Showing posts with label collect 'em up. Show all posts
Showing posts with label collect 'em up. Show all posts

Monday, 13 February 2023

Kid Chaos (Amiga) - Part 2 - Guest Post

Previously on Kid Chaos, danger was lurking around every turn as the displaced caveman fought off rats, bats, bunnies and bees in his frantic escape from THE SECRET -GARDEN-. Will mecha-neko ever live to see world 2-1? Read on!

Kid Chaos (Amiga) - Part 1 - Guest Post

This week on Super Adventures, I've captured guest poster mecha-neko and teleported him to the distant past of 1994 to play a game about a caveman in the future. It's classic Amiga platformer Kid Chaos.

Hello everyone! It's time to dig up something really prehistoric!

Kid Chaos Amiga title screen
Developer:Magnetic Fields
|Release Date:1994|Systems:Amiga 500, Amiga CD32

This is Kid Chaos. The apex of Amiga platform action. The one where it all comes together. Years of technological experimentation, observation and innovation have led to this moment.

The title screen alone is lush as heck. The Amiga hardware can select 32 colours at once and this image displays 110 of them. The clouds all drift past at different speeds and everything, but you'll have to take my word for that as the .gif would be huge! It's like something you'd see on an AGA machine, but this is an A500 game.

If you want to see what all the fuss is about, read on!

Kid Chaos (Amiga) - Guest PostPart 1 - Part 2

Tuesday, 20 September 2022

Alien Syndrome (Arcade)

Alien Syndrome Arcade title screen logo
Developer: Sega | Release Date: 1987 | Systems: Arcade first, then almost everything else

This week on Super Adventures, I'm playing Alien Syndrome! Because I've already played Alien Breed and Alien Storm this year, so I figured I might as well.

I did play this a little bit earlier this year when I was getting a screenshot for my Alien Breed article, but until then all I knew about the game is that it was a side scrolling beat 'em up where you zap aliens... or maybe an overhead view run and gun set on a space ship. The problem I had is that I always got it mixed up with Alien Storm, because they're both arcade games by Sega with gross-looking aliens in them.

The game runs on the Sega System 16B arcade board, which is kind of like the Genesis/Mega Drive's dad. That makes it a bit weird that it never actually got a Mega Drive port, especially as other games made for the board like Altered Beast and Golden Axe did. It didn't make it to the TurboGrafx-16 or SNES either and I'm not sure what happened there, as it was ported to basically everything else at the time. Seriously, this Sega game got a NES port.

But whatever system it's on, it's still an arcade game... which means it'll be really simple and extremely difficult. I'll probably play it for 10 minutes, get hopelessly stuck, and then struggle to think of anything to say about it. I should get some good screenshots out of it though.

Monday, 15 November 2021

Blinx: The Time Sweeper (Xbox)

Developer: Artoon | Release Date: 2002 | Systems: Xbox

This week on Super Adventures, I'm playing a game about a cat called Blinx: The Time Sweeper. I gave guest poster mecha-neko plenty of chances to be the one to write this, I know he's a cat person, but he decided to pass so now I'm stuck with it. But there is a good reason why this has to be this particular game on this particular day.

It's because today is the Xbox's 20th birthday and I'm covering an original Xbox exclusive to celebrate! I needed to select a game that was never released on PC but could be played on an Xbox One to make it easier for me to get good screenshots, and once I narrowed my list down to games I could get hold of easily there was only one name left on it. But I think this was probably the best possible choice; I mean it's even got "Only on Xbox" written on the title screen, how perfect is that?

Oh plus it had to be on a 'top ten' list somewhere, that was also important seeing as that's Super Adventures' gimmick this year. Fortunately I found the game on videogamer.com's Top 10 Most Disappointing Console Exclusives. I suppose poor Blinx is probably on a 'Top 10 Failed Mascot Characters' list somewhere as well, seeing as Microsoft straight up abandoned the trademark in 2015. That's not entirely fair though, as he's actually doing pretty well these days as the mascot for the Poorly Aged Things twitter account.

