Super Adventures in Gaming Replay 2013 - Game 5
made a snap judgement on it and gave up about 10 seconds into the first level.
Of course I made a post about it anyway, because I didn't want the internet to do without that handful of badly cropped screenshots!
-500 points to Super Adventures for failing humanity yet again.
It seems that Viceria is a nation populated by evil doppelgängers, absolutely indistinguishable from the common Moron except for their dress sense and bright yellow tongues.
The action plays out in real time and I have to control all five characters at once using a cursor steered with the d-pad. I've started off with the gunner selected, which means I can send him to where my cursor is pointing by hitting B, which will then automatically select the next character along.
So I have to keep track of who I have selected, what weapon they have, and where I need to move them so that their weapon can hit the enemy. They handle all the aiming themselves, but the firing is up to me. I have to keep hammering the A button to every character automatically attack whoever they can.
Also it's kind of hard to pay attention to who I'm controlling, where I want to send them, and who is attacking me, all while tapping the A button like a maniac. It'd make so much more sense to me if I could just click a unit, click where I wanted them to go, then click who I wanted them to shoot, like a respectable RTS.
I apparently managed to inflict 28 casualties on a team with only 5 soldiers, which should give you an idea of my extreme level of proficiency. Need to work harder on my plundering though.
Hey what the fuck man? You can't just pull out a sidearm and shoot me because I'm winning! It wasn't an instant kill fortunately, but it did knock my flamethrower guy out of the fight for a few seconds.
I'm calling medics to save my downed troops, but I can only call them out so many times and every unit out of action puts me at a disadvantage. The more I'm at a disadvantage, the more my guys are knocked out of action, so I don't see myself pulling this one back.
I'm actually surprised to see they've drawn a unique face for this guy. Everything else in the room has been taken from General Chaos's war room picture then flipped and palette swapped, even down to the smiley face medal and the notes on the board (in fact you can still see some blue pixels on his sidekick's shoulders). But his head is most definitely different.
MUCH MUCH MUCH LATER.
The enemy has two grenade throwers and I only have one, so it'd be wise for them to stay on the other side of the wire and lob them over. But I'm gambling that the enemy is in fact really dumb, and will try to rush at me, right through the gap in the fence guarded by my flame-thrower. And while they're all busy being on fire, my gunners can gun at them a bit.
But I can't help but wonder what happens if I choose to continue...
I think it took me around 40 minutes to play through a game of General Chaos, but man it seemed to take forever. Cycling through five units to continually tweak their position on a tiny battlefield is a weird concept for a game and I just couldn't find the fun in it. Maybe it shines in multiplayer, with both sides frantically trying to get their launcher lined up right and their scorchers up close, but I wouldn't want to bet on it.
Oh, and apparently that 'pull out a gun' thing during the fist fight only happens if you spam the same attack repeatedly. The developers must have noticed that tapping A is enough to steamroll through every close combat fight (in single player anyway) and that was their solution, basically punishing the player afterwards for not winning it correctly.
And that's the final game for Replay Week 2013. Now I can get back to writing shameful half-assed posts about games I haven't seen before.
Comments are always welcome! I know I say this after every post but it's still totally true.