| Developer: |
SSI |
| |
Release Date: |
1991 |
| |
Systems: |
DOS, Amiga, C64, PC-98 |
This week on
Super Adventures, it's the second game in Strategic
Simulations Inc.'s
Krynn series:
Death Knights of Krynn. There's an interesting use of colour in that title screen. It makes me think of
Halloween... or maybe Christmas. Regardless, it's very on-brand for Gold
Box art.
I've been playing the
Dungeons & Dragons games in as close to chronological order as I can figure out and so far there's been a lot of variety. I've been jumping between action games, wargames, dragon flight
sims etc. That's not really the case for this next batch though, as they released three Gold Box RPGs in the same year:
Death Knights of Krynn,
Gateway to the Savage Frontier and
Pools of Darkness - the middle chapter of one series, the beginning
of another, and the conclusion to the original saga. Oh, plus there was
Neverwinter Nights, the Gold Box MMO.
Death Knights of Krynn is once again taking me
back to the Dragonlance campaign setting, and I actually know a bit about the place now. I know about the War of the Lance and the Solamnic Knights and
their fearsome moustaches, I know about the Dark Queen Takhisis and the
Draconians made from corrupted dragon eggs. I don't think I know anything
about Death Knights yet, but I'm here to learn.
I should probably
warn you that this is going to have
SPOILERS. Not just for
Death Knights of Krynn, but also
Champions of Krynn, as this is a sequel.