Showing posts with label forgotten realms. Show all posts
Showing posts with label forgotten realms. Show all posts

Wednesday, 30 September 2026

Dungeons & Dragons Games Vol. 33: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 4

You're reading Super Adventures and I'm playing Eye of the Beholder II: The Legend of Darkmoon. Not for much longer though.

This is part 4 of this epic 4-part saga, but if you'd rather read PART 1,  PART 2 or PART 3, then click the text.

This is also part 33 of my attempt to play the first 10 years of Dungeons & Dragons video games, spanning 1982 to 1991. Hang on, this is the last game of 1991. That means I've done it, I've played everything on the list! It's over!

It's a bit of an awkward place to end things though, seeing as there's still another Eye of the Beholder game left to play, along with a bunch of Gold Box RPGs. On the plus side, Eye of the Beholder III apparently sucks, so maybe it'll work out for the best if I quit while I'm ahead.

SPOILER WARNING: whatever happens, you're going to know about it.

Tuesday, 29 September 2026

Dungeons & Dragons Games Vol. 32: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 3

This week on Super Adventures, it's been pretty much nothing but Eye of the Beholder II: The Legend of Darkmoon. Version 1.1, apparently.

You're reading part 3 of 4, but if you'd prefer to be reading PART 1 or PART 2, then those links will get you where you want to be.

Here's a bit of insight into how bad I am at estimating how much I'll end up writing about a game: I was originally going to cover Eye of the Beholder in one article. I mean the Eye of the Beholder series, all three games, on the same page. I had the layout in place and I figured that 10 screenshots each would be enough. Turns out that 100 would've been a better guess.

Anyway, there's barely any story in the game, but I'll put a SPOILER warning here anyway just to be safe. Maybe I'll end up spoiling a puzzle for you or something.

Monday, 28 September 2026

Dungeons & Dragons Games Vol. 31: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 2

Hi, this is still Super Adventures, and I'm still playing Eye of the Beholder II: The Legend of Darkmoon.

This is part two of four, and you can jump back to PART ONE by clicking the bold text.

The game is a part two as well, as it has a "II" in the title. I'm bringing this up because I don't think I've come across a numbered sequel yet while playing these Dungeons & Dragons games. They like to say things like "A Legend Series Fantasy Role-Playing Saga, Vol. II", but this was the first to put a number in the actual name. And then Eye of the Beholder III was the last, until the Baldur's Gate games seven years later.

Here's some more trivia for you: the Steam launcher suddenly stopped launching for me! I tried installing the game to a different PC and it ran on that just fine, so after trying a bunch of troubleshooting I just reinstalled Steam to skip to the part where it works again. That's proper old school difficulty.

There may be SPOILERS below, though that depends if you think it has enough of a story to be spoiled.

Sunday, 27 September 2026

Dungeons & Dragons Games Vol. 30: Eye of the Beholder II: The Legend of Darkmoon (MS-DOS) - Part 1

Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, FM Towns, PC-98

This week on Super Adventures, I'm playing the second Eye of Beholder game that Westwood released during 1991. And I thought SSI were rushing out their Gold Box sequels a bit fast.

Eye of the Beholder II: The Legend of Darkmoon was released in December 1991, just 10 months after the first game, and it came out on many of the same systems. But not all of them. Sega CD and SNES owners were left out, probably because they didn't get a port of the first game until 1994. 

At least the Amiga still got a port! The gap between the PC and Amiga 500's hardware specs kept getting bigger, but they continued bringing Dungeons & Dragons games over for one last year. Hang on, the more powerful Amiga 1200 was released in 1992, they could've released a few games for that!

Anyway, this is going to be the first of four parts. It was going to be two, but I thought splitting them in half would be less of a gruelling test of endurance for you, and it's less editing work for me. Plus I really want to publish four articles a month and I've almost ran out of time! I wouldn't count on me finishing the game though, as... no time, too much to do. Sorry.

I'll throw a SPOILER warning here even though it's not exactly a plot heavy game, just so you're aware of what you're getting into by reading past this point.

Friday, 28 August 2026

Dungeons & Dragons Games Vol. 28: Gold Box - Pools of Darkness (MS-DOS), Part 2

Pools of Darkness Amiga title screen
Today on Super Adventures, I'm getting right back into Pools of Darkness. I didn't actually get around to writing about any of the gameplay in part one, and I feel like that's something people clicking on a game article might be interested in.

The Pool of Radiance saga started on nine systems, but now there are just four left: IBM PC, Commodore Amiga, NEC PC-98 and Apple Macintosh. That's one less than last time, as the venerable Commodore 64 has finally retired. It was the final 8-bit computer left standing, but that era is now over.

Those four systems were the only ones to get the full saga, and that includes the books. There are only three novels: Pool of Radiance, Pools of Darkness... and Pool of Twilight. So they skipped the middle and added an extra story at the end.

