Showing posts with label stealth action. Show all posts
Showing posts with label stealth action. Show all posts

Sunday, 25 December 2016

Batman: Arkham Origins (PC)

Developer:WB Games Montréal|Release Date:2013|Systems:Win, PS3, Xbox 360, Wii U

This week on Super Adventures, a game about punching people at Christmas!

It's been ages since I've played a Batman game, in fact I think the last one on the site was probably Return of the Joker for the NES, back in April 2015. Though it still seems too soon to play Batman: Arkham Origins, because of how similar it is to the other two. In my Batman: Arkham City article I joked that I'd be able to copy/paste parts of my Arkham Asylum post and save myself some work, and here that's doubly true! But it's a Christmas game and I feel like playing it again, so I am.

I love these beautiful tableaux of frozen Batviolence behind the menu by the way. Batman's so gritty in this one with his tactical Bat-armour and his permanent bad mood, that I keep expecting the camera to pan across blood and displaced teeth flying through the air.

This used to be the black sheep of the franchise, due to it not being developed by Rocksteady, and the bugs, and the fact that they prioritised releasing paid DLC instead of fixing them all, but I think Arkham Knight's claimed that position now (at least on PC). There's still a bit of an issue with the multiplayer, seeing as it was switched off forever earlier this month, but I didn't even know it had multiplayer, so that shows how much I care about that.

(Click on the images to view my original full size screenshots. DX11 mode, all settings on full... resolution at 1280x720).

Saturday, 18 July 2015

Far Cry (PC)

Developer: Crytek | Release Date: 2004 | Systems: Windows

Today on Super Adventures I'm going to immerse myself in the ultimate next generation FPS, Far Cry! That's how they describe it on the box anyway. It's also clearly labelled FARCRY, you can see the logo right there, but it's always written out as "Far Cry" in text so that's what I'll be calling it.

2004 wasn't a bad year for first person shooters, with people finally getting their hands on massively hyped sequels like Doom 3, Half-Life 2 and Halo 2. Far Cry on the other hand was a new IP from a unknown developer and it came out of nowhere. I never saw it coming anyway, which is ironic really considering how damn flashy it was. But it's been a decade now and I'm curious to see how it holds up as a game now that it can't coast on its visuals any more.

TECHNICAL BOX

The latest patch released for the game brings it up to version 1.4, but I'm not going to be installing that for two equally good reasons:
  1. I've heard that v1.4 is mostly a multiplayer upgrade and it screws up the single player game to the point where enemies can see and shoot you through walls. Not sure if that's true, but it kind of puts me off.
  2. There's an alternative v1.32 AMD64 patch I can install instead that improves performance on 64-bit systems, works on Intel processors too, comes with an optional Extra Content Pack to enhance the visuals, and even makes the game DRM free.
Apparently the Steam version comes with both patches already installed, with the v1.32 64-bit executable hiding in the game's Bin64 folder, but I only own the DVD version so I can't test that. Feel free to let me know if I'm wrong.

(Click screenshots to make them bigger! If you want to.)

Wednesday, 24 June 2015

The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 2

The chronicle of my epic prison break concludes!

Click this link to return to Riddick's cell: Part one.

The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 1

Chronicles of Riddick Escape from Butcher Bay title
Developer:Starbreeze|Release Date:2004|Systems:Xbox, Windows

Today on Super Adventures I'll be taking a brief look at the first few hours of sci-fi movie spin-off The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut. I've played through the game before and I remember liking it well enough back then, but then I remember liking a lot of things and my fuzzy memories don't always match up to the truth.

The game was originally released for the Xbox (and later PC) back in 2004, but it received one of those HD makeover type of things three years later to port it across to the shiny new Xbox 360 and PlayStation 3. They enhanced the visuals, tweaked the AI, added multiplayer, included a sequel campaign, and called it Assault on Dark Athena. But I'm not playing that one.  

The Dark Athena version may have the big advantage of having way more content and actually being sold online, but it seems to be built on the Xbox original, skipping the PC port's improvements like quicksaves and developer's commentary. Which is a bit of a deal breaker for me as I happen to like quicksaves and developer's commentary!

The original version does have one problem though and that's that it flat out refuses to start up on my PC. Well, it didn't until PC Gaming Wiki saved me yet again. It turns out that Nvidia owners can fix the game by "downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58". This also reactivates Shader Mode 2.0++, so I can pretend I've got a GeForce 6800 Ultra in my case and push the graphics to max.

(Click the screenshots to view them at their original 1280x720 resolution.)

Friday, 6 June 2014

Deus Ex: Human Revolution (PC) - Part 2

Click to jump back to part one.

Deus Ex: Human Revolution (PC) - Part 1

Due to overwhelming demand (one person almost asked for it) I've decided that the final 'H' game is going to be... Deus Ex: Human Revolution! But why does this get shoved down the alphabet when my article on Invisible War appeared earlier in the year under 'D', you may be wondering in your brain. Well, it's so I can play them in order, like duh.

