Showing posts with label shiny metal logo. Show all posts
Showing posts with label shiny metal logo. Show all posts

Wednesday, 8 June 2022

Wing Commander II: Vengeance of the Kilrathi (MS-DOS)

Developer:Origin|Release Date:1991|Systems:DOS, Windows, FM Towns

This week on Super Adventures, I'm playing PC space sim Wing Commander II: Vengeance of the Kilrathi, which is somehow only the second one of these games I've played. I covered the original Wing Commander back in 2014, but my site's been utterly Wing Commanderless since then.

The Wing Commander series was Chris Roberts' first space saga, coming before the Starlancer games and Star Citizen. In fact it came before the X-Wing series, FreeSpace, Star Fox... even Sonic the Hedgehog (though that last one's not actually a space sim as far as I'm aware). This particular Wing Commander game was old enough to almost get ported to the SNES and Mega Drive/Genesis... but it wasn't. In fact it's the only one of the mainline games to never get a console or handheld port. It did get a release on the FM Towns computer at least, which was well suited to the game considering that it's basically a 386 PC.

I have played the game before, a long time ago, but I don't remember playing very far, probably because it kicked my ass. And this would've been back when I was actually getting some space sim practice! It'd be fair to say I'm a little rusty right now, but I'll give it a fair shot and see if I can at least earn the right to fly the second type of spacefighter.

SPOILER WARNING: I'll only be playing the first few missions and I won't spoil anything that comes after them.

Tuesday, 11 April 2017

James Pond 3: Operation Starfish (SNES)

James Pond 3 Operation Starfish title screen snesJames Pond 3 Operation Starfish title screen snes
Developer:Vectordean & Millennium Interactive|Release Date:1993|Systems:Mega Drive, SNES, Amiga, CD32, Game Gear

Today's the 25th anniversary of the Super Nintendo Entertainment System! Except it isn't, because the Super Nintendo came out in North America on August 23rd 1991 and the Super Famicom was released in Japan a year earlier on November 21st 1990. But in the UK we got the system in April 1992, so I'm playing a SNES game to celebrate.

This week on Super Adventures I'm taking a quick look at James Pond³: Operation Starfish! Because what better game is there to celebrate the Super Nintendo than a port of a Mega Drive game that's a sequel to a series strongly associated with the Amiga? There is sense behind my selection though: it's one of the few PAL exclusive titles for the SNES.

James Pond 3 is the third of the James Pond games, obviously. Except it isn't, because The Aquatic Games came out before it, which had the aquatic agent competing in various sports. It is the third game developed by creator Chris Sorrell though, and the last, as crappy iPhone game James Pond in the Deathly Shallows was allegedly crafted by a finite number of evil monkeys.

Alright I'm going to play it for a few hours without reading the manual, quit when it gets difficult, and then write a review at the end like my brief experience with the game makes me an expert. Same deal as usual.

Monday, 19 December 2016

Disposable Hero (Amiga)

Disposable Hero Amiga logoDisposable Hero Amiga logo
Developer:Euphoria|Release Date:1993|Systems:Amiga, CD32

This week on Super Adventures I'm finally getting around to playing classic Amiga shoot 'em up Disposable Hero! Not Disposable Heroes, that's a Metallica track from the album Master of Puppets (and a cartoony indie game on Steam).

This has been on my list of games to play since before I even had an actual list of games to play, so it's strange that it's taken me so long to get around to it. Oh right I remember now, I was trying to stick to playing games I haven't seen before, and I used to play the demo of this all the damn time back in the day. Well, probably more like three times, but that's still a lot for me.

You could probably call the game a Euroshmup, as it's by a developer from the Netherlands called 'Boys without Brains' (who were going by the name of 'Euphoria' at this point... I think), but I wouldn't because that's a horrible word. I mean it's ugly to look at and it's ridiculous when you say it out loud. Plus Shmups sound like something you'd find living down at Fraggle Rock.

The developers were also responsible for the platformer Hawkeye, which is one of the games that inspired me to make this site in the first place, way back in 2011. Well its title screen did anyway. All I remember about it now is that it wasn't great, but I'm sure this will hold up a lot better. For one thing it didn't start out as a Commodore 64 game.
  

Sunday, 12 April 2015

Batman: Return of the Joker (NES)

Developer:Sunsoft|Release Date:1991|Systems:NES, Genesis

Today on Super Adventures I'm taking a look at Batman: Return of the Joker, the sort-of sequel to Sunsoft's Batman: The Video Game, which was released for the NES two years earlier.

Batman: The Video Game was a tie-in with Tim Burton's 1989 'Batman' movie (thoughtfully given a subtitle so that people wouldn't get them confused and end up shoving the cartridge into their VCR), and this also shares the movie's shiny golden 'BATMAN' text so I'm presuming they're part of the same continuity. But ~SPOILERS~ The Joker didn't just get locked away in Arkham or go into hiding at the end of the movie, he got dropped off a giant gothic church tower to his very definite pavement-assisted demise. In fact in the end of the NES game Batman punches him off the church roof, which is kind of hardcore for a man that never kills, but the end result is much the same. So if The Joker really has returned here, then he's come back from the dead.

