be reading the first half: Part one.

Deluxe Galaga (Amiga) - Part 1


Deluxe Galaga 2.6C title screenDeluxe Galaga 2.6C title screen
Developer:Edgar M. Vigdal|Release Date:1995|Systems:Amiga, Windows, Mac, iOS

I don't play shareware games for Super Adventures as a rule, but I thought I'd make an exception this once, because I'm a sucker for a pretty starfield.

Deluxe Galaga used to be one of my favourite Amiga games back in the day, so I was always going to get around to writing about it eventually. The main thing that was putting me off is that it looks like... well, Galaga. It's not actually a licenced Galaga sequel, it's just inspired by the game, but it still features a lot of tiny alien sprites against black background and that doesn't necessarily make for the most interesting screenshots, or give me much to write about.

But then I learned that the game's creator, Edgar M. Vigdal, had died of cancer a few weeks ago on April 1st, and suddenly I'm feeling that it's been too long since I last gave the game some attention.

Monday, 16 February 2015

Super Mario Land (GB)

Developer:Nintendo|Release Date:1989|Systems:Game Boy

Today on Super Adventures, Mario Marathon Month drags on even longer with Super Mario Land, for the Game Boy! There's our heroic plumber up there on the top of the sign in fact, shaking his fist at the sky and yelling at strangers to get off his Marioland.

This was the fourth Super Mario game in Japan and Europe, but the third to come out in America. It doesn't count as part of the main Super Mario Bros. series though because Luigi hasn't bothered to turn up this time. Can't give it the Bros. label without Mario's bro around.

Though if it was a Bros. game it would've been the first Mario Bros. produced by Gunpei Yokoi since Mario Bros., and the first created without the involvement of Shigeru Miyamoto. It's also the first developed for a proper cartridge-based handheld system, and if you're wondering where you've heard the name Gunpei Yokoi before, it's possible that you remember him as being the designer of the Game Boy itself. Super Mario Land was a launch title for the system and was originally intended to be the first pack-in title until Nintendo was persuaded that Tetris would have more universal appeal... because it's Tetris.

Can't really disagree with that logic, especially as 25 years later I still haven't even really played Super Mario Land yet, but it says that it's "his best adventure yet" on the box, so I'm pretty hyped.

Sunday, 30 November 2014

Unreal (Amiga)

Unreal Title Screen Amiga UbisoftUnreal Title Screen Amiga Ubisoft
Whoa, look at the size of that title screen! That ain't normal for a 16-bit game man; you could fit six SNES title screens into that thing with room to spare.

Today on Super Adventures, I'm putting an hour or so into classic Amiga game Unreal, published by Ubisoft in 1990, eight years before Epic and Digital Extremes would borrow the title for their first person shooter and the infamous engine it runs on. I don't actually know much of anything about this Unreal though, except that it was ported across to the PC and Atari ST a year after the Amiga version, and the title screen is insane. It's a hand-pixelled reproduction of the cover to the 1979 edition of the Michael Moorcock novel 'Lord of the Spiders', which makes more sense when you know that the painting was also used for the game's box art. I guess someone at Ubisoft was a fan.

Friday, 2 May 2014

Final Soldier (TurboGrafx-16)

Final Soldier PC Engine title screenFinal Soldier PC Engine title screen
Today I'm ticking off another title from my game requests list by taking a quick look at PC Engine game Final Soldier. I was also asked to play more PC Engine games as well (by the same guy) so I'm killing two birds with one stone here!

The name Final Soldier makes me think that this is going to be a Contra-style run and gun, but the spaceship on the title screen says 'shoot 'em up'. One thing I'm pretty sure about though (if series like Final Fantasy, Final Fight, Final Zone, Final Lap etc. are anything to go by), is that this wasn't the final game in the franchise by a wide margin.

In fact this is the third game in Hudson Soft's long running and popular Star Soldier series, which lasted from the NES all the way until the Wii. Popular enough in fact to be featured in their "Hudson All-Japan Caravan Festival" tournament, which toured the country each year letting players compete to see who could get the most points in a set time limit on specially modified versions of the games.

Personally though I've never had much interest in getting high scores (or playing shoot 'em ups for that matter), so forgive me if I drift off after five screenshots or so and start rambling about something else without realising it.

Wednesday, 12 February 2014

Apidya (Amiga)

Amiga Apidya title screenAmiga Apidya title screen
Today's game is 1992's Amiga exclusive Apidya, requested less than a month ago which is way better than I usually manage.

Man, look at that title screen, you can tell with a glance what country this game came from. A glimpse at the Kaiko logo anyway. Kaiko were actually a German company who tried to bring the Japanese console game experience to western computers, even down to including katakana on the logo and anime art on the box cover. Though the fact that アビヂャ actually says 'abidya' would be a bit of a giveaway to anyone who can read the language. They even threw a II on there for the hell of it, even though this is the first and only game in the series.

