Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts

Wednesday, 10 July 2024

Super Adventures in Delisted Racing Games Part 3: Forza Horizon 3

This week on Super Adventures, I'm reviewing one last racing game you can't buy digitally anymore. First I played The Crew, then I played Need for Speed: Undercover, and now this one's a Forza game. Most of the Forza games are gone now, but I'm checking out Forza Horizon 3 specifically because I grabbed it just before it was delisted and then never quite got around to trying it.

The logo looks like it's saying "FIII" for Forza Horizon 3, but it's actually "FM" for Forza Motorsport, the main Forza series. It would've been such an easy edit to change it to "FH" but I guess it makes sense to have one logo for the whole franchise. (The E in The Crew isn't a 3 either).

Wednesday, 6 February 2019

Giant Machines 2017 (PC)

Giant Machines 2017 title screen
Developer:Code Horizon|Release Date:2016|Systems:PC

This week on Super Adventures I'm playing Giant Machines 2017! At least I hope that there's something in it I can play and it's not just a virtual museum dedicated to really big trucks. Not that there's anything wrong with that, it just wouldn't give me anything to write about (because I'd turn it off after two minutes).

Whatever it is, it seems to be the very first title by Polish developer Code Horizon, who are apparently better known for making Gold Rush: The Game (the first realistic gold-mining simulator, according to their website).

The game(?) was a Christmas present from a friend, and by that I mean he bought a mystery bundle and gave the contents away to anyone who wanted them. Sadly no one wanted Giant Machines, but I've adopted it and given it a home in my Steam library where I hope it'll be comfortable. Neglected, but comfortable.

Wednesday, 26 April 2017

Doom (PC)

doom 2016 logo
Developer:id Software|Release Date:2016|Systems:Windows, Xbox One, PS4

This week on Super Adventures I'm spending an hour or so playing last year's Doom! I know it's a new game and there's already a million reviews out there to read, but I played the other three so it seemed cruel to leave this one out.

Plus this gives me a chance to go on a rant about them pulling a 'Tomb Raider' with the title, meaning that we have to call the first game 'the original Doom' from now on to avoid confusion. This problem generally wears off over time for movies (no one can even remember that they remade RoboCop or Total Recall) but the trouble with games is that the reboots are often good and you have to acknowledge they exist.

There was actually a Doom 4 in development, which was to take place during the demonic invasion of Earth, but it was cancelled on account of it being soulless, heavily scripted and more like the Call of Duty games than Doom. That was in development from 2007 to 2011, then this game sprang from its ashes in 2016. So henceforth it shall be known as Doom 2016.

I'm very familiar with the earlier Doom games, but all I've seen of this one so far is the demo. I've been deliberately avoiding reading too much about it just in case it had an actual plot to spoil. Hey if Wolfenstein: The New Order of all sequels can have an emotional thought-provoking story then there's hope for every game series!

(Click the pictures to view screenshots at a slightly less pitiful 1280x720 resolution).

Tuesday, 18 April 2017

Day of the Tentacle: Remastered (PC)

Day of the Tentacle Remastered Title ScreenDay of the Tentacle Remastered Title Screen
Remastered - Developer:Double Fine|Release Date:2016|Systems:Win, Linux, OS X, PS4, PS Vita, iOS
Original Game - Developer:LucasArts|Release Date:1993|Systems:MS-DOS & Mac OS

This week on Super Adventures I'm having a quick look at LucasArts' 1993 point and click masterpiece Day of the Tentacle! Though I'm actually playing the 2016 HD remaster by Double Fine, partly because it's the only version you can digitally download, but mostly because I want to.

I played Tim Schafer's latest adventure game the other day, Broken Age, and now I'm going back 20 years to his very first game as project lead! Well, co-project lead, with Dave Grossman. I wish I could say this is all to tie-in with the release of Full Throttle: Remastered today, but honestly I had no idea that'd come out until five minutes ago. The timing's pure serendipity.

Day of the Tentacle is the third of a trilogy of sequels released during the early 90s, back when LucasArts were the gods of adventure games. After a game inspired by a pirate novel and a theme park ride and another inspired by 30s movie serials, this time they went back to 50s sci-fi horror movies with a sequel to 1987's Maniac Mansion. Though you'd have to really squint to spot the name on the box and it's not written at all on the title screen. I'm not sure I even realised that this was a sequel back when I first played it. Well, until I found the original game hidden inside it in its entirety anyway. Hey I wonder if they remastered that Easter egg too.

(Click the screenshots to view them in a slightly more impressive 1280x692 resolution. Which incidentally is the aspect ratio of the original game, minus the box with verbs in it).

Monday, 5 September 2016

Stardew Valley (PC)

Stardew Valley title screenStardew Valley title screen
Developer:ConcernedApe|Release Date:2016|Systems:Windows, Mac, Linux

This week on Super Adventures, my Star Trek 50th Anniversary Celebration drags on to day four with a game that's only one word away from being called Star Trek Valley. This was actually a surprise gift from a friend who was aware I was planning a 'Star Trek' week so there may be other secret connections to the venerable sci-fi franchise... but I doubt it.

I've never played Stardew Valley before, or read a review, or watched a Let's Play, but I do know a couple of things about it: first, it's very similar to the Harvest Moon games, which bored the crap out of me last time I tried one, and second, it's the first 2016 game on my site! I'm visiting the present day for the first time in a long while, though you wouldn't know it from its SNES-era pixelwork.

But unlike your typical SNES game this was put together by just one guy: a bloke called ConcernedApe (aka. Eric Barone) who did the programming, writing, art, music... basically everything. So hopefully the things he's good at make up for the things he's not. Unless he's good at everything, in which case I already hate him.

(Click the images to view them at their original resolution! They won't look much different though to be honest.)

Semi-Random Game Box

Resident Evil 4: Ultimate HD Edition (PC) - Part 1
Command & Conquer (MS-DOS)
Sonic Generations (PC)