Showing posts with label first person shooter. Show all posts
Showing posts with label first person shooter. Show all posts

Monday, 11 March 2024

TimeSplitters (PS2)

TimeSplitters title logo
Developer:Free Radical
|Release Date:2000|Systems:PS2

This week on Super Adventures, I'm checking out a game I haven't really played before: the original TimeSplitters for the PlayStation 2! Not Time Stalkers for the Dreamcast, that's something very different. (Just to make it more confusing, in the EU the two games came out less than two weeks apart.)

TimeSplitters was created by Free Radical Design, a company that has had a bit of a rough time of things over the years, as it's been killed off at least twice. The first time was in 2014, after they'd spent some time in disguise as Crytek UK, the second was last year after the Embracer group decided it would be better for their shareholders if we didn't get a fourth TimeSplitters game made by the original founders.

Free Radical was originally formed in early 1999 by staff that left Rare during the production of N64 FPS Perfect Dark. So it's pretty impressive that they got this out in late 2000, just a few months after Perfect Dark came out, especially as it was for a brand-new system. Rare had been focused on N64 and Game Boy games during the latter half of the 90s, but this was a launch title for the PlayStation 2. So I guess I'm going to see what Dr Doak and the GoldenEye team could do in 16 months on unfamiliar hardware.

I won't be seeing it on any other machines though, as to this day the game remains a PlayStation 2 exclusive. It's a product of that horrifying period of history where first-person shooters sometimes never got a version with mouse controls, and unlike its sequels it never made it to a system supported by backwards compatibility like the Xbox.

Alright, I'm going to check out the single-player for a bit and see if it's still fun in 2024. Assuming it was ever fun. And assuming it even has a single-player mode. It's going to really screw up my plans if it doesn't!

Wednesday, 23 August 2023

Crysis 2 (PC)

Crysis 2 title screen logo
Developer: Crytek | Release Date: 2011 | Systems: Windows, PS3, Xbox 360

This week on Super Adventures, I'm playing Crysis 2, the second game in the Crysis trilogy. (Warhead's a stand-alone expansion so it doesn't count.)

I also played the original Crysis this week so you might be wondering 'Why the rush?' Well, the game starts on the 23rd of August 2023, so it actually takes place today. So I should really get on with writing about the game and stop wasting time with this intro.

Actually, there are a couple of things I should mention here. First, the game's story was written by Richard K. Morgan, author of the novel Altered Carbon. He also wrote the Syndicate shooter that came out the following year. Second, I want to mention how the game's theme is kind of one note. Well, two notes I suppose. It's like an alarm. It's one of a handful of songs on the soundtrack by Hollywood composers Hans Zimmer and Lorne Balfe, and honestly I prefer Lorne Balfe's theme to that new Dungeons & Dragons movie, Honor Among Thieves.

Alright, I'm not going to be able to get away with just playing an hour or two of this like I usually do, so expect SPOILERS for the entire first half of the game.

Tuesday, 22 August 2023

Crysis (PC)

Developer: Crytek | Release Date: 2007 | Systems: PC, PS3, Xbox 360

This week on Super Adventures, I'm finally getting around to the notorious Crysis!

I thought about buying the game a while back, but I was put off by its pain-in-the-ass DRM and I just didn't think about it again until now. These days though it's a non-issue, with the DRM-free GOG release and the Steam version getting patched. Also, there's that Remastered edition... that I won't be playing. I want to play the legit original experience! Though just getting it to run at all would be nice.

Crysis
is infamous for two reasons and the main one is its system requirements. Back in 2007 it was supposed to be the prettiest game ever made, and I can believe that. The catch was that people had to wait until PC hardware had caught up to it before they could put the graphics settings up.

There will be SPOILERS here for a significant amount of the game's story and they start right now. That's because the second thing that the game's infamous for is the twist that the gameplay takes in the second half. I'm usually happy to show off the first hour or so of a game and then quit, but it doesn't seem right for me to write about Crisis and not bitch about the alien levels.

Monday, 12 June 2023

Dusk (PC)

Dusk game title logo
Developer:David Szymanski|Release Date:2018|Systems:Win, macOS, Linux, Switch

This week on Super Adventures, I'm taking a look at indie first-person boomer shooter Dusk! I've been meaning to get around to this for a while now. Partly because it's a critically acclaimed, highly recommended game in a genre I love, partly because it was a present and I should probably play the games I've been gifted!