Actually the order of the games isn't necessarily so straightforward, as although this is was the third Deus Ex game released, it's actually a prequel set 25 years earlier in the timeline. But as prequels go, will this be another Snake Eater or will it be an Arkham Origins? More importantly, which game am I implying to be the bad one out of those two? Perhaps we'll never know.

Human Revolution was released on PC, PlayStation 3 and Xbox 360 in 2011, but it received a Director's Cut two years later to accompany the upgraded Wii U version. I'll be sticking with the original version though, mostly because it's what I've got sitting in my Steam library right now (but also because I want to whine about the original boss fights at some point).

(Clicking screenshots will bring up a slightly higher resolution version for you to scrutinize.)

Thursday, 17 April 2014

Eldritch (PC)

Today on Super Adventures I'm taking a look at another request: indie first person... video game Eldritch.

The word 'eldritch' is closely associated with H.P. Lovecraft's horror stories and is defined as meaning "unearthly, alien, supernatural, weird, spooky or eerie". I'm just trying to pad out this introduction a bit to be honest, because I've haven't even got a clue what this game is about. That suits me just fine though really, as it's been weeks since I've been able to come at a game armed only with absolute ignorance and be able to share my true first impressions of it afterwards.

Like always I'll give it an hour or two to impress me, then document my findings in the form of screenshots with words underneath them.

Tuesday, 12 November 2013

Batman: Arkham City (PC)

Batman Arkham City PC title screen
Today on Super Adventures I'm taking a quick look at Batman: Arkham City, the second game in the universally beloved Arkham trilogy. Can't promise it'll be a quick read though.

Okay maybe the series isn't universally beloved, as a few people seem less than enamoured with the latest game, Arkham Origins. But this one's by the original team at Rocksteady, so I fully expect it'll turn out to be basically the same thing as 2009's Arkham Asylum, which I already played just a few months ago. In fact with any luck I'll be able to copy/paste most of the text over from that post and save myself some work.

I actually bought this a while back, way before the pay what you want Humble Bundle deal going on this fortnight, but I'm only just getting around to it now. Because I'm an idiot. The moral of the story: always always always wait for a sale. Or, you know, play your games when you buy the things.

(Click the screenshots to expand them to immense proportions. Well, they'll be twice the size anyway. Plus I'm running it in DirectX 9 mode with no tessellation or PhysX enhancements so it's not really going to be looking its best I'm afraid.)

Wednesday, 26 June 2013

Batman: Arkham Asylum (PC)

Today I'm taking a look at Batman: Arkham Asylum, a third person action game about an eccentric billionaire who habitually dresses up each evening as a bat to violently assault people in the street, and how this inevitably results in him being locked up in a mental hospital.

Except he doesn't really dress as a bat though does he? Unless there's a species of flying mammal out there known for wearing a cape, spiky metal gauntlets and underwear over their pants. That gear he's wearing is basically a custom Solid Snake style sneaking suit with a really hot and uncomfortable looking armoured cowl in the place of Snake's stylish bandana. Sure it has thin pointy ears sticking out the top of it, but bats don't even have thin pointy ears so...

And as far as the whole 'violent vigilante' thing goes, well if I was skilled enough to effortlessly take out a whole room full of evil ninjas with both my arms tied behind my back while simultaneously disarming a nuke using only my mouth and a half a toothpick, I'd probably go fight crime too. If only because I didn't want to get drowned/poisoned/frozen etc. every week by a supervillain's nefarious scheme while Gotham's finest were busy tripping over each other.

(Click the pics to expand them into semi-glorious 1280x800 res images.)

Sunday, 2 June 2013

Gunpoint (Demo) (PC)

Gunpoint is described as being a stealth puzzle game, which is a combination that personally makes me want to run screaming, but I'm also curious about it. It's been promised to have an innovative rewiring mechanic letting you make progress by tricking enemies, and hey I like innovative things! So I'll give it a chance to prove its greatness.

Anyway you should be aware that I only have the demo version of the game here, on account of it not being released until tomorrow, so if it ends up being reworked into a gritty first person shooter or something by the time you get your hands on the final product then I apologise for my misleading screenshots.

Monday, 25 March 2013

In Cold Blood (PSX)

In Cold Blood Playstation title
Today I'm finally taking a look at In Cold Blood on the PlayStation, after getting hundreds of requests for it over the past few months. Well two requests anyway, which is still a bit of a surprise to me because it seems like something very forgettable.

This is the fifth game by adventure game specialists Revolution Software (of Broken Sword fame) and this time around they've apparently tried something new and added a bit of stealth action into the mix. Fortunately I'm the kind of guy who likes to keep an open mind, or else I would've been predicting that this is going to turn out to be a total train wreck right about now.

Wednesday, 13 February 2013

Metal Gear Solid (GBC)

Metal Gear Solid Ghost Babel Game Boy Color title screenMetal Gear Solid Ghost Babel Game Boy Color title screen
I really hate it when developers reuse game titles. Konami were doing great when they gave their PlayStation game the name Metal Gear Solid, as no one else on Earth would have ever dreamed of putting those three words together in quite that way. It was unique, but then they had to go and ruin it by sticking the same name on something else. They could have at least given this a subtitle, maybe something clever using the initials GBC.

