Showing posts with label stealth. Show all posts
Showing posts with label stealth. Show all posts

Friday, 6 November 2020

Metal Gear Solid: Peace Walker (PSP)

Metal Gear Solid Peace Walker title screen PSP
Developer:Kojima Productions|Release Date:2010|Systems:PSP, PS3, Xbox 360

This week on Super Adventures, I'm playing the fifth of the main Metal Gear Solid games, Peace Walker on the PlayStation Portable! Or maybe sixth, depending on whether you count Portable Ops (creator Hideo Kojima doesn't). In fact it was originally going to be Metal Gear Solid 5 and it pretty much still is in everything but title, as it continues the story of the fall of Big Boss.

I've never been keen on handheld exclusive sequels to console exclusive games (or the opposite) as unless you're playing on a Switch it's going to really change the experience. Plus it means you have to get extra hardware to continue the story, which kind of sucks if you've spent all your money getting a PS3 to play Metal Gear Solid 4 and don't feel the need to take games outside with you. (Personally I had a PSP in the house before I had a PS3, but that's just the same problem backwards!) Ideally I'd want developers to port everything to everything, but if that's not possible and they really want to make a portable game, then they should make it a spin-off like Metal Gear AC!D that doesn't continue the storyline. In my opinion.

Part of the reason they went portable with this one is because Monster Hunter Freedom did really well on PSP, hitting a broader demographic, and they wanted some of that for MGS. Peace Walker was aimed towards a younger school-age audience and in Japan they found it, making the game a big hit. Outside of Japan, not so much. In fact the game sold so poorly in the West that they took one of its characters off the cover of the international versions of Ground Zeroes because no one knew who he was. The game did pretty well in reviews though, as it's one of the highest rated PSP games on Metacritic (sharing third place with Lumines and Persona 3). In fact it's actually way higher than Monster Hunter Freedom. It's also a pretty late PSP game as it came out a year before the release of the PS Vita. And a year before Peace Walker HD Edition was released on consoles.

Okay, I'm going to play this for an hour or two and hope that gets me past the first cutscene at least. Either way there's going to be a lot of SPOILERS here for both this game and earlier Metal Gears, so please don't accidentally ruin a game for yourself by reading something here you didn't want to know.

Wednesday, 19 August 2020

Metal Gear Solid 3: Subsistence (PS2)

Metal Gear Solid 3 title screen playstation 2
Developer:Konami|Release Date:
Snake Eater - NA/JP 2004, EU 2005
Subsistence - JP 2005, EU/NA 2006
|Systems:PS2, PS3, PSVita, Xbox 360, 3DS

This week on Super Adventures, I'm playing the first canon Metal Gear game to never come out on a computer! Even to this day it hasn't had a Steam release, despite getting a HD remaster a decade or so back on consoles. Because Konami are strange.

The title screen up there claims that this is something called Subsistence, but really it's just Metal Gear Solid 3: Snake Eater with a new camera mode and a few extra features. In fact it's a bit like the Substance release for Metal Gear Solid 2 (funny how similar those subtitles are). But there's no VR missions this time! That's possibly because the game's a prequel set 40 years earlier, in the 60s, and VR was less of a thing back then. The story starts on 24 August 1964 in fact, which also happened to be creator Hideo Kojima's first birthday.

Here's a non-trivial bit of trivia about this title screen: you can change the background camo style and colour by clicking the analogue sticks. There's nothing you can press to stop Snake beating up this poor guard over and over though. Here's some more trivia: that's not actually Snake. Well, it is a Snake, but it's not series protagonist Solid Snake (because he was born in the 70s).

I'm not going to assume you've played the other Metal Gears or know anything about the convoluted continuity, but there are going to be SPOILERS below for the series so far, so try not to read anything you don't want to know.

Wednesday, 4 March 2020

Metal Gear Solid 2: Substance (PS2)

Metal Gear Solid 2 substance title screen playstation 2 PAL
Developer:Konami|Release Date:2003 (Sons of Liberty 2001)|Systems:PS2, PS3, Vita, Xbox, Xbox 360, Windows

March 4th, 2000, two decades ago, the second and most popular of the sixth-generation consoles was released in Japan. That means that today is the PlayStation 2's 20th birthday!

My first idea was that I could play one of its original launch titles to celebrate, but then I looked at what they were and decided that I could do better. So this week on Super Adventures, I'm playing Metal Gear Solid 2: Sons of Liberty! Actually to be precise I'm playing the re-released Substance edition (PAL version) but really it's the same thing. They were just getting people to double dip for a handful of special missions. Well okay, lots of handfuls of special missions.

I actually beat this game once, many years ago, on PC. So I'll have a vague idea of what I'm doing but not what buttons to press to do it. Though one thing I definitely haven't forgotten, is how great the opening theme by Harry Gregson-Williams is. I think it sounds even better the original Metal Gear Solid theme by TAPPY, which sounds better than "The Winter Road" by Russian composer Georgy Sviridov. Unfortunately it also sounds kind of similar, and the other song was written back in the 70s, so Konami had to stop using their own MGS theme in the MGS games. This means they won't get to use it in the movie either!

Okay, I'm going to be playing the game up to a little bit into the Plant chapter, so there'll be SPOILERS for the first two hours or so. I might also mention at some point that the story becomes a bit of a confusing mess by the end and the game left a lot of questions that weren't answered for seven years.

Monday, 6 April 2015

Alien: Isolation (PC) - Part 2


Click this link if you want to return to where this all began: Part one.

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)

Semi-Random Game Box

Silent Bomber (PSX)
DreamWeb (MS-DOS)
Final Fantasy X (PS2)