Showing posts with label i finished this one. Show all posts
Showing posts with label i finished this one. Show all posts

Monday, 11 May 2026

Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2

This week on Super Adventures, I'm playing the rest of Eye of the Beholder.

(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)

The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.

The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.

Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.

Tuesday, 28 April 2026

Dungeons & Dragons Games Vol. 19: Eye of the Beholder (MS-DOS) - Part 1

Eye of the Beholder title screen PC
Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, PC-98, Sega CD, SNES

This week on Super Adventures, I'm returning to an old nemesis of mine, Eye of the Beholder. I've tried this a bunch of times and never gotten anywhere in it.

The text says it's A Legend Series Fantasy Role-Playing Saga, Vol. 1, so that's a little different. Pool of Radiance was a Forgotten Realms Role-Playing Epic, Vol. 1, but this time it's a saga and it's part of the Legend series! A series that only has games called Eye of the Beholder in it, as far as I'm aware. Plus they missed out the 'Forgotten Realms' part, even though that's where this is set.

Oh, this is by Westwood Associates, by the way, the folks who made Hillsfar (bad) and DragonStrike  (awkward), and the internet says it came out in 1991, not 1990 like it says on the title screen. 1991 featured more Dungeons & Dragons games than any year before or since, with Eye of the Beholder being right at the start of them. And also at the end of them.
  • Eye of the Beholder
  • Death Knights of Krynn
  • Neverwinter Nights
  • Gateway to the Savage Frontier
  • Pools of Darkness
  • Shadow Sorcerer
  • Eye of the Beholder II: The Legend of Darkmoon
Two Eye of the Beholder games in one year is a bit much, though I suppose it's not as bad as four Gold Box RPGs!

Alright, this is the second time I've covered this game, if the first time even counts. All I did was wander around the first floor of the SNES game for a bit before getting bored and giving up. This time however I'm not quitting so easily and you can expect to see hours worth of identical-looking plain dungeon walls. So get a drink and make yourself comfortable. That's just good advice in general, really.

Monday, 22 December 2025

Dungeons & Dragons Games Vol. 6: Silver Box - Heroes of the Lance (MS-DOS)

Developer: U.S. Gold | Release Date: 1988 | Systems: Atari ST, Amiga, DOS, C64, ZX Spectrum, CPC, MSX,
PC-88, PC-98, Sharp X1, FM Towns, Master System, NES

This week on Super Adventures, I'm still in 1988 playing Dungeons & Dragons video games. In fact I've barely moved, as this apparently came out almost simultaneously with the first Gold Box game, Pool of Radiance. This time though I'm playing the first of the Silver Box line... it's Heroes of the Lance, by British developer U.S. Gold!

I didn't even know that U.S. Gold had made any games themselves, I only know them as a publisher. It turns out that they released hundreds of titles (not all of them gold from the US), but only ever developed eight of them themselves, including this and its two Silver Box sequels. Hang on, I need to turn the volume down, as its beepy PC Speaker music just scared the crap out of me. It sounds better on the Atari ST, which was apparently the lead system this time. In fact it sounds better on a lot of computers, as I believe this had the most ports of any of the D&D games.

Heroes of the Lance was released on 13 systems over 4 years, beating Pool of Radiance and Dragons of Flame, which each only made it onto 9 of them. It didn't matter if you were a European with a Speccy or Amiga, a Japanese gamer with a PC-88, or if you preferred Sega or Nintendo consoles instead, there was a version of Heroes of the Lance for you. Except for Americans with Apple IIs who were somehow left out! The system was getting on in years, but it had been the lead RPG platform throughout the '80s, so I don't know what publisher SSI were thinking there.

A lot of big name publishers had competed to win the Dungeons & Dragons licence, but it was Strategic Simulations, Inc. that had been victorious, thanks in part to their ambitious plans. They had three product lines in mind: role-playing games based on AD&D rules (Gold Box), action-adventure titles (Silver Box), and software to help a Dungeon Master run a tabletop D&D game. That last idea didn't catch on, but there are 10 Gold Box RPGs and this Silver Box Classics bundle I just picked up on Steam has a decent number of games in it too, so two out of three isn't bad.

