Showing posts with label digitised actors. Show all posts
Showing posts with label digitised actors. Show all posts

Monday, 22 November 2021

Stonekeep (MS-DOS)

Developer: Interplay | Release Date: 1995 | Systems: MS-DOS, Mac

This week on Super Adventures, I'm checking out Interplay's notorious first-person dungeon crawler RPG Stonekeep.

All this year I've been playing games the people have placed on a top ten list, and I found Stonekeep in Computer Gaming World issue 148. It made it to #10 in its '15 Top Vaporware Titles in Computer Game History" list. The game was a bit of a Duke Nukem Forever in its day as development dragged on for way longer than intended when feature creep took hold. It was supposed to cost $50,000 and take 9 months, it ended up costing $5,000,000 and taking 5 years. That's longer than Daikatana took to come out!

Sure 5 years seems like nothing compared to DNF's 15 years in development hell, but time worked differently back in the early 90s. 5 years was the difference between Ninja Gaiden and Doom, A Link to the Past and Final Fantasy VII, or Super Mario Kart and Gran Turismo. When the developers started work on Stonekeep the average PC was put to shame by an Amiga 500 and they couldn't assume that players would have a hard drive or a mouse. When it finally came out it was released on CD with live-action cutscenes and full voiced dialogue. They just kept working on it until PC hardware had caught up to their ambitions, even after main programmer Peter Oliphant quit because he'd had enough. Here's some trivia for you: he went on to work as an extra on the TV series Deadwood, and no I'm not getting him mixed up with Timothy Olyphant.

Okay I'm going to play the first hour or so of the game, and hopefully get far enough to understand the basics of what you're actually supposed to do in it. I haven't had the best track record with games like this, but I'll do my best.

WARNING: There's a jump scare coming up at some point. I'll let you know when.

Tuesday, 17 November 2020

Bram Stoker's Dracula (Amiga)

Bram Stoker's Dracula Amiga title screen
Developer:Psygnosis|Release Date:1994|Systems:Amiga + eight other systems

Today on Super Adventures, Keanu Reeves week continues with Bram Stoker's Dracula on the Amiga! I said I was only going to play three Keanu Reeves games, and this would be the second of them, but things get a little complicated with this one.

Bram Stoker's Dracula was a multiplatform title released to tie in with the 1992 Gary Oldman movie, but not all platforms got the same game. In fact it seems like there's actually five different games here, split across nine different systems. It came out on Amiga, SNES, Mega Drive/Genesis, Game Gear, Master System, NES, Game Boy, Sega CD and DOS PCs, so poor C64 owners were left out this time.

Nine systems in one article is a bit much, so I'm going to focus on the Amiga game mostly and try not to get too carried away with writing about the other versions, but I have to at least take a look at them. Yeah okay, I didn't show off all the different Bill & Ted's Excellent Adventure games yesterday, I only played the home computer versions, but in my defence I was busy finishing the entire game three times over.

I'll also try not to spoil too much about the movie, but I get the feeling that's not going to be an issue here.

Wednesday, 15 July 2020

Noctropolis (PC)

Noctropolis title screen
Developer:Flashpoint|Release Date:1994|Systems:DOS (EE version: Windows, Linux, macOS)

This week on Super Adventures, I'm playing my fourth PC game in a row! This one's from the mid 90s though, so I've escaped 2001 at least.

Noctropolis is an "adult graphic adventure", which is apparently a lot like a regular adventure, except a couple of hours in you get to see an actress's breasts for a few seconds. You won't find a screenshot of it here though, this site's safe for work (also I'll have stopped playing ages before then).

I own the game on Steam so that means I'm playing the Enhanced Edition released by Nightdive a few years back. It doesn't actually say that, it's listed in my game library as just 'Noctropolis', but it didn't boot up DOSBox when I started it so it must be the new version. Oh hang on, they mention it on the store page: "New Enhanced Edition for Steam!" So that's cleared that up.

