Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Thursday, 4 July 2024

Super Adventures in Delisted Racing Games Part 1: The Crew

This week on Super Adventures, I'm playing racing games you can't buy anymore, not online anyway. In fact, you can't even play The Crew anymore as Ubisoft shut the servers down last March! They just took a game people bought with money and made it entirely non-functional.

I struggle to write about racing games as basically all you do in them is get in a car and turn left or right. Sure the process of winning races is a little more complicated than that, plus I can talk about the types of races they have and their various features, but if I go down that route I'll pretty much end up writing an instruction manual and no one reads manuals anymore.

But screw it, this is my last chance to write about The Crew while it's fresh in my memory, so I'm doing it. Plus I'm throwing in Need for Speed: Undercover and Forza Horizon 3, because it's easier to see what makes something distinct when you put it next to the things that it's similar to.

Wednesday, 7 July 2021

Resident Evil 4: Ultimate HD Edition (PC) - Part 2

Good news, this week's Super Adventures has been extended with bonus content, as my quick look at Resident Evil 4 has turned out to be a little less quick than I expected. This is definitely the final part now though, and you can click this link to check out PART ONE.

Despite the title, Resident Evil 4 is actually the sixth mainline Resident Evil game... I think. The first three RE games started off on the PlayStation, then there was Code: Veronica, which launched on the Dreamcast first, and Resident Evil 0, which was a GameCube exclusive. So if you were an impatient RE fan who wanted to follow the story you needed a Sony console, a Sega console and a Nintendo console. Resident Evil 4 was announced as GameCube exclusive too but fortunately it went multiplatform with a PS2 release later that year, and I'm sure all the fans who bought a GameCube because of it eventually got over it. Especially as the GameCube original is apparently the better version.

The game did something else to annoy fans: switching genre to a third-person shooter. RE4 has a much more modern gameplay style and made a lot of people feel like the series would never return to the awkward survival horror gameplay they loved it for. Fortunately Capcom did eventually return to Resident Evil 2 and 3 and gave them big-budget remakes... to make them more like Resident Evil 4. Someone must have liked them though as they sold enough for Capcom to start working on Resident Evil 4's remake! Wait, hang on, what happened to the Code: Veronica remake?

Resident Evil 4: Ultimate HD Edition (PC) - Part 1

Developer: Capcom Production Studio 4| Release Date: 2005| Systems: GC, PS2, Wii, Win, iOS, Android, Zeebo

HD Edition -
Release Date: 2011 (2014 PC) | Systems: Win, X360, PS3, XBOne, PS4, Switch

This week on Super Adventures, I'm going to be hating on another beloved Resident Evil game! Perhaps.

I mean there's no doubt that it's beloved, you can find the game on all kinds of top ten lists (often just behind Ocarina of Time), I just don't remember liking it much myself. Other people considered the innovative over-the-shoulder aiming to be a big step forward in third person shooters, but I was left wondering why I couldn't move and shoot at the same time like I could in Max Payne 2. I also remember finding the aiming to really awkward for some reason, maybe because I had to use a controller to do it. You've got to be accurate in a hurry and that's not an analogue stick's strength.

But I'm willing to give games a second chance... that's why I went back to it again right after beating Resident Evil 5. I played it up to the lake and got sick of it; it just seemed really awkward by comparison. But I'm willing to give games a third chance, especially if I haven't written about them yet.

Anyway I've already said too many words, but I have to mention that I'm playing the Ultimate HD Edition with the higher resolution visuals, on PC. I wish I could do my thing where I compare all the different versions, but have a glance up at the list of systems on the top right, there's about 10,000 of them! Windows actually got two ports and I don't even know what a Zeebo is! All I know is that the first PC port had... issues.

Wednesday, 7 September 2016

Consortium (PC)

Developer:Interdimensional Games|Release Date:2014|Systems:Windows

This week on Super Adventures I'm celebrating Star Trek's 50th anniversary by playing games with some connection to the series. Today I'm sharing screenshots from the first few hours of CONSORTIUM, a game that likes to SHOUT its name all over its Steam page. What does this have to do with 'Star Trek'? Well... I've read a few people say it's a bit like 'Star Trek: The Next Generation', except on a plane. And that's pretty much the only link.

