Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Saturday, 24 February 2024

Sonic 3 & Knuckles (Genesis/Mega Drive)

Developer: Sega Technical Institute | Release Date: 1994 | Systems: Mega Drive/Genesis, Saturn, PC

This week on Super Adventures, I'm wondering why Sonic 3 & Knuckles has you selecting menu options with a shoe. That's not normal.

You might be wondering why this beautiful looping GIF is missing the horrifying slowdown when the 3D Sonic swoops in. The answer is: it bothered me and I wanted it gone. I did my best to make it true to what the designers intended it to look like though. The game's later releases on more powerful consoles tend to come with authentic emulated slowdown, but the Saturn version included with with Sonic Jam is a proper port, so I used that as a reference to fix the timing. Now the only thing wrong with my GIF is that it's not a video, so I can't hear it say "SEGA!"

Anyway, I'm playing Sonic 3 & Knuckles, the fourth (and fifth) of the 16-bit Mega Drive/Genesis Sonic platformers! I already covered the first Sonic the Hedgehog back in 2011, but I decided to skip Sonic 2 because it's too similar, and Sonic CD frightens and confuses me. Also, it's Sonic 3's 30th birthday today... in the EU (it came out a few weeks earlier in the US).

Sonic 3 & Knuckles came in two parts released 8 months apart, with Sonic the Hedgehog 3 featuring the first set of levels and the save RAM, and Sonic & Knuckles featuring the second half of the levels and a connector to (optionally) join the two cartridges together. It's like plugging in a Game Genie, except instead of getting cheats you get an expansion pack. It's not the first time two standalone games could be combined like this, DOS game Might and Magic: World of Xeen got there first, but this did it with hardware. And then basically nothing copied it. It remains pretty much unique as far as I'm aware.

The reason it was released in such a weird way is because they had a Happy Meal promotion and TV ad campaign deadline and they were only going to get half the game finished in time. They still charged full price for it though! Personally, I think the lock-on feature was a genius move, as it gave the game some novelty, especially when people learned that it could be combined with Sonic the Hedgehog 2 as well! Plus it turned out to be a crucial part of any serious collector's Tower of Power, along with the 32X... another piece of add-on hardware that didn't catch on.

Right, I'm going to give the game an hour or so and write about it. I have played it before, but honestly I think an hour is going to take me well further than anything I've seen before.

Tuesday, 20 September 2022

Alien Syndrome (Arcade)

Alien Syndrome Arcade title screen logo
Developer: Sega | Release Date: 1987 | Systems: Arcade first, then almost everything else

This week on Super Adventures, I'm playing Alien Syndrome! Because I've already played Alien Breed and Alien Storm this year, so I figured I might as well.

I did play this a little bit earlier this year when I was getting a screenshot for my Alien Breed article, but until then all I knew about the game is that it was a side scrolling beat 'em up where you zap aliens... or maybe an overhead view run and gun set on a space ship. The problem I had is that I always got it mixed up with Alien Storm, because they're both arcade games by Sega with gross-looking aliens in them.

The game runs on the Sega System 16B arcade board, which is kind of like the Genesis/Mega Drive's dad. That makes it a bit weird that it never actually got a Mega Drive port, especially as other games made for the board like Altered Beast and Golden Axe did. It didn't make it to the TurboGrafx-16 or SNES either and I'm not sure what happened there, as it was ported to basically everything else at the time. Seriously, this Sega game got a NES port.

But whatever system it's on, it's still an arcade game... which means it'll be really simple and extremely difficult. I'll probably play it for 10 minutes, get hopelessly stuck, and then struggle to think of anything to say about it. I should get some good screenshots out of it though.

Tuesday, 28 June 2022

Alien Storm (Arcade)

Alien Storm arcade title screen logo
Developer: Sega | Release Date: 1990 | Systems: Arcade, Mega Drive, Master System, Atari ST, Amiga, C64, CPC, ZX Spectrum

This week on Super Adventures, I'm playing one of Sega's classic arcade titles: Alien Storm! Man, I don't like it when title screens peer back at me like this. The creature that eye belongs to seem to have problems of their own though, seeing as they're floating around space in a chunk of debris. Somehow I get the feeling they deserved it.

I remember seeing magazine ads for Alien Storm and thinking "Damn that looks crazy." Or maybe they were Alien Syndrome ads; I always get the two games mixed up. In my defence they're both Sega arcade games with gross looking aliens that ran on a System 16 board (or close enough) and were ported to everything. Anyway, I didn't really get around to playing either of them in the end, so I'm curious to see if this is going to be anything like the image I've got in my head.

One thing I'm pretty certain of is that this isn't going to be a long game. I usually try to show off the first hour or so of gameplay in these articles, but I have a feeling I'll run out of game before then so don't be surprised if I spoil the ending. Also don't be surprised if I can't actually reach the ending due to being terrible at it.