The game's by Japanese developer Artoon, which had a pretty mixed output, with lots of red and yellow scores on their Metacritic page. Though they did also create Blue Dragon and The Last Story with Mistwalker. Unfortunately that really was their last story, as they went defunct in 2010. It was directed by Naoto Ohshima, the legendary character designer who came up with Sonic the Hedgehog. He also directed Sonic CD and Nights into Dreams... and his latest project was designing characters for Balan Wonderworld. So Blinx is actually part of a pretty, uh, remarkable lineage.

Anyway I'm going to give it an hour or so and see what it's like.

Wednesday, 2 June 2021

Katamari Damacy REROLL (PC)

Remastered - Developer: Monkeycraft | Release Date: 2018 | Systems: Win, Switch, PS4, XBOne
Original Game - Developer: Namco | Release Date: 2004 | Systems: PS2

This year on Super Adventures, I'm mostly playing games that have appeared on a 'top 10' somewhere, and I found Katamari Damacy REROLL on Hard Drive's Top 10 Games That Came Out This Year After We Published our Top 10 List list. According to the site's 'About' page "Hard Drive is a very real video games news site that you should not question," (as opposed to being the video game equivalent of The Onion), and that's good enough for me.

I've played the game before, back when it was just called Katamari Damacy, but I've suddenly found a good reason to come back to it with this remake: my friend surprised me with a copy as a gift and is expecting a proper review in return. And he'll get a review alright, I'm going to tell everyone exactly what I think about this game...

But first here's some trivia, straight from Wikipedia:

Those kanji sticking out of the Earth up there are a bit wonky, but when they're written properly they look almost identical to each other, as a bit of clever visual alliteration. When you read them out they say 'katamari damashii', shockingly, which means something like 'clump spirit'. You know, like 'team spirit', except for clumps. The kanji are even on the American cover, because they go along with the wacky Japaneseness of it that they were using as a selling point. They assumed it would be too weird for Europeans though, so the classic PS2 game was never actually released in PAL regions. It never got ported to other systems either... until it was remade in Unity for this REROLL remastered re-release.

One more fact: it was not too weird for Europe. In fact the series has been a massive worldwide hit and now everyone knows what the game is and how it plays. Describing it for you would likely be pointless, but hey I've already explained how to play Super Mario Bros. and Pokémon Red, so this is far from the first time I've wasted both your time and my own. It's what I do.

Thursday, 30 January 2020

Super Mario 64 (N64)

Hey, welcome back, it's Super Adventures 9th birthday etc. But never mind that, I've got TERRIBLE NEWS for you. Some quirk of Blogger has retroactively screwed up all my damn 256 colour images, removing shades and leaving them more dithered than they should be.


It only ruined little bits of them, only a few of the colours, but ideally you want your screenshots to be 0% ruined.

So I've got GOOD NEWS for you: mecha-neko wrote a thing and I did a thing and over Christmas we replaced something like 14,000 images over 1000 posts. So now the site is entirely fixed... or mostly broken, or somewhere in between. Why not click a few old posts and find out! I mean after reading this one.

Super Mario 64 Title screen logo pal europe
Developer:Nintendo|Release Date:1997 (1996 in Japan + US)|Systems:N64, DS, iQue Player

This week on Super Adventures, it's Super Mario 64!

It's a game that needs no introduction, so instead I'll start off by talking about how much I hate 3D platformers. Actually I don't hate them, as long as they keep their distance and don't bother me, but they've never been my genre. I like 2D platformers, I like games where you wander around in 3D, but somehow when you combine the two I lose interest. Maybe it's because I don't like slipping off narrow platforms and misjudging depth.

Actually I will give the game a bit of an introduction, because I like trivia. Super Mario 64 was designed by pioneering Nintendo game genius Shigeru Miyamoto, who's been making Marios since the first Donkey Kong arcade cabinet. He'd already set the template for the 2D platformer genre with Super Mario Bros. so they were hoping he could pull off the same trick in 3D. And he did... though he took a few months longer than planned. Unfortunately Mario 64 was meant to be the big launch title that got people buying the Nintendo 64, so they had to delay the console for months as well. They probably made the right choice though, as the PlayStation and Saturn were well established even before the delay and the N64 needed to show off some actual magic to lure people over to a cartridge-based machine without videos, voices or CD music.

