It's Super Adventures' 15th anniversary today and to celebrate I'm taking
a break from Dungeons & Dragons! None of this week's games are an RPG,
they don't have dark elves, or clerics, or magic missile spells. One of them had
actual missiles I think, but it's not really the same.
This week on Super Adventures, it's been 19 months since Delisted Games Part 3, so it seemed like a good time to get back to whining about games being removed from online stores due to licensing issues. And
not just racing games this time! (To be honest, I'm just using this as an excuse to write about some games I probably couldn't get a full length article out of.)
I've found some fun covers here. The first game has
Games for Windows on the top, the second has 'DOWNLOAD ONLY' written on it and
a bunch of tiny text warning you that a persistent internet connection is required,
and the third didn't even get an empty box with a download code in it. As far as I know.
But things
aren't as bad as they seem! GRID doesn't have the actual Game for Windows
Live DRM on it, that logo only means that the game runs in Windows. Meanwhile, Anthem and Poker Night... actually things really are bad for those two. They're really really bad.
Anyway, the first game is Race Driver: GRID, sponsored by eBay.
Showing posts with label racing. Show all posts
Showing posts with label racing. Show all posts
Friday, 30 January 2026
Saturday, 14 December 2024
The Crew Motorfest (PC)
| Developer: | Ivory Tower |
| | Release Date: | 2023 | | | Systems: |
PC, PS4, PS5, Xbox One, Xbox Series S/X |
This week on Super Adventures, I'm finally back after a five month break and I'm writing about a racing game! The fifth racing game in a row! This wasn't my original plan, but a free trial came along and to be honest I didn't really have an original plan so I figured I might as well put some words underneath the screenshots I was taking.
Everyone calls this The Crew Motorfest, not The Crew: Motorfest, so I'll be skipping the colon too. In fact, I'll probably just call it Motorfest. Or MOTORFEST if I feel like adding a bit more style to it.
The game was originally going to be called Motorcamp. In fact, it wasn't originally going to be its own game at all, it was going to be DLC for The Crew 2, but the ideas they had were incompatible with the game's capabilities so they just made it its own thing. With an upgraded engine and shinier graphics.
Okay, I usually play through the first hour or so of a game and write down what's happening as I experiencing it, but for racing games I give them more of a regular review, so this is going to be something a little different. Except I just reviewed four other racing games, so this is actually extremely normal now, I guess.
Wednesday, 10 July 2024
Super Adventures in Delisted Racing Games Part 3: Forza Horizon 3
This week on Super Adventures, I'm reviewing one last racing game you can't buy digitally anymore. First I played The Crew, then I played Need for Speed: Undercover, and now this one's a Forza game. Most of the Forza games are gone now, but I'm checking out Forza Horizon 3 specifically because I grabbed it just before it was delisted and then never quite got around to trying it.
The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).
The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).
Saturday, 6 July 2024
Super Adventures in Delisted Racing Games Part 2: Need for Speed: Undercover
This week on Super Adventures, I'm still writing about racing games you can't buy digitally anymore. I was inspired by The Crew being shut down earlier this year, as it got me thinking about all the other racing games that have just disappeared over the years. Well okay, most of them are still in someone's game library, they still work (unlike The Crew), but you won't find them on the PlayStation store or on Steam.
It's a problem that affects this genre more than most because of all the licenced cars and music. Those licences have a time limit and when that's up the game can't be sold anymore. As far as I can tell, the first 18 Need for Speed games are all either gone now or never were, unless you can find them on disc, with only 2010's Need for Speed: Hot Pursuit getting a remastered rerelease. And playing PC games off a disc has only become more of a pain in the ass over time.
Fortunately, I was able to buy a few of them before they vanished. In fact, I've already written about the first 10 years of Need for Speed games, going from Need for Speed to Underground, so now would be a good time for me to cover the absolute highlight of the sixth gen console era: the original Need for Speed: Most Wanted from 2005!
I can't be bothered going through the hassle of installing it though, so instead I'm downloading one of the most hated games in the series: 2008's Need for Speed: Undercover!
It's a problem that affects this genre more than most because of all the licenced cars and music. Those licences have a time limit and when that's up the game can't be sold anymore. As far as I can tell, the first 18 Need for Speed games are all either gone now or never were, unless you can find them on disc, with only 2010's Need for Speed: Hot Pursuit getting a remastered rerelease. And playing PC games off a disc has only become more of a pain in the ass over time.
Fortunately, I was able to buy a few of them before they vanished. In fact, I've already written about the first 10 years of Need for Speed games, going from Need for Speed to Underground, so now would be a good time for me to cover the absolute highlight of the sixth gen console era: the original Need for Speed: Most Wanted from 2005!
