Sunday, 31 May 2026

Dungeons & Dragons Games Vol. 23: Gold Box - Death Knights of Krynn (MS-DOS) - Part 3

This week on Super Adventures, I'm just going to write a little more about Death Knights of Krynn.

I don't usually drag these things out to three parts, because I usually spend the time to properly edit them down! But this is a fairly interesting game so I don't feel too bad about making an exception. I won't be finishing it though, I haven't turned into the CRPG Addict. Yet.

Here have some links to help you get around:
Going to three parts means that I get to show off the C64 title screen as well. It's nothing that amazing, but I can appreciate how the C64 versions of the Gold Box RPGs all share the same theme and look like they're part of a set. That is not the case for any of the other versions. Not that there are many other versions left at this point, as the game only came out for PC, C64, Amiga and PC-98. I was thinking of showing off the Amiga title screen, but it's just the PC version with slightly better colours.

Once again I should mention that there will be SPOILERS here, for both this and Champions of Krynn.

Saturday, 30 May 2026

Dungeons & Dragons Games Vol. 22: Gold Box - Death Knights of Krynn (MS-DOS) - Part 2

This week on Super Adventures, I'm going to continue playing Death Knights of Krynn! If you'd prefer to read part one instead, click THIS LINK.

I'm still playing the DOS version you can buy from Steam and GOG, I just decided to show the PC-98 version of the title screen this time. It's based on the game's box art, or at least the painting the box art borrowed. The PC-98 title music is also worth a listen, and if this was 1998 I'd have it autoplaying when you open this page.

The painting is called 'Lord Soth's Charge' and that's him at the front, the leader of the undead army. I don't actually know anything else about him, but I feel like we wouldn't be friends in real life. I do know something about the engravings surrounding the logo though. There are three orders of Solamnic Knights: the Order of the Crown, the Order of the Sword, and the highest of them is the Order of the Rose. So the rose design is probably related to that.

Warning: this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as it's a sequel.

Friday, 29 May 2026

Dungeons & Dragons Games Vol. 21: Gold Box - Death Knights of Krynn (MS-DOS) - Part 1

Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, C64, PC-98

This week on Super Adventures, it's the second game in Strategic Simulations Inc.'s Krynn series: Death Knights of Krynn. There's an interesting use of colour in that title screen. It makes me think of Halloween... or maybe Christmas. Regardless, it's very on-brand for Gold Box art.

I've been playing the Dungeons & Dragons games in as close to chronological order as I can figure out and so far there's been a lot of variety. I've been jumping between action games, wargames, dragon flight sims etc. That's not really the case for this next batch though, as they released three Gold Box RPGs in the same year: Death Knights of KrynnGateway to the Savage Frontier and Pools of Darkness - the middle chapter of one series, the beginning of another, and the conclusion to the original saga. Oh, plus there was Neverwinter Nights, the Gold Box MMO.

Death Knights of Krynn is once again taking me back to the Dragonlance campaign setting, and I actually know a bit about the place now. I know about the War of the Lance and the Solamnic Knights and their fearsome moustaches, I know about the Dark Queen Takhisis and the Draconians made from corrupted dragon eggs. I don't think I know anything about Death Knights yet, but I'm here to learn.

I should probably warn you that this is going to have SPOILERS. Not just for Death Knights of Krynn, but also Champions of Krynn, as this is a sequel.

Monday, 11 May 2026

Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2

This week on Super Adventures, I'm playing the rest of Eye of the Beholder.

(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)

The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.

The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.

Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.

Semi-Random Game Box