Developer: | Origin | | | Release Date: | 1994 | | | Systems: | DOS, Windows, Mac, 3DO, PlayStation |
This week on Super Adventures, I'm playing Wing Commander III: Heart of the Tiger! Not to be confused with 80s hard rock anthem Eye of the Tiger.
With a title like that you might assume that it's the third game in Chris Roberts' Wing Commander series, but developer Origin had been been busy in the three years since Wing Commander II, producing three spin-offs. There was Wing Commander Academy, which was basically a mission generator for WC2, Wing Commander: Privateer, a space trading/combat sim along the lines of Elite, and Wing Commander: Armada, a strategy game with dogfighting. Oh plus there was 1993's Strike Commander, which doesn't have anything to do with Wing Commander except the name, dogfighting, and it being produced by Chris Roberts at Origin.
I've heard a few numbers for how much Wing Commander III cost, like $5 million and $10 million, but $4 million seems the most plausible to me. Either way it was apparently the highest budget video game ever when it came out, which is funny considering that it's a space combat sim. It really shows how much things have changed since 1994. Oh hang on, I've just done the research and it turns out that the highest budget video game of all time is currently Chris Roberts' space combat sim Star Citizen, which has raised $400 million.
The reason this game cost so much is because the series had progressed from floppy disks to four CDs packed with live-action full-motion video, with real Hollywood actors. The game was meant to be taken seriously and required some serious hardware to run, like a Pentium-based multimedia PC with a good SVGA video card and a double-speed CD drive, or a 3DO console. A couple of years later it got a release on the shiny new PlayStation as well, but no Sega CD or Amiga CD32 ports for this one. It almost got ported to the Jaguar, Saturn and M2 as well, but those versions were later cancelled... and not because the game wasn't selling well. In fact this was a massive success despite the fact that so few people had machines capable of running it well, and they were soon making a sequel with an even bigger budget.
SPOILER WARNING: I'll be playing the first few missions and I won't be spoiling anything past that, but these are story heavy space sims and you might end up reading something here you don't want to know about the first two games.