I'm still playing the PC game, but I thought I'd show the Amiga title screen this time for the sake of variety. It doesn't add much variety though, as it's the same picture with fewer colours. Commodore really needed to get that AGA chipset out earlier, as even the Amiga's looking dated now.

Alright, beware of SPOILERS beyond this point. Beware of gameplay too, hopefully.

Dungeons & Dragons Games Vol. 27: Gold Box - Pools of Darkness (MS-DOS), Part 1

Pools of Darkness MS-DOS title screen
Developer: SSI | Release Date: 1991 | Systems: DOS, Amiga, Mac, PC-98

This week on Super Adventures, I'm checking out the climactic chapter of the Pool of Radiance saga: Pools of Darkness. There was once one pool but now there are more.

I've played so many Gold Box RPGs now. I'm two games into the Krynn trilogy, I just started the Savage Frontier duology, I tried Neverwinter Nights for ten minutes, and I even checked out Buck Rogers: Countdown to Doomsday. But this is the first time I've reached the last game in a series! This is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. IV!

You can tell just from the title screen that the game is running in 256-colour VGA. That's nothing new, Gateway to the Savage Frontier supported VGA as well, though it seems that this time they weren't shy about using the colours available to them. On the other hand, the classic CGA mode was finally abandoned here, meaning players had no way to switch to eye-searing 4-colour cyan and magenta visuals anymore.

I'm really sympathetic to people who don't like continually upgrading their PC to keep up with modern system requirements... but the game came out in 1991, so if it got anyone to drop CGA and pull the trigger on a new graphics card, maybe even a Sound Blaster too, then it did them a favour.

Anyway, I should inform you that I will not be beating this game and bringing this saga to a satisfying conclusion, but I will be dragging this out over two parts anyway. So there will be SPOILERS here for events that happen early in Pools of Darkness, and it's game #4 so I'll probably end up spoiling something from the other three as well. The heroes survived, there's a starter spoiler for you.

Thursday, 25 June 2026

Dungeons & Dragons Games Vol. 26: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 3

This week on Super Adventures, I'm playing some more of Gateway to the Savage Frontier! Not to be confused with Worlds of Ultima: The Savage Empire or Journey to the Savage Planet.

It occurs to me that I've got no idea what your opinions are about me dragging games out for two or three parts instead of getting to the point and moving on. If it makes you feel any better, this is still the same amount of words and pictures as a two-parter, I just split them across three pages so it's less of a gruelling marathon to get through (for both of us).

Alright, you're currently reading part 3. You can find part 1 HERE and part 2 HERE. If you decide to stick around then beware of SPOILERS.

Monday, 22 June 2026

Dungeons & Dragons Games Vol. 25: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 2

Gateway to the Savage Frontier Amiga title screen
This week on Super Adventures, I'm still playing the DOS version of Gateway to the Savage Frontier!

Though I decided to show the title screen from the Amiga port this time and I really shouldn't have bothered. It turns out that the only difference between the two is that some of the dots are purple in the Amiga game and green in the PC game.

There's no flashy PC-98 version to show off this time and I already showed the C64 title, so that's it really. We're past the days where there were a dozen competing computer formats, and they didn't go wild and port it to the Phillips CD-i or Atari Lynx or something.

Still, they did alright on PC, at least according to a chart I saw in Computer Gaming World issue #89 which said it was the best selling MS-DOS game in North America in August 1991!

Okay, this is part 2, so if you want to read part 1 you should CLICK HERE. Otherwise carry on reading what you're reading, though I'm getting deeper into the story now so beware of SPOILERS.

Friday, 19 June 2026

Dungeons & Dragons Games Vol. 24: Gold Box - Gateway to the Savage Frontier (MS-DOS) - Part 1

Developer: Beyond Software | Release Date: 1991 | Systems: DOS, Amiga, C64

This week on Super Adventures, I'm back to Dungeons & Dragons with Gateway to the Savage Frontier!

The opening titles call it a "Forgotten Realms Fantasy Role-Playing Game, Volume I", and I remember seeing that on a bunch of earlier titles as well. Though Pool of Radiance called itself a 'Fantasy Role-Playing Epic Vol. I' and Eye of the Beyonder was a 'Fantasy Role-Playing Saga Vol. 1' so they're a little different. And Champions of Krynn wasn't even set in the Forgotten Realms!

This is yet another Gold Box RPG, the 7th or 8th of them so far, but this time Strategic Simulations Inc. handed the reins over to Don Daglow's Beyond Software. Daglow was already a veteran RPG game designer at this point, having created one of the first RPGs ever made, Dungeon, in 1975 for PDP-10 mainframes. He also invented the concept of having a circle under the selected player in sports games, apparently.

You could argue that 1991 was the wrong time to start a whole new RPG saga with the ageing Gold Box engine, especially as there were two other D&D series still going and the games were already getting accused of being archaic. I think SSI may have actually agreed the engine was out of date, as they had new engines on the way for the Dark Sun and Ravenloft games. Fans just had to hang in there for a couple more years.

