Showing posts with label sonic the hedgehog. Show all posts
Showing posts with label sonic the hedgehog. Show all posts

Saturday, 24 February 2024

Sonic 3 & Knuckles (Genesis/Mega Drive)

Developer: Sega Technical Institute | Release Date: 1994 | Systems: Mega Drive/Genesis, Saturn, PC

This week on Super Adventures, I'm wondering why Sonic 3 & Knuckles has you selecting menu options with a shoe. That's not normal.

You might be wondering why this beautiful looping GIF is missing the horrifying slowdown when the 3D Sonic swoops in. The answer is: it bothered me and I wanted it gone. I did my best to make it true to what the designers intended it to look like though. The game's later releases on more powerful consoles tend to come with authentic emulated slowdown, but the Saturn version included with with Sonic Jam is a proper port, so I used that as a reference to fix the timing. Now the only thing wrong with my GIF is that it's not a video, so I can't hear it say "SEGA!"

Anyway, I'm playing Sonic 3 & Knuckles, the fourth (and fifth) of the 16-bit Mega Drive/Genesis Sonic platformers! I already covered the first Sonic the Hedgehog back in 2011, but I decided to skip Sonic 2 because it's too similar, and Sonic CD frightens and confuses me. Also, it's Sonic 3's 30th birthday today... in the EU (it came out a few weeks earlier in the US).

Sonic 3 & Knuckles came in two parts released 8 months apart, with Sonic the Hedgehog 3 featuring the first set of levels and the save RAM, and Sonic & Knuckles featuring the second half of the levels and a connector to (optionally) join the two cartridges together. It's like plugging in a Game Genie, except instead of getting cheats you get an expansion pack. It's not the first time two standalone games could be combined like this, DOS game Might and Magic: World of Xeen got there first, but this did it with hardware. And then basically nothing copied it. It remains pretty much unique as far as I'm aware.

The reason it was released in such a weird way is because they had a Happy Meal promotion and TV ad campaign deadline and they were only going to get half the game finished in time. They still charged full price for it though! Personally, I think the lock-on feature was a genius move, as it gave the game some novelty, especially when people learned that it could be combined with Sonic the Hedgehog 2 as well! Plus it turned out to be a crucial part of any serious collector's Tower of Power, along with the 32X... another piece of add-on hardware that didn't catch on.

Right, I'm going to give the game an hour or so and write about it. I have played it before, but honestly I think an hour is going to take me well further than anything I've seen before.

Wednesday, 23 June 2021

Sonic Generations (PC)

Developer: Sonic Team
| Release Date: 2011 | Systems: Xbox 360, PS3, Windows

This week on Super Adventures, I'm playing Sonic Generations, which is something like the 73rd or 74th Sonic game I think. Somewhere around there.

The reason I'm mentioning this is because this year I'm (mostly) writing about games that have made it onto someone's top 10 list. So when I say this reached #9 on Polygon's The Best 12 Sonic Games Ranked list, you can picture how many games it had to defeat. Sonic's Schoolhouse, Tails' Skypatrol, Sonic Kart 3D X... none of these games could stand against Sonic Generations' might.

Here's some more trivia about the game: it was the first mainline Sonic game to make it to Windows PCs since Sonic Heroes 7 years earlier, it has nothing to do with the movie Star Trek: Generations, and it was made to celebrate Sonic's 20th anniversary.

Oh, plus it's 10 years old, as it's Sonic's 30th anniversary today... which means it came out the same year that Super Adventures started now that I think about it.

I've never been the biggest Sonic fan to be honest, I usually get bored of the games after a level or two, but I've actually finished Sonic Generations before. You'll have to keep reading if you want to know what I think about it though. Or you could just scroll down to the end I suppose, but then you'd be missing out on all the screenshots, many of them with whole paragraphs of text underneath!

Thursday, 7 November 2013

Sonic Adventure 2 (PC)

Sonic Adventure 2 title screen logo PC
Today I've been forced (well, asked nicely) to take a look at Sonic Adventure 2, which is something like the 30th of the Sonic games if you count the spin-offs, but the very last to be released on a Sega console. Not that I'll be playing the Dreamcast version; I'm actually going to be checking out the Windows port released a mere 11 years later.

Even before its started it's already proven to be a massive disappointment to me: it didn't have the 'say-gah' jingle at the start.

Sunday, 12 June 2011

Sonic the Hedgehog (Genesis/Mega Drive)

GOOD RETRO GAME WEEK, day 7.

That logo's not messing around. Chrome text, a ribbon, stars, wings, and Sonic himself waving at us in the center.

Plus the Sonic theme is excellent.

Semi-Random Game Box

Adventures of Yogi Bear (SNES)
The Lord of the Rings: The Fellowship of the Ring (GBA)
Kyatto Ninden Teyandee / Samurai Pizza Cats (NES)