Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Thursday, 11 April 2024

The Lion King (Genesis/Mega Drive)

Developer: Westwood Studios
| Release Date: 1994 | Systems: Genesis/Mega Drive, SNES, MS-DOS, Amiga

This week on Super Adventures, I'm voluntarily playing a movie tie-in game from the 16-bit era! Maybe this is one of the good ones though. I mean, there have to be some good ones, right?

I've actually played The Lion King before, so I already know what I'm getting into here... and I know I won't be getting very far in it. Games were generally more challenging in the 80s and 90s, so when you load up one that was notorious even back in its day for its extreme difficulty, you know that you're in for a bad time.

The game was re-released for modern platforms a few years back by Digital Eclipse, so I'm sure it has all kinds of new quality-of-life features now (or at least a gallery to look through when you're stuck). I'm not going to be playing that one though. I'm going back to the original games with all the original frustrations.

Disney's Aladdin
famously got two different platformers, a Sega version by Virgin Games and a Nintendo version by Capcom, though it also had a third version for 8-bit systems. For The Lion King, all the 16-bit systems got the same game, by Command & Conquer devs Westwood Studios, and that's what I'll be playing. Though I'll also take a look at the 8-bit games as well, because I'm curious.

Alright, I'm going to see if I can finally get past the graveyard stage for the first time in my life.

Saturday, 24 February 2024

Sonic 3 & Knuckles (Genesis/Mega Drive)

Developer: Sega Technical Institute | Release Date: 1994 | Systems: Mega Drive/Genesis, Saturn, PC

This week on Super Adventures, I'm wondering why Sonic 3 & Knuckles has you selecting menu options with a shoe. That's not normal.

You might be wondering why this beautiful looping GIF is missing the horrifying slowdown when the 3D Sonic swoops in. The answer is: it bothered me and I wanted it gone. I did my best to make it true to what the designers intended it to look like though. The game's later releases on more powerful consoles tend to come with authentic emulated slowdown, but the Saturn version included with with Sonic Jam is a proper port, so I used that as a reference to fix the timing. Now the only thing wrong with my GIF is that it's not a video, so I can't hear it say "SEGA!"

Anyway, I'm playing Sonic 3 & Knuckles, the fourth (and fifth) of the 16-bit Mega Drive/Genesis Sonic platformers! I already covered the first Sonic the Hedgehog back in 2011, but I decided to skip Sonic 2 because it's too similar, and Sonic CD frightens and confuses me. Also, it's Sonic 3's 30th birthday today... in the EU (it came out a few weeks earlier in the US).

Sonic 3 & Knuckles came in two parts released 8 months apart, with Sonic the Hedgehog 3 featuring the first set of levels and the save RAM, and Sonic & Knuckles featuring the second half of the levels and a connector to (optionally) join the two cartridges together. It's like plugging in a Game Genie, except instead of getting cheats you get an expansion pack. It's not the first time two standalone games could be combined like this, DOS game Might and Magic: World of Xeen got there first, but this did it with hardware. And then basically nothing copied it. It remains pretty much unique as far as I'm aware.

The reason it was released in such a weird way is because they had a Happy Meal promotion and TV ad campaign deadline and they were only going to get half the game finished in time. They still charged full price for it though! Personally, I think the lock-on feature was a genius move, as it gave the game some novelty, especially when people learned that it could be combined with Sonic the Hedgehog 2 as well! Plus it turned out to be a crucial part of any serious collector's Tower of Power, along with the 32X... another piece of add-on hardware that didn't catch on.

Right, I'm going to give the game an hour or so and write about it. I have played it before, but honestly I think an hour is going to take me well further than anything I've seen before.

Wednesday, 31 January 2024

Donkey Kong Country (SNES)

Hello, welcome back! It's Super Adventures' 13th birthday today and I've got some good news for you. Four years ago I replaced around 14,000 screenshots across 1000 articles to improve their quality, and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just some people some of the time. Eventually all the images stopped working for me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.

Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.