Consortium's one of those Kickstarter success stories, though they didn't quite bring in millions. Or even hundreds of thousands. But what they got was apparently enough to finish an ambitious first person, guns and chats, RPG type of game, which is cool because that's one of my favourite genres.

This is a heavily story based game so I'm inevitably going to be spoiling a lot of things you might not want spoiled here. Though its description claims that "the story unfolds based largely on your actions," so if that's true I'm only spoiling one possible outcome! I won't give away the answer to the game's big mystery though, assuming I even manage to solve it.

(You can make screenshots moderately more visible by clicking on them.)

Monday, 7 March 2016

Valkyria Chronicles (PC)

Developer:SEGA|Release Date:2014|Systems:Windows, PS3, PS4

Last week on Super Adventures, I took a break. But this week I'm taking a look at turn based real time tactical shooter Valkyria Chronicles! I keep accidentally typing Valkyrie Chronicles, but that's not its name so I should quit that.

I've written 'Release Date: 2014' under the title screen, but it originally came out in 2008 as one of those pesky PlayStation 3 exclusives. It finally escaped to the PC after 6 years of exclusivity captivity, but Xbox 360 and Wii U owners are sadly still missing out to this day. Unless they also own a PC or PS3, then they're not. I've never liked how games are divided up between consoles like this... especially when it's between consoles I don't own.

Anyway, this was actually a gift from a friend, so I'm kind of hoping I'll be able to I liked it. Trouble is, I don't actually enjoy strategy games for the most part, even when they've got an 80+ score on Metacritic. XCOM and Disgaea hooked me for multiple playthroughs, so there's still hope, but generally I don't have the patience for these kinds of games.

Thursday, 15 October 2015

South Park: The Stick of Truth (PC)

South Park The Stick of Truth main menu screen
Developer:Obsidian|Release Date:2014|Systems:Windows, PS3, Xbox 360

This week on Super Adventures I'm playing another game based on a cartoon series! It'd be fair to say that South Park: The Stick of Truth is a little better regarded than Family Guy: Back to the Multiverse though, as it's got over twice the score on metacritic.

In fact Stick of Truth gave Obsidian their highest metacritic score since Knights of the Old Republic II back in 2004, beating games like Fallout: New Vegas and Alpha Protocol. Which goes to show how broken metacritic is/how rubbish reviewers are, as Alpha Protocol's totally a better game than KotOR 2! It has an ending and everything.

I still can't believe that Obsidian of all developers were working on a 'South Park' RPG, though in retrospect I suppose I should be more surprised that they finished it, seeing as they have the worst luck with their licensed games. The original publisher for Stick of Truth went bankrupt a year before release, Aliens: Crucible and their 'Snow White and the Seven Dwarves' prequel were both cancelled during development, and in a parallel universe they would've made a 'Wheel of Time' and a 'Star Trek' game as well. We're never going to get a proper single player 'Star Trek' RPG at this rate.

Though we did get a 'South Park' RPG and it's right in front of me, so I guess I should play it already.

(Click the screenshots to examine at their original resolution. It's not a great resolution, but it's bigger.)

Thursday, 30 July 2015

Breach & Clear (PC)

Developer:Mighty Rabbit|Release Date:2014 (PC)|Systems:Windows, Mac, iOS, Android, PSVita, Linux

Breach & Clear: DEADline is the exciting new zombie slaughter tactical thing released just a few days ago on Steam, and if I had any sense I'd be playing that instead and getting all those beautiful new game page views. But today on Super Adventures I'll be taking a look at the original old-school Breach & Clear.

I'm not actually 100% sure what kind of game Breach & Clear is yet, but I do know two important facts: it was originally developed for mobiles and my friend worked on it. I can live with the first thing, but the second is kind of an issue.

I always try to be honest and treat games fairly, but I can't help but lean toward being in Breach & Clear's corner from the start and it seems inevitable I'm going to pull some of my punches. If I were a proper reviewer I'd skip it entirely, but fortunately I'm not really. My site's as much about showing games off as it is about judging them and I can still do that while I'm being biased. Multitasking!