Personally I love the N64 and I've got a lot of nostalgia for it, but Mario 64 not so much. I've maybe played the game twice and the furthest I've gotten is the stone slab boss that falls on you. But some people seem to like it, and it's "acclaimed as one of the greatest video games of all time", so I'm going to give it another few hours to win me over.

Friday, 1 November 2019

Castle of Illusion Starring Mickey Mouse (PC)

Castle of Illusion Starring Mickey Mouse Remake Title Screen PC
Developer:Sega Studios Australia|Release Date:2013|Systems:Win, PS3, Xbox 360, iOS, Windows Phone, Android, OS X

This week on Super Adventures, I'm playing Castle of Illusion! Again!

I didn't mean to, not originally. I just wanted to grab a couple of screenshots for my article about the Mega Drive game, to show what the remake looked like by comparison. But it turns out that they've remade a lot more than just the graphics, so I decided to give it its own article instead.

I've had this one lying around my in my Steam library unplayed for three years now, ever since they cunningly manipulated me into buying it by announcing it was going to be taken off the store. Sure it was almost certainly going to be put back on eventually, but what if it wasn't? I could've missed my chance to ever play the game! (It came back seven months later).

This Castle of Illusion first came out in 2013, 23 years after the original (and 6 years before now) and it was the last game to be made by Sega Studios Australia. They'd been around for about 10 years by that point and had been known as Creative Assembly Australia for most of it, developing games like Medieval II: Total War and London 2012 - the officially licensed game of the 2012 Olympic Games. Not a whole lot of platformers though, unless you count a port of the 2D Sonic games to the DS, so that's not massively encouraging. But hey the other Creative Assembly came out with Alien: Isolation out of nowhere and everyone loves that except me, so maybe this is actually really good!

Wednesday, 9 October 2019

Pinkie (Amiga) - Guest Post

This week on Super Adventures, it's guest poster mecha-neko's turn to play a game! I can't be expected to write about all the games all on my own, there are about 10,000 of the bloody things... added to Steam each year. Plus if anyone can find the good in an old Amiga platformer starring a naked pink worm man with no teeth or elbows, it's him. I hope.

Pinkie Amiga title screen
Developer:Data Designs, Scott Williams Games|Release Date:Winter 1994|Systems:Amiga

Hello everyone! How are you doing?

I love a good mascot game, don't you? I'm in the mood for an obscure-as-heck Amiga mascot.

Say 'Hi!' to Pinkie, a brave new kind of hero!

Don't you just love him? Look at this happy guy! He's bounding from a platform, cheesing all the baddies off and having a right ball. We're sure to be having some good times jumping around on things together!

Ready?

Wednesday, 6 March 2019

Space Station Silicon Valley (N64)

Space Station Silicon Valley title screen n64
Developer:DMA Design|Release Date:1998|Systems:Nintendo 64, PlayStation

This week on Super Adventures I'm playing Spacestation Silicon Valley! Or Space Station: Silicon Valley, as it's written in the manual. The PlayStation version claims that it's called Evo's Space Adventures but I think it's lying.

The first thing I've noticed about the game is that there's an inflatable spaceship on the title screen, not a space station, and I don't appreciate this blatant attempt to mislead me. Plus it keeps orbiting the letters and I couldn't decide on the best time to take the screenshot. I tried to catch it in good place but I'm not sure I managed it.

I feel like I should pad this intro out with some interesting trivia taken straight from Wikipedia, so here's a couple of Space Station Silicon Valley facts for you:

First, the game's by Scottish developers DMA Design (now called Rockstar North), who are famous for the Lemmings and Grand Theft Auto series. In fact a lot of the people who worked on the game went on to create Grand Theft Auto III and kick off the 3D sandbox mayhem genre, so I guess it was a good thing this didn't sell enough to get a sequel. We could've ended up in the bad even worse timeline where we didn't get Sleeping Dogs, The Saboteur or Saints Row.

