Showing posts with label playstation 2. Show all posts
Showing posts with label playstation 2. Show all posts

Monday, 11 March 2024

TimeSplitters (PS2)

TimeSplitters title logo
Developer:Free Radical
|Release Date:2000|Systems:PS2

This week on Super Adventures, I'm checking out a game I haven't really played before: the original TimeSplitters for the PlayStation 2! Not Time Stalkers for the Dreamcast, that's something very different. (Just to make it more confusing, in the EU the two games came out less than two weeks apart.)

TimeSplitters was created by Free Radical Design, a company that has had a bit of a rough time of things over the years, as it's been killed off at least twice. The first time was in 2014, after they'd spent some time in disguise as Crytek UK, the second was last year after the Embracer group decided it would be better for their shareholders if we didn't get a fourth TimeSplitters game made by the original founders.

Free Radical was originally formed in early 1999 by staff that left Rare during the production of N64 FPS Perfect Dark. So it's pretty impressive that they got this out in late 2000, just a few months after Perfect Dark came out, especially as it was for a brand-new system. Rare had been focused on N64 and Game Boy games during the latter half of the 90s, but this was a launch title for the PlayStation 2. So I guess I'm going to see what Dr Doak and the GoldenEye team could do in 16 months on unfamiliar hardware.

I won't be seeing it on any other machines though, as to this day the game remains a PlayStation 2 exclusive. It's a product of that horrifying period of history where first-person shooters sometimes never got a version with mouse controls, and unlike its sequels it never made it to a system supported by backwards compatibility like the Xbox.

Alright, I'm going to check out the single-player for a bit and see if it's still fun in 2024. Assuming it was ever fun. And assuming it even has a single-player mode. It's going to really screw up my plans if it doesn't!

Wednesday, 10 May 2023

Grand Theft Auto III (PS2)

Grand Theft Auto III title playstation 2
Developer: DMA Design
| Release Date: 2001 | Systems: PS2, Xbox, PC, Mac, Android, iOS, Fire OS

This week on Super Adventures, I'm finally getting around to legendary sandbox crime simulator Grand Theft Auto III! I wrote about GTA 1 in 2014 and GTA 4 in 2016, but since then the site has suffered 7 long years of GTAlessness.

A few things have happened during that time, like GTA 3 getting reverse engineered by fans so they could enhance it for modern hardware! Take-Two weren't keen on this though and shut the RE3 project down. Then they delisted the game from online stores and replaced it with the Definitive Edition Unreal Engine remake, which was hilariously half-assed and broken. At this point you can't buy either version in Steam, as they're selling it for the Rockstar Games Launcher instead.

I've played GTA 3 before, but I've never actually finished the game and it wasn't for a lack of trying. I beat Vice City, San Andreas, GTA 4, The Saboteur, Sleeping Dogs and all the old Saints Rows, but this was just a little too tough for me. Back then anyway. Can I actually manage to reach the ending this time and finally get some closure on the GTA that got away? The answer is... no, because I'm only going to play it for an hour or two. Sorry!

Also, I'm going to be playing the classic PlayStation 2 version of the game, so if you were hoping to see some hilarious Definitive Edition screenshots I'm going to have to disappoint you. I ain't paying that much for a bad version of a game I already own. But is the PS2 game the good version? Is any version of the game still worth playing in 2023? I'm probably the wrong person to answer that last question as I'm obviously unstuck in time, but I'll see what it's like and share some screenshots as I go.

Wednesday, 28 December 2022

Oni (PC)

Oni PC splash screen
Developer: Bungie | Release Date: 2001
| Systems: PC, PS2, Mac

This week on Super Adventures, I'm playing third person action game Oni, by Bungie, the developers of the Marathon, Halo and Destiny franchises! You can tell they're the ones who made it as their name is right there in the corner underneath the title.

Though hang on, it says 'developed by Rockstar' all over every copy I own, and there's no one from Bungie credited in the manual. So that's kind of weird.