I've been avoiding learning anything about the game so I'm going in fairly blind. I didn't even know it had a multiplayer mode called 'Duskworld'. Though it doesn't feature co-op or bots and I think I'm going to stick with the single-player mode. The regular one I mean, not 'Endless' mode, which seems like it'd take a while.

Not that I'm planning to finish the whole game. I'm just going to stick with it for an hour or so to see if I'm satisfied with its shooting.

Tuesday, 11 April 2023

Perfect Dark (Xbox 360)

Perfect Dark title screen logo Xbox 360
Developer:Rare|Release Date:2000|Systems:N64, Xbox 360

This week on Super Adventures, I'm playing the spiritual successor to Rare's legendary N64 FPS GoldenEye 007: the slightly less legendary Perfect Dark゙!

It came out three years later for the same console, runs on the same engine, and was developed by a lot of the same people, so it's basically GoldenEye 2 (or GoldenEye 008?) There were proper sequels to GoldenEye, but Rare had been outbid by EA and decided they'd rather do their own thing anyway, so Black Ops gave us third person shooter Tomorrow Never Dies on the PlayStation and Eurocom got to make the next first person N64 Bond shooter, The World is Not Enough. Both considerably less legendary.

Perfect Dark was was released late in the N64's life and was so ambitious that it required the Expansion Pak installed in order to access 65% of its content. Though even with double the RAM under the hood, the game still suffers from framerate issues. Fortunately I'm mostly going to be playing the remastered Xbox 360 version on the Xbox One, which has about 2000 times the RAM. I would've played the PC version and used a mouse but to this day the game still hasn't got a PC port.

If you're wondering why there's an N behind the title despite the letter not appearing in either word, that's so that the Nintendo logo can spin around and morph into the logo! It's a little different in the Xbox Live Arcade version, as 4J Studio's logo takes Nintendo's place. Not a lot of Nintendo logos on Microsoft games I've noticed. If you're wondering why there's a dakuten (゙) after the K... I've got no idea. They thought it'd look cool I guess. Like how Street Fighter II′ has a dash.

Alright I'll put this on and give it an hour or two then. I used to love the game but I can't remember if there's anything notable I should be playing up to (mostly because it's the multiplayer I was obsessed with), so I'm just going to play the first few levels and document my findings.

Monday, 28 November 2022

Operation GII (Demo) (Amiga) - Guest Post

The week on Super Adventures, guest reviewer mecha-neko has dug up something properly obscure for you. It's the demo for a cancelled Amiga first person shooter called Operation Gii! Uh, Operation G2 sorry.

All these Alien Breed games Ray has been playing has inspired me some! I'm going to play a sci-fi shooty survival game of my own.

Operation G2 Operation GII Amiga Demo Psygnosis title screen
Developer:Psygnosis|Release Date:August 1994 (Demo)|Systems:Amiga

"Are you ready to battle with rogue robots on a radio-active spaceship in our fab Coverdisk demo?"

You bet I am, Amiga Format!

Monday, 14 November 2022

Black (Xbox)

Black Criterion title screen Xbox One
Developer:Criterion|Release Date:2006|Systems:Xbox, PS2

This week on Super Adventures, I'm playing a first person shooter from the dark times of PC gaming, where first person shooters had migrated to consoles and didn't always get ported back (I'm still waiting on The Darkness and the TimeSplitters games to suddenly appear on Steam). 

Black
is exclusive to the Xbox and PlayStation 2, which means it never got a release that featured mouse controls and quicksaves. The game did make it onto Microsoft's backward compatibility list though, meaning that I can play it on the Xbox One with an increased resolution and presumably a more stable framerate! So that's what I'm going to do.

The game was developed by Criterion, who are more famous for racing games like Burnout Paradise and Need for Speed: Most Wanted (2012). They decided to use their own engine for it, RenderWare, which was practically the Unreal Engine of the PS2-era, allowing developers to make cross-platform games without knowing all the dark arcane secrets of the hardware. In fact it was used in almost 300 games before EA decided they wanted out of the engine licensing business. It turned up in some pretty big name titles as well, like Grand Theft Auto 3, Tony Hawk Pro Skater 3, Suikoden 3, Broken Sword 3 and Max Payne 2.