Man, this music on the title screen sounds like it's going to break into a Batman theme at any moment. Not any particular Batman theme, just a Batman theme. That's probably a good sign, as the game's supposed to be going for a comic book tone. In fact they were originally going after a comic book licence, but they couldn't get hold of one and had to make up their own setting instead. They apparently tried to approach this problem from the other direction and get a comic book published based on the game, but their meeting with legendary artist Rob Liefeld at Image didn't lead to anything.



Before I start going through the game I feel like I should warn you that it gets a bit edgy at times. To put it bluntly, a main character gets raped off-screen and it's not dealt with all that tactfully.

Wednesday, 12 June 2019

Judge Dredd (Arcade)

Judge Dredd arcade title screen
Developer:Midway|Release Date:Never|Systems:Arcade

This week on Super Adventures, I'm playing an arcade game that never made it to arcades. They came really close though, had four prototype cabinets built and everything. Unfortunately the responses from people who played it weren't great and the game was scrapped instead of reworked because the developers didn't have much faith in it either.

I bet the guy who made that Judge Dredd head was happy with his work though, as it's impressing the hell out of me. First I assumed it must have been a sculpture, as you can imagine what a 3D rendered Dredd face would've looked like in 1992, but it's apparently an actor wearing prosthetics. You can see a better photo of the makeup (and the other side of his face) on the artist's DeviantArt page if you're curious.

I thought about playing this one ages ago when I was trying out all those other Judge Dredd games, like Judge Dredd, Judge Dredd and Judge Dredd, but I wasn't really keen on writing about an unfinished prototype back then so I skipped over it. I figured I had enough on my plate trying to play every video game that exists without also worrying about the ones that don't. But the game didn't go away, it got into the back of my mind and made itself comfortable, so here I am doing my past self's job for him to finally cross it off the list.

Sorry the screenshots aren't very sharp this time, they were too tiny at the original resolution and too big doubled. Not that they're supposed to be sharp, you're supposed to be viewing them on a fuzzy CRT. In fact this is the most authentic my site's ever looked!

Thursday, 25 May 2017

Star Wars: Rebel Assault II - The Hidden Empire (MS-DOS)

Developer:LucasArts|Release Date:1995|Systems:PC, Mac, PlayStation

It's Star Wars' 40th birthday today and I'm celebrating by playing a Star Wars video game! I was tempted to play the game for Star Wars Day a few weeks ago on May the 4th, but the 40th seems like a bigger deal (plus I'm fond of putting things off as late as I can).

So this week on Super Adventures I'm playing Star Wars: Rebel Assault II - The Hidden Empire, by Vincent Lee. I didn't really notice at the time, but LucasArts were really fond of putting the creator's name on the box back in the 90s.

To give you an idea of where this fits on the Star Wars video game timeline, it came out the same year as Dark Forces, a year after TIE Fighter and Super Return of the Jedi, and two years after the original Rebel Assault. So it was made in the finale years of the pre-Special Edition, pre-Phantom Menace era. I didn't get to play it for a long while though due to my PC being ass. In fact I still remember the shame I felt having to take it back to the shop and buy the first game instead. But hey how I was I supposed to know what the difference between a 486SX and 486DX was before the internet!

You might be wondering why it just says "Rebel Assault" up there without a "II" on it. There is a good explanation for that which I'll reveal if you scroll down to the next picture. Though before you do, I should warn you that there'll be SPOILERS for the original trilogy of Star Wars films down there too.

Tuesday, 24 January 2017

Carmageddon (MS-DOS)

Developer:Stainless Games|Release Date:1997|Systems:PC, Mac, Android, iOS

This week on Super Adventures you can look forward to several words on the subject of PlayStation-era vehicular carnage racing game Carmageddon! Or is that supposed to be CarmaGeddoN? The oversized letters are throwing me off.

