But, mecha-neko, they're all awful! Is this one awful?
That would be telling!
So, guess how the game opens!
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Mega-global corporations rule the Earth. And the moon. And the entire solar system. Rival corporations wage war on a galactic scale. Corporation employees are subjected to mind-controlling implants to ensure absolute loyalty.
It is the year 2208, and things are a bit rubbish.
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The Moon has exploded and I'm sent into the last corporation facility left standing to figure out why.
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RoboCop up there starts shooting me, so I shoot back.
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It oughta look good. It came out after Quake, Quake 2 and Unreal...
I'm running this on an A4000 with a super snazzy CPU and all the trimmings, and it's running beautifully. I'm a complete dunce when it comes to these workstation-style Amigas. To me, if it's not a standalone wedge-shaped keyboard that takes floppy disks, it's a bit strange to call it an Amiga. How can it have a tower case, a zillion interface boards, an external keyboard!!, and still be an Amiga?
My first mission is to find the Command Centre. Where is it?
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His corporation implants must have kicked in as he starts shooting me.
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Nice explosion, though.
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I don't have the gizmos needed to play the game's CD music properly (CD music? Amiga game?), but I did download the game's soundtrack and I've got it on in the background. It sounds a bit like... I dunno... Pink Floyd doing the soundtrack to Blade Runner, and it's surprisingly high quality stuff. You can listen to all the music on YouTube.
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I can't see anything in this darkness, but I can hear enemies shooting at me from the far corners of the room. And then I can see the enemies blowing themselves up with the gas tanks.
There's a switch for the sprinkler system on the wall behind me, but it's 'broken'.
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There's another green keycard door up ahead. Something's clearly wrong here. When I set up the controls, there were options for selecting items from 'bag'... so...
Yep, there we go. You have to select keys from your inventory manually to open doors. You have no idea what colours of keys you're carrying because unselected items appear in greyscale. This also means keys take up one of your three weapon slots. The green key disappeared after I used it, but this is going to become troublesome if I ever find a second gun.
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Turns out the orange thing that the builder exploded himself with was an ammo container. That sounds like something I should really try to prevent, considering how infrequently I find them. There were probably tons of them in the cargo area, but the enemies blew them all up.
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I chase after 'em. They wanted a fight, so I'm giving them a fight.
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I've been playing with WASD keyboard movement and mouse turning and shooting. Being trapped in a room full of enemies is no problem at all! Plus, if I died here, I'd have to remember how I got here and I can't.
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The worst part is it wasn't the enemies that killed me in the end. I think I backed into one of those green laser fences accidentally while dodging these shiny guys. Instant death.
These controls are really sensitive. This is the first time I've ever considered turning 'always run' off.
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Now that I know how to use keys, I decide to go through the door at the end of the corridor with the glowy lights on top of it. Using the only useful key I've found so far on the door right next to it is probably a better idea than carrying it all the way to a different door on a different floor. That's how folks get stuck.
This honking huge depth charge is actually a 'hand grenade'.
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I'm dead again. What a mess.
There's one thing I haven't tried. When I was setting up the controls, there was a 'launch probe' action that I never tried.
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It shoots out my face at the speed of light and blinds me with a psychadelic light show. I can steer it around corners but it's way too fast for me to do anything useful with.
Hmm. I'm not doing very well at all in this game. Time for me to hit the manual!
Ohhh... that makes a lot more sense.
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Now I am the engineer that was hiding in the cupboard! Hoorah! When you switch characters, you can see your old body keel over. The first guy you play is one of the shiny RoboCops I've been blasting. If I was just an ordinary Cantex trooper, I wonder why everybody was shooting me unprovoked.
Never mind. With this undefeatable disguise, I'll...
Oh, this trooper must've seen me switch or something. Well, axe to you!
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This shiny blasty laser cannon is considerably better than the first guy's pistol. The orange ammo boxes are good for whatever my current weapon is, like PowerSlave, regardless of what I'm playing as.
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Um, ok... I have absolutely no idea what I did to trigger this. Was it switching to the engineer or the robot? Or running out of ammo?
I'll hide in the cupboard where the engineer was!
It counts down from 10. Then it says it's looking for me. Then it says it's found me.
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This is probably the kind of prank that these mega-global corporations like to play on their employees for fun. It's not fun for me because I haven't worked out how to BLOODY SAVE YET.
I have, however, worked out how to use the map, which is awesome.
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I couldn't find anything down this way that let me use these wrong keys I found. I did find a replacement green key though, so I can go back up to the starting room and open the door there.
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Even though I'm a floating robot, the spiders surround me and I can't move. There's only one thing for it.
