Showing posts with label 2006. Show all posts
Showing posts with label 2006. Show all posts

Monday, 14 November 2022

Black (Xbox)

Black Criterion title screen Xbox One
Developer:Criterion|Release Date:2006|Systems:Xbox, PS2

This week on Super Adventures, I'm playing a first person shooter from the dark times of PC gaming, where first person shooters had migrated to consoles and didn't always get ported back (I'm still waiting on The Darkness and the TimeSplitters games to suddenly appear on Steam). 

Black
is exclusive to the Xbox and PlayStation 2, which means it never got a release that featured mouse controls and quicksaves. The game did make it onto Microsoft's backward compatibility list though, meaning that I can play it on the Xbox One with an increased resolution and presumably a more stable framerate! So that's what I'm going to do.

The game was developed by Criterion, who are more famous for racing games like Burnout Paradise and Need for Speed: Most Wanted (2012). They decided to use their own engine for it, RenderWare, which was practically the Unreal Engine of the PS2-era, allowing developers to make cross-platform games without knowing all the dark arcane secrets of the hardware. In fact it was used in almost 300 games before EA decided they wanted out of the engine licensing business. It turned up in some pretty big name titles as well, like Grand Theft Auto 3, Tony Hawk Pro Skater 3, Suikoden 3, Broken Sword 3 and Max Payne 2.

I'm sure I've played Black before, many years ago, but I only got about halfway through and my memories are really fuzzy. I remember that it had a forest level, a church level and a factory level, but that's about it. I feel like I was impressed by it somehow though. Hopefully there'll be something special about it that'll make it worth showing off, otherwise this is going to be a bit of a disappointment.

Thursday, 29 July 2021

Dragon Quest VIII (PS2) - Part 2

This week on Super Adventures, I'm learning that Dragon Quest VIII is a very long game. So long that I'm going to have make a second article just to reach the second town.

I'm looking for the right place to stop playing, hopefully somewhere that looks cool and has a third party member to recruit. I mean how am I supposed to tell people I've got opinions about the game with a straight face when I've only gotten as far as running around a cave with my buddy Yangus?

If you want to read PART ONE instead just click that text.

Wednesday, 28 July 2021

Dragon Quest VIII: Journey of the Cursed King (PS2) - Part 1

Developer: Level-5 | Release Date: 2006 EU (2004 JP, 2005 NA)
| Systems: PS2, Mobile, 3DS

This week on Super Adventures, I'm playing another Dragon Quest game! In fact this was the very first main Dragon Quest/Dragon Warrior game released here in the UK where I am, so that's why it's just called 'Dragon Quest' up there. (The first game in the series released in Europe was Dragon Warrior Monsters in 1999 if you're curious).

To everyone else though this is Dragon Quest VIII, the eighth game in the legendary RPG series... though it is the first to be made by Level-5. The original five Dragon Quest games were by Chunsoft, then Heartbeat took over for six and seven, and now Level-5 has become the third developer to take the reigns. Like the last two games it came out pretty late in its console's life (JRPGs take a while to cook I guess), but at least it wasn't last gen on arrival this time! Well, except for when it finally arrived in Europe two years later.

I've been playing games from 'top 10' lists this year, and I found Dragon Quest 8 at #4 in Metacritic's top 10 PS2 RPGs list, between Persona 3 FES and Persona 4 (the number 1 game is Final Fantasy XII if you're curious). DQ8 and I have never really gotten on, I got frustrated early on by its combination of unskippable cutscenes and 'guess what NPC you have to talk to' gameplay, but I figured that if everyone else likes it so much I should probably give it another shot. And by 'shot' I mean I'm probably going to be stuck here playing it for five hours or more. But if it hasn't won me over by then, it's a lost cause.

Wednesday, 19 August 2020

Metal Gear Solid 3: Subsistence (PS2)

Metal Gear Solid 3 title screen playstation 2
Developer:Konami|Release Date:
Snake Eater - NA/JP 2004, EU 2005
Subsistence - JP 2005, EU/NA 2006
|Systems:PS2, PS3, PSVita, Xbox 360, 3DS

This week on Super Adventures, I'm playing the first canon Metal Gear game to never come out on a computer! Even to this day it hasn't had a Steam release, despite getting a HD remaster a decade or so back on consoles. Because Konami are strange.

