Showing posts with label nintendo 64. Show all posts
Showing posts with label nintendo 64. Show all posts

Tuesday, 11 April 2023

Perfect Dark (Xbox 360)

Perfect Dark title screen logo Xbox 360
Developer:Rare|Release Date:2000|Systems:N64, Xbox 360

This week on Super Adventures, I'm playing the spiritual successor to Rare's legendary N64 FPS GoldenEye 007: the slightly less legendary Perfect Dark゙!

It came out three years later for the same console, runs on the same engine, and was developed by a lot of the same people, so it's basically GoldenEye 2 (or GoldenEye 008?) There were proper sequels to GoldenEye, but Rare had been outbid by EA and decided they'd rather do their own thing anyway, so Black Ops gave us third person shooter Tomorrow Never Dies on the PlayStation and Eurocom got to make the next first person N64 Bond shooter, The World is Not Enough. Both considerably less legendary.

Perfect Dark was was released late in the N64's life and was so ambitious that it required the Expansion Pak installed in order to access 65% of its content. Though even with double the RAM under the hood, the game still suffers from framerate issues. Fortunately I'm mostly going to be playing the remastered Xbox 360 version on the Xbox One, which has about 2000 times the RAM. I would've played the PC version and used a mouse but to this day the game still hasn't got a PC port.

If you're wondering why there's an N behind the title despite the letter not appearing in either word, that's so that the Nintendo logo can spin around and morph into the logo! It's a little different in the Xbox Live Arcade version, as 4J Studio's logo takes Nintendo's place. Not a lot of Nintendo logos on Microsoft games I've noticed. If you're wondering why there's a dakuten (゙) after the K... I've got no idea. They thought it'd look cool I guess. Like how Street Fighter II′ has a dash.

Alright I'll put this on and give it an hour or two then. I used to love the game but I can't remember if there's anything notable I should be playing up to (mostly because it's the multiplayer I was obsessed with), so I'm just going to play the first few levels and document my findings.

Tuesday, 31 January 2023

Body Harvest (N64)

Body Harvest N64 title screen PAL
Developer: DMA Design | Release Date: 1998 | Systems: N64

I've always wondered why this space station has a skull painted on it. Up there at the top, next to the dish.

Anyway it's Super Adventures' 12th birthday today yesterday, so I figured I should write about a video game or something to celebrate. It has to be something a little bit special though, so I'm checking out DMA Design's notorious time-travelling alien-slaying action-adventure Body Harvest, on the Nintendo 64.

One thing I like about this era is that console designers were all making the leap to full 3D using different approaches, so you can tell an N64 game from a PlayStation game instantly just by looking at a screenshot. Even multiplatform games look different on each system. Body Harvest is a true N64 exclusive though. In fact it was supposed to be a launch title for the console, but original publisher Nintendo wasn't impressed with what DMA were coming up with. It didn't make it onto the system until two years later, when Gremlin Interactive bought DMA and published it themselves in the EU.

In fact it ended up getting released a month or so before DMA Design's other N64 game Space Station Silicon Valley. Except in America, where the two games were released a day apart! This was a bit of a problem as it meant they both came out right before The Legend of Zelda: Ocarina of Time, and Nintendo fans were saving their pennies for what was certainly going to be the safer bet. Then a year later DMA released Grand Theft Auto 2, which was the beginning of the company's 'making nothing but GTA games for the rest of all eternity' era. Well okay they released Manhunt in 2003 shortly after becoming Rockstar North, but aside from that it's been all GTA as far as the eye can see.

Okay I'm going to do what I always do: try the game for an hour or so, type my reactions under screenshots, and then write a long review at the end with an unearned tone of authority, as if experiencing an hour of gameplay is enough to really get what a game is like.

Thursday, 30 January 2020

Super Mario 64 (N64)

Hey, welcome back, it's Super Adventures 9th birthday etc. But never mind that, I've got TERRIBLE NEWS for you. Some quirk of Blogger has retroactively screwed up all my damn 256 colour images, removing shades and leaving them more dithered than they should be.


It only ruined little bits of them, only a few of the colours, but ideally you want your screenshots to be 0% ruined.

So I've got GOOD NEWS for you: mecha-neko wrote a thing and I did a thing and over Christmas we replaced something like 14,000 images over 1000 posts. So now the site is entirely fixed... or mostly broken, or somewhere in between. Why not click a few old posts and find out! I mean after reading this one.

Super Mario 64 Title screen logo pal europe
Developer:Nintendo|Release Date:1997 (1996 in Japan + US)|Systems:N64, DS, iQue Player

This week on Super Adventures, it's Super Mario 64!