Developer: Rare | Release Date: 1994 | Systems: SNES, GBC, GBA

This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!

It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.

I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).

The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!

Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.

Monday, 13 February 2023

Kid Chaos (Amiga) - Part 2 - Guest Post

Previously on Kid Chaos, danger was lurking around every turn as the displaced caveman fought off rats, bats, bunnies and bees in his frantic escape from THE SECRET -GARDEN-. Will mecha-neko ever live to see world 2-1? Read on!

Kid Chaos (Amiga) - Part 1 - Guest Post

This week on Super Adventures, I've captured guest poster mecha-neko and teleported him to the distant past of 1994 to play a game about a caveman in the future. It's classic Amiga platformer Kid Chaos.

Hello everyone! It's time to dig up something really prehistoric!

Kid Chaos Amiga title screen
Developer:Magnetic Fields
|Release Date:1994|Systems:Amiga 500, Amiga CD32

This is Kid Chaos. The apex of Amiga platform action. The one where it all comes together. Years of technological experimentation, observation and innovation have led to this moment.

The title screen alone is lush as heck. The Amiga hardware can select 32 colours at once and this image displays 110 of them. The clouds all drift past at different speeds and everything, but you'll have to take my word for that as the .gif would be huge! It's like something you'd see on an AGA machine, but this is an A500 game.

If you want to see what all the fuss is about, read on!

Kid Chaos (Amiga) - Guest PostPart 1 - Part 2

Friday, 20 May 2022

Katana ZERO (PC)

Developer:Askiisoft|Release Date:2019|Systems:Win, MacOS, Switch, XBOne

This week on Super Adventures, I'm playing Katana ZERO, a game I know next to nothing about. It might star Zero the Kamikaze Squirrel for all I know, or maybe it's 100% sugar free. I just saw it there on Game Pass and figured I'd give it a look.

Wikipedia claims that it's a 2D action platformer, which sounds good. Though it also says it's made in GameMaker Studio 2 and that doesn't seem so great... at least that's what I thought before I did the research and learned that Hotline Miami, Undertale and Deltarune were all developed in GameMaker. So I guess I should fix my broken assumptions and raise my expectations.

I definitely didn't expect this neon title screen to feature a gentle melancholy bluesy piano track. The game's described as being neo-noir and right now I can believe it. It might also have a bit of a story to it but I'll try not to spoil too much of it for you as I play through the first hour or so.
 

Monday, 15 November 2021

Blinx: The Time Sweeper (Xbox)

Developer: Artoon | Release Date: 2002 | Systems: Xbox

This week on Super Adventures, I'm playing a game about a cat called Blinx: The Time Sweeper. I gave guest poster mecha-neko plenty of chances to be the one to write this, I know he's a cat person, but he decided to pass so now I'm stuck with it. But there is a good reason why this has to be this particular game on this particular day.

It's because today is the Xbox's 20th birthday and I'm covering an original Xbox exclusive to celebrate! I needed to select a game that was never released on PC but could be played on an Xbox One to make it easier for me to get good screenshots, and once I narrowed my list down to games I could get hold of easily there was only one name left on it. But I think this was probably the best possible choice; I mean it's even got "Only on Xbox" written on the title screen, how perfect is that?

Oh plus it had to be on a 'top ten' list somewhere, that was also important seeing as that's Super Adventures' gimmick this year. Fortunately I found the game on videogamer.com's Top 10 Most Disappointing Console Exclusives. I suppose poor Blinx is probably on a 'Top 10 Failed Mascot Characters' list somewhere as well, seeing as Microsoft straight up abandoned the trademark in 2015. That's not entirely fair though, as he's actually doing pretty well these days as the mascot for the Poorly Aged Things twitter account.

The game's by Japanese developer Artoon, which had a pretty mixed output, with lots of red and yellow scores on their Metacritic page. Though they did also create Blue Dragon and The Last Story with Mistwalker. Unfortunately that really was their last story, as they went defunct in 2010. It was directed by Naoto Ohshima, the legendary character designer who came up with Sonic the Hedgehog. He also directed Sonic CD and Nights into Dreams... and his latest project was designing characters for Balan Wonderworld. So Blinx is actually part of a pretty, uh, remarkable lineage.

