Showing posts with label boulder chase. Show all posts
Showing posts with label boulder chase. Show all posts

Wednesday, 22 July 2020

Landstalker: The Treasures of King Nole (Genesis/Mega Drive) - Replay

Landstalker title screen PAL
Developer:Climax|Release Date:1993 (1992 in Japan)|Systems:Mega Drive/Genesis

This week on Super Adventures I'm playing isometric action-adventure game Landstalker: The Treasures of King Nole! I've already written about it once before but now I'm playing it again.

This is the second game I've revisited recently, after Nox, so I guess it's finally happened: I've finally played through every single video game ever released on every console and computer and now all I can do is circle around and start replaying them all. Actually wait, I just thought of something else I could've played: isometric action-adventure game Equinox. Though after checking out Nox, AquaNox and Anachronox in a row I'm kind of 'nox'd out at the moment to be honest.

It's been almost ten years since I last played Landstalker and I remember very little about it... though that's probably because I saw very little of it. It seems that the game lost my interest right away and I only stuck with it long enough to find an enemy to hit. In my defence the site was only six days old at the time and Landstalker was my 74th article that week... wait, that's not a defence, that's an admission of insanity! What the hell was I thinking?

These days I try to at least see what a game plays like before turning it off. Plus sometimes I even do research! For this game I decided to research whether the original Japanese version also has a melted version of the Turrican II logo on its title screen, and it does. In fact it has the exact same logo, as the game is called Landstalker in Japan as well.

Thursday, 24 August 2017

Ganpuru: Gunman's Proof (SNES)

Ganpuru Gunman's Proof title screen logoGanpuru Gunman's Proof title screen logo
Developer:Lenar|Release Date:1997|Systems:SNES

This week on Super Adventures I'm playing a game definitely absolutely did not ever get ported to the Commodore Amiga, for a change. In fact this one wasn't even released in English, though it did eventually get a fan translation.

I like fan translations, I think they're a fantastic idea and that everyone who's put their time and effort into making games accessible to more people for absolute zero financial reward is awesome. But I don't play fan translations on my site (it's one of the rules written in the box on the right), so I'm going to be struggling through the original Japanese version of the game for an hour or two. Well, unless it's got a lot of dialogue in it, then I'll be struggling a lot longer than that.

The katakana in the title says Ganpuru, so some people call it Gunple and others say it's probably a compound word formed from 'gunman' and 'proof' (like how Pokémon comes from the words 'pocket' and 'monsters'). Man, if the very first word in the game's giving me this much trouble then that's not a good sign. Google Translate tells me that my two choices beneath it are “From the beginning” and “From the rest”, so at least I don't have an options screen to interpret.

Thursday, 20 March 2014

Crash Bandicoot (PSX)

Crash Bandicoot title screen
Today's 'C' game is Naughty Dog's PlayStation platformer pioneer Crash Bandicoot, or as I call it Banjo Kazooie. I dunno why I do that, the games aren't even all that similar as far as I know, I just continually end up saying the wrong name without fail and it's kind of annoying. So if you catch me slipping up, let me know in a comment and I'll get it sorted out. Seriously.

It should be noted that I haven't played a lot of early 3D platformers, so there's a giant black hole within my heart where my nostalgia should be. But that's fine! It means I can look at the game unbiased and unburdened by things like accumulated skills and experience, with no way to get sidetracked comparing it other games in the genre. If you're after 30 screenshots of a low polygon bandicoot falling down the first bottomless pit in the game, you're definitely reading the right article.

Wednesday, 15 May 2013

Rick Dangerous (Atari ST)

Rick Dangerous grinning on the Atari ST title screen with his hat, lit dynamite and a smoking revolverRick Dangerous grinning on the Atari ST title screen with his hat, lit dynamite and a smoking revolver
Rick Dangerous has a reputation for being a total bastard of a game, but is it really so bad? Well I've played it before so I already know that it is, but let's pretend for 10 minutes that I don't know as I take a quick look at Core Design's very first tomb raiding game. Well actually their first game ever, released way back in 1989.

Tuesday, 22 May 2012

Aladdin (Genesis/Mega Drive)

Aladdin Genesis Mega Drive game title screenAladdin Genesis Mega Drive game title screen
A.k.a. Disney's Aladdin I suppose.

There's a few different Aladdin games, but this is the Genesis/Mega Drive variant, by the makers of Global Gladiators and Cool Spot and probably lots of other games I haven't played yet.

Sega's sound chip pulls off a half decent version of 'A Whole New World' here, but the Amiga and DOS versions surprised me by having actual vocals come in during the chorus. Though you only get the one line, and it's cut off at the end.
"A whole new world, a new fantastic point of view. No one to tell us no, or where to go, or say we're only..."
We're only...? Only what?

Tuesday, 31 May 2011

Spider-Man X-Men: Arcade's Revenge (SNES)

AMAZING FIVE PART SNES SPIDER-MAN SPECIAL!

Part two:
Lots of TMs. That title screen is a bit of a step down from the last Spider-Man game, though to be fair it did come out a few years earlier.

Saturday, 16 April 2011

Wednesday, 23 February 2011

Thursday, 17 February 2011

Semi-Random Game Box

Final Fantasy (NES) - Replay
QuackShot (Genesis/Mega Drive) - Replay
Little Big Adventure / Relentless (MS-DOS)