It feels like it's been ages since I've had a racing game on the site. In fact looking back through the archives it seems like the last one was Super Mario Kart all the way back in 2013. I don't remember much about this besides what I can pull from my fuzzy memories of old magazines, but I expect it to be dissimilar.

I'm also expecting to be driving a red car with spikes running down the middle. Plus I'm sure this is the one with a picture of a bloke in the top left of the screen that makes faces when you run people over. Or run zombies over if you're playing the censored version with the green blood, which I'm hopefully not. I've had enough zombies lately thanks, no more zombies.

I'll be playing the Carmageddon Max Pack from GOG, all packaged up to run on modern PCs with nGlide pretending I've got a 3dfx card. So the graphics may potentially be a little prettier than they were back in the day, but I wouldn't bother clicking the screenshots for a better view because they'll all be 640x480 resolution or less.

Saturday, 10 December 2016

The Rocketeer (SNES)

The Rocketeer SNES title screenThe Rocketeer SNES title screen
Developer:NovaLogic|Release Date:1992|Systems:SNES, DOS

This week on Super Adventures I'm playing a licensed tie-in SNES game! Because I've got more curiosity than sense.

The Rocketeer is based on the 1991 comic book action movie... probably. He has the same logo, the suit looks right and it's got 'Disney' written on it so I'm assuming there's a connection. But I haven't really seen the movie, so I don't know the characters and I've only got the vaguest idea about the plot. I'm coming into this with a good amount of ignorance.

Though one thing I do know is that the SNES version is actually a port of a DOS game and those are the only two systems this particular Rocketeer game came out for. Sega owners missed out this time, though I doubt they were missing much. But hey I'll give it a fair chance to win me over, it might surprise me.

Friday, 7 October 2016

The Beast Within: A Gabriel Knight Mystery (MS-DOS)

Gabriel Knight 2 Beast Within title screenGabriel Knight 2 Beast Within title screen
Developer:Sierra|Release Date:1995|Systems:PC

This week on Super Adventures I’m playing a game that was requested in March this very year! It only took me six months to get around to a request for once; I'm very proud of myself.

The Beast Within is second game in the Gabriel Knight trilogy, following on from Sins of the Fathers, so I'm just going to call it Gabriel Knight 2 from now on. The Gabriel Knight trilogy is interesting as each game represents one of the four eras of 90s adventure games:
  • Gabriel Knight 1 is a classic 2D style point and click adventure from 1993, enhanced with early 90s advances like voice acting and 256 colour scanned backgrounds.
  • Gabriel Knight 2 was released two years later in 1995 and jumped right in to the short lived multimedia FMV fad, where game developers discovered that good actors and real sets are really expensive and video looks like ass when you compress it to fit on CDs.
  • Gabriel Knight 3 came out right at the end of the 90s in 1999, during a time where you either made your game with polygons or you picked up your coat and got out. Turns out that the relatively expensive 3D environments and game pad controls weren't a good match for the increasingly niche genre though.
  • Finally there’s Gabriel Knight 4, which doesn’t exist... because Gabriel Knight 3 killed adventure games. Actually the truth is that the genre was already on the way out, so at worst its famous cat fur moustache puzzle merely helped hammer a nail or two into the coffin. And the genre eventually rose from the dead so it didn't even do a good job of that.
Due to its high video content Gabriel Knight 2 originally came on a ridiculous 6 CDs, which isn't actually so bad when you had Amiga adventure games coming on a dozen floppy disks. It's definitely not an issue for me as the version I bought online has zero disc swapping! I just had to download it as 7 separate files because I was too dumb to get it from GOG or Steam. The game's not supported by ScummVM by the way, but I'm sure DOSBox can handle it.

Friday, 20 February 2015

Dark Seed (MS-DOS)

Dark Seed Title screenDark Seed Title screen
Developer:Cyberdreams|Release Date:1992|Systems:PC, Amiga, PSX, Saturn, CD32

Today on Super Adventures, I'm taking a quick look at the long awaited, repeatedly requested, HR Giger illustrated, horror adventure Darkseed!