I can't be bothered going through the hassle of installing it though, so instead I'm downloading one of the most hated games in the series: 2008's Need for Speed: Undercover!
Thursday, 4 July 2024
Super Adventures in Delisted Racing Games Part 1: The Crew
This week on Super Adventures, I'm playing racing games you can't buy anymore, not online anyway. In fact, you can't even play The Crew anymore as Ubisoft shut the servers down last March! They just took a game people bought with money and made it entirely
non-functional.
I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.
But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.
I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.
But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.
Saturday, 29 July 2023
Lotus Turbo Challenge Games
This week on Super Adventures, I'm taking a trip back to the past... back to the early days of Super Adventures, when I thought it was acceptable to cover a bunch of old-school arcade-style sprite-based racing games in one article. I'd give them each three screenshots and write things like "Dodging cars is hard!" and "Hey, I got first place!" underneath.
I eventually learned my lesson and realised that these kinds of games weren't going to give me much to work with. You have a sprite of a car and you slide it left and right to get around the other cars and obstacles, while also trying to avoid flying off the track on the turns. There, I just described all of them.
But I could never resist showing off screenshots full of art, and it occurs to me that I never got around to covering the biggest stars in the genre. No Out Run, no Road Rash, not even Lotus 1-2-3. Uh, I mean Magnetic Fields' legendary racing trilogy, not the legendary spreadsheet software. Speaking of spreadsheets, did you know Lotus made a car called the Excel?
Anyway, I'm going to play some Lotus games and I'm going to show off all the artwork, and if I can find anything to write about them, well that's a bonus. Screenshots will be from the Amiga 500 versions unless specified otherwise, though I will have a look at some of the ports as well. These games made their way onto all kinds of systems, like the Sega Genesis/Mega Drive, C64, PC... though not the NES or SNES for some reason. I've no idea why Nintendo got left out.
There was another game called Lotus Challenge released on the PS2 in 2001, but that's entirely unrelated so I won't be playing that one.
I eventually learned my lesson and realised that these kinds of games weren't going to give me much to work with. You have a sprite of a car and you slide it left and right to get around the other cars and obstacles, while also trying to avoid flying off the track on the turns. There, I just described all of them.
But I could never resist showing off screenshots full of art, and it occurs to me that I never got around to covering the biggest stars in the genre. No Out Run, no Road Rash, not even Lotus 1-2-3. Uh, I mean Magnetic Fields' legendary racing trilogy, not the legendary spreadsheet software. Speaking of spreadsheets, did you know Lotus made a car called the Excel?
Anyway, I'm going to play some Lotus games and I'm going to show off all the artwork, and if I can find anything to write about them, well that's a bonus. Screenshots will be from the Amiga 500 versions unless specified otherwise, though I will have a look at some of the ports as well. These games made their way onto all kinds of systems, like the Sega Genesis/Mega Drive, C64, PC... though not the NES or SNES for some reason. I've no idea why Nintendo got left out.
There was another game called Lotus Challenge released on the PS2 in 2001, but that's entirely unrelated so I won't be playing that one.
Thursday, 25 February 2021
Micro Machines (Amiga)
| Developer: | Codemasters | | | Release Date: | 1993 (Amiga) |
| | Systems: | Amiga, NES, SNES, SMS, SMD, GG, CD-i, GB, GBC, DOS |
This week on Super Adventures, I'm playing classic overhead racing game Micro Machines! It looks like it's called MicroMachines, but there is apparently a tiny imperceptible space between the words.
It seems a bit redundant to tell you it's a racing game seeing as I've already written up there that it's by Codemasters, but this was from way back in their early days when they were still allowed to dream of other genres. The title Micro Machines also seems like a bit of a giveaway, but I bet they could've found a way to turn it into a platformer if they'd wanted to. It wouldn't have been the first car platformer I've played.
Though hang on, is this actually the first Codemasters developed game I've played for Super Adventures? It doesn't seem likely, but the only other Codemasters game I can think of is Fantasy World Dizzy and that was developed by the Oliver Twins. Wow, 10 years and there's still veteran AAA developers I haven't played anything by. Though they were more of a B game dev before this came out.
My gimmick this year is that I'm only playing games that I've found on top ten lists, and Micro Machines was #6 in 1995s Amiga Power All-Time Top 100 list. Weirdly it started off down at #17 the year before but I guess it grew on them. The game started life on the NES a couple of years earlier, in 1991, but Codemasters didn't exactly have a licence from Nintendo, so they teamed up with Camerica to come up with sneaky ways to get around the lock out chip with their unlicensed cartridges. My favourite is the pass-through cart that comes with a handle to get it back out of your NES, because it's so distinctive looking. No handles on the Amiga disks though, sadly.