I'm sure I've played Black before, many years ago, but I only got about halfway through and my memories are really fuzzy. I remember that it had a forest level, a church level and a factory level, but that's about it. I feel like I was impressed by it somehow though. Hopefully there'll be something special about it that'll make it worth showing off, otherwise this is going to be a bit of a disappointment.

Wednesday, 21 July 2021

System Shock: Enhanced Edition (PC)

Developer: LookingGlass | Release Date: 1994 | Systems: DOS, Mac, PC-98 (EE version: Windows)

This week on Super Adventures, I'm checking out the original System Shock, a game I've somehow never played. Well okay maybe I put it on for five minutes once and got scared off by the controls, and I did play the demo of the remake, but this is something I'm mostly clueless about. It's a big gap in my important video game knowledge. I mean up to this point I assumed I'd be playing as the guy with the chunky metal headwear from the box cover, but that's apparently a Cyborg Elite Guard. Seems like the player character is the guy in the sneaking suit on the right.

My gimmick for Super Adventures this year is that I'm playing games that have appeared on someone's top ten list and I found System Shock at #9 on PC Gamer's Top 100 from 1996... even though it actually came out in 1994. I guess it's the kind of game that takes a while to win people over.

System Shock was LookingGlass's next immersive sim or '0451' game after the Ultima Underworld games and introduced something absolutely crucial to the genre: a door locked with the code 451. There are many things locked with the code 0451 in many games, but this is its origin. The game probably introduced other things too, I'll let you know if I spot anything.

I'll be playing Nightdive's Enhanced Edition, which is an entirely different thing to Nightdive's upcoming remake. It's basically the same as the original game, just with modern resolutions, redefinable controls, video options, that kind of thing. They likely even patched a few bugs while they were at it. Plus it comes packed with lots of bonus features, like artwork, guides, the soundtrack (in MP3, FLAC and MIDI!) and even an interview with Warren Spector, which I need to remember to watch. It also includes the original version of game and a copy of DOSBox to run it in, just in case the Enhanced Edition isn't authentic enough for you. Very handy if you happen to be taking screenshots to compare versions.

Okay, I usually play games for an hour or so, but I suspect this is going to need a bit longer than that. I'll keep going until I've finished the first floor, or at least succeeded at something. I'm sure someone will eventually want me to flick an important switch and I will make sure that switch gets flicked.

Wednesday, 26 August 2020

TECNO: The Base (PC) - Guest Post

Today on Super Adventures, occasional guest poster mecha-neko's back to show off... uh, I have no idea what this is. I've never heard of this game before. What even is this?

Hello everyone!

I'm playing TECNO: The Base, "An FPS-Adventure game with its own unique style".

Tecno The Base Title Screen
Developer:Paolo Cosentino
GURUY Entertainment (Uruguay)
|Release Date:7th September 2007
(freeware May 2012)
|Systems:Windows

Set in a huge research facility run amok, TECNO: The Base promises a plethora of lethal robots, an arsenal of experimental weaponry and many ingenious objectives to complete. Sounds awesome to me!

Saturday, 17 August 2019

Ion Fury (PC)

Ion Fury logo
Developer:Voidpoint|Release Date:2019|Systems:PC, Mac

This month on Super Adventures, I've only got the one game for you, and it's been reviewed and streamed by everyone else already! In fact it was in Early Access for months, so a whole chapter of it's been around for everyone to play for ages. What I should've done is hang on for a couple of decades until the game's properly retro and write about it then, but I'm impatient.

Ion Fury is the second Duke Nukem spin-off starring Shelly Harrison after 2016's Bombshell, except not really as the character never actually turned up in any of the Duke Nukem games she was intended to appear in. This worked out for 3D Realms though as it means they got to keep her when they sold the rest of the Duke IP to Gearbox a few years back. They can't make Duke Nukem games anymore but they can make all the Bombshell sequels they want. Or a prequel in this case.

Bombshell was a top down shooter, but this is a bit more like Duke Nukem 3D. In fact it's a lot more like it, as it was made using the Build engine that powered the last of the great 2.5D games like Duke 3D, Shadow Warrior and Blood. Why did they go back to such an archaic game engine? Same reason that Baldur's Gate got an expansion made recently in the Infinity engine I guess: because the developer had already updated the engine for new systems and knew people were nostalgic for it (Voidpoint is run by the guy who made the EDuke32 source port). Plus they wanted to.

