Saturday, 17 May 2014
Gumboy: Crazy Adventures (PC)
Is this even going to be worth looking at? What even is it? I dunno, that's why I'm playing it. I get the feeling from what I'm seeing here that it's going to be a little outside my typical area of interest, but it was a gift from a friend so I'll endeavour to give a shit regardless. Plus variety is good.
(Clicking the images will present you with the original sized screenshots... mangled by jpeg compression, hah!)
Anyway, I am playing as a ball. A gumball to be precise, blessed with the power of... well he can roll! Spinning is a good trick right? The arrow says go left, so I'll go rolling in that direction.
Oh, despite what the on screen commands may claim, I'm actually controlling this with an Xbox 360 pad. It didn't seem like the kind of thing that would be benefit from precision mouse cursor accuracy.
Collecting the dots brought me up to 200 points and opened the exit portal back at the start. Though I couldn't reach it either because I am really crap at jumping. I'll see if I can get some height by using the rainbow as a ramp. Physics, woo!
Wait a second, there's a run button. Well a 'roll faster' button anyway. Now I can make it over that wall I'm finally free to explore the rest of this second stage.
I've already spotted a pretty serious flaw in the game though: sometimes it's impossible to tell where the level ends and the background begins. I don't know whether I'm going to land on something or fall through it until I've tried it.
Anyway I just got mad air from speeding off this rocky goblin head and now I'm spinning in the air to give myself a bit of extra lateral acceleration.
I found something kind of annoying too though: hitting the ceiling makes me fly the opposite direction, so as I bounce up and down I'm thrown all over the place. Patience and small, precise course corrections seems to be the key to making progress, but it's hard to be patient after being thrown back into the water for the fifth time.
Though it is awesome watching the poor overflow when I land in it...
The trick to each level seems to be to follow the arrows and collect all the collectables along the way. These are still tutorial stages though I believe, so it's entirely obvious what transformations pick-ups I should be grabbing and in what order.
Gumboy sure makes some weird sounds when he collects things, mumbling things like "shibby shibby shib", which stands out even more due to the complete lack of music. All I can hear is my just my shibby gumball and the wind. It's more creepy than cute really.
A WHILE LATER.
... or maybe not. Wow, it seems that I crossed a checkpoint this time, and I don't actually have to do the entire run in one go. Well thank fuck for that.
Seems that the Magic forest is the only new area I can visit, so I'll give that a look before I turn the game off.
THE MAGIC FOREST: STAGE 1 - MEET THE MAGIC.
Okay there's a painted goblin to my right, but he seems happy enough just staring into space while pointing at his sparkly patch, so I'll leave him and go exploring.
I know, I shall consult the goblin back at the start!
C'mon goblin, speak to me! Give me a clue!
Hang on, I've just remembered something: the key to bring up the help screen.
I suppose this is more interesting if you're someone easily impressed by particle effects, and fortunately I am.
At first I suspected that Gumboy: Crazy Adventures wasn't going to be my kind of game, but after giving it an hour or so... I'm now entirely sure of it. I feel like I spent half my time in the game watching a gumball spinning in mid-air, trying to get it to stray a just a little to the left so that it'd fall into a hole full of stars, instead of ricocheting off into the ceiling again.
It definitely stands out visually from the games I typically play and it sounds as weird as it looks, but I would've appreciated it if the ground stood out from the background more. Plus the way it gives you nothing much to listen to but the wind had me expecting to see tumble weeds drifting across the empty levels. It might be all about rolling, but Sonic the Hedgehog it ain't.
I don't know, maybe the game gets more interesting later, but from the first tutorial level onwards I found myself searching for a reasonable excuse to turn it off so that I could do something else. That's not usually a good sign in my experience.
Next time on Super Adventures: I play another game beginning with 'G'! Three words in the title, 14 letters, first released in 1997 and it came out for PC, PlayStation and Game Boy Color. You've got three days to figure it out!
PS. Leave me a comment if you feel like it. All comments will be read, some may even be replied to!