Today on Super Adventures I'm just playing a bit more of Baldur's Gate II: Shadows of Amn (Enhanced Edition). Well actually I'll be playing a lot more, but I wouldn't worry too much about spoilers as I'll just be skipping through all the interesting parts to whine about things that bother me.
I'm sorry I can't be as in-depth or insightful as the CRPG Addict, but it seems like he's going to take another decade or more to reach the 2000s, so why not read my words while you wait? I mean I'm assuming you've probably read part one already. If not you can get to it by clicking here: PART ONE.
Showing posts with label remake. Show all posts
Showing posts with label remake. Show all posts
Friday, 14 August 2020
Wednesday, 12 August 2020
Baldur's Gate II: Enhanced Edition (PC) - Part 1
Enhanced - | Developer: | Overhaul | | | Release Date: | 2013 | | | Systems: | Win, OS X, iPad, Android, iPhone, Linux, Switch, PS4, XBOne |
Original Game - | Developer: | BioWare | | | Release Date: | 2000 | | | Systems: | Win |
This week on Super Adventures, I'm playing the Enhanced Edition of the gigantic Baldur's Gate II: Shadows of Amn. This one's a titan of RPGs, an absolute classic, and very similar to the original Baldur's Gate... which I've already written about. In fact you might be wondering why I'd spend so much time trying to play and then summarise something so massive and complex (and yet also so well known) when I've basically done it already, but it's too late for you to talk me out of it.
Baldur's Gate II was BioWare's fourth title, after mech action game Shattered Steel, Baldur's Gate, and misc action game MDK2, and this is the point where they cast away all distractions to fully devote themselves to the RPG genre. But they only make blockbuster AAA titles these days, so Beamdog (their Overhaul Games division to be precise) got to be the ones to update this game for modern systems 13 years later. They updated the Throne of Bhaal expansion as well, and even threw in a bonus battle arena called The Black Pits II (which I'm not gonna play).
The Enhanced Editions apparently sold well enough, as a few years later Beamdog also got to make a new expansion for the first Baldur's Gate, called Siege of Dragonspear, which fills you in what happened to your hero in the time skip between the two games. So Baldur's Gate II is now following on from content made 16 years after it. You can import your character from that expansion into this and start off way overleveled... by like 2 levels (Dungeons & Dragons can be incredibly stingy with the level ups it seems).
I never played pen and paper D&D and I haven't read any Forgotten Realms books, so I'll have no idea how faithful Baldur's Gate II is to the lore and gameplay. I have played a few of the videogames before though... including this one. In fact it was probably my first D&D game after Eye of the Beholder, and I completely bounced off it the first time I installed it because I had no bloody idea what I was doing. I don't even think I knew I was supposed to rest occasionally. But then I gave it a second go later and made real progress. Tons of progress. I didn't actually beat the bloody game though and it's been tormenting me ever since.
I'm thinking that I got about two thirds of the way through on my last time, but it's a bloody long game so I'm not really sure. All I know is that it's going to take more than the first hour to really get an idea of how it plays, but I'll try to skip through without really spoiling anything beyond the prologue. Expect lots of zoomed out images of tactical combat and beautiful shots of menu screens.
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Thursday, 19 March 2020
Full Throttle: Remastered (PC) - Part 2
Congratulations, you've discovered the second and final part of my epic two-part Full Throttle: Remastered article! If you're looking for the first part, it's right here: PART ONE.
I spent all of part one just getting out of the town at the start, but part two covers the entire rest of the game, so if you haven't played the game before and have any interest in going into it without the plot and puzzles ruined, it's probably best not to read anything below this SPOILER WARNING.
I spent all of part one just getting out of the town at the start, but part two covers the entire rest of the game, so if you haven't played the game before and have any interest in going into it without the plot and puzzles ruined, it's probably best not to read anything below this SPOILER WARNING.
Wednesday, 18 March 2020
Full Throttle: Remastered (PC) - Part 1
Remastered - | Developer: | Double Fine | | | Release Date: | 2017 | | | Systems: | Win, PS4, PS Vita |
Original Game - | Developer: | LucasArts | | | Release Date: | 1995 | | | Systems: | MS-DOS, Win & Mac OS |
This week on Super Adventures, it's the legendary LucasArts classic, Full Throttle! Remastered!
It seemed like a good time for me to get around to this one, with the original game's 25th anniversary being just around the corner. It came out on April 20th so I'm a month early, but Super Adventures is taking a break during April (and May) so I'm playing it now.
I've played the classic Full Throttle before, in fact I've beaten the game, but I've forgotten almost everything about it since then. I'm fairly sure I used a guide to get through it, but that doesn't necessarily mean anything. I used guides all the time back then, because assumed I wouldn't make it though a game without them.
I do know one thing about the game though: it actually sold pretty well, better than any LucasArts adventure that came before it (but maybe not as well as The Dig), which the company appreciated as it also cost a fortune (though maybe not as much as The Dig). It's possible that all the expensive CD-filling cutscenes were the reason the game was such a big hit for them, though some have theorised it was actually because it had a big explosion on the box art.
Okay, I don't usually do SPOILER warnings on Super Adventures, but I'm going to play through the first third of the game and spoil a big chunk of the puzzles and story, so you might not want to read this if you haven't played through it before.