Speaking of the title, Apidya is based on the word 'Apidae' which is the family that the honey bee belongs to; just in case you were curious.

I've thought about showing off Apidya on the site before as it's got some interesting art, but then I'd remember that I'm terrible at the game and all I'd be able to show was the first half of stage one. But it's been requested now, so I figure that I should probably get it over with.

Thursday, 19 December 2013

Parodius (Arcade)

Today I'm taking a short look at Parodius, the second game in the Parodius series, confusingly. They call it パロディウスだ! -神話からお笑いへ- in Japan, which translates to It's Parodius! From Myth to Laughter, a play on Gradius III's subtitle 'From Legend To Myth'. Because Parodius is a parody of Gradius you see! You'd think it'd be impossible to make a comedy spoof of a side scrolling shoot 'em up, but they went and did it anyway.

The game originally hit Japanese arcades in April 1990 and was happy enough to stay there for whatever reason, though most of its various console ports eventually made it over to the West. Well they were released in Europe anyway; poor America was left out entirely for whatever reason.

Wednesday, 5 June 2013

Uridium 2 (Amiga)

Uridium 2 title screenUridium 2 title screen
Could this have been the highest resolution title screen ever seen on a home gaming machine in 1993? I wouldn't have a clue, but it looks pretty damn huge.

Uridium 2 is an Amiga exclusive by Graftgold, the makers of... well, Uridium 1 I guess. It's a horizontally scrolling shooter I believe, and with a name like that what else could it be? A sci-fi sounding one-word title beginning with a letter from the far end of the alphabet, it's a dead giveaway.

Wednesday, 24 April 2013

Walker (Amiga)

Walker Amiga Title screenWalker Amiga Title screen
Walker is one of DMA Design's post Lemmings, pre GTA games, released 20 years ago alongside Lemmings 2. It'd be fair to say that DMA were primarily Amiga developers before they moved to consoles (and eventually changed their name to Rockstar North), but everything they'd made up to this point had all gotten a multiplatform release eventually. Poor Walker on the other hand never made it off the Amiga for whatever reason, dooming it to a lonely future of relative obscurity.

I actually had a go of this a few years back so there's no way you could call this a blind playthrough, but I'm playing it again anyway. Just because I can.

Wednesday, 17 April 2013

BlaZeon: The Bio-Cyborg Challenge (SNES)

BlaZeon SNES title screenBlaZeon SNES title screen
Today as requested, I'm taking a quick look at BlaZeon: The Bio-Cyborg Challenge, a SNES arcade port with a shiny chrome logo and absolutely zero title screen music. Looks like it should be called Blaze-On, but isn't.

Wednesday, 6 March 2013

Cannon Fodder 2 (Amiga)

Cannon Fodder 2 hand grenade title screen AmigaCannon Fodder 2 hand grenade title screen Amiga
The first Cannon Fodder game caused a little bit of controversy due to its use of a poppy for its logo. The Royal British Legion apparently thought the game was offensive to millions and didn't much appreciate their symbol being associated with it.

So for the sequel, Sensible Software went with a nice safe inoffensive image of a hand grenade for their logo. Fortunately for them Something Awful hadn't been created yet, so they got away with it this time. And everyone was happy.

Monday, 25 February 2013

Trevor McFur in the Crescent Galaxy (Jaguar) - Guest Post

Ray gets Starwing to play... what do I get?

Trevor McFur in the Crescent Galaxy title screen jaguarTrevor McFur in the Crescent Galaxy title screen jaguar
It's our third Jaguar game, and it's called Trevor McFur in the Crescent Galaxy. If you can say that title without laughing, you're far better than I.

Thursday, 15 November 2012

Wai Wai World 2: SOS!! Parsley Jō (NES)

Wai Wai World 2 title screen famicomWai Wai World 2 title screen famicom
I played the first Wai Wai World game a few months back, and while it was alright, it had massive room for improvement. Getting all the most famous Konami characters together in one crossover platformer is a great idea, and I hope this sequel comes closer to doing the concept justice.

Wednesday, 3 October 2012

Magical Chase (TurboGrafx-16)

Magical Chase TurboGrafx-16 title screenMagical Chase TurboGrafx-16 title screen
Another requested game. Somehow looking at that title screen I'm getting the feeling that Magical Chase might be one of those 'witch on a broomstick' cute 'em up shoot 'em ups. I mean 1993 seems a bit early for it to be a Quiddich sports game, and what else can you do on a broomstick but fly around and zap things?

Plus it's on the TurboGrafx, the console of shoot 'em ups.

Semi-Random Game Box

Grand Theft Auto (PC)
Gumboy: Crazy Adventures (PC)
Gabriel Knight: Sins of the Fathers (MS-DOS)