Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Monday, 16 November 2020

Bill & Ted's Excellent Adventure (C64)

Bill & Ted's Excellent Adventure C64 title screen
Developer:Off the Wall|Release Date:1989|Systems:C64, Amiga, DOS

Today on Super Adventures, to celebrate Cyberpunk 2077 eventually coming out at some point hopefully, I'm kicking off Keanu Reeves week! I'll be playing three games this week, each of which is based on a movie starring Keanu Reeves, starting with the computer version of Bill & Ted's Excellent Adventure. Which works out pretty well I reckon, seeing as the third Bill & Ted film just came out.

I've already played a Bill & Ted's Excellent Adventure game, on the Lynx, but I'm pretty sure this one's something completely different. Maybe even something better! This version came out on three systems, Amiga, MS-DOS and Commodore 64, and I'll be playing all three of them, because I'm hardcore like that. But I'm mostly focusing on the C64 game, because the poor system doesn't get much love here and it'll be a change.

There may be SPOILERS below for the first Bill & Ted movie... but I doubt it somehow.

Wednesday, 26 August 2020

TECNO: The Base (PC) - Guest Post

Today on Super Adventures, occasional guest poster mecha-neko's back to show off... uh, I have no idea what this is. I've never heard of this game before. What even is this?

Hello everyone!

I'm playing TECNO: The Base, "An FPS-Adventure game with its own unique style".

Tecno The Base Title Screen
Developer:Paolo Cosentino
GURUY Entertainment (Uruguay)
|Release Date:7th September 2007
(freeware May 2012)
|Systems:Windows

Set in a huge research facility run amok, TECNO: The Base promises a plethora of lethal robots, an arsenal of experimental weaponry and many ingenious objectives to complete. Sounds awesome to me!

Tuesday, 31 March 2020

Disco Elysium (PC)

Disco Elysium menu screen
Developer:ZA/UM|Release Date:2019|Systems:Windows (PS4 + Xbox One later in 2020)

This week on Super Adventures, I'm playing Disco Elysium, a brand new game that's the opposite of obscure. Everyone's heard about it, everyone knows about it. But I have to write about it anyway, because it was a surprise birthday gift and I'd be some kind of ungrateful monster not to. It's a bit of a roll of the dice though, seeing as I could end up writing a whole essay here on why it's bad and I hate it. Which would be awkward.

Fortunately the game's got immense critical acclaim, so it seems like a pretty safe bet. In fact I often hear it compared to The Outer Worlds, which came out shortly afterwards and deals with some of the same themes. Or, to be more accurate, I heard people saying "Outer Worlds' biggest problem was that it came out right after Disco Elysium instead of right after Fallout '76". It's apparently narratively masterful in a way that makes the writing in other video games look like video game writing by comparison, plus it's got a name that sounds like a boat in a James Bond movie.

It originally had the title No Truce with the Furies attached to it, but that was apparently only ever supposed to be the project name. Personally I think they made the right choice going with Disco Elysium, as it's got a nice sound to it, it's distinctive, and it's a lot quicker to type. Plus 'disco' is also a Latin word meaning 'I learn' and the game's all about learning things, so it's being clever.

Okay, this is a story driven detective game based around mysteries, so this article is inevitably going to be full of SPOILERS. But I'm only going to play it for exactly one in-game day, so I hopefully won't ruin too much of it for you if you haven't played it yourself. Plus I'm going to pick all the boring options to ensure there's no risk of anything interesting happing and preserve all the wondrous fuck ups for you to discover on their own.

I should also mention that the game is full of bad words, depressing themes, gruesome descriptions, and opinions about politics, just to let you know what you're in for. Not that you'll necessarily see much of it in my article.

Wednesday, 27 November 2019

Normality (MS-DOS)

Normality PC title logo
Developer:Gremlin|Release Date:1996|Systems:DOS

This week on Super Adventures, I've reached my last proper game post of the year. I mean it's not the last thing I'll be writing for the site, there's another article coming next week, but this is the last time I'll be going through the first hour or so of one game, showing off screenshots along the way. Until next year anyway.

Oh, I'm playing Normality by the way, in case the title stamped up there didn't give it away. The logo jitters around in game and I was tempted to make my image animated to show it off, but then I realised I didn't need another ugly distracting GIF on my front page for weeks. I learned that lesson back when I did that Amiga Fighting Games article.

My GOG orders history page claims that I bought Normality two years ago and I'm sure it's probably right, though what it doesn't know is that I only got the game so that I could write about it here... and then I forgot. Until now! I've only got a vague idea of what the game even is, but the love I've seen it get online put it on my radar and I have a feeling that even if it pisses me off I'm going to get some good screenshots out of it.

The game has a story and puzzles, and if you keep reading you're going to find SPOILERS for the first couple of hours of both. Just so you know.

