I'm just curious about it really, as it was a competitor to the original UFO/X-COM game from way back when they were both called Laser Squad clones, but it seems to have been entirely forgotten since then. Also to be honest this will be technically be the first time I've really played it, as the first time around I kind of accidentally quit the game on my second turn by pressing escape and apparently thought it'd be hilarious to leave it at that.
"Terrorists have taken control of the American Embassy in London. They have already killed one diplomat. Your team must rescue the remaining hostages. Time is running out."Wow, I wonder how much of disk one they used up just to have those four lines.
Okay I'm going to assume the arrow flying out of a floppy disk means 'load game', the parachute means 'jump into action', the people hanging out in front of a question mark is probably something to do with squad management, and the guns may relate to guns in some way.
So I'll click the squad button.
I suppose I should give them all MP5s and flashbangs seeing as I'm raiding an embassy. Loading them up with equipment lowers their AP though, which is probably similar to the time units in X-COM. The more crap I give them to carry, the less they can do in a turn.
Time to go back to the menu and click the parachute.
Oh right, 'end turn'. Very clever.
|Sabre Team (A500)|
Seriously if you ever find yourself with an urge to try this game out, don't play it on an old Amiga 500, the wait between turns is insane. Also don't play X-COM on it either, or anything with AI that has to think about its next move.
He's an excellent marksman though, apparently he's found his true calling here. So that all worked out in the end.
|Sabre Team (A500)|
Right, I suppose I should quit stalling and go take my second turn already.
I split my team into two-man squads, positioned them near the doors, then clicked 'end turn' to refill my action points.
|Sabre Team (DOS)|
Alright I am READY, time to kick this door in and rescue some hostages, fuck yeah! Gonna send this thing flying off straight off the hinges then charge in through the cloud of splinters to unload half a magazine's worth of 9mm rounds per second into anyone even remotely diabolical. Okay let's do this, YEAH!
Aw fuck it, I have no idea which of these buttons opens the door.
I tried clicking on the 'pull pin' icon, gambling that it was a generic use icon and not specifically used to prime my grenades, and nearly blew myself up. So that was no help. I'm not desperate enough to try shooting the door down (yet) and just walking it didn't work either. I can't believe I may actually have to look this up, because I am totally stuck here.
Oh wait, I'm an idiot. See, this is what happens when you play too many video games with cryptic icons. It honestly never occurred to me that the door button on the top right... was literally for doors. I assumed it meant abort mission!
But I know exactly where the shoot button is, so this tango is as good as neutralised.
The guns aren't loaded? They didn't load their guns before coming out? Do I have to do everything here? Shit I forgot to check if their shoelaces were tied too. Did I even remember to pack their lunch?
"Target is not in the line of fire"? Oh shit, yeah, he's hiding behind that giant hand! How could I have missed that. You know, I think it actually wants me to turn my soldier to face him manually before it'll let me shoot him. I'm so sorry I ever said a bad thing about X-COM's combat.
I think I'll take just a single shot now and then maybe make a follow up shot or two if the enemy's still standing. Assuming I even have the action points for two shots.
You know I actually think I'd prefer it if the entire game played out on this screen, if the map was extended to fill the screen and I could see which way I'm facing. I have a much better idea of where I'm actually standing in the room from this view.
After I take this guy out I think I'm going to have to scout this place out a little with the map and figure out the layout. I'm finding it hard to tell what exits each room has and it's hard to scroll the view around when it won't even let me bring my mouse pointer up from the row of icons.
I just used up my poor bloke's entire supply of action points this turn and now he's entirely helpless. Looking at a fucking map.
In fact I'm glad I left most of my troops with full AP last turn due to that unpleasant business with the map, as some of these enemies are taking a fair number of hits to kill.
It's really easy for enemies to sneak up on me in this because I can't exactly glide around with the camera to scout out the area. Unless there's a button to do that and I just don't know about it.
Failing the mission brought me back to the main menu, where I was able to gear up my remaining four soldiers and restart the mission. This time I'm grouping my team up close and covering all the angles. No one can sneak up on me this time.
BUT THEN, A COUPLE OF ROOMS INTO THE EMBASSY.
Oh shit, where did he come from? Well obviously he must be in the room above and to the left of me, judging by his aim. But I had no idea at all he was there.
I can save the game mid-mission like in X-COM, and reload in case of disaster, but unlike in X-COM I don't really want to. Any joy I could find in this game has been annihilated by its dated interface and general clunkiness.
I can't really dismiss Sabre Team as being a terrible game as I'm sure there must be some nuance to the gameplay I haven't grasped yet, something obvious I've overlooked. Plus it's not exactly my favourite genre in the first place, so I'm not the best person to judge it. But honestly I'd rather punch myself in the face than play this again. Which is fine, because I'm sure you'd all want to punch me in the face if I ever wrote about it again.
NEXT TIME ON SUPER ADVENTURES: I replay a football game.
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