Anyway I'm going to give it an hour or so and see what it's like.

Wednesday, 14 July 2021

The Lawnmower Man (SNES) - Guest Post

This week on Super Adventures, virtual game reviewer mecha-neko has returned with a quick look at perhaps the best video game to ever have the word 'lawnmower' in the title. It's probably better than a lot of games with 'man' in the title as well, like Superman 64, the DOS version of Mega Man, that Amazing Spider-Man game from 1989, and The Running Man. Though this and The Running Man would both make it onto anyone's "Top 10 Video Games Based on a Stephen King Story" list, because as far as I know there's only ever been five of them.

By the turn of the millennium a technology known as VIRTUAL REALITY will be in widespread use. It will allow you to enter computer generated artificial worlds as unlimited as the imagination itself. Its creators foresee millions of positive uses - while others fear it as a new form of mind control...

The Lawnmower Man snes title screen
Developer:The Sales Curve|Release Date:8th November 1993|Systems:SNES, Mega Drive, Game Boy

Hello, everyone! I'm going to take it easy and play a 16-bit movie license today. This game was recommended to me because it has flashy graphics and fancy effects. The person recommending it to me hadn't actually played it themselves, but what can you do?

I'm not going to go in-depth talking about the original film. In fact I played the game before having seen it! But I'll warn you about potential spoilers for it anyway now if you'd rather not read anything like that.

Wednesday, 9 June 2021

Castlevania: Aria of Sorrow (GBA)

Developer: Konami | Release Date: 2003 | Systems: Game Boy Advance

This week on Super Adventures, I'm playing the 17th 2D Castlevania platformer, Aria of Sorrow!

My gimmick this year is that I'm playing games you can find in a top ten list, and this one can be found in Nintendo Power's 20th anniversary Best of the Best list (in the 'GBA' section). It actually made top three, with the other two games being Mario & Luigi: Superstar Saga and Metroid: Zero Mission. Hey I've played both of them already!

This was the last of three Castlevanias on the GBA, though the first to have a title beginning with 'A'. The series continued on the DS with a direct sequel called Dawn of Sorrow, which cleverly referenced both the 'D' and the 'S'. Sadly the adventures of Soma Cruz didn't get a second follow up on the 3DS, so we never got to see how they would've worked the number 3 into the title.

There'd been handheld Castlevania games for over a decade by this point, ever since Castlevania: The Adventure came out for the Game Boy in 1989, but whenever people talk about the classic 80s and 90s Castlevania titles they're generally talking about the console games. Something weird happened in 1999 though. Veteran game series were making the switch to polygons, with sequels like Super Mario 64, Ocarina of Time and Metal Gear Solid presenting a good argument for 2D being hopelessly archaic, and Castlevania was no exception. The thing is, Castlevania 64 was bloody terrible (I've been told), especially compared to Symphony of the Night from two years earlier. So when the 2D GBA games started mimicking Symphony's style and carrying on the 'music term of X' naming tradition started by Rondo of Blood, they were ones that came across like the true successors to the Castlevania franchise instead of the 3D games.

Anyway I'm going to play the first hour or so and write too many words about what happened. Plus there'll be screenshots! So many screenshots.

Saturday, 31 October 2020

Halloween Harry / Alien Carnage (MS-DOS) - Guest Post

Today on Super Adventures, guest poster mecha-neko has returned and he's brought you the perfect game for Halloween. I wrote about Sanitarium a few days ago so I thought I had Halloween covered this year (the game even has pumpkins in it), but mecha-neko's choice literally has the word in the title. I can't compete with that.

Halloween Harry MS DOS title screen
Developer:Interactive Binary Illusions
Sub Zero
|Release Date:
Halloween Harry:10th October 1993
Alien Carnage:2nd November 1994
Freeware:24th May 2007
|Systems:PC

Spooky greetings to you all! Fancy looking at some classic Apogee shareware?