Incidentally this has nothing to do with the 'Batman Beyond: Return of the Joker' animated movie, as that came out about a decade later and has its own set of games. Though it's still about The Joker coming back from the dead.

The guy is like... weeds or something.

Thursday, 5 March 2015

Wolfenstein 3D (MS-DOS)

Wolfenstein 3D title screenWolfenstein 3D title screen
Developer:id |Release Date:1992|Systems:DOS, SNES, Mac, Jaguar, 3DO, GBA, Apple IIGS, PC-98, Archimedes, etc.

Today on Super Adventures I have another requested game for you: Wolfenstein 3D, or (Wolfenstein 3-D according to the title screen). And it's got the Nazi Party's theme tune playing right now as its title song, that's just... great.

This of course is the earliest first person shooter ever made, except for all those other ones that came before it. Even if you don't want to count things like 1974's Maze War, 1980's Battlezone, or even 1987's MIDI Maze, you've got id Software's own Hovertank 3D and Catacomb 3D released a year earlier. Granted they don't have assault rifles, but they're so similar in style and gameplay to Wolfenstein 3D that it's hard for me to look at them and say they're not the same genre.

Either way this is definitely the first of the Wolfenstein series; except it kinda isn’t as it was inspired by a 1981 stealthy action-adventure called Castle Wolfenstein and its sequel Beyond Castle Wolfenstein. When id Software realised the trademark had lapsed and was up for the taking, they took it and made their own series out of it. And I don't blame them, as it's a cool title.

Is it the first World War II themed first person shooter at least? I've no idea, but let's say yes. Medal of Honor, Call of Duty... they're all this game's fault. Anyway, I have played Wolfenstein 3D before, but not recently and not for long. In fact I've never even finished a single episode, so that's what I'm planning to do now.

Sunday, 14 December 2014

Vice: Project Doom (NES)

Vice Project Doom title screenVice Project Doom title screen
Today on Super Adventures, I'll be playing this NES game for an hour or so. The Japanese call it Gun-Dec, but in America it's known as Vice: Project Doom. It doesn't seem like it ever reached Europe, but here I shall call it Vice Project: Doom, because that just flows better to me somehow.

This had better be about a vice cop who ends up being the one man who can stop a supervillain's scheme to doom America by dumping cocaine into the water supply or... starting a chain of casinos in... high schools or something. I dunno, I just want to see a proper b-grade 80s action movie plot here.

Saturday, 6 December 2014

Undercover Cops (Arcade)

Undercover Cops title screenUndercover Cops title screen
I see a lot of shiny logos due to playing and writing about all these games, but that's the shiniest, most metallic logo I've seen since... well, Unreal a couple of days ago. But still, it's pretty damn metal. It's like two 80s action movie title logos were fused together, and both of them were from RoboCop.

Today on Super Adventures I'm playing an hour or so of Undercover Cops, a 1992 arcade game developed by Irem. You should probably just ignore the title though, as it's likely going to feature about as much actual police work as a Streets of Rage game. It's really about people in jeans and shoulder pads punching other people in jeans and shoulder pads, while walking over to the right for several stages in a row in order to eventually save the city from a mad doctor. At least that's what Wikipedia says.

Wikipedia also says that many of the folks who worked on this later split off from Irem to form the Nazca Corporation and create the legendary Metal Slug franchise, so I won't be entirely shocked if this turns out to look kind of amazing for its time. In fact I've gone and got my hopes up now.

Wednesday, 3 December 2014

Unreal (PC)

Unreal 1998 logo
Today on Super Adventures I've finally ran out of excuses to put off replaying Epic and Digital Extremes's 1998 megagame Unreal. Not that I don't want to play it again, I was just trying to save it until I could give it some proper attention. I actually love this game, or at least I loved it back when I first finished it (I admit it's been a while since then).

I usually try to avoid user mods, bug fixes, source ports etc. because I'm after the most authentic experience I can get short of plugging a CRT screen in and digging out my old rubber ball mouse, but I'm going to be running this with the unofficial OldUnreal 227 patch, found on this site. I had to make an exception this time to get rid of the evil mouse smoothing/acceleration/whatever, because I can't find any better way of disabling it. I can live with dated controls, tiny resolutions and game bugs, but that's where I draw the line, I ain't putting up with that shit.

(Click the images to view them in resolutions unheard of in 1998.)

Sunday, 23 March 2014

Call of Duty 2 (PC)

Today on Super Adventures I'm playing a Call of Duty game, in an effort to make every other game on the site look more unusual and obscure by comparison.

I remember liking this one when it first came out, but it's been a long while now since I last saw it and the military shooter genre wasn't quite as played out back then. The single player campaigns in COD games get a bad rap these days and I'm curious to see whether my fond memories of this one will evaporate in the harsh cynical light of the modern day.

(Click the pics to expand them into exciting new resolutions, usually around 1280x720.)