I'm immune to nostalgia though, as I never really left the 90s (or the 2000s). In fact I played a few levels of Doom II, Quake and Duke 3D while I was waiting for the final version to go live and the download to start, so all it has to do is be better than them and I'll be impressed.

Wednesday, 17 July 2019

Spirits of Xanadu (PC) - Guest Post

This week on Super Adventures, guest poster mecha-neko has gone to the trouble of redefining the word 'Friday' in order to write about a spooky first person shooter on a Wednesday without changing his old banner image. This is the level of commitment we both have to providing you with words about video games.

Feels like it's been a while since I've done an FPS Friday. Ray told me about a 'short' game that he'd recently finished, and if a game is so short and so good that Ray can finish it, it's gotta be worth having a look at.

So I'm going to play one of itch.io's Featured 'Action' games, Spirits of Xanadu.

Spirits Of Xanadu PC title screen
Developer:Good Morning, Commander|Release Date:2015|Systems:Windows, Mac, Linux

See, told ya!

Thursday, 21 March 2019

SiN Episodes: Emergence (PC)

Developer:Ritual|Release Date:2006|Systems:PC

This week on Super Adventures, I am finally getting around to playing SiN Episodes: Emergence! To be honest the only reason it took me this long is because I decided to hold off buying it until it was really cheap on Steam, and then that never happened. Until it finally did. I even got a free copy of SiN with it, which I fully approve of. More sequels should include the first game as a bonus... even if it is a little bit censored and doesn't include the expansion (unlike the version sold on GOG).

The first thing I noticed when I put the game on, aside from how cheap that menu text looks, is how good the opening theme is. It's like they swiped it from a Bond movie; it has vocals and everything! It's a bit disappointing that they didn't awkwardly work the word 'Emergence' into the chorus, but they found a place to include 'sin' at least. Here, have a YouTube link so you can listen to it yourself: What's the World Come To?

SiN Episodes also managed to disappoint console owners by never being ported, and PC owners by only ever getting the one episode. The mid-2000s episodic gaming experiment really didn't work out so great for first person shooter sequels built on the Source engine. That said, I'm sure Valve's Half-Life episodes sold a hell of a lot better than this did.

The original SiN had the misfortune of being released just two weeks before before the groundbreaking Half-Life and being entirely overshadowed by it, then the exact same thing happened with Emergence when it came out three weeks before the massively hyped Half-Life 2: Episode One! The game launched on Steam back when the store was practically empty and still didn't sell enough for even one more of its nine planned episodes to enter development. But the SiN series truly died when developer Ritual was acquired by MumboJumbo shortly afterwards and sent to casual game development hell for eternity instead.

Content warning: this article contains a screenshot of a model in lingerie. A 2006-era real-time 3D model.

Wednesday, 20 February 2019

Metroid Prime (GameCube)

Metroid Prime title screen Europe
Developer:Retro|Release Date:2003 (2002 NA)|Systems:GameCube, Wii

I'm trying to figure out what the game's moody title music reminds me of. I think it might actually be Deus Ex, but I feel like it could turn into Perfect Dark at any moment. Not a bad place for a theme to be.

This week on Super Adventures I'm playing Metroid Prime, the sequel to the legendary Super Metroid! Well, kind of. It came out the exact same day as Metroid Fusion and I think that's considered to be the older twin (it even claims to be "METROID 4" when it starts up.) So I guess this is Metroid 5 then?

It's definitely not the fifth game in the timeline as they've slotted it in between Metroid and Metroid II for whatever reason. I didn't realise the Metroid games had enough of a story to require making interquels, but that's probably because I rarely finish the things. Plus it's been six years since I've played any of them and my memory's pretty fuzzy. Though at the time this was released fans had actually been suffering through an eight year gap between games, as the series skipped the N64 era entirely. The series also skipped the Wii U afterwards, fading away again despite the run of continuous Metroid Prime sequels and spin-offs.

Developer Retro Studios were responsible for the three main Metroid Prime games but after putting out the non-HD remake compilation Metroid Prime Trilogy for the Wii in 2009 they've been keeping themselves busy making Donkey Kong Country sequels instead. Though it was announced last month that they're taking over development on Metroid Prime 4! Is that a good thing? I wouldn't know, I haven't even played this first one yet.