Second, it's no surprise it didn't sell well considering it came out in 1998: The Year of Good Games. Sure the N64 didn't get ports of Resident Evil 2, Unreal, Half-Life, Thief, Baldur's Gate, Fallout 2, Pokémon Red/Blue, Starcraft, Grim Fandango, Sonic Adventure, Metal Gear Solid etc. that year, but Nintendo fans did have Banjo-Kazooie, Body Harvest, Star Wars: Rogue Squadron, Turok 2 and Legend of Zelda: Ocarina of Time competing for their pennies (and Nintendo's marketing budget).

Saturday, 21 October 2017

Zool 2 (Amiga)

Developer:The Warp Factory|Release Date:1994 (A500 1993)|Systems:Amiga, DOS, CD32, Jaguar

Today Super Adventures has been struck by extreme serendipity. I've been playing Amiga games this month to celebrate the Amiga 500's 30th anniversary, but today is also the Amiga 1200's 25th anniversary! Also, and I didn't even realise this until someone else pointed it out to me the other day, this is my 1200th post on the site.

Seems like this is the perfect time for me to go back and replay one of the very first A1200 games I ever owned: Zool 2: AGA Version. I found it packed inside the same box as the machine itself, as it was one of the three games included in the 'Computer Combat' bundle. Shame I couldn't find the bloody code wheel that came with it ever again, after I took it out and left it somewhere. I had to play Brian the Lion instead, which kind of took some of the shine off my brand new computer.

Well that, and the fact that the A1200 turned out to only be a slight upgrade from the A500, with games that were typically the same except with obnoxious backgrounds added. It wasn't exactly the leap from NES to SNES. But I'm writing this to celebrate my beloved computer, the first I ever owned, not point out its numerous flaws, so I should get to pointing out Zool 2's flaws already.

Saturday, 14 October 2017

Bob's Bad Day (Amiga)

Bob's Bad Day title screenBob's Bad Day title screen
Developer:The Dome|Release Date:1993|Systems:Amiga

Super Adventures Amiga Game Month continues with Bob's Bad Day! For some reason, this is the first game that jumped into my head after playing Bill's Tomato Game, funny that.

I have to level with you folks, this is not going to be a pixel art showcase and there won't be much going on in it for me to talk about. I'm pretty much only playing it as an excuse to show off the intro... though now that I think about it, the intro won't even work without the voices. Damn.

The important thing is that I'll be done with playing the game quickly and I'll not have much to write about afterwards, so I'll be able to move on to the next Amiga game and get that published before I run out of October. Theoretically.

Wednesday, 5 July 2017

Tearaway Thomas (Amiga)

Tearaway Thomas title screenTearaway Thomas title screen
Developer:Global Software|Release Date:1993|Systems:Amiga

This week on Super Adventures I'm having a quick look at obscure platformer Tearaway Thomas.

It might seem a bit weird that I'm playing an Amiga game called Tearaway Thomas right after playing an Amiga game called Rolling Ronny last week, but that's because they're both filed away into the same folder in my brain. I'm finally making an effort here to learn which is which and more importantly what they even are.

As far as I can tell this is the first and last commercial video game these folks ever made, presumably because it's such an incredible work of art that they decided that trying to follow it up would be pointless and it was best to quit while they were ahead. Or maybe it's real bad and it shamed them into exile. I can't remember, that's why I'm replaying it now.

Wednesday, 28 June 2017

Rolling Ronny: The Errand-Boy (Amiga)

Rolling Ronny title screen amiga OrlandoRolling Ronny title screen amiga Orlando
Developer:Starbyte and/or Touch of Magic|Release Date:1991|Systems:Amiga, Atari ST, C64, DOS

This week on Super Adventures I'm playing an Amiga game about a clown on roller skates!

Why? Because the title Rolling Ronny popped into my head the other day for no reason and decided it was going to sit in my brain for a while. So I went looking through my memory for clues to why I remembered this name all of a sudden and realised that I have no idea what the game is. I'm sure I must have played it back in the day but what I saw on my flicking CRT TV screen was apparently so horrifying that my mind blanked it out to protect my sanity. Either that or it's just not very memorable. So now I'm playing it again so that I'll know one way or the other, for my records.