But yeah, ignore all my opinions here. If you're really bothered then ignore this article entirely, I don't mind.

(Click any screenshot to expand it to twice its current size!)

Monday, 6 April 2015

Alien: Isolation (PC) - Part 2


Click this link if you want to return to where this all began: Part one.

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)

Tuesday, 17 March 2015

Shovel Knight (PC)

Shovel Knight title screenShovel Knight title screen
Developer:Yacht Club|Release Date:2014|Systems:PC, 3DS, Wii U (soon PS3, PS4, PSVita and Xbox One)

Today on Super Adventures, I'm playing Shovel Knight's theme tune, over and over again. I'm kind of torn here because the music's saying "Go forth brave knight and hit evil with your shovel!" while on the other hand my head's saying "Hang on mate, just leave the tune playing for another minute first, okay?" Here have a YouTube link so you've got something heroic to listen to while you read: Shovel Knight Main Theme.

The soundtrack was actually created using a NES chiptune editor so that it could be as authentic as possible, give or take a few sound channels. The philosophy behind the whole game was that it should be absolutely dead-on accurate in look, sound and gameplay... to the player's fuzzy memories of their favourite NES games. It's an 8-bit game enhanced with rose-tinting technology.

Before I continue, first I have to apologise for the quality of these screenshots. Usually I try to capture pixel art in its purest unfiltered form, but the game seems determined to scale it up and ruin the clean edges. Then on top of that I needed to scale my screenshots back down again so that they fit my site, which left them so fuzzy that I figured I might as well just save them as JPEGs and save a few kilobytes.

Monday, 9 March 2015

Wolfenstein: The New Order (PC)

Wolfenstein: The New Order logoWolfenstein: The New Order logo
Developer:MachineGames|Release Date:2014|Systems:PC, PS3, PS4, Xbox 360, Xbox One

Today’s game on Super Adventures is recent first person shooter Wolfenstein: The New Order, which is the something like the seventh game in the series, and the fifth single player first person shooter. Who even knew there were so many of the things?

That's not even counting the original pair of Castle Wolfenstein stealth games by Muse software that inspired the id Software franchise. Not that The New Order was made by id, nope they haven’t developed a Wolfenstein game themselves since 1992’s Spear of Destiny. This is actually the debut release by MachineGames, formed in 2009 by seven key members of Escape from Butcher Bay developer Starbreeze. I try to come into games with an open mind, without studying reviews and bringing too many expectations, but I have to be honest with you here: I'm expecting to love the shit out of this one. A sequel to Return to Castle Wolfenstein by the people who made an actual good game out of Chronicles of Riddick? Fuck yeah, sign me up for that.

I'll be playing the PC version due to the system's convenient mouse and keyboard full of potential screenshot keys (and because it's the one I own), but it should work out well because I believe that all formats got pretty much the same game here. As usual I plan to stick with the game long enough to reach the regular gameplay and get a decent impression of how it plays, so be aware that I'll likely end up spoiling huge chunks of the first hour or so. No seriously, I get the impression that this actually has some kind of worthwhile plot to it.

(Click screenshots to view them slightly bigger, but not by much. Let's not go crazy here.)

Tuesday, 6 January 2015

Deus Ex: The Fall (PC)

Developer:Eidos Montréal & N-Fusion|Release Date:2013 (iOS)|Systems:iOS, Android, Windows

The final ‘X’ game on Super Adventures for now is… unwanted iPhone prequel Deus Ex: The Fall! It doesn't technically start with an 'X', but I had to find a way to fit all of the Deus Ex games in before my alphabetical order gimmick was over somehow.

By the way, when I said "unwanted", I didn't mean that I don’t appreciate it getting a PC port; it’s always good news to me when a game gets less exclusive, whether it’s originally from the iPhone, the Vita, the 3DS… the Dreamcast, whatever! I won't be able to tell if Deus Ex: The Fall has gotten a graphical overhaul in the process though, because I've never seen it running on iOS. In fact I was trying to ignore the fact that it existed at all, because no one ever asked for a cut down, simplified Deus Ex game with touch screen controls and microtransactions

But it found its way into my Steam library at some point thanks to the sinister machinations of the Humble Bundle, and I’ve been assured that the microtransactions have been stripped out, so I’m going to sit here for an hour or so and give the game a fair chance to win me over. I might accidentally call it Deus Ex: The Line a few times though, because my brain has got into the habit of doing that and it's kind of annoying.