It was ported to the PlayStation 2 by Rockstar Canada, so it makes sense that the logo would be on that version, but I'm not sure why it's on the PC game. I get that the credits were complicated by Take-Two acquiring the rights and Microsoft acquiring the company, but that doesn't mean it was retroactively developed by someone else! It might explain why it never made it to digital stores though.

Unfortunately Windows 10 didn't want to install it off the CD, so I ended up having to use Universal Extractor to get the files out of the installer and then run it with the fan-made Anniversary Edition. The thing includes a bunch of fixes and a huge list of mods to install, so it seems like the game has had a lot of support from its fans over the years. But it also stuck the words "Anniversary Edition" on my title screen, so I switched to playing the OniX rebuild instead. They both seem pretty authentic though from what I can tell.

I wish I could warn you about SPOILERS, though I don't think I'm going to make it that far to be honest. I remember the game having some serious difficulty spikes, mostly involving lasers. I also remember it looking kind of bad for its time, though that's maybe less of an issue 20 years later.

Thursday, 14 October 2021

Prince of Persia: The Sands of Time (PS2)

Developer: Ubisoft Montreal | Release Date: 2003 | Systems: PS2, GameCube, Xbox, Win (HD on PS3)

This week on Super Adventures I'm playing the fourth of the legendary Prince of Persia games, Prince of Persia: The Sands of Time! Okay technically it's the fifth of the games, but no one ever talks about Prince of Persia: Harem Adventures and I'm sure there's probably a reason for that.

Sands of Time is the second 3D Prince of Persia and the first of the Ubisoft trilogy, which lasted for four games in the end (after being interrupted by a temporary reboot part-way through). Ubisoft still owns the franchise to this day, but we haven't gotten a new Prince of Persia out of them since 2010. They got a bit distracted after a planned sequel called Prince of Persia: Assassin became too powerful, took on the name Assassin's Creed, and launched its own series.

By the way, my gimmick on Super Adventures this year is that I'm only playing games which have appeared on someone's 'top 10'. Well it took some serious research, but I finally found Sands of Time at #8 on stuff.tv's 10 faithful video game to movie adaptations list! I have the feeling it's probably on a few other top 10 lists too, seeing as it's got 92 on Metacritic. It's in the top 2% of PlayStation 2 titles!

Alright, this isn't my first time playing the game but it might as well be. I tried it out for 20 minutes or so back when it was new and didn't really feel a need to keep going with it. This time around I'm going to try to stick with it a little longer so it has an actual chance to win me over... or give me a real reason to quit.

Thursday, 29 July 2021

Dragon Quest VIII (PS2) - Part 2

This week on Super Adventures, I'm learning that Dragon Quest VIII is a very long game. So long that I'm going to have make a second article just to reach the second town.

I'm looking for the right place to stop playing, hopefully somewhere that looks cool and has a third party member to recruit. I mean how am I supposed to tell people I've got opinions about the game with a straight face when I've only gotten as far as running around a cave with my buddy Yangus?

If you want to read PART ONE instead just click that text.

Wednesday, 28 July 2021

Dragon Quest VIII: Journey of the Cursed King (PS2) - Part 1

Developer: Level-5 | Release Date: 2006 EU (2004 JP, 2005 NA)
| Systems: PS2, Mobile, 3DS

This week on Super Adventures, I'm playing another Dragon Quest game! In fact this was the very first main Dragon Quest/Dragon Warrior game released here in the UK where I am, so that's why it's just called 'Dragon Quest' up there. (The first game in the series released in Europe was Dragon Warrior Monsters in 1999 if you're curious).

To everyone else though this is Dragon Quest VIII, the eighth game in the legendary RPG series... though it is the first to be made by Level-5. The original five Dragon Quest games were by Chunsoft, then Heartbeat took over for six and seven, and now Level-5 has become the third developer to take the reigns. Like the last two games it came out pretty late in its console's life (JRPGs take a while to cook I guess), but at least it wasn't last gen on arrival this time! Well, except for when it finally arrived in Europe two years later.