As Robbie Coltrane might say: it's 'alloween, 'arry!

Thursday, 15 October 2020

Valkyrie Profile (PSX)

Valkyrie Profile title screen menu
Developer:tri-Ace|Release Date:2000 (JP 1999)
|Systems:PSX, PSP

This week on Super Adventures, I've got some screenshots from Nordically-themed PlayStation JRPG Valkyrie Profile for you. Maybe even a couple of GIFs as well! That's the original PlayStation by the way, though you'd forgiven for being confused by this atypically high resolution menu screen. I suppose they needed the extra pixels to fit in all those choices (there are two separate 'play intro' options there!)

The game's by tri-Ace, makers of the Star Ocean series, among other RPGs. I was going to list a few of the ones I've already written about and give you some links to click but when I went looking I couldn't actually find any. 1200+ games on Super Adventures so far and this is my very first tri-Ace title!

I'm sure I must have at least tried the game before, but it would've been in ages past so if I seem like I'm surprised or clueless about something, that's because I am. I really don't know what this game's going to be like. Well okay, it's a platformer with an unusual turn-based JRPG battle system, I know that much. I also know that I have to play the US version because there isn't a European version of it for me to show off. Us Europeans had to wait for the PSP version, Valkyrie Profile: Lenneth, which came out seven years later. That's an entire console generation!

SPOILER WARNING: JRPGs typically have a fair bit of story in them and I'm going to be going through the first couple of hours of this one, so be aware that I will reveal and ruin any twists up to that point. There's still 30 or 40 hours of it I won't be spoiling though.

Thursday, 18 June 2020

Brian the Lion Starring In: 'Rumble In The Jungle' (Amiga) - Guest Post

This week on Super Adventures, mecha-neko has returned to tell you a tale about a lion, called Brian.

Brian the Lion Amiga title screen
Developer:Reflections|Release Date:1994|Systems:Amiga 500, 1200, CD32

Ray and I have played more than a few mascots and almost-mascots for the Amiga, but it's time to show you the last, and best. Introducing Brian the Lion.

Thursday, 13 February 2020

VectorMan (Genesis/Mega Drive) - Guest Post

This week on Super Adventures, mecha-neko's back with another guest post for you! He's found a game all about robots, purple flags and twinkly stars, and some people reckon it's pretty good. You'll have to keep reading if you want to know what mecha-neko thinks of it though.

Hey everybody, guess what! It's time to play the Mega Drive exclusive VectorMan!

Developer:BlueSky Software|Release Date:October 24th, 1995|Systems:Mega Drive/Genesis

If you think this little fragment of the title screen is busy, believe me I'm letting you off easy. If you're really gutsy, take a look at the full animation. Be warned, it contains flashing images. (And boy howdy does it ever.) That warning goes for the rest of this post as well. Are you ready?

Thursday, 30 January 2020

Super Mario 64 (N64)

Hey, welcome back, it's Super Adventures 9th birthday etc. But never mind that, I've got TERRIBLE NEWS for you. Some quirk of Blogger has retroactively screwed up all my damn 256 colour images, removing shades and leaving them more dithered than they should be.


It only ruined little bits of them, only a few of the colours, but ideally you want your screenshots to be 0% ruined.

So I've got GOOD NEWS for you: mecha-neko wrote a thing and I did a thing and over Christmas we replaced something like 14,000 images over 1000 posts. So now the site is entirely fixed... or mostly broken, or somewhere in between. Why not click a few old posts and find out! I mean after reading this one.

Super Mario 64 Title screen logo pal europe
Developer:Nintendo|Release Date:1997 (1996 in Japan + US)|Systems:N64, DS, iQue Player

This week on Super Adventures, it's Super Mario 64!