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'Cannot handle the hand grenades'. Blah.
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In the meantime, I've worked out how to save! You need to find a save point in the world and you pick it up as an inventory item. When you select it as a weapon, it saves. There is only one save. If your inventory gets full, you can switch one of your secondary items (your character's primary weapon is permanent) with the one on the floor by holding Ctrl and selecting it.
I can't imagine how they could have made this any more inconvenient.
If I don't see any sign of this command centre soon, I'm gonna quit.
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Yay!
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My plan was to take it slow, killing the enemies one by one. The bad guys had other ideas. As soon as I opened a door, the enemies heard the noise and ran straight towards me single file. At some point I managed to snag one of the blue troopers, giving me an automatic pistol, but I think I killed the base commander instead of capturing him.
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I also would have never have suspected that it was going to require a blue key. I haven't seen a blue key in ages. Didn't I leave one near the spider cages? Through the bronze tunnels? I have no idea! Somewhere, halfway stuck through a wall in the midst of a pile of flaming barrels lies my old blue keycard. And now I have to go back to find it.
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I'd really like a save point, please.
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Argh! Only engineers can activate the switch! And they're all dead! I even found the Tazer so I can stun people properly now! And the Gundam can't even use it! AAAARRGGHH.
So, after saving at the local save point, (which is deep in the kill-you-very-fast irradiated zone within the reactor itself) I go mad and fire lasers and throw my last remaining hand grenades at everything I see.
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Nice!
I've got twenty seconds to run to the lift before the Moon explodes and it would be much easier if these stupid Cantex troops would join me in evacuating rather than standing in my way.
THE MOON IS GOING TO EXPLODE, GUYS.
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A kind of plague which infects employee implants that turns the victim into a mindless and insane slave of the enemy...?
That sounds... exactly like Bio-Shifting to me. The plot thickens!
This game requires an incredible amount of patience. It takes a some elbow grease to get the thing started, and you really ought to read the manual and set the difficulty to Easy if you want stand a chance at getting past the first building. The game seemed kind of confusing when I played it but, looking from without rather than within, the first level wasn't really that complicated after all.
The price you pay for having non-linear levels with multiple routes is never knowing exactly where to go, and the ability to jam the works if you start using one route's puzzle pieces in the other route. Even with keycards and characters to spare, there's almost certainly still a chance that one wrong move is going to make your game unwinnable. Being able to switch to other characters when you're low on health sounds like a great idea, but without a stunning weapon (or with a character that's unable to use the stunning weapon) all you can do is hammer the probe key until the enemy is damaged enough for it to stick. And then you're stuck in a nearly dead enemy! If you pick up a save point at the wrong time, it's not easy to drop it without activating it. It's tense enough on the first level; how bad is it going to be by the end of the game?
Well, when I was looking around for information on how to get the music working, I found a forum thread discussing the game. On the last level, you die instantly and inexplicably (happens a lot in this game) when you press some of the switches in the wrong order. Over the course of nine months, the forumgoers came to the conclusion that the last level is impossible to complete by regular means. The only way to do it is to use an explosive in one specific place so that the explosion travels through the wall and hits an otherwise inaccessible object. Then the level designer for the game showed up and said that the game was indeed unwinnable normally due to a bug in the game scripts. And then they added that first release of the game was incorrectly duplicated and has messed up audio tracks.
So if you want a game that's difficult to get working, runs only on Amigas that fill rooms and cost millions of pounds, ridiculously hard, with glitched up music, easily made silently unwinnable through regular gameplay and ultimately unwinnable by normal means, Genetic Species is for you!
I spent this post considering Genetic Species as a real game, rather than being absolutely mystified at how it came to be, so it's way better than a lot of the other first person shooters I've played. Consider restarting the current level as part of a learning process rather than as failure and you'll probably have fun!
If you really want to give it a go, the game is freeware and can be downloaded at Aminet! (external link)
> You can listen to all the music on YouTube.
ReplyDeleteThis link is broken.
Thanks, the link's been fixed.
ReplyDelete"Workstation-style Amigas" rule, I can't put my Video Toaster addon card into a puny A500. :P
ReplyDeleteNothing a soldering iron can't fix! (Maybe. I honestly haven't got a clue. Don't break your Amigas trying this at home, kids!)
DeleteMmm toast.
Is there a walkthrough for this game anywhere? It's hardly your typical Doom.
ReplyDeleteThe best place to ask about that is on the English Amiga Board - eab.abime.net
DeleteI'm fairly sure (but not 100%) the author of the game has posted there a few times. Use the forum search to check if there's any guides there. I never got further than what you see in the post because the game is so -weird-!