Thursday, 1 August 2019

Escape from Monkey Island (PC)

Escape from Monkey Island pc title screen
Developer:LucasArts|Release Date:2000|Systems:Windows, Mac, PlayStation 2

Super Adventures is going on another break (sorry about that), but first I'm going to finally fix a gaping hole in my site. I wrote about Curse of Monkey Island in 2013, two years later I followed it up with Secret and Tales, and then two years after that I played LeChuck's Revenge. Not the recommended order I know, but if I always did what people recommended I wouldn't be playing Escape from Monkey Island at all. It's been another two years since I played a Monkey Island game though, so I have to play Escape now to continue the pattern!

This is the fourth of the games and for the better part of a decade it seemed like it was going to be the last of them. It wasn't though, which is fortunate because it would've been a bit of a depressing note to leave the series on. Not that Escape from Monkey Island is outright hated by fans, in fact it got good reviews, but it's often considered to be the weakest of them.

It's not the only classic adventure game sequel to suffer after the switch to 3D though, as there's also Broken Sword: The Sleeping Dragon, Simon the Sorcerer 3D... actually it'd be quicker to name the ones that pulled it off. Uh, Sam and Max: Save the World maybe? The transition from being the prettiest 2D games to the ugliest 3D games with the worst controls didn't go well for them, but the game design seemed to go downhill in general. Even the reasonably well liked Gabriel Knight 3 gave the world the cat hair moustache puzzle that killed adventure games forever. Or maybe they died off because increasing budgets due to 3D visuals and voice acting made them increasingly unprofitable. Could be a bit of both.

Speaking of things disappearing forever but then actually coming back a while later, Super Adventures is taking the next two months off, so I've given you a few more screenshots than usual to keep you going. If you ration them out, one screenshot a day, it should get you most of the way through. But if you find yourself thinking 'When is this damn post going to end???', then don't worry, I'll shut up just as soon as I've achieved something on the second island.

This will of course mean there'll be SPOILERS for the events up to that point. Oh, and for the earlier games as well.

Tuesday, 14 October 2014

Realms of the Haunting (MS-DOS) - Part 1

Realms of the Haunting logoRealms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.

Realms of the Haunting (MS-DOS) - Part 2

Click to journey back to part one.

Monday, 25 March 2013

In Cold Blood (PSX)

In Cold Blood Playstation title
Today I'm finally taking a look at In Cold Blood on the PlayStation, after getting hundreds of requests for it over the past few months. Well two requests anyway, which is still a bit of a surprise to me because it seems like something very forgettable.

This is the fifth game by adventure game specialists Revolution Software (of Broken Sword fame) and this time around they've apparently tried something new and added a bit of stealth action into the mix. Fortunately I'm the kind of guy who likes to keep an open mind, or else I would've been predicting that this is going to turn out to be a total train wreck right about now.

Monday, 11 March 2013

Fantasy World Dizzy (ZX Spectrum)

Fantasy World Dizzy ZX Spectrum loading screenFantasy World Dizzy ZX Spectrum loading screen
Once Dizzy used to be a video game star. He was the Sonic the Hedgehog of the ZX Spectrum, the Master Chief of the Commodore 64! But time hasn't been kind to the adventurous egg and at last count there are only 839 people left in the world who would be willing to spend cash on a new Dizzy game. If last year's Dizzy Returns kickstarter is anything to go by anyway. £25,620 raised with a £350,000 goal, ouch.

Still, there's over a dozen games starring the pugilistic ovoid in the world already and I feel like trying one out, so I decided to do some research into which of them is generally considered by fans to be the very finest of the Dizzy series. Then I learned that research is actually really boring, so in the end I just went with the third one: Dizzy III - Fantasy World Dizzy.

Monday, 4 February 2013

Waxworks (MS-DOS) - Guest Post

Mecha-neko, do not play a sports game. Do not play another James Pond game. Do not pass GO. Go directly to...

Waxworks! A horror-themed adventure game!

DESCEND INTO FIVE VAST WORLDS OF MOLTEN TERROR!

Monday, 24 December 2012

Shenmue (Dreamcast) - Guest Post

Super Adventures at Christmas 2012 - Game 6:

Ray wants to see 'the most well known and highly rated video games ever made, games that people may actually give a shit about.'

Shenmue Dreamcast title screen
It's time to dust off the Dreamcast and hit the 'mue.

This is quite a long post with lots of pictures. It's Shenmue, for heaven's sake!

Thursday, 28 June 2012

Snatcher (Sega Mega CD)

By request, today I'm taking a quick look at Snatcher, Hideo Kojima's next project after he finished Metal Gear.

It was originally made in 1988 for the PC-8801 home computer, but only in Japanese (you wouldn't find many PC-88s outside of Japan). It took 6 years for the game to finally get an English release on the Mega CD, so that's the one I'm playing. All the other versions, MSX2, PC Engine, PlayStation and Saturn, are all in Japanese only.

Friday, 21 October 2011

Wednesday, 13 July 2011

Hugo's House of Horrors (MS-DOS)

Apparently everything in this game was created by just one guy. Though I'm already starting to get the impression that art might not have been their strongest skill.

Semi-Random Game Box

2010: The Graphic Action Game (ColecoVision)
Clive Barker's Undying (PC) - Guest Post
Duke Nukem 3D (Genesis/Mega Drive)