Tuesday, 19 November 2019

Streets of Rage (Genesis/Mega Drive)

Streets of Rage title screen mega drive
Developer:Sega|Release Date:1991|Systems:Mega Drive, Master System, Game Gear

This week on Super Adventures, I'm playing Streets of Rage on the Sega Mega Drive. Seems weird that it's taken me this long to get around to it, but I was putting it off until I figured out how to screenshot a soundtrack. Turns out that it's all on YouTube though, so you can listen to it there while you read: a link to that thing I just told you about.

But why am I playing this right after playing the very similar Golden Axe? Well, I had this great idea, where I was going to play all three of the games on my Mega Games 2 compilation cartridge. I figured they were so basic I'd get like eight screenshots out of each, but I could put them together to get a full article out of them. Then I saw how long how the Golden Axe section was becoming on its own and realised that my clever scheme wasn't going to work... but whatever, I'm all set up here to play some Streets of Rage so I'm writing about it anyway.

They're both side scrolling beat 'em ups developed by Sega, but Streets of Rage isn't a coin-op conversion like Golden Axe; it was a Mega Drive game from the start. Though it was ported across to the Master System and Game Gear so I suppose I have to check out those versions as well. Here's another exciting fact about it: the fighters shouldn't have amputated legs on the title screen, that seems to be a quirk of the PAL version I'm playing.

That guy's hair is made of spaghetti in all regions though. Also all three of them always wear gloves that cover their knuckles, despite the fact that the game's called Bare Knuckle in Japan.

Monday, 28 October 2019

Castle of Illusion Starring Mickey Mouse (Genesis/Mega Drive)

Developer:Sega|Release Date:1991 (1990 NA)|Systems:Mega Drive, Master System, Game Gear

And the Super Adventures award for 'Ugliest Title Screen of 2019' goes to... that picture up there. Sorry Keio Flying Squadron 2, your title screen may be pretty ugly, but you've been outdone by this indistinct grey mess.

This week I’m playing Castle of Illusion Starring Mickey Mouse, known in Japan as I Love Mickey Mouse: Fushigi no Oshiro Daibōken. Me, I’m indifferent to Mickey Mouse. I never watched his cartoons as a kid and I didn’t play his games, so he’s always been roughly on the level of Ronald McDonald in my mind. But as far as Disney logo symbols go, he’s second only to the Sleeping Beauty Castle!

Castle of Illusion is the first game in the Illusion series, which is pretty much four games and a remake, and I've never played any of them! Well okay, I've probably put a couple of them on for five minutes each, but I've got no nostalgia for them. On the other hand, I did play another Mickey Mouse Mega Drive platformer for the site a few years back called Fantasia, which was... not good. I can't blame Mickey for that though (plus it was by an entirely different developer), so I'm going to give him another chance to win me over here.

Thursday, 4 August 2016

Comix Zone (Genesis/Mega Drive)

Comix Zone title screenComix Zone title screen
Developer:Sega Technical Institute|Release Date:1995|Systems:Genesis/Mega Drive, GBA, Windows

This week on Super Adventures, I'm playing a game that was requested roughly... I'm guessing four years ago. I got to it eventually, that's the important thing.

I don't know why I've been putting off playing Comix Zone for so long, but I'm thinking the fact that it's bastard hard might have something to do with it. I didn't want to start it up, get my ass kicked, and quit on the first level. Not for this game, it's far too pretty for that.

The game was ported across to systems like PC and GBA, then later emulated on others, but it's mainly known as being Mega Drive/Genesis game released towards the end of its days. The concept actually came from an Amiga demo video from 1992 called "Joe Pencil Trapped in the Comix Zone", but Amiga owners never got to play the final game! An Amiga version would've bombed in '95 though, and the Mega Drive didn't exactly rake in the cash either. I guess it was just bad timing, releasing such a two dimensional game at the point where everyone was going crazy over polygons.

Monday, 7 March 2016

Valkyria Chronicles (PC)

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Friday, 15 May 2015

D.D. Crew (Arcade)

D.D. Crew title screenD.D. Crew title screen
Developer:Sega|Release Date:1991|Systems:Arcade

Today on Super Adventures I'm hoping that D.D. Crew doesn't turn out to be another game about shooting guns on a spaceship, or else I'm going to have to rename the site to 'Sci-Fi Adventures in Gaming'. Which I don't want to do, because... uh... hmm...

Oh right, I bought a bundle of fantasy RPGs a while back that I still need to get to. Can't change the title until I've played all of them, and they're all 18,000 hours long each so you're safe for a while.

I'm not entire sure what D.D. Crew is about yet, it's another name I picked from the request list, but it's an arcade game from the early 90s and that pretty dramatically narrows down what genre it's likely to be. It's not going to be a 18,000 hour long fantasy RPG for instance. Could it be Sega's attempt at an all-female fighting game perhaps? Wouldn't shock me, but arcade titles can be devious and misleading, so I wouldn't bet on it either.

Semi-Random Game Box

Rick Dangerous (Atari ST)
Final Fantasy V (PSX)
Psychonauts (PC)