This is apparently a very different rpg to the SNES Shadowrun that guest poster Kraed played a few weeks ago. I've heard it sticks closer to the source material in content and gameplay.
- Samurai: Like the traditional samurai he's armed with a semi-automatic and Wolverine blades.
- Decker: Armed only with a keyboard plugged into his tiny head, so I guess he has to type his attacks out. "Shoot lasers from eyes at goon #2." Nah, I don't see him working out for me.
- Gator Shaman: Has the power to summon giant alligators from the sewers to rise up and maul his enemies. Perhaps.
Deus Ex games spring to mine, and they don't count as you don't get to choose where you're flying to.
Well, that intro cutscene was brief, informative, and totally skippable. I gotta give them high marks for that.
The dude automatically walks off the street into his brother's motel, only to find that the manager won't let him collect Michael's stuff until I pay his back rent. The manager wants 250¥, and our hero spent the last of his cash on a helicopter tour of cyberpunk Seattle, so he's going to have to head to the Jump House bar to find work.
Joshua's 100% mental, totally physical and he's carrying a gun and armour. There's a posture slider there too to adjust his attack and defence, but I won't mess with that.
The way Joshua walks is really throwing me off. He doesn't immediately flip around to face in a direction when I turn around, instead he slowly rotates through the whole arc, dragging the screen around with him as he goes. It's a really strange way of handling it and I'm not sure why they did it that way.
BUT THEN, FIVE SECONDS LATER.
Okay, I guess it's time to whip out my pistol and show these two clowns how a shadowrunner handles shit.
Fortunately Joshua was saved from certain death by a kind samaritan, and the doctors only charged him a 20% percent of his cash for their service. The joke's on them, I barely have any money!
I've still no idea where the Jump House is and now I don't even know where the motel is anymore, so I'm doubly lost. At least I know I won't be going right.
I chose to talk, and convinced them to leave the guy alone. For picking the lazy option I was rewarded with 100¥, bringing me almost halfway to my goal!
SOME WANDERING LATER.
And the door's locked. Fuck.
Oh wait, it's locked because those enemies have found me again. Well I'm ready for the fuckers this time. I know exactly which button fires the gun towards enemies, and... well, I'm not sure there's actually anything more to the combat in this. I thought one of the other buttons might use the Wolverine claws, but they just cycle through targets. Snikt denied.
Pay no attention to the backwards pool table.
I finally made inside the bar without getting my head kicked in along the way, only to find that it's the wrong bar. Though I did find another potential party member here that should add some additional asskicking potential to my team.
Fuck him. He said he doesn't like fighting anyway.
I have no idea how these people afford to run two bars next to each other with this many customers around. I suppose they cut costs by not hiring staff or buying stock.
Sadly the job pays less than the money I lost trying to find my way here, but at least now I know where to get work.
Some people complain about quest markers in modern rpgs, but I'd definitely take them over not having a damn clue where I'm going, if those are my only options.
Well, maybe these Ghouls are far easier to kill than armoured gun-wielding street gangs.
SIX OR SEVEN PACKAGE DELIVERIES LATER.
Inside are clues pointing me to people I should visit, and 500¥, which I plan to immediately go and spend on better armour.
SHORTLY AFTER I LEAVE THE MOTEL.
Now, I just have to find a way to get to the next section of town, so I can
I didn't get to keep the helicopter, so I have to take a taxi to get around, which costs money. So I'm penniless again.
Still, now I've got some new names to check out. Time to find another taxi stop.
TWENTY MINUTES LATER.
Fortunately one of the names on my list is another 'Johnson', like the guy at the back of the Jump House bar, and he has work for me. I'm still in no shape for combat, so I skip through the job offers until he gives me a package mission. The 590¥ payment will be more than enough to hire a taxi to the last name on my list.
I use up my entire supply of medikits and stim patches just to stay alive long enough to kill the first guard, but two more turn up and it's all over.
I spent half the game wandering around looking for places, and the other half getting shot or stabbed while I was wandering around looking for places. This really wasn't any fun at all for me, and I just couldn't get into it. I don't know, maybe next time I could do another thirty delivery runs while I'm at the start and buy some better equipment before I go further into Seattle.
Or maybe I should just play something else.
1993 - Shadowrun (SNES)
1994 - Shadowrun (Genesis/Megadrive)