Tuesday, 4 November 2025

Dungeons & Dragons Games Vol. 1: Cloudy Mountain, Treasure of Tarmin (Intellivision)

Not actually a real cover, though the illustrations are real
The week on Super Adventures, I had the idea of playing every Dungeons & Dragons game ever released! Or at least the first decade or so. I don't own Baldur's Gate III, so that's not where this is going.

It's not that crazy an idea, I already wrote about the first 10 years of Castlevania and Need for Speed, and I covered 20 years of James Bond games, so a couple of decades of D&D shouldn't be so bad. Unless they're all really long and complicated RPGs with a ton of stuff to study and memorise. That would really slow me down.

I have to admit, all my knowledge of D&D comes from Baldur's Gate, Neverwinter Nights and the Chris Pine movie. I've never played the tabletop RPG or watched a stream of other people playing it. I haven't even seen Stranger Things to be honest, or that Community episode. I'm sure that the game involves dice and possibly graph paper though, so I can kind of visualise it being played.

What I do know about is video games, as I've been writing about them for long enough that I'm a bit of an expert. Well, except for classic '80s-'90s CRPGs, I know bugger all about them as I've never had the patience to get anywhere in them. The '80s in general is a bit of a blind spot for me when it comes to games (outside of what I've seen in AVGN or Chrontendo videos), so I've only the vaguest idea of what the RPGs of the era were typically like.
 
Anyway, my plan is to play the Dungeons & Dragons titles in mostly chronological order, beginning with Cloudy Mountain and Treasure of Tarmin on the Intellivision. I'm skipping the Dungeons & Dragons Computer Fantasy Game LCD game, along with all the unlicenced PLATO games that were inspired by D&D. If I start adding games inspired by D&D to my list, I'll end up playing every RPG that's ever existed, and that'll make this take even longer.

Monday, 20 October 2025

Star Trek: Voyager - Across the Unknown (PC) (Demo)

Developer: GameXcite | Release Date: 2025 | Systems: PC, PS5, Series X|S

This week on Super Adventures, I'm writing about Star Trek: Voyager - Across the Unknown! Okay, to be accurate I'm writing about the demo, but I only play games for an hour or two anyway so this is basically business as usual. It's just going to be a little more... unfinished than usual.

Oh, before I start, here's an interesting fact: I promised I was going to write about WarCraft and then disappeared for six months. Then I wrote about this instead of WarCraft. What happened was I got completely focused on writing about Doctor Who over on Sci-Fi Adventures and then afterwards I found it really hard to get back to any of the work-in-progress I'd put on hold for so long.

So I'm writing about something brand new instead. In fact this demo is only days old, part of the latest Next Fest on Steam.

The developer's pretty new as well, as gameXcite released their first game, Asterix & Friends: Remastered, in 2021. They followed it up with Idle Asterix on Android in 2022, and then Asterix & Obelix: Heroes in 2023. That's not a track record that fills me with confidence, but it got them a shot at the Star Trek licence and now they get to show off what they can do with it.

They've already got me sold on the premise: revisiting Voyager episodes and choosing a different outcome. I rewatched Voyager recently and I thought that it was just as entertaining as Star Trek: The Next Generation... as long as you know in advance that it's going to waste its potential and hit the reset button on any storyline that's going somewhere interesting. It seems like Across the Unknown is going to confiscate the reset button and I'm interesting in seeing how that even works.

SPOILERS I'm going to show off all the demo including the consequences of the big choice at the end. This is also going to spoil the first episode of the Star Trek: Voyager series. There'll still be 167 episodes that don't get spoiled though.

Tuesday, 26 September 2023

Universe (Amiga CD32) - Part 2

Universe Amiga title screen
This week on Super Adventures, I'm still playing 90s point-and-click adventure Universe, because I want to be done with it. I played the demo years ago, when I was young enough for it to be imprinted into my brain and stick there. But I never played through the full game so I have no idea how the story ends and I'm just as clueless about the middle.

I mentioned in PART ONE that I wasn't going to spoil the ending, but I've changed my mind. Because we all deserve closure on this. That means I should give you a SPOILER WARNING. Oh, you should also know that despite what it says in the title, most of these screenshots are from the MS-DOS version of the game, as I switched systems. Not that it makes much difference.