Fortunately the Japanese version was given the name Metal Gear: Ghost Babel, so I'm just going to call it that instead from now on.

Monday, 11 February 2013

No One Lives Forever 2: A Spy in H.A.R.M.'s Way (PC)

no one lives forever 2 title screen
At last I've finally gotten around to No One Lives Forever 2, the second game in Sierra's secret agent spoof stealth shooter series set in the sixties starring sexy Scottish super-spy Cate Archer (still no relation to Sterling Archer).

The first game's title was obviously inspired by the Bond movies, but sadly Monolith decided not to give the sequel its own name and just stapled '2' onto the end. Imagine if the Bond series had gone the same way, we'd be up to Dr. No 23 by now. It's a shame because A Spy In H.A.R.M.'s Way would have actually worked fine as a stand alone title. Though I suppose it makes sense that without a recognisable '007'-style logo or a famous character, the title's the only brand they had to sell it with.

(Click the pictures to view them in their original resolution.)

Saturday, 22 December 2012

Metal Gear Solid (PSX)

Super Adventures at Christmas 2012 - Game 4:

Metal Gear Solid Title Screen playstationMetal Gear Solid Title Screen playstation
At last, I'm playing a Metal Gear game people might actually care about! This was the third in the main franchise, released eight years after Metal Gear 2: Solid Snake, but the first to really get mainstream attention, at least in the West.

Along Tenchu: Stealth Assassins and Thief: The Dark Project, this was a big part of the '98 stealth game revolution that helped establish the genre and inspire countless other games. Therefore it is DIRECTLY RESPONSIBLE for all those shitty forced stealth levels that started to pop up halfway through otherwise decent action games, in the same way that Shenmue can be blamed for the curse of QTE. You opened up Pandora's box Snake!

Friday, 30 November 2012

The Operative: No One Lives Forever (PC)

No One Lives Forever title screen
At last I'm finally taking a look at much loved critically acclaimed first person shooter spy spoof No One Lives Forever, voted Game of the Year 2000 by several PC magazines.

Console magazines on the other hand ignored the game entirely that year, mostly because it wasn't released on any yet. It eventually got a PS2 port two years later, but it was apparently a bit ass. I hear the Mac port was good though!

(Click the pictures to view them at an incredible 1280x960 resolution.)

Wednesday, 21 November 2012

Metal Gear 2: Solid Snake (PS2)

Metal Gear 2 Solid Snake Playstation 2 title screenMetal Gear 2 Solid Snake Playstation 2 title screen
Today I'm having a look at Metal Gear 2: Solid Snake, the second attempt at making a sequel to Metal Gear, this time by the original creator Hideo Kojima. This one is considered to be the true follow up though, kicking poor Snake's Revenge out of the franchise.

Wednesday, 31 October 2012

Snake's Revenge (NES)

Snake's Revenge europe title screenSnake's Revenge europe title screen
On today's exciting instalment of Super Adventures, I'm taking a brief look at Snake's Revenge, the initial apocryphal sequel to Metal Gear, released only on the NES. Despite being developed by a different team, it apparently helped kick off the proper Metal Gear franchise by inspiring the original developer, Hideo Kojima, to make a return to the series and create his own sequel to wipe this one from the canon.

In fact I get the impression that this one isn't very well liked by anyone, and it's got me curious why.

Sunday, 21 October 2012

Dishonored (PC) - Guest Post

Dishonored title screen
Hello my name is Kraed and I'm not Ray Hardgrit and yet you're reading this on his website. Isn't that weird?

Today I'm going to buck the retro trend and play a modern game. Too many companies have been releasing games that are just dumb action-fests where you travel from set piece to set piece blowing everything up. I've decided to play a game a bit more intellectual than that, so here we go. Dishonored is a game about stabbing people in violent ways.

And yes there will be spoilers (including a small one for Portal 2 perhaps - Ray), though if you can't guess the plot twists in this game I'm guessing you haven't played anything with a story more complex than Tetris.

(Click the pictures to view them in a downright modern 1600x900 res.)

Monday, 3 September 2012

Metal Gear (NES)

Because YOU demanded it (and I was probably going to get around to it at some point anyway), today I'm taking a look at the very first Metal Gear.

The game originally came out for the MSX2 computer, and I was surprised to find out that it actually did get an English language release in Europe, though apparently it doesn't have a great translation. A few years later the C64, PC and NES got their own ports of the game, and I've heard that they weren't translated from the MSX particularly well either. I'll be playing the Nintendo version so I suppose I'll find out.

Monday, 26 March 2012

Sneak King (Xbox) - Guest Post

Old Man Hardgrit thinks he's got Shameless Fast Food Advertising Week all sewn up. He's wrong.

Bam!

Semi-Random Game Box

Jumping Flash! (PSX)
Kikstart 2 (ZX Spectrum)
Requiem: Avenging Angel (PC) - Guest Post