Okay I'm going to play Metroid Prime for an amount of time somewhere between 'barely giving it a fair shot' and 'enough to bore the hell out of everyone reading', and take screenshots along the way. There will also be writing under these screenshots because... I don't know. Maybe I like writing about video games? No, that doesn't seem right.

Tuesday, 19 September 2017

Fallout 4 (PC)

Fallout 4 title screen logoFallout 4 title screen logo
Developer:Bethesda|Release Date:2015|Systems:Win, PS4, Xbox One

This week month on Super Adventures I'm spoiling the first couple of hours of Fallout 4!

You might be wondering why I'm writing about a complicated modern RPG again when I should know better by now. There's already a hundred reviews, streams and YouTube videos out there about it, so it seems a bit redundant. I have a good reason though: I already played all the others (aside from Fallout Shelter and Brotherhood of Steel) and it seemed wrong to leave it out.

Plus it means I get to mention the drama going on in late 2013 when there were competing teaser sites like thesurvivor2299.com and thepropheteer.com all appearing to be revealing the game's existence, and people were trying to figure out which of them was legit and which were fake (they were all fake).

Thankfully the game actually was being developed in secret, because that's typically what you do when your last game was a huge hit (unless you're Valve). Though it seems weird to me that after all this time this was only Bethesda's second attempt at a Fallout RPG. Obsidian were the ones that made Fallout: New Vegas and I'm curious to see if Bethesda decided to take anything from it. Or take anything away from their last game.

I'll be playing it without any mods, by the way, because I'm not really keen on tweaking my game. I feel like opening the box like that lets some of the magic escape (plus I'd be too tempted to give myself an infinite ammo rocket launcher and fly around on a fire-breathing unicorn or something). Also this means I get to ignore the Creation Club entirely and all of the bullshit that goes along with that!

(Click the screenshots if you want to make them very slightly bigger.)

Wednesday, 19 July 2017

Unreal II: The Awakening (PC)

Developer:Legend Entertainment|Release Date:2003|Systems:Windows, Xbox

Today on Super Adventures I thought I'd do something wild and play a video game for once. Unreal II: The Awakening to be specific, a first person shooter from the Xbox era, when PC games often came on multiple CDs stacked up on the same spindle to maximise the chances of one of them getting scratched. That's what my copy's like anyway, so I hope it still works.

Actually I'm not sure it ever really worked properly for me, as all I can remember about the game is that I stopped playing it early on when it crashed to desktop a couple of times. But I get the feeling I probably could've gotten further in it if I'd wanted to, and now that I'm writing about it I'll endeavour to be more persistent (whether I like the game or not).

The original Unreal was co-developed by Epic and Digital Extremes, but they were busy with the Unreal Tournament side of the franchise, so Unreal II: Unnecessary Subtitle was developed by the folks who made the Return to Na Pali expansion pack instead, Legend Entertainment. This was Legend's last ever game before being shut down by their owners, but they'd been around a while and were mostly known for making adventure games. So there's a non-zero chance that the writing might be better than the first person shooting here. I'm not getting my hopes too high for either though to be honest.

(Clicking the pictures will make them bigger, but not much bigger.)

Wednesday, 26 April 2017

Doom (PC)

doom 2016 logo
Developer:id Software|Release Date:2016|Systems:Windows, Xbox One, PS4

This week on Super Adventures I'm spending an hour or so playing last year's Doom! I know it's a new game and there's already a million reviews out there to read, but I played the other three so it seemed cruel to leave this one out.

Plus this gives me a chance to go on a rant about them pulling a 'Tomb Raider' with the title, meaning that we have to call the first game 'the original Doom' from now on to avoid confusion. This problem generally wears off over time for movies (no one can even remember that they remade RoboCop or Total Recall) but the trouble with games is that the reboots are often good and you have to acknowledge they exist.

There was actually a Doom 4 in development, which was to take place during the demonic invasion of Earth, but it was cancelled on account of it being soulless, heavily scripted and more like the Call of Duty games than Doom. That was in development from 2007 to 2011, then this game sprang from its ashes in 2016. So henceforth it shall be known as Doom 2016.

I'm very familiar with the earlier Doom games, but all I've seen of this one so far is the demo. I've been deliberately avoiding reading too much about it just in case it had an actual plot to spoil. Hey if Wolfenstein: The New Order of all sequels can have an emotional thought-provoking story then there's hope for every game series!