I'll give it an hour or two, take some screenshots and write what's going on underneath them as I go. Because that's what my site's about.

Monday, 30 January 2017

Legends (Amiga)

If my calculations are correct it should be Super Adventures' 6th birthday right about... now. I've been watching it creep up on me for a while, struggling to come up with an idea of what to do about it when it got here.

One idea I had was that I could turn the site around and start going back the way I came, revisiting all the games I've played, starting with Carmageddon, then Spy Fox, and so on all the way back to Deathbringer. Then I had a slightly less terrible idea: I could work through a huge chunk of my game requests all at once! 50 games in one article, each getting a screenshot and a couple of lines of text. It'll be just like the olden days when I'd put up a few dozen half-assed posts a day because I didn't know what the hell I was doing.

But in the end I realised that if I want to go back to Super Adventures' origins what I really need to do is find an old obscure Amiga game I haven't heard of and go into it blind.

Developer:Krysalis|Release Date:1996|Systems:Amiga AGA, CD32, DOS

So this week on Super Adventures I'm playing Legends!

I know about all kinds of games, Amiga games especially; it's a side effect to suffering prolonged exposure to a shelf full of game magazines as a child. But I have never heard of this one in my life and that's kind of weird, because it's by Krysalis, the folks who created Soccer Kid and Arabian Nights.

I've got a theory about why it slipped under my radar though, and that's because my Amiga magazines only go up to 1995. By the time this came out everyone was moving away to SVGA PCs and next gen consoles and I doubt even the DOS port of this low-res Amiga game got much attention. So they left it a bit late there. But then I suppose a game like this takes a while to make... possibly. Depends on what kind of game it is really.

The title screen up there makes me think it's some kind of strategy game with empires clashing across the world, or an RPG with classes from across history, but that doesn't narrow it down much and it's just as likely to be another platformer. All I know for sure is that it's not that classic isometric RPG; that's Legend without the S.

Friday, 16 September 2016

Dinosaur Detective Agency (Amiga)

Dinosaur Detective Agency title screenDinosaur Detective Agency title screen
Developer:Maximum Effect|Release Date:1993|Systems:Amiga

This week on Super Adventures I had a sudden urge to play Dinosaur Detective Agency for the Amiga, and I'm as confused as anyone about it.

I'm surprised I even remember the game, as if you add up the number of minutes I've spent playing the game they'd be less than the number of years since I last booted it up. In fact I was expecting the hero to look more like Sam Spade than Sherlock Holmes. Naughty game, encouraging kids to smoke pipes.

Hang on, does that say "1993" down there? Wow, what are the chances of this coming out the same year as 'Jurassic Park'? To be fair dinosaurs were already plenty popular before the movie, so I wouldn't say this is cynically cashing in on a fad. Because if they were he'd be riding a skateboard like Radical Rex.

Saturday, 3 September 2016

Stargate (SNES/Mega Drive)

Stargate SNES title screenStargate SNES title screen
Developer:Probe/Tantalus|Release Date:1995|Systems:SNES, Mega Drive/Genesis

This week on Super Adventures I'm still celebrating Star Trek's 50th anniversary by playing games that have some vague connection to the series. This one's got 'Star' in the title, it's set on another planet, and it's based on a long running movie/TV franchise, so it's ticking lots of boxes. In fact the 'Stargate' TV spin-offs were often the closest you can get to proper 'Star Trek' without getting sued by both CBS and Paramount.

But Stargate the game is an adaptation of the original 1994 movie that kicked the franchise off, released a year after the film for Super Nintendo and Genesis/Mega Drive consoles. That's the SNES title screen you're looking at up there, with its narrow resolution and extra colours, but I'll be getting around to the the Sega version as well eventually.

'Stargate' isn't a particularly great film, but it cheats by having an iconic theme by Bond composer David Arnold powerful enough to make scenes of extras walking across a desert outside of Yuma, Arizona feel like the most epic sci-fi adventure since 'Return of the Jedi'... which used the place for Tatooine now that I think about it. Anyway, if there's one thing that absolutely works about that movie it's the music, so of course the game drops it entirely, replacing it with a title theme that sounds like it's been borrowed from an Amiga game. It's not all that bad though really, here have a YouTube link if you're curious.

