Showing posts with label nintendo nes. Show all posts
Showing posts with label nintendo nes. Show all posts

Wednesday, 24 July 2019

StarTropics (NES)

StarTropics title screen
Developer:Locomotive, Nintendo R&D3|Release Date:1992 (1990 in NA)|Systems:NES

This week on Super Adventures, I'm thinking about how much StarTropics' title screen reminds me of the title screen of Metroid. They've got the same 'text floating in front of a twinkling starfield' look. Though Metroid has fewer palm trees.

StarTropics is fairly well known among people who aren't me, but I never played it myself. In fact I thought it was a SNES game until I looked it up. I'm still not sure how it plays, but if I had to guess I'd say it was probably going to be a little like that Secret of Evermore game I wrote about in January. The two games definitely share one thing in common: their titles both start with the letter 'S'. Also they were both developed with a Western audience in mind and never got a release in Japan. They even left it off the Nintendo Classic Mini Family Computer (aka the Famicom Mini) despite it being one of the 30 games that came with the NES Classic in other regions.

It was produced and written by a Japanese game designer though, Genyo Takeda, who was apparently also responsible for a: putting battery backed-up save RAM in the cartridge version of The Legend of Zelda and making that a thing, b: sticking an analogue thumbstick on the N64 controller and inspiring Sega and Sony to do it too, and c: holding the Wii back so that it was a generation behind the Xbox 360 and PS3. He became the manager of Nintendo's hardware development division in 1980 and didn't retire until 2017, so he was a fairly influential guy during the entire history of video games. Plus he produced Punch-Out.

Friday, 26 August 2016

Chip 'n Dale Rescue Rangers (NES)

Chip 'n Dale Rescue Rangers NES title screenChip 'n Dale Rescue Rangers NES title screen
Developer:Capcom|Release Date:1991 (90 in Japan and NA)|Systems:NES

This week on Super Adventures, I'm celebrating the 25th anniversary of the Super Nintendo by playing a NES game!

Nah, not really. The SNES didn't come out where I live until 1992 so I've got nothing to celebrate yet. A NES game showing up on Super Adventures is kind of an event in itself though, because for whatever reason I haven't played one since way back in April. Of last year.

In the West this came out a few months after Super Mario Bros. 3 and a few months before the Super Nintendo, so I expect the developers likely knew what they were doing by this point (especially as it's made by Capcom!) But it's one of those games that's managed to slip by me entirely, so I've no idea what it's like or even what people think of it.

In fact I'm fairly sure I've never seen an episode of the Chip 'n Dale cartoon either, though if you showed me a picture of the characters I'd recognise it instantly. I'll even be able tell you which of them's Chip and which is Dale in a minute as the game starts off by asking me who I want to play as.

Sunday, 12 April 2015

Batman: Return of the Joker (NES)

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.

Thursday, 12 February 2015

Super Mario Bros. 3 (NES)

Developer:Nintendo|Release Date:1988 (JP)|Systems:NES, SNES

Today on Super Adventures my Mario Marathon Month continues with Super Mario Bros. 3, the final Super Mario for the NES! It's not the last game he showed up in on the console though, as he got his medical degree just before the SNES was released. Sadly his career as Dr. Mario lasted just four months and then it was all Yoshi games and edutainment after that.

I've timed this one better than most, as today is the game's 25th anniversary... in the US. It's not a particularly special date to me seeing as it came out 18 months later in Britain and a year or so earlier in Japan, but I'm being impatient considerate of my American readers. Whoa, I just did the math there: that's three years that we were left waiting for this, while Americans were already playing Super Mario World! I say 'we'... I didn't get a NES until something like 2001, so it's not like I was personally inconvenienced by any of this.

Super Mario Bros. 3 has actually appeared on Super Adventures before, about four years ago now, but I wasn't the person who played it and the guy who did absolutely hated it. Seriously, I found someone who dislikes Super Mario 3, how amazing is that? Uh, not that I'm implying that I like it, I'm not giving that away until the end, but I have definitely played it before and I have... opinions.

Tuesday, 10 February 2015

Super Mario Bros. 2 (NES)

Today on Super Adventures, my Mario Marathon Month continues with a tale of two Super Mario Bros. 2s.