It's a game that needs no introduction, so instead I'll start off by talking about how much I hate 3D platformers. Actually I don't hate them, as long as they keep their distance and don't bother me, but they've never been my genre. I like 2D platformers, I like games where you wander around in 3D, but somehow when you combine the two I lose interest. Maybe it's because I don't like slipping off narrow platforms and misjudging depth.

Actually I will give the game a bit of an introduction, because I like trivia. Super Mario 64 was designed by pioneering Nintendo game genius Shigeru Miyamoto, who's been making Marios since the first Donkey Kong arcade cabinet. He'd already set the template for the 2D platformer genre with Super Mario Bros. so they were hoping he could pull off the same trick in 3D. And he did... though he took a few months longer than planned. Unfortunately Mario 64 was meant to be the big launch title that got people buying the Nintendo 64, so they had to delay the console for months as well. They probably made the right choice though, as the PlayStation and Saturn were well established even before the delay and the N64 needed to show off some actual magic to lure people over to a cartridge-based machine without videos, voices or CD music.

Personally I love the N64 and I've got a lot of nostalgia for it, but Mario 64 not so much. I've maybe played the game twice and the furthest I've gotten is the stone slab boss that falls on you. But some people seem to like it, and it's "acclaimed as one of the greatest video games of all time", so I'm going to give it another few hours to win me over.

Friday, 1 November 2019

Castle of Illusion Starring Mickey Mouse (PC)

Castle of Illusion Starring Mickey Mouse Remake Title Screen PC
Developer:Sega Studios Australia|Release Date:2013|Systems:Win, PS3, Xbox 360, iOS, Windows Phone, Android, OS X

This week on Super Adventures, I'm playing Castle of Illusion! Again!

I didn't mean to, not originally. I just wanted to grab a couple of screenshots for my article about the Mega Drive game, to show what the remake looked like by comparison. But it turns out that they've remade a lot more than just the graphics, so I decided to give it its own article instead.

I've had this one lying around my in my Steam library unplayed for three years now, ever since they cunningly manipulated me into buying it by announcing it was going to be taken off the store. Sure it was almost certainly going to be put back on eventually, but what if it wasn't? I could've missed my chance to ever play the game! (It came back seven months later).

This Castle of Illusion first came out in 2013, 23 years after the original (and 6 years before now) and it was the last game to be made by Sega Studios Australia. They'd been around for about 10 years by that point and had been known as Creative Assembly Australia for most of it, developing games like Medieval II: Total War and London 2012 - the officially licensed game of the 2012 Olympic Games. Not a whole lot of platformers though, unless you count a port of the 2D Sonic games to the DS, so that's not massively encouraging. But hey the other Creative Assembly came out with Alien: Isolation out of nowhere and everyone loves that except me, so maybe this is actually really good!

Monday, 28 October 2019

Castle of Illusion Starring Mickey Mouse (Genesis/Mega Drive)

Developer:Sega|Release Date:1991 (1990 NA)|Systems:Mega Drive, Master System, Game Gear

And the Super Adventures award for 'Ugliest Title Screen of 2019' goes to... that picture up there. Sorry Keio Flying Squadron 2, your title screen may be pretty ugly, but you've been outdone by this indistinct grey mess.

This week I’m playing Castle of Illusion Starring Mickey Mouse, known in Japan as I Love Mickey Mouse: Fushigi no Oshiro Daibōken. Me, I’m indifferent to Mickey Mouse. I never watched his cartoons as a kid and I didn’t play his games, so he’s always been roughly on the level of Ronald McDonald in my mind. But as far as Disney logo symbols go, he’s second only to the Sleeping Beauty Castle!

Castle of Illusion is the first game in the Illusion series, which is pretty much four games and a remake, and I've never played any of them! Well okay, I've probably put a couple of them on for five minutes each, but I've got no nostalgia for them. On the other hand, I did play another Mickey Mouse Mega Drive platformer for the site a few years back called Fantasia, which was... not good. I can't blame Mickey for that though (plus it was by an entirely different developer), so I'm going to give him another chance to win me over here.

