But were Nintendo being assholes again or were they in the right this time? I'm going to load it up and find out.
I'm playing as Giana from Milan, trapped in her nightmares until she can find the magic diamond. I don't think there's any particular reason for this, she hasn't been cursed by the mischievous dream wizard or recruited by agents of the subconscious or anything, she just has a really overactive imagination.
The game made it to a surprising number of computers, considering how quickly it got yanked off the shelves. Nintendo got the ZX Spectrum version cancelled before release, but the game still reached the Atari ST, Amiga, MSX2, Amstrad CPC, and I'm playing the Commodore 64 version. No NES version sadly.
Okay so it's a platformer where I jump up and punch boxes, but was Nintendo justified in calling this a blatant rip off of Super Mario Bros.?
Super Mario Bros. (NES) |
I mean come on, they control the same, they have the same colour scheme, the same gameplay, even the overlay at the top of the screen has the text in the same order. I have to wonder if the developers assumed they could fly under Nintendo's radar or if they were thinking that they just wouldn't care.
Well okay to be fair Giana Sisters has no run button, so there's one difference. Also the Chris Hülsbeck soundtrack sounds nothing like anything you'd hear in a Mario game.
Mushrooms and pipes! Plus I just knocked that ball out of a block, so I'm guessing it's a power up.
Collecting the ball changed my sprite and gave me the ability to smash blocks from underneath by jumping into them, y'know, just like in Mario. It DIDN'T make her grow into Super Giana though, just gave her a punk hairstyle.
Super Mario Bros. (NES) |
Great Giana Sisters (Atari ST) |
At least they replaced Mario's coins with gems and the turtles with owls, though it does mean I can't go bowling with their shells and strike down all their buddies in a row anymore. -5 points to Giana.
Great Giana Sisters (MSX2) |
Great Giana Sisters (Amstrad CPC) |
This is the Amstrad CPC version you're looking at by the way, which isn't the best port of the game...
Great Giana Sisters (Amstrad CPC) |
Anyway, back to the C64 version. It seems that the second stage is set underground in some sort of dungeon, not entirely unlike that Mario game.
Super Mario Bros. (NES) |
Oh look I can skip half the level by running above the ceiling, that's pretty innovative, right?
Super Mario Bros. (NES) |
To be fair to Giana Sisters, Mario is one of the first decent platformers ever made and the foundation that the entire genre is based on, so you can't really avoid copying it in some way if you want to match its quality. I mean I've played so many platformers released after Super Mario Bros. 3 that could have benefited from a proper level map for instance, but I suspect that developers were concerned about implementing the feature in case Nintendo sent them scary letters.
But there's a difference between taking a few good ideas and taking the whole bloody lot of them. The trick I suppose is to bring something new to the table, to justify your game's existence in some way beyond 'the C64 can't have the real Mario, so we made our own one'.
Super Mario Bros. Special (PC-88) |
That definitely puts it ahead of official Mario clone, Super Mario Bros. Special, which is famous for being a bit ass. If you've ever wanted to know what Mario 1 would be like with four colour flick screen graphics and terrible control, this is the game to try. Or better yet, watch it on youtube and NEVER PLAY IT (unless you want to).
Hang on, is that a pineapple sliding out of that block? Are they just handing out bonus fruit now that I've got the fireball power, or is this an extra life?
Oh, turns out I was way off. Whatever this is, it gives Giana HOMING BULLETS. Fuck yeah, let's see you match that, Mario.
Great Giana Sisters (Amiga) |
This is the Amiga version by the way, not that you can really tell. It barely looks any different to the C64 game.
Super Mario All-Stars (SNES) |
By the way, I've always thought it was cool how these piranha plants only pop up if you're standing away from their pipes, so there's no danger of them killing you without warning. Good bit of game design that.
Great Giana Sisters (Amiga) |
Hey, is that a flock of Angry Birds over on the top left?
Sadly although I can run across the top of the level, there's no secret warp zone room waiting for me at the end this time. Instead they've hidden the warps inside invisible blocks on various levels. So it's very possible to accidentally skip three levels ahead by jumping in the wrong place.
Great Giana Sisters (MSX2) |
Oh great, not only is this bouncing ball thing immune to my bouncing bullet, but the damn thing has gotten stuck infinitely ricocheting around inside the gap between the pipes. I can only have the one bullet on screen at once, so now I'm defenceless if some bird flies at me while I try to make this jump.