I've been playing games from 'top 10' lists this year, and I found Dragon Quest 8 at #4 in Metacritic's top 10 PS2 RPGs list, between Persona 3 FES and Persona 4 (the number 1 game is Final Fantasy XII if you're curious). DQ8 and I have never really gotten on, I got frustrated early on by its combination of unskippable cutscenes and 'guess what NPC you have to talk to' gameplay, but I figured that if everyone else likes it so much I should probably give it another shot. And by 'shot' I mean I'm probably going to be stuck here playing it for five hours or more. But if it hasn't won me over by then, it's a lost cause.

Thursday, 4 March 2021

Drakengard (PS2)

Drakengard title screen
Developer:Cavia|Release Date:2004 (2003 JP)|Systems:PlayStation 2

Love. Crimson blood. Poison. Eternity. Revenge. Two. Sacrifice. Mother. Ritual. Scarlet. Prayers. Heresy. Hell. Solitude. Clouded skies. Madness. Goddess. The World. Watchers. Adore. Us.
That's what a voice says if you leave the title screen on too long... so that's different. And a little creepy. I don't know what any of it means, but then I don't know anything about this game. Except that it made it onto thegamer.com's 10 Great Games With Storylines That Didn't Make Sense list.

Oh, this week on Super Adventures, I'm playing Drakengard, or Drag-On Dragoon as it's known in Japan. The original title was considered to be wrong for a western audience, and I think they made the right call there.

The game's by defunct developer Cavia, who made an impressive number of anime games seeing as they were only around for 10 years. I mean games based on an anime or manga, like One Piece: Nanatsu Shima no Daihihō, Ghost in the Shell: Stand Alone Complex, Dragon Ball Z: Supersonic Warriors etc. They also made two Resident Evil rail shooters and the original Nier, which is actually a Drakengard spin-off.

Here's a fun Drakengard fact for you: there's apparently a model of Neo from The Matrix hidden in the game's files (Twitter link). Some more incredible trivia: a voice says "Square Enix" when the game starts up. It's not up to the standards of the 'say-gah' jingle from Sonic the Hedgehog, but it's handy if you're not sure how to pronounce the publisher's name (it's pronounced Eh-nix, not Eee-nix).

Oh, also it's the PlayStation 2's 21st birthday today, which I only just found out now. It's honestly a coincidence that I had this scheduled to be published on this exact day. A creepy coincidence.

Wednesday, 18 November 2020

Constantine (PS2)

Developer:Bits|Release Date:2005|Systems:PS2, Xbox, Windows

This week on Super Adventures, it's the final game of Keanu Reeves week: Constantine, based on the 2005 movie of the same name, based on the comic Hellblazer.

I always forget how to pronounce the name 'Constantine', and it doesn't help that it's always changing. The star of the comics, a blonde anti-hero warlock Scouser from Liverpool, England, would pronounce his name to rhyme with 'wine', but the dark-haired American Keanu Reeves version has a name that rhymes with 'keen', and so does this game. (The TV series DC's Legends of Tomorrow splits the difference, making him blonde Liverpudlian who pronounces his name the American way).

Funnily enough, the game's developer, Bits Studios, was English, so a British studio made a game based on an American reimagining of a British character. Bits worked on a lot of licenced games actually, like Robin Hood: Prince of Thieves, Terminator 2, Last Action Hero, Mary Shelley's Frankenstein, Alien3, and Die Hard: Vendetta. Unfortunately Constantine was their last, as they only got to make one more game before their assets were sold off and that was Payout Poker & Casino on the PSP.

Anyway, I'm only going to be playing the PlayStation 2 version of the game, but I've given the Xbox and PC versions a quick glance and they seem to be more or less the same thing. It really was just a glance though, so I could be way wrong there. The game's also going to have similarities to the movie, so be warned about SPOILERS.

