It's
Super Adventures' 10th Anniversary today, which means it's time for a shiny new logo and a shiny new gimmick for 2021. I figured I should celebrate ten years of my site by giving year eleven a theme, and that theme is 'Top Ten'.
Super Adventures is mature and respectable now, so I'm going to play only the very finest games... well, games that have made into the top ten of somebody's rankings anyway. Most of the time I'll be getting them from some 'Top 10 Objectively Greatest Video Games Ever Made' list I've found, but maybe I'll throw in something from a list like 'Top 10 Most Embarrassing Movie Tie-Ins' or 'Top 10 Shovelware Releases on the Wii' every now and then to keep things interesting.
It's not a flawless plan, as it means I'll be writing about games that everyone already knows about. Plus I've already played a lot of the games that tend to show up in these lists, especially the console games, so they're out of the running. So to help limit your expectations, here's some links to a few of the legendary titles I've already covered during the last decade:
To be honest, I only put this row of boxes here because I felt like seeing if I could figure out how to do it. Plus the site needs more game covers on it. More title screens as well, especially the ones that look like this:
Developer: |
Nazca |
| |
Release Date: |
1996 |
| |
Systems: |
Arcade, Neo-Geo, Neo-Geo CD, Saturn, PSX, PC
|
This week on
Super Adventures, I'm playing the legendary
Metal Slug, as seen in arcades and on the Neo
·Geo home console. I should warn
you that this article will contain
flashing GIFs, so if that's an issue for you, then you probably don't want to scroll down much further.
This game almost ruined my 'top ten list' gimmick right at the start, because I struggled to find it anywhere. I did the research, searching through dozens of top 100 lists from magazines
and websites, and none of them had the game ranked high enough!
Fortunately Shacknews'
Top 10 Run n' Gun Arcade Shooters
video bailed me out (spoiler, it was #1).
I was a bit surprised when I saw that the game was released in 1996, as it's a bit later than I expected. That's the same year that
Super Mario 64 and
Tomb Raider came out, and 2D had already started going out of fashion a couple of years earlier, with
Virtua Fighter and
Daytona USA hitting arcades in
1993 and
Donkey Kong Country faking 3D in 1994. The Neo
·Geo MVS arcade cabinet and AES console both predate the Super Nintendo by a few months, so this could've potentially come out as early as 1990 and still looked just as good. I guess the original Neo
·Geo was tough to kill, as they were still making 2D
Metal Slug sequels for the same hardware as late as
2003, long after the N64 and PlayStation had been replaced.
Uh, I should apologise to you for mentioning so many years in one paragraph, it was a bit excessive. In my defence, this is the first time I've ever covered a Neo
·Geo game and I want to talk about the system! I suppose it's also technically the first time I've covered a Neo
·Geo CD game as well, which is a newer version of the console which came out a few years later in 1994... sorry, sorry.