There'll be movie SPOILERS below this point, so stop reading here unless you've seen it or don't care.

Monday, 23 November 2015

Ruff 'n' Tumble (Amiga)

Ruff 'n' Tumble title screenRuff 'n' Tumble title screen
Developer:Wunderkind|Release Date:1994|Systems:Amiga

This week on Super Adventures I'm playing the first (and last) game ever made by Wunderkind, run 'n' gun platformer Ruff 'n' Tumble! From what I can tell it's an Amiga exclusive released only in Europe during the end of the system's lifetime, so I'm going to go out on a limb and say it's probably fairly obscure to anyone who's never booted up an A500.

I used to play the crap out of this back in the day though. Well, I played the demo mostly, but I was young and that was enough for me... because I couldn't beat the damn thing. If I make it to the end of world 1 today I'll be shocked, and you should be too, but I'll give it my best shot.

Will it start with a forest level? Place your bets now! (PS. the game's also called Ruff 'n' Tumble in the Fantasy Forest).

Wednesday, 21 January 2015

Zool: Ninja of the Nth Dimension (Amiga)

Zool Amiga title screen screenshotZool Amiga title screen screenshot
Developer:Gremlin|Release Date:1992|Systems:Amiga, plus everything else besides the NES
Today on Super Adventures, I have finally reached the 'Z' titles! This is the endgame for my year-long alphabetical order gimmick, well not literally the end game as I've still a couple of 'Z' games to go, but I'm in the final stretch now.

This time I'm playing Zool: Ninja of the "Nth" Dimension, which was originally developed for the Commodore Amiga in 1992, but soon spread out across the systems. The guy was actually kind of considered to be the machine's very own mascot platformer hero, a rival to Sega's Sonic the Hedgehog and Nintendo's Mario, and Zool or Zool 2 were often bundled in with new Amigas. Not bad really for a character who wasn't even slightly exclusive to the computer. Though he did end up going down the ship, failing to make the leap to the PlayStation or N64 when the 16-bit era ended and Commodore fell. Still, better that than going out the way Bubsy did I suppose.

You know I'm sure there's something else about the game that I should be mentioning here, but I can't quite remember...

Monday, 20 October 2014

RoboCop 2 (NES)

Robocop NES title screenRobocop NES title screen
Okay, that's how you do a title screen. Shame they had to squash up the title a bit to fit it all in though; that poor letter 'B' has ended up overlapped and mangled.

Today I'm taking a look at RoboCop 2 on the NES, obviously, and I'm amazed that it's taken me this long to get a RoboCop game onto the site. Well okay my associate, mecha-neko, wrote a guest post a few years back about the 2003 PC game, but that thing's more of an eldritch abomination trapped in a crude video game form, and knowing too much more about it could drive you mad.

I've played a couple of the old RoboCop platformers in the past, but I've never seen this one before so it's all going to be new to me. If it's anything like the others I've seen though... we're not going to get on.

Tuesday, 29 April 2014

Fez (PC)

Fez pc game title screenFez pc game title screen
Hi, you've found yourself on Super Adventures, where I play games for an hour or two to figure out what they are and show off some screenshots. I'm bored of 'E' games now, they've gotten old, so I'm moving up to exploit the untapped potential of the letter 'F', starting with puzzle-platformer Fez.

I realise that everyone else on Earth already knows everything about the game already, but it's all completely new to me so I'm playing it anyway. The game debuted on the Xbox 360 in 2012 and for a while seemed happy enough to just stay there and shun the outside world, though it did eventually make its way over to PCs and PlayStations over the next couple of years. I'll be playing it on Windows as that's the version I've got, but I don't expect there'll be any noticeable differences between the systems.

(Click the screenshots if you feel expanding them to their orginal res, though you won't be missing out on any details by leaving them small.)

Semi-Random Game Box

Snow White in Happily Ever After (SNES)
Smartball (SNES)
Super Slapshot (SNES)