(Click the screenshots to expand them to 1280x720.)

Thursday, 1 January 2015

Dynasty Warriors 8: Xtreme Legends - Complete Edition (PC)

Dynasty Warriors 8 Xtreme Legends Complete Edition title screen PC
Today for Super Adventures I’m spending an hour or two learning about Dynasty Warriors 8: Xtreme Legends – Complete Edition! You can’t even claim I cheated to put this as one of my ‘X’ games this time because just look at the logo! This is Xiest X game since… did Vin Diesel's xXx ever get a game tie-in? No? Okay then, this is the Xiest X game since BMX XXX.

It’s called the 'Complete Edition' because it combines the base Dynasty Warriors 8 game with the Xtreme Legends expansion, which is as complete as the game gets in the West until the Empires expansion makes an appearance later this year. You know, I've always assumed that the Dynasty Warriors series was firmly console only, but apparently they’ve been getting PC ports since the fourth game back in 2003. This definitely the first and only one I’ve ever seen on Steam though, along with its 7,000 pieces of DLC. So many irritatingly tempting costume packs... thankfully priced way above my impulse buy limit. I’ve never wanted to play dress-up with my video game characters so badly though.

Oh I should mention that this was a surprise gift from a friend who reads the site, so I can’t actually say anything bad about the game. Sorry about that. I’ve been a big fan of the series since the PlayStation 2 games though so I’m way past the point of unbiased criticism anyway.

(Click the images to view them at around... 1280x720 resolution.)

Tuesday, 23 December 2014

Wasteland 2 (PC)

Today on Super Adventures I’m taking a relatively brief look at the actual sequel to Wasteland that now actually really exists in the world for real. It hasn’t been all that long since I wrote about Skyrim, and yet here I am writing about another insanely massive RPG, I guess I must just hate having free time.

Wasteland 2 is one of the big isometric RPG Kickstarter success stories that came out of nowhere these last couple of years, along with games like Divinity: Original Sin, Pillars of Eternity, Shadowrun Returns and Torment: Tides of Numenera. Maybe this is just a fad, or maybe we’re looking at the glorious rebirth of a subgenre unfairly killed off long before its time by developers chasing more mainstream audiences, I dunno. Personally I’m happy with what we’ve got so far, as five of these games combined must be like… 30,000 hours of gameplay, at least.

I’ve only been semi-looking forward to finally playing this though, as to be honest I’m not a huge fan of Wasteland or its spiritual successor Fallout, and seeing as this is a sequel to one and a successive spiritual successor to the other, there’s a fair chance I’ll come away from this disappointed. On the other hand it’s mostly their dated game design and interface that puts me off, so maybe a more modern take on the formula will win me over! It worked for Fallout 3 after all, but then that's not quite the same thing.

(As always when I played one of these new-fangled PC titles, you can click the screenshots to view them in their original resolution. Might give you a fighting chance to make out some of the text).

Tuesday, 11 November 2014

Squirt's Adventure (PC)

Today Super Adventures takes a look at Squirt's Adventure. Don't get your hopes up though, this is a port of a touch-screen iPhone pirate-themed edutainment game made for five year olds to help acquaint them with the alphabet. I got this as a gift from a generous friend, who apparently thinks I need practice matching up letters with words.

To be fair I can see why he'd be concerned; my site's gimmick this year is that I have to play games in roughly alphabetical order: a set of games starting with 'A', a set of 'B' games, then a set of 'C' games etc. But somehow Deus Ex 3 ended up as a 'H' game, Max Payne 2 got filed under 'F' and Elder Scrolls Online was thrown in with the 'B' games. You don't even want to know what I've got planned for the 'X' games.

Of course he could be honestly curious about how it plays! Far be it from me to judge him for his taste in video games. I suppose there's a possibility though that it was just really cheap one day and he thought it'd be a laugh to watch me suffer. Either way, the game was inflicted on me, so now I'm inflicting it on you.