Back on the Famicom and NES in the late 80s there was a bit of a trend for sequels to be radically different to the original. Zelda II: The Adventure of Link added RPG elements and swapped genres to become a platformer, Castlevania II: Simon's Quest evolved into more of an open world RPG with NPCs and a day/night cycle, Final Fantasy II encouraged players to beat up their own team-mates to level up skills etc. But Super Mario Bros. 2 managed to be both more of the same and a reinvention of the formula at the same time, by cheating and being two separate games:

The Japanese Super Mario Bros. 2 (AKA. Super Mario Bros. The Lost Levels in the West) is the next step on from Super Mario Bros. and arcade game VS. Super Mario Bros., with even more challenging levels and a badge on the box saying "For super players" to make sure that regular players realise that it's going to kick their ass.

The American Super Mario Bros. 2 (AKA. Super Mario USA in Japan) is a localisation of an entirely unrelated platformer, repurposed as a replacement Mario sequel due to the Japanese Mario 2's dated visuals and punishing difficulty level making it more likely to scare players away from the unproven NES than win the undying love that the Famicom was currently enjoying in Japan.

At least that's how I think it goes. I'll give each an hour or two and see how they play.

Wednesday, 4 February 2015

Super Mario Bros. (NES)

Super Mario Bros. title screen NESSuper Mario Bros. title screen NES
Developer:Nintendo|Release Date:1985 (Japan)|Systems:NES

It's always nice to have another 'Super' game on Super Adventures, even though Nintendo had to go and confuse me by releasing it on the Famicom/NES instead of waiting five more years to put it on the Super Nintendo. Fortunately they'd learned to match the title with the system by the time Super Mario 64 came out; they didn't end up calling it Super Mario Cube or something.

Super Mario Bros. is the second game I'll be playing for my Mario Marathon Month. It's also the something like the eighth game to ever feature Mario, the seventh in which he's playable, the fourth to have his name in the title, and the first to be developed exclusively for home consoles... I think (and that's not even counting the Game and Watch games). He's a busy guy, and it's hard to keep track of all the places he turns up.

While I'm throwing out numbers, this was something like game #64 for the two year old Famicom, but when the NES reached the US this was out at launch, and you can bet that it wasn't Gyromite and Duck Hunt that made the system such a massive success in the West, resurrecting the American console market after the 1983 video game crash. Super Mario Bros. was the best selling single platform exclusive for three decades... though that seems a bit less impressive somehow when you know that Wii Sports was the game that finally beat it.

Anyway I'm going to play it for an hour or two, show some screenshots and shout out everything that enters my mind as I go.

Friday, 30 January 2015

Mario Bros. (Arcade)

Super Adventures is four years old today, and yet somehow in all that time I never did play a proper Super Mario Bros. platformer for the site. I looked at the Game Boy version of Donkey Kong a while back and that had a bit of jumping in it if I recall, but otherwise I've stayed well clear of the classics. I figured that I'd have nothing to say about the games that hadn't been analysed and argued about a thousand times by now, making my trivia trite and all my observations entirely pointless. But that excuse is four years old now as well and I've grown bored of it, so I decided to kick off Super Adventures Year Five with a month-long MARIO MARATHON, showing off the top titles from the iconic plumber's first 10 years in the hero business! I'll also throw a few non-Nintendo requested games in there as well, because too much undiluted Mario could drive anyone crazy.

Also, if you scroll up you'll see that I've made the site a brand new, slightly more dynamic hand-pixelled logo for its birthday! Kinda starting to wish now that I'd baked a cake instead though.

Mario Bros Arcade Title ScreenMario Bros Arcade Title Screen
Developer:Nintendo|Release Date:1983|Systems:Arcade, plus a couple of others.

Wario Bros? Ohhhhh...

Today on Super Adventures I'm having a quick go of the original Mario Bros. This was Mario's third role I believe, after Donkey Kong and Donkey Kong Jr, but the first to feature his name in the title. Nintendo were still exclusively an arcade developer at the time this was released (if Wikipedia is to be believed, and I trust them implicitly), but this only lasted about... say a day or two longer before the Famicom was launched on 15 July 1983. Only a lunatic would decide to launch their début console right in the middle of the great American video game crash of '83 though, and that's why Sega launched their first console on the same day!