Wednesday, 19 August 2020

Metal Gear Solid 3: Subsistence (PS2)

Metal Gear Solid 3 title screen playstation 2
Developer:Konami|Release Date:
Snake Eater - NA/JP 2004, EU 2005
Subsistence - JP 2005, EU/NA 2006
|Systems:PS2, PS3, PSVita, Xbox 360, 3DS

This week on Super Adventures, I'm playing the first canon Metal Gear game to never come out on a computer! Even to this day it hasn't had a Steam release, despite getting a HD remaster a decade or so back on consoles. Because Konami are strange.

The title screen up there claims that this is something called Subsistence, but really it's just Metal Gear Solid 3: Snake Eater with a new camera mode and a few extra features. In fact it's a bit like the Substance release for Metal Gear Solid 2 (funny how similar those subtitles are). But there's no VR missions this time! That's possibly because the game's a prequel set 40 years earlier, in the 60s, and VR was less of a thing back then. The story starts on 24 August 1964 in fact, which also happened to be creator Hideo Kojima's first birthday.

Here's a non-trivial bit of trivia about this title screen: you can change the background camo style and colour by clicking the analogue sticks. There's nothing you can press to stop Snake beating up this poor guard over and over though. Here's some more trivia: that's not actually Snake. Well, it is a Snake, but it's not series protagonist Solid Snake (because he was born in the 70s).

I'm not going to assume you've played the other Metal Gears or know anything about the convoluted continuity, but there are going to be SPOILERS below for the series so far, so try not to read anything you don't want to know.

Wednesday, 4 March 2020

Metal Gear Solid 2: Substance (PS2)

Metal Gear Solid 2 substance title screen playstation 2 PAL
Developer:Konami|Release Date:2003 (Sons of Liberty 2001)|Systems:PS2, PS3, Vita, Xbox, Xbox 360, Windows

March 4th, 2000, two decades ago, the second and most popular of the sixth-generation consoles was released in Japan. That means that today is the PlayStation 2's 20th birthday!

My first idea was that I could play one of its original launch titles to celebrate, but then I looked at what they were and decided that I could do better. So this week on Super Adventures, I'm playing Metal Gear Solid 2: Sons of Liberty! Actually to be precise I'm playing the re-released Substance edition (PAL version) but really it's the same thing. They were just getting people to double dip for a handful of special missions. Well okay, lots of handfuls of special missions.

I actually beat this game once, many years ago, on PC. So I'll have a vague idea of what I'm doing but not what buttons to press to do it. Though one thing I definitely haven't forgotten, is how great the opening theme by Harry Gregson-Williams is. I think it sounds even better the original Metal Gear Solid theme by TAPPY, which sounds better than "The Winter Road" by Russian composer Georgy Sviridov. Unfortunately it also sounds kind of similar, and the other song was written back in the 70s, so Konami had to stop using their own MGS theme in the MGS games. This means they won't get to use it in the movie either!

Okay, I'm going to be playing the game up to a little bit into the Plant chapter, so there'll be SPOILERS for the first two hours or so. I might also mention at some point that the story becomes a bit of a confusing mess by the end and the game left a lot of questions that weren't answered for seven years.

Friday, 8 November 2019

Need for Speed Games Part 4: Need for Speed: Hot Pursuit 2, Need for Speed: Underground

Today on Super Adventures, I've reached the end of the first decade of the Need for Speed games. We're in the EA GAMES TRAX era now, where every time a new song comes on, the TRAX box slides onto the screen to let you know who you're listening to. Even on the title screen.

This also means we're in the licenced soundtrack era, and the sixth gen console era! And Underground brings us to the era of perpetual twilight, where daytime is banned. Unless it's literally set underground, I don't think they ever say.

Anyway this is it, the last part. After this you won't be reading about any racing games here for a long long time, so enjoy it while it lasts (or endure it for just a little longer). Earlier parts are here, here and here.

(If I don't mention what system a screenshot came from, it's from the PC version.)

Saturday, 31 October 2015

FORBIDDEN Siren 2 (PS2)

Developer:SCE Japan Studio - project SIREN|Release Date:2006|Systems:PlayStation 2

This week on Super Adventures I'm having a look at FORBIDDEN Siren 2, or maybe Forbidden Siren 2 depending on whether you're going to trust the box spine or the manual. In North America it's known as... well, nothing actually as it was never released there. The first game was though, under the name of Siren.