(Click screenshots to open them up a little bigger.)

Saturday, 8 March 2014

Elder Scrolls Online (PC) Beta - Part 3 - Guest Post

Welcome to the final part of an epic early look at the latest Elder Scrolls game, where guest poster Jihaus reveals his experience of the game from a MMO player's point of view. I explained why we're both writing about the same game in back in part 1, and if you want to see the game from the perspective of an Elder Scrolls fan, you might want to read what I thought about it in part 2 as well.


Today we get to take a different look at the beta of the upcoming Elder Scrolls Online, because this is going to be the first Elder Scrolls game I'll have played in my life. I have a passing knowledge of the series from various friends, but otherwise the series is new to me. I have however played other MMORPGS, with World of Warcraft and Final Fantasy XIV clocking the most hours, so that's the perspective I'll be coming from.

This being an MMORPG it's a slow burn experience, so you'll be seeing a lot more time compression in this article than you're used to from SAG. Ray and I played this beta for about three days, which for an MMO is actually not far in at all.

We begin of course by logging in, which comes after the lengthy installation and setup that precedes most any MMORPG. I'm greeted by a short placeholder video that consists of text on a slideshow that tells me that my character is some poor schmoe who gets taken to an underground ritual site and carved up, and then wakes up without a soul in Oblivion, which as far as I know is hell. Then we get to see what our soulless protagonist looks like.

(Click the screenshots to view the 1024x786 resolution originals.)

Elder Scrolls Online (PC) Beta - Part 2

Congratulations, you have chosen to read part 2 of Super Adventure's epic three part Elder Scrolls Online beta event, where I take a look at the game myself. I wasted a page explaining why ESO is getting so many pages page back in part 1 and you can read an alternative view of the game from MMO fan Jihaus in part 3.

To be honest I'm kind of dreading the game. Part of it is that I'm very fond of Elder Scrolls and I don't want to play a shoddy MMO imposter dressed up in its mythology developed by a new developer who doesn't quite get the point. But also I don't much like the idea of being forced to co-ordinate with complete strangers just to make it through dungeons.

In fact the whole idea of being forced to be online for the whole game really puts me off, because I don't really want my embarrassing attempts at figuring out basic things for the first time to be on full display to crowds of people. But then I basically do that twice a week for this website so I should just get over it and play the game already. I mean it took forever to download all 30GB of it so I might as well.

(Click the images to expand them to an exotic 1265x786 resolution. Not what I set it to, but it'll do.)

Elder Scrolls Online (PC) Beta - Part 1

Today's B game is... the Elder Scrolls Online Beta! Yeah it's a stretch, but when I was offered a chance to play it I had to take it. Only a fool would let opportunity slip by just because it's alphabetically inconvenient.

I'm pretty sure that one of the M's in MMO stands for multiplayer, so I'll be joining up with a friend on this one. Not only are we going to be playing together, but we're each writing up our own opinions on it as well. He knows nothing about Elder Scrolls and I know nothing about MMOs, so between us we've got every angle covered.

So you've got two full articles here to choose from this time, from two different perspectives:

Ray Hardgrit plays the Elder Scrolls Online Beta.
I'm coming into this as basically a total MMO newbie and one of last people left on Earth who hasn't played World of Warcraft, though I'm very fond of the Elder Scrolls series. I've played all the PC and console games from Arena to Skyrim (yes even Battlespire), and I'll be comparing Elder Scrolls Online to them constantly.

Jihaus plays the Elder Scrolls Online Beta.
The guy has never touched an Elder Scrolls game and wouldn't know the difference between a Dunmer and a Dwemer, but he knows his shit when it comes to MMOs and will be able to analyse how Elder Scrolls Online measures up to the competition.

Pick the one that sounds the most interesting to you, or read them both if you feel like it. Then leave comments! Amazing, witty, inspiring comments.

Semi-Random Game Box

Beyond Oasis / The Story of Thor (Genesis/Mega Drive)
Bugs Bunny in Double Trouble (Genesis/Mega Drive)
Beast Wrestler (Genesis/Mega Drive)