Showing posts with label outcast. Show all posts
Showing posts with label outcast. Show all posts

Wednesday, 19 June 2019

Outcast: Second Contact (PC) - Guest Post

Today on Super Adventures, I've managed to drag guest poster mecha-neko back again so I get to take the week off! This also means that he's the one who'll be checking out the first few hours of that semi-recent Outcast remake, which makes sense seeing as he's the one who wrote about the original game way back in 2014. It's possible he's even remembered enough about it to make comparisons.

Hello there!

Five years ago, I wasn't as kind as I could've been to a game called Outcast, a PC action-adventure game about a man with a shiny visor and the orangest shirt in the multiverse travelling to another dimension to stop the Earth blowing up.

Outcast Second Contact title screen
Developer:Appeal|Release Date:November 14th, 2017|Systems:Windows, PlayStation 4, Xbox One

Now, for PC, PS4 and Xbox One, Commander Cutter Slade is back! Why? I honestly have no idea.

Fancy a look?

Monday, 15 September 2014

Outcast (PC) - Guest Post

And now, Super Adventures proudly presents another guest post by a bloke called mecha-neko.
Hey Ya!

Outcast PC title screen
I'm playing an early 3D action-adventure game for the PC called Outcast!

I never played this back when it was released in 1999 because it needed a far beefier computer than I could dream of. Outcast was made in the crazy days where 3D acceleration was a scary and new invention, so all the graphics were done on the CPU alone. Hell, 3D games were a scary and new invention at the time, and nobody had any idea how they should work. So Franck Sauer, Yves Grolet and Yann Robert, three truly invincible professionals (and names you may recognise from Agony), decided to show the world exactly how it should be done.

Click the images to view them as lossless PNGs.

Semi-Random Game Box

Super AiG Screenshots of the Decade: 2011-2020
Star Trek: Borg (PC)
Constantine (PS2)