I was going to start the article by dropping the bombshell that in five years of the site I have never once played a horror game for Halloween, not even accidentally. But I just checked and it turns out that I have, twice: DecapAttack and Blood. My memory betrays me again.

But the point I was leading to was that I'm not really all that interested in Halloween and never have been. Horror isn't really my thing and I find that horror games often involve way too much creeping around in the filthy darkness with awkward controls, looking for the door/cupboard/bookcase/piano you haven't examined yet. I'll still give the game a fair chance to win me over (I wouldn't have much to write about otherwise) but I can't help being predisposed to despise it.

Tuesday, 11 August 2015

Disgaea: Hour of Darkness (PS2) - Part 2

This is the second part of my Disgaea article. If you're looking for the first part it's over here: Part one.

It feels wrong to leave all this space under the picture empty, so I'll throw in some I'll throw in some pointless Disgaea trivia for you as a bonus: the game's so small that in Europe and Japan it comes on a dark blue CD instead of the typical PS2 DVD. The US version on the other hand comes on a regular boring DVD and uses the extra space to include both the English and Japanese voices.

Disgaea: Hour of Darkness (PS2) - Part 1

Disgaea title screenDisgaea title screen
Developer:Nippon Ichi|Release Date:2004 (EU)|Systems:PS2, PSP, DS

Today on Super Adventures I’m taking a look at Nippon Ichi's infamous tactical RPG Disgaea: Hour of Darkness... and I've got no idea why they called it that. I mean I get the 'Disgaea' bit (dis + gaea = bad Earth, more or less), but Hour of Darkness? More like Month of Darkness looking at howlongtobeat.com, for a completionist run anyway.

The Disgaea games have gotten a reputation for being a bit... grindy, to the point where people have their favourite grinding stages and advanced grinding strategies to maximise their grind. I'd hope that's not the only way to play this though, so for the sake of science I WILL NOT BE REPLAYING STAGES FOR EXTRA XP. For the first couple bosses anyway, assuming I can even get that far.

I should admit up front that I'm not the biggest fan of tactical RPG type games, mostly because they usually beat me up and kick sand in my face. I've enjoyed games with turn-based tactical combat like XCOM and Wasteland 2, but I find tactical RPGs like Final Fantasy Tactics tend to be punishingly difficult. In fact I don’t even like the term 'tactical RPG', as the role-playing elements tend to be limited to 'your units' stats go up'.

On the other hand I should also admit that I've played Disgaea before and there's a good chance I'll remember how most of it works! So I might be a bit better informed than usual. Be prepared for words.

There'll be spoilers up to episode 2 I expect. I won't be ruining the ending(s) or anything. Except the fact that it has multiple endings, I just gave that away.

Saturday, 12 July 2014

Kingdom Hearts (PS2)

Kingdom Hearts PAL title screen
Today's 'K' game is... Kingdom Hearts, obviously. It's not exactly an obscure series, but it's pretty much slipped right by me so I'm coming into this one almost entirely clueless. I have absolutely zero nostalgia for the game.

I do know that it's an epic collaboration between Square and Disney, bringing characters from both their franchises together in an attempt to come up with a third person action game with enough star power to rival Super Mario 64. This would've been back when Square still had that feud with Nintendo going on, so Super Mario RPG 2 was way off the table.

Okay I admit that a few years back I did give Kingdom Hearts half an hour or so to win me over, but I didn't exactly come away from it with a deeper understand of what I'd been playing. All I remember of it now is running around a desert island looking for fish to eat. Forever.

Hang on, is that a dead fish sticking out of the protagonist's mouth right now? I just assumed that it must be a bit of plant, but now that I'm looking at it properly...

Wednesday, 5 March 2014

BCV: Battle Construction Vehicles (PS2)

BCV: Battle Construction Vehicles title screen
Today's B game is... BCV: Battle Construction Vehicles! AKA. Kensetsu Juuki Kenka Batoru: Buchigire Kongou!! Man I wish I could've made this title screen animated, it'd look so pretty with the cherry blossom blowing in the breeze.