The NES game didn't go through quality assurance either, which made things a bit awkward when they found a bug after they'd started producing ROM chips. I don't know how many console games got a hardware patch, but this is apparently one of them as they stuck a device inside to correct the code. No chips soldered onto the Amiga disks though, sadly.
In fact the Amiga game's been a real let down so far and I haven't even turned it on yet.
Friday, 8 November 2019
Need for Speed Games Part 4: Need for Speed: Hot Pursuit 2, Need for Speed: Underground
Today on Super Adventures, I've reached the end of the first decade of the Need for Speed games. We're in the EA GAMES TRAX era now, where every time a new song comes on, the TRAX box slides onto the screen to let you know who you're listening to. Even on the title screen.
This also means we're in the licenced soundtrack era, and the sixth gen console era! And Underground brings us to the era of perpetual twilight, where daytime is banned. Unless it's literally set underground, I don't think they ever say.
Anyway this is it, the last part. After this you won't be reading about any racing games here for a long long time, so enjoy it while it lasts (or endure it for just a little longer). Earlier parts are here, here and here.
(If I don't mention what system a screenshot came from, it's from the PC version.)
This also means we're in the licenced soundtrack era, and the sixth gen console era! And Underground brings us to the era of perpetual twilight, where daytime is banned. Unless it's literally set underground, I don't think they ever say.
Anyway this is it, the last part. After this you won't be reading about any racing games here for a long long time, so enjoy it while it lasts (or endure it for just a little longer). Earlier parts are here, here and here.
(If I don't mention what system a screenshot came from, it's from the PC version.)
Thursday, 7 November 2019
Need for Speed Games Part 3: Need for Speed: Porsche 2000 (aka Porsche Unleashed)
This week on Super Adventures, I've been playing through all the Need for Speed games released during their first decade. Well maybe not all of them, I'm sure there's one I've accidentally skipped, because they just kept making the things! There are more Need for Speed games than there are Bond movies at this point. Well, kind of. It depends on whether you count games like Need for Speed: V-Rally and Over Drivin' Skyline Memorial. Or if you count games like Porsche 2000, Porsche 2000 and Porsche 2000.
Speaking of which, today I'm writing about Need for Speed: Porsche 2000, also known as Porsche Unleashed, or sometimes just Porsche. Once again the US version has the better name, as I don't think a game has any business having '2000' in its title when it actually came out during the year 2000. FIFA 2000 coming out in 1999, that's fine. Death Race 2000 coming out in 1975, that's cool too. But this I don't like.
This is the third part of four. If you want to go back to an earlier part you can find them here and here.
(If I don't mention what system a screenshot came from, it's from the PC version.)
Speaking of which, today I'm writing about Need for Speed: Porsche 2000, also known as Porsche Unleashed, or sometimes just Porsche. Once again the US version has the better name, as I don't think a game has any business having '2000' in its title when it actually came out during the year 2000. FIFA 2000 coming out in 1999, that's fine. Death Race 2000 coming out in 1975, that's cool too. But this I don't like.
This is the third part of four. If you want to go back to an earlier part you can find them here and here.
(If I don't mention what system a screenshot came from, it's from the PC version.)
Wednesday, 6 November 2019
Need for Speed Games Part 2: Need for Speed III: Hot Pursuit, Need for Speed: Road Challenge (aka High Stakes)
This week on Super Adventures I'm still playing through the first ten years of the Need for Speed series and today I've reached the third and fourth games, Hot Pursuit and Road Challenge (known in the US as High Stakes). If you want to read about the first two games you can find part one here.
I hope you like screenshots of cars and roads, because that's all I've got for you today. They're pretty good cars though. There's a Chevrolet Corvette, a Ferrari F355, a Lamborghini Diablo, another Corvette... all kinds of cars.
(If I don't mention what system a screenshot came from, then it's from the PC version. Unless the game doesn't have a PC version.)
I hope you like screenshots of cars and roads, because that's all I've got for you today. They're pretty good cars though. There's a Chevrolet Corvette, a Ferrari F355, a Lamborghini Diablo, another Corvette... all kinds of cars.
(If I don't mention what system a screenshot came from, then it's from the PC version. Unless the game doesn't have a PC version.)
Tuesday, 5 November 2019
Need for Speed Games Part 1: The Need for Speed, Need for Speed II
This week on Super Adventures, I've decided to finally write about some Need for Speed. It's the most successful racing game series of all time and it's been around almost as long as Mario Kart, but I haven't written about a single of one them yet!