It's a game that needs no introduction, so instead I'll start off by talking about how much I hate 3D platformers. Actually I don't hate them, as long as they keep their distance and don't bother me, but they've never been my genre. I like 2D platformers, I like games where you wander around in 3D, but somehow when you combine the two I lose interest. Maybe it's because I don't like slipping off narrow platforms and misjudging depth.

Actually I will give the game a bit of an introduction, because I like trivia. Super Mario 64 was designed by pioneering Nintendo game genius Shigeru Miyamoto, who's been making Marios since the first Donkey Kong arcade cabinet. He'd already set the template for the 2D platformer genre with Super Mario Bros. so they were hoping he could pull off the same trick in 3D. And he did... though he took a few months longer than planned. Unfortunately Mario 64 was meant to be the big launch title that got people buying the Nintendo 64, so they had to delay the console for months as well. They probably made the right choice though, as the PlayStation and Saturn were well established even before the delay and the N64 needed to show off some actual magic to lure people over to a cartridge-based machine without videos, voices or CD music.

Personally I love the N64 and I've got a lot of nostalgia for it, but Mario 64 not so much. I've maybe played the game twice and the furthest I've gotten is the stone slab boss that falls on you. But some people seem to like it, and it's "acclaimed as one of the greatest video games of all time", so I'm going to give it another few hours to win me over.

Wednesday, 6 November 2019

Need for Speed Games Part 2: Need for Speed III: Hot Pursuit, Need for Speed: Road Challenge (aka High Stakes)

This week on Super Adventures I'm still playing through the first ten years of the Need for Speed series and today I've reached the third and fourth games, Hot Pursuit and Road Challenge (known in the US as High Stakes). If you want to read about the first two games you can find part one here.

I hope you like screenshots of cars and roads, because that's all I've got for you today. They're pretty good cars though. There's a Chevrolet Corvette, a Ferrari F355, a Lamborghini Diablo, another Corvette... all kinds of cars.

(If I don't mention what system a screenshot came from, then it's from the PC version. Unless the game doesn't have a PC version.)

Wednesday, 6 March 2019

Space Station Silicon Valley (N64)

Space Station Silicon Valley title screen n64
Developer:DMA Design|Release Date:1998|Systems:Nintendo 64, PlayStation

This week on Super Adventures I'm playing Spacestation Silicon Valley! Or Space Station: Silicon Valley, as it's written in the manual. The PlayStation version claims that it's called Evo's Space Adventures but I think it's lying.

The first thing I've noticed about the game is that there's an inflatable spaceship on the title screen, not a space station, and I don't appreciate this blatant attempt to mislead me. Plus it keeps orbiting the letters and I couldn't decide on the best time to take the screenshot. I tried to catch it in good place but I'm not sure I managed it.

I feel like I should pad this intro out with some interesting trivia taken straight from Wikipedia, so here's a couple of Space Station Silicon Valley facts for you:

First, the game's by Scottish developers DMA Design (now called Rockstar North), who are famous for the Lemmings and Grand Theft Auto series. In fact a lot of the people who worked on the game went on to create Grand Theft Auto III and kick off the 3D sandbox mayhem genre, so I guess it was a good thing this didn't sell enough to get a sequel. We could've ended up in the bad even worse timeline where we didn't get Sleeping Dogs, The Saboteur or Saints Row.

Second, it's no surprise it didn't sell well considering it came out in 1998: The Year of Good Games. Sure the N64 didn't get ports of Resident Evil 2, Unreal, Half-Life, Thief, Baldur's Gate, Fallout 2, Pokémon Red/Blue, Starcraft, Grim Fandango, Sonic Adventure, Metal Gear Solid etc. that year, but Nintendo fans did have Banjo-Kazooie, Body Harvest, Star Wars: Rogue Squadron, Turok 2 and Legend of Zelda: Ocarina of Time competing for their pennies (and Nintendo's marketing budget).

Thursday, 29 January 2015

The Legend of Zelda: Majora's Mask (N64) - Replay

Legend of Zelda Majora's Mask title screen
Developer:Nintendo|Release Date:2000|Systems:N64

Super Adventures is teetering on the precipice of becoming four years old, and it's become a tradition for me to use each anniversary as an opportunity to look back at five or six of the games I played back in the earliest days of the site and give them another try. Traditions are boring though, so this year I'm only replaying a single game, the latest one, and I'm putting it up on the wrong day.