Monday, 25 September 2023

Universe (Amiga CD32) - Part 1

Universe Amiga title screen
Developer: Core Design
| Release Date: 1994 | Systems: Amiga, CD32, MS-DOS

This week on Super Adventures, I'm playing Universe, by the makers of Rick Dangerous, Curse of Enchantia and later Tomb Raider. But Curse of Enchantia is the most relevant, seeing as this is a point-and-click adventure game.

Universe got fantastic scores from magazines back in the day, lots of 90s and high 80s... well, except for Amiga Power and Amiga Format, they both totally trashed it. Amiga Power gave it 21%! I've played the demo before so I have an idea of what my opinion's going to be, but I'll see if it changes as I get further into the story.

I should give you a SPOILER WARNING, as I'm going to be playing through a lot of the game. In fact, I'm going to try to finish it, though I'll try not to give the whole thing away. I'd suggest YouTube if you want to see the ending, I'm just showing off things that catch my interest and whining about the things that annoy me.

Monday, 31 October 2022

Alone in the Dark (MS-DOS) - Part 2

Today on Super Adventures, I'm going to try to beat the original Alone in the Dark!

This is the second and final part of my two-part article, so you'll probably want to check out PART ONE first. I wrote all about all kinds of stuff, even mentioned Resident Evil a couple of times.

One thing I didn't talk about though, and it's fairly important, is that the game came out in late 1992... so this is its 30th anniversary! It's getting a remake soon to celebrate and from what I can tell it's the kind of reimagining where they take all the stuff from the original game and put it to one side so they can make up a bunch of other stuff instead. I feel like it'll probably have better combat though.

Okay this is the last part of my Alone in the Dark playthrough and I'm playing this with the intent to finally finish it, so beyond this point the SPOILERS will be extensive. With any luck. I mean I can't make any promises here, you can count the number of true survival horror games I've completed on one hand, with all the fingers severed, but maybe this will be the first!

Alone in the Dark (MS-DOS) - Part 1

Alone in the Dark title screen 1992
Developer: Infogrames
| Release Date: 1992 (CD version 1993)
| Systems: DOS, PC-98, FM Towns, 3DO, Mac, Archimedes

This week on Super Adventures, I'm playing the Guinness World Record holder for "First 3D survival-horror videogame": Alone in the Dark! I mean the original one, obviously. A sequel tried to steal its name in 2008, but the original proved too powerful and the PS3 release renamed it to Alone in the Dark: Inferno, so as far as I'm concerned this is the only true Alone in the Dark.

Well, except for the classic Uwe Boll movie I mean.

I know everyone that talks about Alone in the Dark also has to mention Resident Evil, but I think it's funny how the series both started off as critically-acclaimed genre pioneers and then suffered very different fates. Resident Evil has had seven million sequels and remakes, many of them pretty great, while the Alone in the Dark games have been racing to catch up to their own movie series down at the bottom of Metacritic. There's a bit of a disparity in how the two franchises are regarded these days, and it'd take a lot more than a terrible Netflix series to change that.

But I still remember how blown away I was when I saw the first Alone in the Dark previewed on the TV series Bad Influence! back when I was a tiny baby. It looked so much more advanced than anything I'd played on the Amiga, SNES or Mega Drive. I didn't know much about PC's at that point, but I was sold, I wanted one.

Then a few years later my family actually got a PC! I loaded up Alone in the Dark on it, pushed some furniture around, got killed by a monster, and turned it off to play Theme Hospital or Sam and Max or something instead. (I'm not a big fan of horror games to be honest). So I have played through first few rooms before, I'm very familiar with them, but otherwise I'm going into the game blind. I don't know what happens next or anything about the story.

Okay, I'm going to be playing the version I just bought off GOG (which I believe is just the 1993 DOS CD version), and I'm going to be writing about it in two parts. This first part is going to be a regular Super Adventures article where I stick with it for an hour and whine about how hard it is, but in the second part I am going to try to finish it. I want to see what this game actually is! So there will be moderate SPOILERS in the first part and hopefully some extreme spoilers in the second.