Wednesday, 12 February 2014

Apidya (Amiga)

Amiga Apidya title screenAmiga Apidya title screen
Today's game is 1992's Amiga exclusive Apidya, requested less than a month ago which is way better than I usually manage.

Man, look at that title screen, you can tell with a glance what country this game came from. A glimpse at the Kaiko logo anyway. Kaiko were actually a German company who tried to bring the Japanese console game experience to western computers, even down to including katakana on the logo and anime art on the box cover. Though the fact that アビヂャ actually says 'abidya' would be a bit of a giveaway to anyone who can read the language. They even threw a II on there for the hell of it, even though this is the first and only game in the series.

Speaking of the title, Apidya is based on the word 'Apidae' which is the family that the honey bee belongs to; just in case you were curious.

I've thought about showing off Apidya on the site before as it's got some interesting art, but then I'd remember that I'm terrible at the game and all I'd be able to show was the first half of stage one. But it's been requested now, so I figure that I should probably get it over with.

Friday, 17 May 2013

Abuse (MS-DOS) - Guest Post

At last, some more words by someone who isn't me! This time I've brought alien bug killing expert Jihaus in to talk about about killing alien bugs in frantic DOS shooter Abuse.

Let's do this.

The game doesn't really have a proper splash screen so I'm using the box art.

This awesome run and gun platformer made by Crack Dot Com came out in '96 and gave us an early vision of what you'd get if you combined a platformer with the mechanics of an FPS (such as multiple weapons and mouse aiming). The game sports a control scheme that at the time was crazy different, resulting in a fast paced and unique alien/mutant blasting experience that you didn't really see in platformers at the time (or at least I didn't, I was poor).

I played and finished this game long ago but it's been so long that I am pretty much playing this as a newbie again.

Wednesday, 17 April 2013

BlaZeon: The Bio-Cyborg Challenge (SNES)

BlaZeon SNES title screenBlaZeon SNES title screen
Today as requested, I'm taking a quick look at BlaZeon: The Bio-Cyborg Challenge, a SNES arcade port with a shiny chrome logo and absolutely zero title screen music. Looks like it should be called Blaze-On, but isn't.

Monday, 6 August 2012

ActRaiser (SNES)

ActRaiser Super Nintendo europe title screenActRaiser Super Nintendo europe title screen
By request, today I'm going to find out what ActRaiser is.

It seems that the US, Japanese, and European versions of this are all slightly different, though I'm not really sure what was changed. I do know that the European version I'm playing has an extra 'Action mode' available, which I'm not going to pick. Plus they've given the game a difficulty select screen, though like usual I'm just going to leave it on the the medium setting.

Wednesday, 1 August 2012

Brain Lord (SNES)

Brain Lord title screenBrain Lord title screen
This time I'm taking a look at Brain Lord, which was requested a while back.

Judging by the name I'd say there's no way this isn't going to be a horizontal scrolling shoot 'em up. Or maybe one of those top view run and gun alien killing games. But then again it's got Enix on the title screen, who are famous for two things: RPGs, and more RPGs, so I'm not sure anymore.

Friday, 27 July 2012

Duke Nukem Advance (GBA)

Duke Nukem Advance title screenDuke Nukem Advance title screen
Today I'm taking a quick look at Duke Nukem.... Advance. I didn't even know there was a Duke Nukem game on the Game Boy Advance until recently, which isn't usually a good sign. Not that I could even name more than like 20 GBA games (and that's using this site's game list to cheat).

I imagine it's either going to be a platformer like the first two games, or an isometric shooter like Max Payne Advance. Anything but a straight port of Duke Nukem 3D works for me, because I've written enough on the game already. Though I'd be impressed if they managed to get that running on a GBA.

Thursday, 14 June 2012

Accele Brid (SNES)

Racing maybe? Or perhaps a shoot 'em up. The cheesy music makes me think it could go either way.

Tuesday, 22 May 2012

Aladdin (Genesis/Mega Drive)

Aladdin Genesis Mega Drive game title screenAladdin Genesis Mega Drive game title screen
A.k.a. Disney's Aladdin I suppose.

There's a few different Aladdin games, but this is the Genesis/Mega Drive variant, by the makers of Global Gladiators and Cool Spot and probably lots of other games I haven't played yet.

Sega's sound chip pulls off a half decent version of 'A Whole New World' here, but the Amiga and DOS versions surprised me by having actual vocals come in during the chorus. Though you only get the one line, and it's cut off at the end.
"A whole new world, a new fantastic point of view. No one to tell us no, or where to go, or say we're only..."
We're only...? Only what?

Wednesday, 18 January 2012

Batman: Rise of Sin Tzu (GBA)

As title screens go it's not bad and the music's alright. Though it sounds more like it was meant for a Batman Beyond game.

I just hope this turns out better than Batman: Vengeance, the last GBA Batman game I played.

Semi-Random Game Box

Batman: The Caped Crusader (Atari ST)
T-Mek (32X)
Xardion (SNES)