Mario Bros. didn't quite make it onto the new console as a launch title in Japan, but I suppose they had to get some money out of the arcade machines before letting people play it at home. Two months later Mario Bros. though was able to join the rest of the Mario Trilogy as the sixth ever Famicom game.

Sunday, 14 December 2014

Vice: Project Doom (NES)

Vice Project Doom title screenVice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Sunday, 6 July 2014

Kirby's Adventure (NES)

Kirby's Adventure title screenKirby's Adventure title screen
Here you go, I'm finally taking a look at one of the Kirby games for you and... whoa, this came out in 1993? That's incredibly late for a NES game, especially when it's the console début of one of Nintendo's star characters. I thought they stopped inventing new IPs in 1986.

Kirby's Adventure is really the second game in the series though, as he first showed up a year earlier in Kirby's Dream Land on the Game Boy. Like the Incredible Hulk, Kirby started out grey and switched to his iconic hue in his second appearance. I was asked to skip the handheld original and play the NES game specifically, as it introduces the power stealing gimmick that became Kirby's signature skill. Makes sense to me, plus it doesn't hurt that it'll be in colour so I'll get prettier screenshots out of it.

Wednesday, 25 December 2013

Star Trek: 25th Anniversary (NES)

Star Trek 25th Anniversary NES title screenStar Trek 25th Anniversary NES title screen
This year is the 50th anniversary of one of the greatest and most enduring science fiction television series ever made... but there's no bloody way I'm playing another Doctor Who game, so instead I'm taking a look at Star Trek 25th Anniversary on the NES.

You might be wondering what this has to do with Christmas and honestly I can't think of a single thing. Well the stars in the background here do look a bit like snowflakes I suppose... also it's the 25th of December today.

I've already played the PC/Amiga game, but this is supposed to be something entirely different; more of an action game than a point and click adventure I'd expect.

Monday, 15 April 2013

Snake Rattle N Roll (NES)

Snake Rattle n Roll title screen NESSnake Rattle n Roll title screen NES
And the award for twinkliest title screen goes to...

Alright, here's another requested game, Snake Rattle n Roll on the NES, created by legendary developer Rare back in the days when they made games instead of Xbox Avatars.

Monday, 1 April 2013

Final Fantasy III (NES)

Final Fantasy 3 title screen famicomFinal Fantasy 3 title screen famicom
I took a look at Final Fantasy I and Final Fantasy II on the NES recently, so Final Fantasy III seemed like the logical next step, but I've stumbled across slight snag in my scheme: It turns out that Square never actually released the game in English. At all. The game wasn't ported across to the WonderSwan like the last two due to it being huge, so there was no PlayStation Origins release and no Dawn of Souls style port for the GBA.

Okay sure it got a full 3D remake for the DS in 2006, but that's not really the same thing. I want to see what the original game was like in all its low-tech pixelly glory and rule #3 in the column on the right says I can't play a fan translation. But I'm too stubborn to just skip the game entirely and move onto FF4, so I'm gonna do this the hard way: with a chart of Japanese letters and Google Translate.

I bet I don't even make it past the first quest.

Wednesday, 27 March 2013

G.I. Joe: A Real American Hero (NES)

G.I. Joe NES title screenG.I. Joe NES title screen
Wow, you sure you've squeezed enough text on that title screen there? I'll admit right now that everything I know about G.I. Joe comes from the 2009 film, but I'm pretty sure this isn't the insanely cheesy theme from the TV series playing in the background right now. It's a catchy tune though.

I wish I could say I played this game because of the request I got on twitter, but the truth is that I originally wrote this post in April 2012 so that I'd have it ready to put it up on the site in time for the cinema release of G.I. Joe: Retaliation. Unfortunately for me it seems that Paramount realised at the last minute that killing off a popular character at the beginning of the movie was probably a bad idea and delayed the film by a year for reshoots, ruining all my plans in the process. The bastards. I didn't think there was any rush in showing off what I thought of a 1991 NES game though, so I held onto this until today, when the time was finally right.