Tuesday, 28 June 2022

Alien Storm (Arcade)

Alien Storm arcade title screen logo
Developer: Sega | Release Date: 1990 | Systems: Arcade, Mega Drive, Master System, Atari ST, Amiga, C64, CPC, ZX Spectrum

This week on Super Adventures, I'm playing one of Sega's classic arcade titles: Alien Storm! Man, I don't like it when title screens peer back at me like this. The creature that eye belongs to seem to have problems of their own though, seeing as they're floating around space in a chunk of debris. Somehow I get the feeling they deserved it.

I remember seeing magazine ads for Alien Storm and thinking "Damn that looks crazy." Or maybe they were Alien Syndrome ads; I always get the two games mixed up. In my defence they're both Sega arcade games with gross looking aliens that ran on a System 16 board (or close enough) and were ported to everything. Anyway, I didn't really get around to playing either of them in the end, so I'm curious to see if this is going to be anything like the image I've got in my head.

One thing I'm pretty certain of is that this isn't going to be a long game. I usually try to show off the first hour or so of gameplay in these articles, but I have a feeling I'll run out of game before then so don't be surprised if I spoil the ending. Also don't be surprised if I can't actually reach the ending due to being terrible at it.

Friday, 15 April 2022

Superliminal (PC)

Developer:Pillow Castle|Release Date:2019|Systems:Win, MacOS, PS4, XBOne, Switch

This week on Super Adventures, I'm playing SUPERLIVINAL.

I played a demo of this ages ago and made a mental note back then that I should write about the full game sometime, because it's interesting and worthy of attention. Well, that's what I thought at the time anyway, maybe I'll hate it now. Maybe the demo was the only good bit and it's all downhill afterwards. It happens sometimes!

A few years before that demo there was a tech demo, and that had the name Museum of Simulation Technology, but I think the title they went with in the end suits it better. Plus it's got the word 'super' in there, and that's always a plus in my book.

Anyway, I have a vague memory of how the game starts, but I'm sure I'm eventually going to reach some gameplay weirdness I don't expect. I mean I hope so, as it'll be a shame if it just repeats the puzzles in the demo over and over. Oh, I should probably warn you that I'll be giving a few of the puzzle solutions away. Only a few though, I won't be going through the whole game.

Tuesday, 1 March 2022

Donut County (PC)

Developer:Ben Esposito|Release Date:2018|Systems:Win, MacOS, iOS, PS4, XBOne, Switch, Android

This week on Super Adventures, I'm writing about indie puzzle game Donut County, from 2018. Because who doesn't love doughnuts? Donuts. Whatever.

The game was inspired by a tweet from Peter Molydeux (the twitter parody, not the notorious Bullfrog/Lionhead/22cans game designer and NFT fan), who suggested the idea "You play the role of a hole, you must move around an environment making certain elements fall into correct targets at the right time." He didn't mention anything about raccoons or doughnuts though, so that's all from the mind of creator Ben Esposito.

Oh no, I've looked at the title screen a little too long and now I need to go get a cup of tea and something to dunk in it. Then I'm going to play the first few levels and see what kind of game it is.

Wednesday, 2 June 2021

Katamari Damacy REROLL (PC)

Remastered - Developer: Monkeycraft | Release Date: 2018 | Systems: Win, Switch, PS4, XBOne
Original Game - Developer: Namco | Release Date: 2004 | Systems: PS2

This year on Super Adventures, I'm mostly playing games that have appeared on a 'top 10' somewhere, and I found Katamari Damacy REROLL on Hard Drive's Top 10 Games That Came Out This Year After We Published our Top 10 List list. According to the site's 'About' page "Hard Drive is a very real video games news site that you should not question," (as opposed to being the video game equivalent of The Onion), and that's good enough for me.

I've played the game before, back when it was just called Katamari Damacy, but I've suddenly found a good reason to come back to it with this remake: my friend surprised me with a copy as a gift and is expecting a proper review in return. And he'll get a review alright, I'm going to tell everyone exactly what I think about this game...

But first here's some trivia, straight from Wikipedia:

Those kanji sticking out of the Earth up there are a bit wonky, but when they're written properly they look almost identical to each other, as a bit of clever visual alliteration. When you read them out they say 'katamari damashii', shockingly, which means something like 'clump spirit'. You know, like 'team spirit', except for clumps. The kanji are even on the American cover, because they go along with the wacky Japaneseness of it that they were using as a selling point. They assumed it would be too weird for Europeans though, so the classic PS2 game was never actually released in PAL regions. It never got ported to other systems either... until it was remade in Unity for this REROLL remastered re-release.