The title screen up there claims that this is something called Subsistence, but really it's just Metal Gear Solid 3: Snake Eater with a new camera mode and a few extra features. In fact it's a bit like the Substance release for Metal Gear Solid 2 (funny how similar those subtitles are). But there's no VR missions this time! That's possibly because the game's a prequel set 40 years earlier, in the 60s, and VR was less of a thing back then. The story starts on 24 August 1964 in fact, which also happened to be creator Hideo Kojima's first birthday.

Here's a non-trivial bit of trivia about this title screen: you can change the background camo style and colour by clicking the analogue sticks. There's nothing you can press to stop Snake beating up this poor guard over and over though. Here's some more trivia: that's not actually Snake. Well, it is a Snake, but it's not series protagonist Solid Snake (because he was born in the 70s).

I'm not going to assume you've played the other Metal Gears or know anything about the convoluted continuity, but there are going to be SPOILERS below for the series so far, so try not to read anything you don't want to know.

Thursday, 21 March 2019

SiN Episodes: Emergence (PC)

Developer:Ritual|Release Date:2006|Systems:PC

This week on Super Adventures, I am finally getting around to playing SiN Episodes: Emergence! To be honest the only reason it took me this long is because I decided to hold off buying it until it was really cheap on Steam, and then that never happened. Until it finally did. I even got a free copy of SiN with it, which I fully approve of. More sequels should include the first game as a bonus... even if it is a little bit censored and doesn't include the expansion (unlike the version sold on GOG).

The first thing I noticed when I put the game on, aside from how cheap that menu text looks, is how good the opening theme is. It's like they swiped it from a Bond movie; it has vocals and everything! It's a bit disappointing that they didn't awkwardly work the word 'Emergence' into the chorus, but they found a place to include 'sin' at least. Here, have a YouTube link so you can listen to it yourself: What's the World Come To?

SiN Episodes also managed to disappoint console owners by never being ported, and PC owners by only ever getting the one episode. The mid-2000s episodic gaming experiment really didn't work out so great for first person shooter sequels built on the Source engine. That said, I'm sure Valve's Half-Life episodes sold a hell of a lot better than this did.

The original SiN had the misfortune of being released just two weeks before before the groundbreaking Half-Life and being entirely overshadowed by it, then the exact same thing happened with Emergence when it came out three weeks before the massively hyped Half-Life 2: Episode One! The game launched on Steam back when the store was practically empty and still didn't sell enough for even one more of its nine planned episodes to enter development. But the SiN series truly died when developer Ritual was acquired by MumboJumbo shortly afterwards and sent to casual game development hell for eternity instead.

Content warning: this article contains a screenshot of a model in lingerie. A 2006-era real-time 3D model.

Wednesday, 1 June 2016

Saints Row (Xbox 360)

Developer:Volition|Release Date:2006|Systems:Xbox 360

This week on Super Adventures I'm going to fix an obvious omission on my site that's been bothering me for two years. I've written about Saints Rows 2 to IV, but I've completely overlooked the original game in the series! No I'm not talking about Grand Theft Auto 3, but I understand your confusion.

I'm a big fan of the Saints Row sequels but I've only played the first game once back when it was new, and only long enough to think 'wow, this is familiar'. The impression I've been getting from others is that the game was pretty much a practice run for Volition, a generic GTA: San Andreas clone without the personality the series developed later, so now I'm going to play it properly and see how true that is.

By the way, the game's 10 years old this August, and the console it was released on was discontinued in April, so that means it's officially retro! Maybe. Either way it's a pleasure to finally introduce the Xbox 360 to Super Adventures (even if I'm only doing it because this bloody game didn't get a convenient, easy to screenshot PC release like its sequels).

(Clicking the images will make them big, so you can see all the nice H.264 video compression artefacts).

