Here's another requested game for y'all. Today I thought I'd play an hour or so of retro platformer La-Mulana which, despite how the title screen may look, isn't actually a late 90s PlayStation game by Konami.
By the way, if you're curious the Japanese text under the logo just says 'La-Mulana' again. I wouldn't want every game title to go bi-lingual, but I've always though English and Japanese text goes well together like that; they compliment each other without making it look messy.
Like Cave Story and Spelunky this started out as a free PC indie game (back in 2005) before getting a more expensive enhanced remake for consoles and Steam a few years later, and it's this new version I'll be looking at. The Windows port I mean; far easier to get screenshots out of a PC than a Wii.
Showing posts with label totally not indiana jones. Show all posts
Showing posts with label totally not indiana jones. Show all posts
Monday, 2 December 2013
Tuesday, 17 September 2013
Spelunky (PC)
I can't tell if that's Indiana Jones wearing a clown nose or a clown doing cosplay.
Today I'm having a quick go of the PC port of the Xbox Live Arcade port of PC platformer Spelunky, as it was requested of me. I think I even heard the guy cackling manically as I accepted the gift on Steam, his laughter echoing through my mind. Not that I'm not grateful, it's just... well, that's a bit creepy.
Spelunky has a bit of a reputation for being soul crushingly difficult and unrelenting in its cruelness, and I have a bit of reputation for being crap at games, so I'm expecting this post to end with me whining about it being too challenging and not having saves, but accepting that other people look for different experiences from their games than I do and that I should be celebrating variety rather than complaining when things don't entertain me personally.
Actually now I've said all that I guess I won't even need to write a conclusion, so that'll save me a job later.
(Click on the pics if you want to see the original sized screenshot. Unless they've obviously been cropped, in which case you're out of luck.)
Today I'm having a quick go of the PC port of the Xbox Live Arcade port of PC platformer Spelunky, as it was requested of me. I think I even heard the guy cackling manically as I accepted the gift on Steam, his laughter echoing through my mind. Not that I'm not grateful, it's just... well, that's a bit creepy.
Spelunky has a bit of a reputation for being soul crushingly difficult and unrelenting in its cruelness, and I have a bit of reputation for being crap at games, so I'm expecting this post to end with me whining about it being too challenging and not having saves, but accepting that other people look for different experiences from their games than I do and that I should be celebrating variety rather than complaining when things don't entertain me personally.
Actually now I've said all that I guess I won't even need to write a conclusion, so that'll save me a job later.
(Click on the pics if you want to see the original sized screenshot. Unless they've obviously been cropped, in which case you're out of luck.)
Wednesday, 15 May 2013
Rick Dangerous (Atari ST)
Rick Dangerous has a reputation for being a total bastard of a game, but is it really so bad? Well I've played it before so I already know that it is, but let's pretend for 10 minutes that I don't know as I take a quick look at Core Design's very first tomb raiding game. Well actually their first game ever, released way back in 1989.
Thursday, 17 February 2011
Earnest Evans (Genesis/Mega Drive)
That has to be the shiniest logo yet. For some reason I have trouble taking the name 'Earnest' seriously for an action hero.
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