One more fact: it was not too weird for Europe. In fact the series has been a massive worldwide hit and now everyone knows what the game is and how it plays. Describing it for you would likely be pointless, but hey I've already explained how to play Super Mario Bros. and Pokémon Red, so this is far from the first time I've wasted both your time and my own. It's what I do.

Wednesday, 17 March 2021

Loom (MS-DOS)

Developer: Lucasfilm Games | Release Date: 1990 | Systems: PC, Mac, Amiga, Atari ST, TurboGrafx-CD, FM Towns

This week on Super Adventures, I'm writing about Loom, one of the final point and click adventures by Lucasfilm Games (because they became LucasArts later on that year). Lucasfilm Games was actually revived this January, but only as a brand to stick on licenced third-party games, so that's not much to cheer about.

My gimmick for Super Adventures this year is that I'm playing games that have appeared in someone's top ten list, and Loom made it to #8 in IGN's Top 10 LucasArts Adventure Games list (it could've possibly made it higher, but they were listed in chronological order). You might be wondering if LucasArts even released more than 10 adventure games, and they actually did! But only barely. (Spoilers: Zak McKracken and Escape from Monkey Island didn't make their list.)

Loom's maybe not LucasArts' most famous adventure game, in fact I imagine a lot of people only know about it because of the dude with the 'Ask Me About Loom' badge in Monkey Island, but I believe it's fairly well liked. Personally though I don't have an opinion on the game, because I remember almost nothing about it. I've definitely finished it before, played through the whole thing, but I have zero memory of it past the first 10 minutes. Possibly not a good sign, but at least it'll be new to me!

As usual I'm planning to play the first hour or so of the game and then quit so I don't ruin the whole damn thing for people, but I promise you'll get more than your recommended daily amount of screenshots.

Wednesday, 25 November 2020

Star Trek: Borg (PC)

Star Trek: Borg logo pc
Developer:Simon & Schuster|Release Date:1996|Systems:Win, Mac

This week on Super Adventures, I'm giving you a choice!

You can either keep reading this perfectly normal regular article on Star Trek: Borg, or you can jump over my other website, Sci-Fi Adventures, and get an enhanced review with additional Star Trek trivia and observations! Stay here if you don't give a damn about the series and just want to read about a video game, go over there if you want too many words.


I really wouldn't recommend reading both articles. Well, unless you're into sitting through lots of the same content all over again, in which case I might have found the right game for you!

Star Trek: Borg apparently came out in late 1996, just a few weeks before the movie Star Trek: First Contact. That film's all about the Borg so they had their synergy figured out there. That means that in grand scheme of Star Trek games, Borg comes after 25th Anniversary and A Final Unity, but before Starfleet Academy and Elite Force. It was released right at the start of the Trek game explosion that lasted until 2001, where every year would have three or more games, some of them not entirely terrible! In fact this wasn't even the only Trek game by Simon & Schuster that year, as they also released Star Trek: Klingon, which appears to be more of the same kind of thing.

The game will apparently run on modern systems if you download this ancient installer from the Internet Archive: Borgptch, but I don't really know how well it gets along with Windows 10 because I decided to run it in Windows 95 using the PCem PC emulator instead.

I usually only play for an hour or two, but this isn't the longest of games so I'm going to be playing all of it this time. So there's going to be HUGE SPOILERS for this game and maybe a few smaller spoilers for Star Trek: The Next Generation episodes like The Best of Both Worlds.

Monday, 16 November 2020

Bill & Ted's Excellent Adventure (C64)

Bill & Ted's Excellent Adventure C64 title screen
Developer:Off the Wall|Release Date:1989|Systems:C64, Amiga, DOS

Today on Super Adventures, to celebrate Cyberpunk 2077 eventually coming out at some point hopefully, I'm kicking off Keanu Reeves week! I'll be playing three games this week, each of which is based on a movie starring Keanu Reeves, starting with the computer version of Bill & Ted's Excellent Adventure. Which works out pretty well I reckon, seeing as the third Bill & Ted film just came out.