The trouble with racing games, and the reason I don't write about them much, is that they're all about racing. I mean that's not a problem when you're playing them, many would even consider it a positive, but it makes writing about in detail a bit tricky as all you do is drive down a road, often in circles. Then if you do it right you get to go do the same thing someplace else! I could fill up space by taking lots of screenshots of cars and menu screens, but I'd run out of stuff to say fast as I'm not exactly an expert on the subject.
But I've thought of a clever solution: if I write about lots of Need for Speed games then I don't have to write so much about each one! And seeing as the 25th anniversary game, Need for Speed: Heat, is coming out in four days, I've decided to write four separate parts covering the series' first 10 years, in chronological order, starting with Road & Track Presents The Need for Speed and Need for Speed II!
The trouble with racing games, and the reason I don't write about them much, is that they're all about racing. I mean that's not a problem when you're playing them, many would even consider it a positive, but it makes writing about in detail a bit tricky as all you do is drive down a road, often in circles. Then if you do it right you get to go do the same thing someplace else! I could fill up space by taking lots of screenshots of cars and menu screens, but I'd run out of stuff to say fast as I'm not exactly an expert on the subject.
But I've thought of a clever solution: if I write about lots of Need for Speed games then I don't have to write so much about each one! And seeing as the 25th anniversary game, Need for Speed: Heat, is coming out in four days, I've decided to write four separate parts covering the series' first 10 years, in chronological order, starting with Road & Track Presents The Need for Speed and Need for Speed II!
Friday, 16 August 2013
Super Mario Kart (SNES)
On reflection I think my Planescape: Torment post last time might have dragged on a little long. In fact I reckon I've been droning on too much in general and it's about time that I started cutting back. So I figured that today I'd take a look at Super Mario Kart, as I can never think of anything to say about racing games. Plus it was a request and it even starts with the word 'Super', so it'll be perfect for me!
I can't just play it for an hour and move on this time though, as this request came with a challenge attached: to do better at the game than (world famous) Japanese comedian Shinya Arino managed on GameCenter CX a while back. I don't want to spoil what he achieved in the episode though, so I'll hide the details under the next screenshot.
Beware of UPCOMING SPOILER.
I can't just play it for an hour and move on this time though, as this request came with a challenge attached: to do better at the game than (world famous) Japanese comedian Shinya Arino managed on GameCenter CX a while back. I don't want to spoil what he achieved in the episode though, so I'll hide the details under the next screenshot.
Beware of UPCOMING SPOILER.
Monday, 26 November 2012
Biker Mice From Mars (SNES)
Today I'm going to find out what this Biker Mice from Mars Super Nintendo game is. Seems more like 'Insect Robot Teddybears From Mars' looking at the logo.
I'm sure I must have seen an episode of the cartoon this is based on at some point, but I remember next to nothing about it. And anything I do remember probably actually came from that Avenger Penguins cartoon. But I'm sure all the crucial info I need to know is included in the game's title.
I'm sure I must have seen an episode of the cartoon this is based on at some point, but I remember next to nothing about it. And anything I do remember probably actually came from that Avenger Penguins cartoon. But I'm sure all the crucial info I need to know is included in the game's title.
Sunday, 22 January 2012
Virtua Racing Deluxe (32X)
Not the flashiest title screen, but it's got a voice shouting "Virtua Racing!", so I'm happy.
The original arcade version of wasn't the first polygon racing game, not by a long shot. But back in 1992 it was probably the most graphically advanced ever made, the test game for Sega's shiny new Model 1 arcade hardware. But this is just the 32x port, so I'm not expecting much.
The original arcade version of wasn't the first polygon racing game, not by a long shot. But back in 1992 it was probably the most graphically advanced ever made, the test game for Sega's shiny new Model 1 arcade hardware. But this is just the 32x port, so I'm not expecting much.
Tuesday, 15 November 2011
Touring Car Champions (MS-DOS)
Released the same year as Need for Speed 2, Gran Turismo, TOCA, Diddy Kong Racing, Wipeout 2097 etc... but can it compete?
Saturday, 10 September 2011
Sunday, 4 September 2011
Motocross Championship (32X)
I thought that I'd saved the picture wrong, but no those compression artefacts are in the actual game.
Sunday, 28 August 2011
Crash Team Racing (PSX)
You're jumping the gun a bit there aren't you Crash? Shouldn't we have the race first before you award yourself the trophy?
Saturday, 28 May 2011
Friday, 15 April 2011
Top Gear 3000 (SNES)
The last game in my SNES Top Gear trilogy. There are other Top Gear games for other systems but I didn't play them.
That title screen looks like a bit of a step backwards from the second game. Also this might have the worst music of all of them.
That title screen looks like a bit of a step backwards from the second game. Also this might have the worst music of all of them.
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