Saturday, 29 July 2023

Lotus Turbo Challenge Games

Lotus Trilogy title logo CD32
This week on Super Adventures, I'm taking a trip back to the past... back to the early days of Super Adventures, when I thought it was acceptable to cover a bunch of old-school arcade-style sprite-based racing games in one article. I'd give them each three screenshots and write things like "Dodging cars is hard!" and "Hey, I got first place!" underneath.

I eventually learned my lesson and realised that these kinds of games weren't going to give me much to work with. You have a sprite of a car and you slide it left and right to get around the other cars and obstacles, while also trying to avoid flying off the track on the turns. There, I just described all of them.

But I could never resist showing off screenshots full of art, and it occurs to me that I never got around to covering the biggest stars in the genre. No Out Run, no Road Rash, not even Lotus 1-2-3. Uh, I mean Magnetic Fields' legendary racing trilogy, not the legendary spreadsheet software. Speaking of spreadsheets, did you know Lotus made a car called the Excel?

Anyway, I'm going to play some Lotus games and I'm going to show off all the artwork, and if I can find anything to write about them, well that's a bonus. Screenshots will be from the Amiga 500 versions unless specified otherwise, though I will have a look at some of the ports as well. These games made their way onto all kinds of systems, like the Sega Genesis/Mega Drive, C64, PC... though not the NES or SNES for some reason. I've no idea why Nintendo got left out.

There was another game called Lotus Challenge released on the PS2 in 2001, but that's entirely unrelated so I won't be playing that one.

Thursday, 13 July 2023

Jade Empire (Xbox) - Part 2

Today on Super Adventures, I'm getting back to Jade Empire for the second and final time. If you want to read part 1 CLICK HERE.

I'm still looking for a town with sidequests and a big problem I can solve, so I can get a good impression of what the game's actually like before I turn it off. Something like Knights of the Old Republic's Taris, or Mass Effect's Citadel... except smaller hopefully.

This means there will be some SPOILERS here for the first few hours of the game, but nothing too serious I expect.

Jade Empire (Xbox) - Part 1

Jade Empire title menu screen xbox
Developer: BioWare | Release Date: 2005 | Systems: Xbox, PC, Mac, Android, iOS

This week on Super Adventures, I'm checking out a game that I'm absolutely sure I've probably played before. I just can't remember doing it, or even how it plays exactly. I feel like I must have gotten past the tutorial and then ran around the starting area for a bit before turning it off.

I have to wonder what Jade Empire did to lose my interest so quickly as I can usually sink hours into a BioWare RPG. This was their 7th game, by the way, coming between Knights of the Old Republic and Mass Effect. It's what they were working on while Obsidian was making the considerably higher-rated KOTOR 2. Wait, is that actually true or am I just making a huge assumption there?

Okay, I've done the research and according to Metacritic, Jade Empire actually scored just a little bit better than KOTOR 2, on Xbox anyway. Jade Empire falls a bit behind on PC for some reason. I'd check their scores on PlayStation 2 and GameCube but they appear to have neglected to port the games to either system. Possibly because it came out in 2005, near the end of that console generation... or possibly because it was published by Microsoft.

Anyway, I know what BioWare games are like, so my plan is to keep playing long enough to find the first proper quest hub town and sort out their big crisis. Assuming that it even has towns. I'll be playing the original Xbox version, but I'll be running it on an Xbox One through the magic of backwards compatibility because it'll be easier to get video out of it that way. Plus it might even boost the framerate and resolution a bit.

Monday, 12 June 2023

Dusk (PC)

Dusk game title logo
Developer:David Szymanski|Release Date:2018|Systems:Win, macOS, Linux, Switch

This week on Super Adventures, I'm taking a look at indie first-person boomer shooter Dusk! I've been meaning to get around to this for a while now. Partly because it's a critically acclaimed, highly recommended game in a genre I love, partly because it was a present and I should probably play the games I've been gifted!

I've been avoiding learning anything about the game so I'm going in fairly blind. I didn't even know it had a multiplayer mode called 'Duskworld'. Though it doesn't feature co-op or bots and I think I'm going to stick with the single-player mode. The regular one I mean, not 'Endless' mode, which seems like it'd take a while.

Not that I'm planning to finish the whole game. I'm just going to stick with it for an hour or so to see if I'm satisfied with its shooting.

