The music's not as bad as I was expecting though. It's tolerable enough.
Weirdly the spin attack seems to cost me some of my health mushroom to use. This enemy dropped a mushroom pick up I can use as a refill, but they seem to drop poison mushrooms instead more often than not.
Hmm, chessboard floor, white rabbit, mushrooms... this doesn't have anything to do with Alice in Wonderland does it?
Oh! It's a blue door, I think I know what to do here. Now where the hell did I find that sparkly blue block last time?
Or not, because I just ran out of lives. Okay fine, I'll just start a new game.
It looks like the rabbit is standing to the left of a hole I'd have to jump over, but you can't jump over gaps in this. The ledge he's standing on is actually above the ground on the right, he can just drop down. Fixed isometric view doesn't work so well for platforming.
The rat soon slipped into second place and found that he didn't much like it there. Out of boredom he starts chatting to a bird, and they come up with a devious plan.
But this doesn't explain how he gets his balloon back, or the floating islands, or anything!
It doesn't matter much now anyway because I've only got 12 seconds left. I'll have to keep my eye out for it on my next run.
Wow, that's an evil looking egg up there.
To be honest, I kinda hate this game. But I'm determined to at least make it past this level before I quit, so I'll take advantage of the infinite continues and try it one more time.
This game doesn't seem entirely unlovable, but I definitely don't like it much. Even without the harsh time limit, the controls and isometric view make it a pain in the ass to get around. It's weird how they ported it to the Saturn and PSX, but didn't give it a full 3D makeover, when the game's crying out for one.