This was one of the PlayStation 2's earliest games, out in Japan before the console had even launched in North America or Europe, though it took three whole years before it got an English release. Sadly the game never did make it over to the US, but it did make it over onto my shelf somehow; which is weird because I definitely didn't buy it. It just sort of appeared there one day out of nowhere. I'm hoping that if I play it for a bit and discover its dark secrets it might disappear again and become someone else's problem.

I do know that it was developed by Artdink, makers of A-Train, No One Can Stop Mr Domino, and a whole bunch of anime tie-in games. Though it's been published by Midas, which is kind of a big warning sign to me as... well it seems harsh to say that everything they touch turns to shit, but I haven't had a lot of luck with their games so far.

Saturday, 28 December 2013

Final Fantasy XII (PS2)

Final Fantasy XII PAL title screen
Today on Super Adventures I'm playing classic PlayStation 2 JRPG Final Fantasy XII, sometimes also referred to as Final Fantasy 12 by people who want to maximise the chances of their site showing up in search results.

I've been playing through the first few hours of all the main series Final Fantasy games in order this year, but I'm going to have to jump from 10 to 12 here, skipping 11 entirely, as it appears that Square accidentally gave the name to their multiplayer spinoff. They could've called it Final Fantasy Online, Final World of Fantasy, or Final Fantasy: MMO Gaiden, but nope they slapped the name Final Fantasy XI on it and waited for the fans to come to them as they always do, eager to get them all signed up for that monthly fee.

So no, I'm not playing that one.

Sunday, 28 July 2013

Final Fantasy X (PS2)

Final Fantasy X title
Today I thought I'd take a quick look at Final Fantasy X on the PlayStation 2 and see what that's all about. Depending on who you talk to it seems to either be the best in the series since FFVII or a complete mess, so I'm curious about which side I'm going to end up on.

Final Fantasy X began development back in 1999, which was a crazy time for the franchise seeing as Square was also simultaneously working on Final Fantasy IX and Final Fantasy XI as well as the epic (financial) disaster that was the Final Fantasy: The Spirits Within movie. It's real shame that film wasn't put into development just a couple of years later, after the Lord of the Rings and Harry Potter movies brought the fantasy genre into fashion, as we might have actually gotten a proper Final Fantasy movie out of Square Pictures before it vanished. With Chocobos and Black Mages and everything!

Instead the closest we've got is Advent Children and that's just sad.

Wednesday, 21 November 2012

Metal Gear 2: Solid Snake (PS2)

Metal Gear 2 Solid Snake Playstation 2 title screenMetal Gear 2 Solid Snake Playstation 2 title screen
Today I'm having a look at Metal Gear 2: Solid Snake, the second attempt at making a sequel to Metal Gear, this time by the original creator Hideo Kojima. This one is considered to be the true follow up though, kicking poor Snake's Revenge out of the franchise.

Thursday, 8 November 2012

007 Games Part 12: Nightfire (PS2)

Super AiG's Guide to Every (old) James Bond Game Ever, Volume 12

Game 24 - Nightfire (2002)
Formats: Game Cube, PlayStation 2, Xbox.

007 nightfire title screen
Hey, Brosnan's back. Well, his likeness anyway. He'd been replaced the year earlier in Agent Under Fire by an overly smug Bond impersonator, but we're back with the real deal now.

Nightfire nightfire was released days before Die Another Day hit cinemas, but doesn't actually have anything to do with the movie. Instead it's a brand new story following on from Agent Under Fire. Poor Die Another Day never actually got a game, perhaps because the film was already basically a video game adaptation of a Bond movie.

Like the last game, this was released exclusively for the three sixth-gen consoles left standing at the time (poor Dreamcast never got a Bond game), and I'm playing the PS2 version.

Semi-Random Game Box

Aladdin (Genesis/Mega Drive)
Tom & Jerry (NES)
Medal of Honor (PSX) - Guest Post