Sunday, 20 March 2016

Prey (PC)

Developer:Human Head|Release Date:2006|Systems:Windows, Mac, Linux, Xbox 360

This week on Super Adventures, I'm having a go at Prey! I've already played Doom 3 and Quake 4, so I figured it was about time to give the third id Tech 4 game a go.

Prey was going to be 3D Realms' cutting edge graphical showcase, a game designed from the ground up to require a 3D card! It was originally intended to come out in 1998 you see, as a competitor to games like Unreal, Half-Life, Turok... Daikatana and Duke Nukem Forever.

The advanced 3D game engine was going to support things like area sourced coloured lighting, reflections, dynamic shadows, and dynamic portals. This portal technology was actually a clever way to divide the levels up into smaller areas of geometry so the processor only had to think about one room at a time, meaning higher polygon counts at faster framerates. Though by 1998 the developers were also showing off proper Portal-style placeable tears in reality, and there was much hype.

But then 3D Realms went and pulled a '3D Realms', scrapping all the work they'd done so far due to issues with the technology and starting over with a different engine. The project fell dormant until Human Head took over in 2001, and in 2002 they licensed the shiny new id Tech 4 engine (with its working portal tech) and spent four years putting together an entirely different Prey with it. Which was then completely overshadowed by Portal the following year. Alas.

TECHNICAL BOX
Before starting it up, I created an autoexec.cfg file and typed in a couple of lines to hopefully turn off the mouse acceleration and smoothing:

seta m_accel "0"
seta m_smooth "0"

(Click images for slightly bigger screenshots).

Saturday, 31 October 2015

FORBIDDEN Siren 2 (PS2)

Developer:SCE Japan Studio - project SIREN|Release Date:2006|Systems:PlayStation 2

This week on Super Adventures I'm having a look at FORBIDDEN Siren 2, or maybe Forbidden Siren 2 depending on whether you're going to trust the box spine or the manual. In North America it's known as... well, nothing actually as it was never released there. The first game was though, under the name of Siren.

I was going to start the article by dropping the bombshell that in five years of the site I have never once played a horror game for Halloween, not even accidentally. But I just checked and it turns out that I have, twice: DecapAttack and Blood. My memory betrays me again.

But the point I was leading to was that I'm not really all that interested in Halloween and never have been. Horror isn't really my thing and I find that horror games often involve way too much creeping around in the filthy darkness with awkward controls, looking for the door/cupboard/bookcase/piano you haven't examined yet. I'll still give the game a fair chance to win me over (I wouldn't have much to write about otherwise) but I can't help being predisposed to despise it.

Saturday, 11 July 2015

Sam & Max: Save the World (PC)

Developer:Telltale|Release Date:2006|Systems:Windows, Xbox 360, Wii

Today on Super Adventures I'll be having a go of Sam & Max: Season One, later retroactively relabelled Sam & Max: Save the World. Because I was asked to.

Save the World is the second of the Sam & Max games... or maybe games 2-7 depending on how you look at it, seeing as it's made up of 6 episodes, each released separately with their own executables. It's like a game entirely made up of standalone DLC. I'll be playing the first episode, Culture Shock, and I'm thinking that I might as well finish the thing if it's short. This means I'm going to end up SPOILING THE WHOLE FIRST EPISODE, puzzles and all, so don't actually read or glance at any part of this article.

Anyway, Save the World is/contains the second of the Sam & Max games released (after 1993's Hit the Road), but LucasArts had started work on an alternate sequel called Sam & Max: Freelance Police back in 2002. Production went well for 18 months or so, they'd gotten about two thirds through and everyone was happy, but then LucasArts was informed by an external marketing analysis group that adventure games were over and so they went and cancelled it. Couldn't be helped, the genre was dead and that was that.

A group of LucasArts developers who'd been working on Freelance Police decided that the best thing to do was to go off and start their own adventure game company called Telltale Games (not to be confused with Traveller's Tales, Tale of Tales or Tales of Game's). Actually their original plan was to buy the rights to Freelance Police itself and finish it off, but they couldn't make it happen. Fortunately for them LucasArts lost the rights to the crime fighting duo the following year and Telltale were able to get a damn Sam & Max game finished and released at last!