Man, I failed this jump so many times. I realise I have to leap as the right moment to sail over when the ball's at its lowest, but I can never get the timing right. Fortunately (like Mario) the game is pretty generous with its checkpoints. But (like Mario) it's stingy with lives, and there's no continues. Once the lives are gone it's back to the start of the game. THE VERY START OF THE GAME.
A FEW RETRIES LATER.
Uh, I guess this spider thing is the replacement for Bowser. I didn't bother trying to fight him though, I just grabbed some gems and ran out the door.
You know, I still haven't learned what collecting these things gets me. They get wiped every time Giana's killed, so I've never actually managed to collect a hundred of them.
Nine times out of ten I've been impressed with how slick and controllable this game is, but there's always something waiting up ahead to piss me off. Like here, where I've started throwing life after life away at a stupidly easy jump because Giana keeps screwing up the landing. It's so annoying to clearly reach the other side and then slip right back off again.
Fortunately I've been through these first six stages enough times now to know that 100 gems do give you an extra life and I've managed to earn a few spares.
Wow, I don't remember Mario ever throwing in a jump this cruel. I have to carefully leap from one edge of the pipe to the other, then over a gap, then over the other pipe, all without even brushing against the instant death flames. Then again I don't remember ever getting as far as stage 9 of Mario, so what would I know?
The two games have actually started to diverge a bit as I've progressed through the stages, eg. Mario has added moving platforms and spinning flames while Giana's has introduced these flaming pipes and bouncing balls. Plus I haven't come across one underwater level in this yet.
A FEW MORE RETRIES LATER.
Well it's nice to be back on stage 11 again. It's always fun to have to replay every single level from the start every fourth mistake I make, listening to the same couple of tunes over and over. Sure I could always use the warp blocks, if I knew where they were, but that feels like cheating. Plus it's a good way to cheat myself out of extra lives from collecting gems along the way.
At least this time around I know that those red mountains in the distance... they ain't mountains and they ain't in the distance.
BUT THEN, AT THE END OF THE NEXT STAGE.
Uh, I can't just jump over this guy like I could the other boss, so I'm not sure what to do now. I suppose I could try jumping on him, though something about the way that they've put me in the perfect position for that makes me think that it's a trap. Only having the one hit-point is making me a little cautious.
And then I screwed up by accidentally jumping into the thing's mouth and it was all over. I'm still only a third of the way through the game, but I've I've played through these levels about a dozen times over now and it's drained all the 'give a fuck' out of me. So I think I'm going to quit playing here before I fall asleep on the keyboard.
Super Mario Bros. Special (Sharp X1) |
And after seeing Mario Special, I'm glad this is the closest Mario ever got to western 8-bit computers, because it could've been much much worse. I mean imagine a Mario Bros. game on the ZX Spectrum...
Mario Bros. (ZX Spectrum) |
Mario Bros. (Atari 2600) |
Here, Mario, Giana, have your gold star, you can share it between you. I'm out.
If you have any thoughts about the text and images that you have just experienced, or any opinions about the Giana Sisters or Super Mario Bros. games, then you are in luck as there is a comments box for you immediately below this post. Enjoy.
My friend had this on his Commodore 128. Was never really excactly sure what the sisters were supposed to look like since their looks changed from cover to game (http://www.gamestone.co.uk/zzap_world64/main.php?sid=The%20Great%20Giana%20Sisters&sec=The%20Great%20Giana%20Sisters&page=1). Though you gotta love the fact that pretty much the same team went on to make Turrican after this.
ReplyDeleteOne thing that really stuck to my mind from this game was the music. It was absolutely depressing when compared to the "happy jump jump"-type that Mario had.
There are bonus rooms. They are in gaps. You can tell by few blue pixels ;)
ReplyDeleteIt was not a trap, you can run further below this dragon (the forth screen up from here) You just have to wait for the best moment! :) (it's easy..)
ReplyDeleteOn the C 64, Giana Sisters was my favorite platform game along with Terry's Big Adventure. I still love them! Later I became a big Amiga fan, but yeah, the C 64 version is the best, a real gem.
I am the previous one, I just want to tell yet, this is an amazing idea and website! I would be happy to make a page like this. I was playing on the C 64, Amiga, DOS, and from the Windows 98 to Windows 7. Well, I'm not the one who is willing to put Windows 10 on their PC. ;)
ReplyDelete