(Click the pictures to view screenshots at a slightly less pitiful 1280x720 resolution).

Wednesday, 29 March 2017

Serious Sam: The First Encounter (PC)

Serious Sam the first encounter title screen logoSerious Sam the first encounter title screen logo
Developer:Croteam|Release Date:2001|Systems:PC, Xbox

This week on Super Adventures I'm taking a quick look at a classic first person shooter from the dawn of the 21st century: Serious Sam: The First Encounter! I always assumed that 'The First Encounter' was something they slapped on after The Second Encounter came out, but I just checked and nope it was there on my box cover all along. So I've learned something today.

I've also learned that it was the game's 15th anniversary on March 21st... last year. So I was just a little late on that one.

Serious Sam started life in the mid 90s as a game called In the Flesh, which would've had you fighting through nightmares and Hell and suchlike, but a couple of years into development they decided to switch to bright sunny open levels instead and rename it Serious Sam, after its protagonist. It worked for Duke Nukem after all, and it's possibly not a coincidence that two heroes shame the same dress sense. Sam's more of an affectionate clone than a parody, seeing as Duke's already a parody, but it's not like 3D Realms held the patent on smart-assed muscle-bound 80s action movie heroes in jeans, so whatever. They get to complain just as soon as they give Bruce Campbell his lines back.

The game was given a shiny Serious Engine 3 makeover back in 2009 and released for PC and Xbox 360 as Serious Sam HD: The First Encounter, but I'm playing the original right off the CD (with all appropriate patches). There's also an Xbox port which has smaller levels and lives, and even a version for PDAs running Palm OS. Except not really, as the PDA version is more like Wolfenstein 3D and looks like a 3DO game.

(Click the screenshots to view the original sized images).

Friday, 28 October 2016

Coded Arms (PSP) - Guest Post

Today on Super Adventures, guest poster mecha-neko's back with another first person shooter for another Friday. But this time there's a shocking twist: it's on the PSP!

Hey, get a load of this!

Coded Arms Title Screen PSP
Developer:Konami|Release Date:2005|Systems:PlayStation Portable

It's Coded Arms, the first Sony PlayStation Portable game on the site! It's a PSP exclusive and it's the very first first person shooter on the system or so I'm told.

I found it for just a buck, all boxed and nice, so I'm going to share it with you!

Wednesday, 7 September 2016

Consortium (PC)

Developer:Interdimensional Games|Release Date:2014|Systems:Windows

This week on Super Adventures I'm celebrating Star Trek's 50th anniversary by playing games with some connection to the series. Today I'm sharing screenshots from the first few hours of CONSORTIUM, a game that likes to SHOUT its name all over its Steam page. What does this have to do with 'Star Trek'? Well... I've read a few people say it's a bit like 'Star Trek: The Next Generation', except on a plane. And that's pretty much the only link.

Consortium's one of those Kickstarter success stories, though they didn't quite bring in millions. Or even hundreds of thousands. But what they got was apparently enough to finish an ambitious first person, guns and chats, RPG type of game, which is cool because that's one of my favourite genres.

This is a heavily story based game so I'm inevitably going to be spoiling a lot of things you might not want spoiled here. Though its description claims that "the story unfolds based largely on your actions," so if that's true I'm only spoiling one possible outcome! I won't give away the answer to the game's big mystery though, assuming I even manage to solve it.

(You can make screenshots moderately more visible by clicking on them.)

Friday, 19 August 2016

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC) - Guest Post

Today on Super Adventures, I dragged my old friend mecha-neko back and made him write another guest post for you! We used to get a first person shooter a month out of him, now we get one every two years. It's fine though, he added more words to make up for it.

'sup.

Developer:GSC Game World|Release Date:2007|Systems:Windows

I'm guest poster mecha-neko and today I'm going to tell you all about a game I'm not too familiar with called S.T.A.L.K.E.R.. I played it once, a hundred years ago, but my memories are hazy. It's the perfect time for me to stalk once again!

(Since I've got a brand new GeForce 9600 GT! graphics card, these images are presented in super high-res. Click to make 'em big.)

Semi-Random Game Box

Mo Hawk & Headphone Jack (SNES)
Michael Andretti's Indy Car Challenge (SNES)
Metal Morph (SNES)