Wednesday, 10 May 2023

Grand Theft Auto III (PS2)

Grand Theft Auto III title playstation 2
Developer: DMA Design
| Release Date: 2001 | Systems: PS2, Xbox, PC, Mac, Android, iOS, Fire OS

This week on Super Adventures, I'm finally getting around to legendary sandbox crime simulator Grand Theft Auto III! I wrote about GTA 1 in 2014 and GTA 4 in 2016, but since then the site has suffered 7 long years of GTAlessness.

A few things have happened during that time, like GTA 3 getting reverse engineered by fans so they could enhance it for modern hardware! Take-Two weren't keen on this though and shut the RE3 project down. Then they delisted the game from online stores and replaced it with the Definitive Edition Unreal Engine remake, which was hilariously half-assed and broken. At this point you can't buy either version in Steam, as they're selling it for the Rockstar Games Launcher instead.

I've played GTA 3 before, but I've never actually finished the game and it wasn't for a lack of trying. I beat Vice City, San Andreas, GTA 4, The Saboteur, Sleeping Dogs and all the old Saints Rows, but this was just a little too tough for me. Back then anyway. Can I actually manage to reach the ending this time and finally get some closure on the GTA that got away? The answer is... no, because I'm only going to play it for an hour or two. Sorry!

Also, I'm going to be playing the classic PlayStation 2 version of the game, so if you were hoping to see some hilarious Definitive Edition screenshots I'm going to have to disappoint you. I ain't paying that much for a bad version of a game I already own. But is the PS2 game the good version? Is any version of the game still worth playing in 2023? I'm probably the wrong person to answer that last question as I'm obviously unstuck in time, but I'll see what it's like and share some screenshots as I go.

Tuesday, 11 April 2023

Perfect Dark (Xbox 360)

Perfect Dark title screen logo Xbox 360
Developer:Rare|Release Date:2000|Systems:N64, Xbox 360

This week on Super Adventures, I'm playing the spiritual successor to Rare's legendary N64 FPS GoldenEye 007: the slightly less legendary Perfect Dark゙!

It came out three years later for the same console, runs on the same engine, and was developed by a lot of the same people, so it's basically GoldenEye 2 (or GoldenEye 008?) There were proper sequels to GoldenEye, but Rare had been outbid by EA and decided they'd rather do their own thing anyway, so Black Ops gave us third person shooter Tomorrow Never Dies on the PlayStation and Eurocom got to make the next first person N64 Bond shooter, The World is Not Enough. Both considerably less legendary.

Perfect Dark was was released late in the N64's life and was so ambitious that it required the Expansion Pak installed in order to access 65% of its content. Though even with double the RAM under the hood, the game still suffers from framerate issues. Fortunately I'm mostly going to be playing the remastered Xbox 360 version on the Xbox One, which has about 2000 times the RAM. I would've played the PC version and used a mouse but to this day the game still hasn't got a PC port.

If you're wondering why there's an N behind the title despite the letter not appearing in either word, that's so that the Nintendo logo can spin around and morph into the logo! It's a little different in the Xbox Live Arcade version, as 4J Studio's logo takes Nintendo's place. Not a lot of Nintendo logos on Microsoft games I've noticed. If you're wondering why there's a dakuten (゙) after the K... I've got no idea. They thought it'd look cool I guess. Like how Street Fighter II′ has a dash.

Alright I'll put this on and give it an hour or two then. I used to love the game but I can't remember if there's anything notable I should be playing up to (mostly because it's the multiplayer I was obsessed with), so I'm just going to play the first few levels and document my findings.

Friday, 10 March 2023

Octopath Traveler II (PC) - Part 2

This week on Super Adventures, I'm writing some more about Octopath Traveler II!

Like here's a fun fact: did you know that if you press that button it tells you to press on the title screen it turns the background clips from day to night? It's like how you can change the background of the Metal Gear Solid 3: Snake Eater title screen, it's great. It also replaces the ridiculously upbeat and adventurous main theme with a mellow piano version.

I'll be playing to the end of Temenos the Cleric's second chapter, but I'm going there the long way. It'll be a bit of a struggle to get through it alone so I'll have to travel the world and assemble a crew first. I'll be vague about events though as it'd be a shame to spoil such a story-heavy game.

This is the second half of this article. If you want to go back to PART ONE instead, click the text.

Semi-Random Game Box

Spelunky (PC)
Shadow Warrior (MS-DOS)
Apocalypse (PSX)