This was released on more systems than you'd think, even making it across to the PlayStation and Saturn in Japan, but I'll be playing the original PC version released back in...

Actually no, I can't do this. There's a reason I put this off for so long, and that's because I really can't stand this game folks. I can't really remember why exactly, but my brain's telling me I want none of this and it's usually right about this kind of thing. Life's too short to play terrible adventure games, and you don't want to sit there sifting through 30 screenshots worth of complaints and whining anyway. So instead I'm skipping ahead to something else, something less dark...

Thursday, 20 November 2014

Toonstruck (MS-DOS)

Toonstruck title screenToonstruck title screen
Today on Super Adventures I'll be giving an hour or so to Toonstruck, a game that has surprisingly little to do with that clown up there. Sure he's in it, eventually, but I almost guarantee you won't be seeing him again here.

I feel like I should seen this game mentioned more often, considering it stars Christopher Lloyd, Homer Simpson and half the cast of half the cartoons from the 90s, but it seems almost forgotten these days. I've no idea how well known it actually is, but I do know that it didn't sell enough to get a sequel... which in this case would've actually been the second half of the game, seeing as it wasn't exactly finished when they put it out on shelves.

I'm sure I've reached the semi-cliffhanger ending before, or at least watched someone else complete it, but my only strong memory of this game is that clown up there yelling "BALLOOOOOOON?" I've got absolutely zero recollection of the story or any of the puzzles, so I get to work them all out again from scratch.

Tuesday, 14 October 2014

Realms of the Haunting (MS-DOS) - Part 1

Realms of the Haunting logoRealms of the Haunting logo
Today on Super Adventures I'm switching over to 'R' games, starting with a look at classic DOS adventure/shooter game Realms of the Haunting. Because someone asked me nicely (and paid for it).

Often when I play a game blind I'm coming into it with some foreknowledge; maybe I've seen someone else play a bit of it, maybe I've read a review, maybe my friend won't stop sending me gifs from it etc. But this time around I have absolutely no clue what I'm getting out of this beyond the flash of spoilers I got downloaded into my brain when I made the dumb mistake of glancing at the wikipedia page for half a second (I just wanted to know when it came out, damn you wikipedia!) I've definitely heard the title before but beyond that this is all new to me.

I'm guessing it's closer to Myst than it is to Quake, but then I haven't played Myst either so I should just shut up and put the game on.

Realms of the Haunting (MS-DOS) - Part 2

Click to journey back to part one.

Friday, 30 August 2013

Immercenary (3DO) - Guest Post

Just for you, NINTONDO MAN.

Immercenary 3DO title screenImmercenary 3DO title screen
I've never played this game before, but I can tell you exactly three things about it. It's for the 3DO. It's a first person shooter. And from the screenshots I've seen, it looks absolute complete and utter cack. Enjoy!

For folks who are interested in playing Immercenary at some point, I suggest you close this post immediately, if not sooner. This post is all spoilers... not plot spoilers, but game spoilers. If you've got Immercenary but haven't played it yet, play it. Don't even read the manual. Just play it.

Monday, 2 January 2012

Monday, 20 June 2011

Mazer (3DO) - Guest Post


Hey, folks! Today, I'm playing Mazer!

It's a 3DO exclusive developed by legendary arcade FMV light-gun shooter developer American Laser Games! Are you ready?

Friday, 15 April 2011

Tuesday, 1 March 2011

David Wolf: Secret Agent (MS-DOS) - Guest Post

Another guest post, this time by mecha-neko.

Hello! I'm mecha-neko. I've been drafted in to play some games for Ray because playing all these games has made him very sad.

It's time for David Wolf: Secret Agent by Dynamix (1989) for MS-DOS. Let's go.

Semi-Random Game Box

Timeslaughter (MS-DOS)
Spider-Man (GBC)
Hovertank 3D (MS-DOS) - Guest Post