Tuesday, 22 October 2019

Indivisible (PC)

Indivisible title screen logo
Developer:Lab Zero|Release Date:2019|Systems:PC

Hey, guess what I'm writing about on Super Adventures this week! Okay maybe the title screen makes it a little obvious, but I didn't see it coming. Here's a life hack: get amazing friends who'll occasionally drop a brand new game on you with no warning or explanation.

The least I could do in return was write about it, and I'm all about doing the least I can do, so here's my review of Indivisible, the latest game by the makers of Skullgirls. I don't know much about Skullgirls as I only play fighting games when I feel like mashing buttons and being humiliated, but I do know it's got some fancy cartoon animation so I'm coming into Indivisible with the preconception that it's going to look fairly pretty as well. I also know it's a bit of an action RPG inspired by Valkyrie Profile, but other that that I'm fairly clueless about it.

Wednesday, 9 October 2019

Pinkie (Amiga) - Guest Post

This week on Super Adventures, it's guest poster mecha-neko's turn to play a game! I can't be expected to write about all the games all on my own, there are about 10,000 of the bloody things... added to Steam each year. Plus if anyone can find the good in an old Amiga platformer starring a naked pink worm man with no teeth or elbows, it's him. I hope.

Pinkie Amiga title screen
Developer:Data Designs, Scott Williams Games|Release Date:Winter 1994|Systems:Amiga

Hello everyone! How are you doing?

I love a good mascot game, don't you? I'm in the mood for an obscure-as-heck Amiga mascot.

Say 'Hi!' to Pinkie, a brave new kind of hero!

Don't you just love him? Look at this happy guy! He's bounding from a platform, cheesing all the baddies off and having a right ball. We're sure to be having some good times jumping around on things together!

Ready?

Thursday, 4 July 2019

Keio Flying Squadron 2 (Saturn)

Keio Flying Squadron 2 Saturn title screen
Developer:Victor|Release Date:1996|Systems:Saturn

This week on Super Adventures, I'm writing about more Keio Flying Squadron! The alien bunny girl adventures continue.

The first Keio Flying Squadron is a shoot 'em up on the Sega Mega CD that by some miracle got a release in Europe and America. I already showed that one off last week. Then Keio Flying Squadron 2 came out three years later on the Sega Saturn and somehow also got translated to English, though I'm not sure it ever made it to the US. Finally there was a side-story party game on the PlayStation called 蘭未ちゃんの大江戸すごろく慶応遊撃隊外伝. That one never made it out of Japan.

Out of curiosity I checked the Japanese version of Keio 2 and it turns out that the title text completely obscures the background in the original game as well. Someone spent ages drawing that!

Here's some more exciting trivia for you: Victor Entertainment got out of game development in 1996 so this is one of the last games they ever made. I'd tell you about their other games, but I've never heard of most of them. Banana, ROM² Karaoke, UltraBox 5-gō... oh Legendary Axe, that sounds familiar. I have no idea what it is, but I recognise the name.

Wednesday, 13 March 2019

Super Panda Adventures (PC) - Guest Post

This week on Super Adventures, guest poster mecha-neko has returned to write about a game with the best title. It's literally 'Super Adventures', except with a panda in it! Now I just need to find a science fiction movie called Ray Hardgrit's Sci-Fi Cat Adventures so I can manipulate him into to writing my other site for me as well.

Also I realise that this was published on a Wednesday, not a Monday, but mecha-neko has a fondness for his banner and I didn't have the heart to tell him he couldn't use it. I guess you could read it on a Monday if that works better for you.

Hello everyone! I hope the new year is treating you well!

Hmm... hands up who'd like to see a brightly coloured platform game about a loveable panda!

Developer:Paul Schneider, BlueEagle Productions|Release Date:23rd April 2013|Systems:Windows

With a title like that, how could I possibly resist?

Semi-Random Game Box

Super Godzilla (SNES) - Guest Post
007 Games Part 13: Nightfire (PC)
007 Games Part 12: Nightfire (PS2)