Save the World was a big enough success to get two sequel seasons so far, and Telltale are doing alright for themselves these days with games like The Walking Dead and A Wolf Among Us. I guess that means that one of the reasons adventure games weren't selling during the early 2000s is because LucasArts kept cancelling them all.

(Click on any screenshot to expand it to 1280x960 res.)

Thursday, 30 April 2015

Dark Messiah: Might and Magic (PC)

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).

Saturday, 17 May 2014

Gumboy: Crazy Adventures (PC)

Today on Super Adventures I'm taking a quick look at Gumboy: Crazy Adventures, developed by Cinemax in 2006 (probably not the Cinemax you're thinking of).

Is this even going to be worth looking at? What even is it? I dunno, that's why I'm playing it. I get the feeling from what I'm seeing here that it's going to be a little outside my typical area of interest, but it was a gift from a friend so I'll endeavour to give a shit regardless. Plus variety is good.

(Clicking the images will present you with the original sized screenshots... mangled by jpeg compression, hah!)

Wednesday, 21 November 2012

Metal Gear 2: Solid Snake (PS2)

Metal Gear 2 Solid Snake Playstation 2 title screenMetal Gear 2 Solid Snake Playstation 2 title screen
Today I'm having a look at Metal Gear 2: Solid Snake, the second attempt at making a sequel to Metal Gear, this time by the original creator Hideo Kojima. This one is considered to be the true follow up though, kicking poor Snake's Revenge out of the franchise.

Monday, 26 March 2012

Sneak King (Xbox) - Guest Post

Old Man Hardgrit thinks he's got Shameless Fast Food Advertising Week all sewn up. He's wrong.

Bam!

Friday, 10 February 2012

Eragon (GBA)

This came out for a few systems but I'm only playing the GBA version. And only because someone asked nicely.

Wednesday, 14 December 2011

Superman Returns: Fortress of Solitude (GBA)

I never liked the Superman Returns logo much. Sure the S shield looks nice with some depth to it, but I don't get how he can hide that under a shirt. It ruins my suspension of disbelief!

Sunday, 2 October 2011

Teen Titans 2 (GBA)

I've already played the first Teen Titans GBA game, and it didn't really win me over, so I'm hoping this isn't just a new set of levels with the same old gameplay.

They've changed the title music a bit from the first game and added more singing. I think they're singing the ending theme though.

Friday, 26 August 2011

TimeShift (Demo) (PC) - Guest Post

In the early 21st century, Saber Interactive created a first person shooter named TimeShift for the PC, Xbox 360 and PlayStation 3. Little did everybody know that this TimeShift was not the first. Before the 2007 game, another TimeShift was nearing completion, with demos of it released in early 2006. Shortly after, this TimeShift and its characters, setting, weapons and plot were all completely erased from history due to their being absolutely pants.

We are going to undo that event.

Tuesday, 16 August 2011

The Elder Scrolls IV: Oblivion (PC)

A super-sized look at the fourth game in the main Elder Scrolls series! No mods, no graphical enhancements. Just pure, straight out of the box Oblivion.

I have played this one before, but I never did finish it. If I remember right I mostly hid out in the Arena until I ran out of enemies to fight, then got bored with it.

(Click the pics to make them big.)

Thursday, 28 July 2011

Chantelise - A Tale of Two Sisters (Demo) (PC) - Guest Post

Ocean's finally back, and he's found another RPG that might interest you. Click the pics to see a (slightly) larger version.

This game is called Chantelise. Made by the same people who made Recettear. You can download the demo here: http://www.carpefulgur.com/chantelise/ and it is available on Steam!

Like Recettear (Recette and Tear), this title is a combination name. "Chante and Elise". Let's see how it is!

Semi-Random Game Box

The Adventures of Batman & Robin (SNES)
The Goonies (NES)
MDK (PC)