You could argue that I didn't really give Legend of Zelda: Majora's Mask a fair chance last time, but I wouldn't bother because I'd only end up agreeing with you. I mean what could I say in my defence, that quitting before I'd even encountered the defining mechanic of the game was justified because I was bored?

It's a game about fighting through dungeons, earning masks, and rewinding time, and I didn't get far enough on my first try to do any of that. I played hide and seek and lost, and then a moon fell on me, the end. But I figured it'd be thematically appropriate to give it a second look, in the hope that we can both do better this time around. I was actually thinking of scheduling this for three days ago as well, but then that would've just been confusing.

The Legend of Zelda: Majora's Mask (N64)

Developer:Nintendo|Release Date:2000|Systems:N64

Today on Super Adventures it’s the very last and final game of my year long alphabetical gimmick event: The Legend of Zelda: Majora’s Mask! I couldn't finish off the alphabet without the biggest 'Z' in gaming; the entirety of the ‘Majora’s Mask’ text is taking up about 1.3% of the pixels in that title screen, while the ‘Z’ on its own covers a massive 3.4%! Anyway after this game I’ll be free to play whatever I feel like and I never have to worry about titles again... until I come up with some other dumb idea.

I don't really like talking about these Zelda games to be honest, as I always feel like I'm wrong about them. I've criticised critically acclaimed games before, I'll point out flaws when I see them, but if reviewers were able to measure a game's entertainment value using a universally recognised SI unit, they'd be using kiloZeldas. This series sets the standard that other games are judged against, and if any professional reviewer were to give them a low grade, people would likely consider them to be at fault. I say likely, because I can't even find one single truly negative review for a 3D era Zelda on metacritic.

But I’ve put a few hours into Wind Waker, Twilight Princess and Ocarina of Time now and I walked away from each of them unimpressed. I’m not going to say they’re bad games, and I’m definitely not about to start throwing about words like ‘overrated’, but either I’m immune to their charms or they sure take their time getting to the good bit. So I’m coming into Majora’s Mask with zero nostalgia and a little bit of apprehension. I’ll give it an hour or so to win me over, I’m here to learn, not to hate, but there’s a fair chance this is going to end in tears and you should adjust your own expectations accordingly.

Thursday, 20 December 2012

The Legend of Zelda: Ocarina of Time (N64)

Super Adventures at Christmas 2012 - Game 2:

Legend of Zelda Ocarina of Time title screen logo
It took me forever to decide what shot to use from this title screen sequence.

Okay it's taken me a decade or so to get around to it, but today I'm finally going to have a look at Ocarina of Time, the fifth game in the main Legend of Zelda series. Actually to be honest I did play this back in the day, though not for long. It didn't exactly win me over then, but I think it's about time I gave it a second chance.

Monday, 5 November 2012

007 Games Part 9: The World is Not Enough

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 9

Two more Bond games today, one for the PlayStation, one for the Nintendo 64, and both based on the film The World is Not Enough, which came out the year before. Again computers have been completely left out, as the PC version of the game was cancelled.

Game 20 - The World is Not Enough (2000)
Formats: PlayStation.

The World is Not Enough PlayStation title screen
This one's by Black Ops Entertainment, the same folks who made the less than amazing Tomorrow Never Dies, but I'm hoping they've learned from that game's mistakes. Hey it's got a better title screen at least. Still no multiplayer though.

Saturday, 3 November 2012

007 Games Part 7: GoldenEye 007, James Bond 007

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 7

It's another Super Adventures James Bond special event! I've already played through the first 10 years of 007 games (click the Game Series button then scroll down a bit to find them), and this week I'll be playing through the second decade after James Bond: The Duel brought the 16-bit era to an end, from GoldenEye to Nightfire. Well, to be honest it's more like 6 years actually (there was a bit of a gap).

Game 16 - GoldenEye 007 (1997)
Formats: Nintendo 64.

It was four long years after The Duel before James Bond finally made a return to video games with an adaptation of the seventeenth Bond film, GoldenEye. Though the game actually came out the same year as the next Bond movie, Tomorrow Never Dies.

I've actually already played this one, and I have no idea what else I can say about it. But I suppose I should give it another look anyway, to save leaving the most important Bond game off the Bond game list.

Wednesday, 6 April 2011

Paper Mario (N64) - Guest Post

Ocean returns again with another guest post:

Ocean here, with a new playthrough! This one is for the Paper Mario RPG for the N64. I've been meaning to play it, so here it is!

Semi-Random Game Box

Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa (PC)
Beyond Good & Evil (PC)
Shenmue (Dreamcast) - Guest Post