Saturday, 16 March 2013

Final Fantasy II (NES)

Final Fantasy II famicom nes title screenFinal Fantasy II famicom nes title screen
Wow that's the title screen, seriously?

Today I'm playing the original Final Fantasy II on the NES, not to be confused with Final Fantasy II on the SNES which is an entirely different game (probably). I've got a problem here though, as Square seems to have neglected to release the original Famicom version in English and rule #3 over there on the right strictly forbids me from playing fan translations. So I can either run each line of text through Google Translate as I go, or play a remake. Or better still, I could do both!

Thursday, 28 February 2013

Dragon Warrior (NES)

Dragon Warrior NES title screenDragon Warrior NES title screen
Dragon Warrior may not be the first Japanese RPG ever made (not by a long shot), or even the first Japanese console RPG ever made, but it's the one that really set the template for the JRPG genre. Chunsoft grabbed the overhead view overworld adventuring from the Ultima games, the first person turn based battles from Wizardry, and fused them together with a Portopia Serial Murder Case style menu based interface to form a more accessible kind of RPG for a more mainstream audience.

Or so I've heard, I've never actually played the game. So I'm going to shut up, turn it on, and get myself educated about a piece of genuine videogame history.

Thursday, 31 January 2013

Final Fantasy (NES) - Replay

Super Adventures in Gaming Replay 2013 - Game 2

Final Fantasy NES Title ScreenFinal Fantasy NES Title Screen
This is a pretty terrible choice of game for me to replay really, considering that I didn't play it myself the first time around and the original guest post by Ocean is actually fine. Plus the game isn't exactly photogenic enough to be worth showing off a second time. Not that the art's bad, it's just that it's an 8-bit NES game and even at their best they don't tend to be eye candy.

This didn't even reach the West until 1990, well into the 16-bit era, so it must have looked pretty basic to Westerners even at the time. In fact the game didn't get a European release until 2003 as part of the Final Fantasy Origins compilation on the PlayStation. The first FF game released over here was actually Final Fantasy VII, which hit shops a full decade after the franchise began in Japan.

Uh, what was I even talking about again? Whatever, here's a quick absurdly long look at the original Final Fantasy on the NES.

Thursday, 15 November 2012

Wai Wai World 2: SOS!! Parsley Jō (NES)

Wai Wai World 2 title screen famicomWai Wai World 2 title screen famicom
I played the first Wai Wai World game a few months back, and while it was alright, it had massive room for improvement. Getting all the most famous Konami characters together in one crossover platformer is a great idea, and I hope this sequel comes closer to doing the concept justice.

Wednesday, 31 October 2012

Snake's Revenge (NES)

Snake's Revenge europe title screenSnake's Revenge europe title screen
On today's exciting instalment of Super Adventures, I'm taking a brief look at Snake's Revenge, the initial apocryphal sequel to Metal Gear, released only on the NES. Despite being developed by a different team, it apparently helped kick off the proper Metal Gear franchise by inspiring the original developer, Hideo Kojima, to make a return to the series and create his own sequel to wipe this one from the canon.

In fact I get the impression that this one isn't very well liked by anyone, and it's got me curious why.

Thursday, 11 October 2012

Bio Miracle Bokutte Upa (NES)

Okay this one's a Famicom Disk System game by Konami called Bio Miracle Bokutte Upa. Sounds like a brand of plant food.

Oh no, don't tell me I'm playing as the baby? Maybe I'll be lucky and it'll turn out to be a genetically engineered bio-weapon disguised as a baby.

Monday, 3 September 2012

Metal Gear (NES)

Because YOU demanded it (and I was probably going to get around to it at some point anyway), today I'm taking a look at the very first Metal Gear.

The game originally came out for the MSX2 computer, and I was surprised to find out that it actually did get an English language release in Europe, though apparently it doesn't have a great translation. A few years later the C64, PC and NES got their own ports of the game, and I've heard that they weren't translated from the MSX particularly well either. I'll be playing the Nintendo version so I suppose I'll find out.

Semi-Random Game Box

Chuck Norris Superkicks / Kung Fu Superkicks (ColecoVision)
Red Faction (PS2) - Guest Post
Die Hard (TurboGrafx-16)