I've already played a Bill & Ted's Excellent Adventure game, on the Lynx, but I'm pretty sure this one's something completely different. Maybe even something better! This version came out on three systems, Amiga, MS-DOS and Commodore 64, and I'll be playing all three of them, because I'm hardcore like that. But I'm mostly focusing on the C64 game, because the poor system doesn't get much love here and it'll be a change.

There may be SPOILERS below for the first Bill & Ted movie... but I doubt it somehow.

Thursday, 19 March 2020

Full Throttle: Remastered (PC) - Part 2

Congratulations, you've discovered the second and final part of my epic two-part Full Throttle: Remastered article! If you're looking for the first part, it's right here: PART ONE.

I spent all of part one just getting out of the town at the start, but part two covers the entire rest of the game, so if you haven't played the game before and have any interest in going into it without the plot and puzzles ruined, it's probably best not to read anything below this SPOILER WARNING.

Wednesday, 18 March 2020

Full Throttle: Remastered (PC) - Part 1

Full Throttle Remastered title screen
Remastered - Developer:Double Fine|Release Date:2017|Systems:Win, PS4, PS Vita
Original Game - Developer:LucasArts|Release Date:1995|Systems:MS-DOS, Win & Mac OS

This week on Super Adventures, it's the legendary LucasArts classic, Full Throttle! Remastered!

It seemed like a good time for me to get around to this one, with the original game's 25th anniversary being just around the corner. It came out on April 20th so I'm a month early, but Super Adventures is taking a break during April (and May) so I'm playing it now.

I've played the classic Full Throttle before, in fact I've beaten the game, but I've forgotten almost everything about it since then. I'm fairly sure I used a guide to get through it, but that doesn't necessarily mean anything. I used guides all the time back then, because assumed I wouldn't make it though a game without them.

I do know one thing about the game though: it actually sold pretty well, better than any LucasArts adventure that came before it (but maybe not as well as The Dig), which the company appreciated as it also cost a fortune (though maybe not as much as The Dig). It's possible that all the expensive CD-filling cutscenes were the reason the game was such a big hit for them, though some have theorised it was actually because it had a big explosion on the box art.

Okay, I don't usually do SPOILER warnings on Super Adventures, but I'm going to play through the first third of the game and spoil a big chunk of the puzzles and story, so you might not want to read this if you haven't played through it before.

Thursday, 6 February 2020

Riot Zone (TurboGrafx-CD)

Riot Zone title screen
Developer:Westone|Release Date:1993 (1992 in Japan)|Systems:TurboGrafx-CD, Arcade (kind of)

This week on Super Adventures we're going to the Riot Zone, on the TurboGrafx-CD / PC Engine CD-ROM².

Though it's also known by another name, as it started life as an coin-op called Riot City. The licensing agreement that developer Westone had with original publisher Sega said they owned the rights to the game, but not the characters, bosses or names, so when they ported it to Hudson Soft's console they had to give it a makeover and a new title. It's a bit weird they didn't just port it to Sega's Mega Drive / Genesis instead and save themselves the work, but I suppose they must have had their reasons.

The game never got a European release in either form, but the console version did reach America, so there'll be nice English cutscenes for me to completely understand. Well I'll be able to read the text at least.

Tuesday, 22 October 2019

Indivisible (PC)

Indivisible title screen logo
Developer:Lab Zero|Release Date:2019|Systems:PC

Hey, guess what I'm writing about on Super Adventures this week! Okay maybe the title screen makes it a little obvious, but I didn't see it coming. Here's a life hack: get amazing friends who'll occasionally drop a brand new game on you with no warning or explanation.

The least I could do in return was write about it, and I'm all about doing the least I can do, so here's my review of Indivisible, the latest game by the makers of Skullgirls. I don't know much about Skullgirls as I only play fighting games when I feel like mashing buttons and being humiliated, but I do know it's got some fancy cartoon animation so I'm coming into Indivisible with the preconception that it's going to look fairly pretty as well. I also know it's a bit of an action RPG inspired by Valkyrie Profile, but other that that I'm fairly clueless about it.

Semi-Random Game Box