Friday, 1 November 2019
Castle of Illusion Starring Mickey Mouse (PC)
Developer: | Sega Studios Australia | | | Release Date: | 2013 | | | Systems: | Win, PS3, Xbox 360, iOS, Windows Phone, Android, OS X |
This week on Super Adventures, I'm playing Castle of Illusion! Again!
I didn't mean to, not originally. I just wanted to grab a couple of screenshots for my article about the Mega Drive game, to show what the remake looked like by comparison. But it turns out that they've remade a lot more than just the graphics, so I decided to give it its own article instead.
I've had this one lying around my in my Steam library unplayed for three years now, ever since they cunningly manipulated me into buying it by announcing it was going to be taken off the store. Sure it was almost certainly going to be put back on eventually, but what if it wasn't? I could've missed my chance to ever play the game! (It came back seven months later).
This Castle of Illusion first came out in 2013, 23 years after the original (and 6 years before now) and it was the last game to be made by Sega Studios Australia. They'd been around for about 10 years by that point and had been known as Creative Assembly Australia for most of it, developing games like Medieval II: Total War and London 2012 - the officially licensed game of the 2012 Olympic Games. Not a whole lot of platformers though, unless you count a port of the 2D Sonic games to the DS, so that's not massively encouraging. But hey the other Creative Assembly came out with Alien: Isolation out of nowhere and everyone loves that except me, so maybe this is actually really good!
Wednesday, 19 June 2019
Outcast: Second Contact (PC) - Guest Post
Today on Super Adventures, I've managed to drag guest poster mecha-neko back again so I get to take the week off! This also means that he's the one who'll be checking out the first few hours of that semi-recent Outcast remake, which makes sense seeing as he's the one who wrote about the original game way back in 2014. It's possible he's even remembered enough about it to make comparisons.
Hello there!
Five years ago, I wasn't as kind as I could've been to a game called Outcast, a PC action-adventure game about a man with a shiny visor and the orangest shirt in the multiverse travelling to another dimension to stop the Earth blowing up.
Now, for PC, PS4 and Xbox One, Commander Cutter Slade is back! Why? I honestly have no idea.
Fancy a look?
Hello there!
Five years ago, I wasn't as kind as I could've been to a game called Outcast, a PC action-adventure game about a man with a shiny visor and the orangest shirt in the multiverse travelling to another dimension to stop the Earth blowing up.
Developer: | Appeal | | | Release Date: | November 14th, 2017 | | | Systems: | Windows, PlayStation 4, Xbox One |
Now, for PC, PS4 and Xbox One, Commander Cutter Slade is back! Why? I honestly have no idea.
Fancy a look?
Tuesday, 18 April 2017
Day of the Tentacle: Remastered (PC)
Remastered - | Developer: | Double Fine | | | Release Date: | 2016 | | | Systems: | Win, Linux, OS X, PS4, PS Vita, iOS |
Original Game - | Developer: | LucasArts | | | Release Date: | 1993 | | | Systems: | MS-DOS & Mac OS |
This week on Super Adventures I'm having a quick look at LucasArts' 1993 point and click masterpiece Day of the Tentacle! Though I'm actually playing the 2016 HD remaster by Double Fine, partly because it's the only version you can digitally download, but mostly because I want to.
I played Tim Schafer's latest adventure game the other day, Broken Age, and now I'm going back 20 years to his very first game as project lead! Well, co-project lead, with Dave Grossman. I wish I could say this is all to tie-in with the release of Full Throttle: Remastered today, but honestly I had no idea that'd come out until five minutes ago. The timing's pure serendipity.
Day of the Tentacle is the third of a trilogy of sequels released during the early 90s, back when LucasArts were the gods of adventure games. After a game inspired by a pirate novel and a theme park ride and another inspired by 30s movie serials, this time they went back to 50s sci-fi horror movies with a sequel to 1987's Maniac Mansion. Though you'd have to really squint to spot the name on the box and it's not written at all on the title screen. I'm not sure I even realised that this was a sequel back when I first played it. Well, until I found the original game hidden inside it in its entirety anyway. Hey I wonder if they remastered that Easter egg too.
(Click the screenshots to view them in a slightly more impressive 1280x692 resolution. Which incidentally is the aspect ratio of the original game, minus the box with verbs in it).
Saturday, 5 November 2016
Hyperdimension Neptunia Re;Birth1 (PC)
Developer: | Felistella | | | Release Date: | 2015 | | | Systems: | Windows, PS Vita |
This week on Super Adventures I'm playing another RPG! But not the pretty 16-bit pixelled kind I'm afraid. I keep promising to play more retro games and yet somehow here I am playing the most modern JRPG on my site so far.
I've got no idea what I'm getting into here, as all I really know about HyperDimension Neptunia Re;Birth1 is that it's a enhanced port/remake of an older game and that it's got a shitload of sequels. Oh, I also know that the characters are the human avatars of game consoles who've all manifested as young women, because... anime.
Somehow I'm getting the feeling this one might be aimed more at blokes than ladies and there may be shameless fan service coming up, but like I said I don't really know. Though I'm feeling a bit guilty for leaving these three hovering in the air for so long, waiting for me to take that DVD off their hands, so I'll select 'NEW GAME' and see what happens.
(Click the screenshots to open them at their original resolution.)
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