The Gold Box engine had gotten a bit of an update at least, with Buck Rogers XXVc: Countdown to Doomsday introducing 256-colour VGA graphics. This is the first D&D RPG to make use of the upgrade, plus it introduces Sound Blaster support for proper sound effects! I'm not getting my hopes up for a soundtrack though.

Monday, 11 May 2026

Dungeons & Dragons Games Vol. 20: Eye of the Beholder (MS-DOS) - Part 2

This week on Super Adventures, I'm playing the rest of Eye of the Beholder.

(Click this text for PART ONE, or this text for the LIST OF DUNGEONS & DRAGONS GAMES I've played so far.)

The game was originally for MS-DOS, Amiga and PC-98 computers, then made its way to the Sega Mega CD and SNES a few years later. So for once no one involved had to think 'But how do we get this to run on an old 8-bit Commodore 64 in 64 KB of RAM?' Even the game it borrowed its gameplay from, Dungeon Master, was a 16/32-bit Atari ST title.

The Atari ST was left out this time, though owners were likely used to that by now. It got two more Dungeons & Dragons games this year, Curse of the Azure Bonds and Shadow Sorcerer, before being dropped entirely. This was technically the second and last D&D game for the Mega Drive/Genesis too, with the Mega CD release coming out after the Sega exclusive Warriors of the Eternal Sun.

Anyway, I'd give you a spoiler warning about all the story I'll be playing through, but it's not really that kind of RPG. I could give you a warning for new dungeon tiles though, as I'll be delving deep enough to see all the art.

Tuesday, 28 April 2026

Dungeons & Dragons Games Vol. 19: Eye of the Beholder (MS-DOS) - Part 1

Eye of the Beholder title screen PC
Developer: Westwood | Release Date: 1991 | Systems: DOS, Amiga, PC-98, Sega CD, SNES

This week on Super Adventures, I'm returning to an old nemesis of mine, Eye of the Beholder. I've tried this a bunch of times and never gotten anywhere in it.

The text says it's A Legend Series Fantasy Role-Playing Saga, Vol. 1, so that's a little different. Pool of Radiance was a Forgotten Realms Role-Playing Epic, Vol. 1, but this time it's a saga and it's part of the Legend series! A series that only has games called Eye of the Beholder in it, as far as I'm aware. Plus they missed out the 'Forgotten Realms' part, even though that's where this is set.

Oh, this is by Westwood Associates, by the way, the folks who made Hillsfar (bad) and DragonStrike  (awkward), and the internet says it came out in 1991, not 1990 like it says on the title screen. 1991 featured more Dungeons & Dragons games than any year before or since, with Eye of the Beholder being right at the start of them. And also at the end of them.
  • Eye of the Beholder
  • Death Knights of Krynn
  • Neverwinter Nights
  • Gateway to the Savage Frontier
  • Pools of Darkness
  • Shadow Sorcerer
  • Eye of the Beholder II: The Legend of Darkmoon
Two Eye of the Beholder games in one year is a bit much, though I suppose it's not as bad as four Gold Box RPGs!

Alright, this is the second time I've covered this game, if the first time even counts. All I did was wander around the first floor of the SNES game for a bit before getting bored and giving up. This time however I'm not quitting so easily and you can expect to see hours worth of identical-looking plain dungeon walls. So get a drink and make yourself comfortable. That's just good advice in general, really.

Thursday, 26 March 2026

Dungeons & Dragons Games Vol. 16: Gold Box - Secret of the Silver Blades (MS-DOS) - Part 2

Secret of the Silver Blades PC-98 title screen
This week on Super Adventures, I'm playing a little more of the MS-DOS version of Secret of the Silver Blades.

That's actually the title screen from the PC-98 version up there, that's why it looks so dithered. They took a picture made to fit into a tiny EGA palette of 16 colours and then squeezed it down to just 7. Still, it could have been worse - the Macintosh version is black and white. I don't mean it's monochrome like the Game Boy, I mean it has two colours: black and white.

The game was released on five systems, MS-DOS, PC-98, Mac, C64 and Amiga, and they'd all gotten the previous two games as well, so anyone playing through the saga on one of those machines was in luck... for now. People who'd been playing on the Apple II or Atari ST were less fortunate as those computers got dropped here, and I doubt it was possible to get the saves working on another system. Their heroes had to all retire at game #2, never levelling up past level 12... or past level 4 if they were a halfling fighter with low strength (1st Edition AD&D is weird).

Okay, if you want to jump back to part one, CLICK HERE.

If you want to view the Dungeons & Dragons games I've played, CLICK HERE.

And if you want to keep reading, be aware that there will be SPOILERS beyond this point.

Sunday, 22 March 2026

Dungeons & Dragons Games Vol. 15: Gold Box - Secret of the Silver Blades (MS-DOS) - Part 1

Secret of the Silver Blades MS-DOS title screen logo
Developer: SSI | Release Date: 1990 | Systems: DOS, C64, Mac, Amiga, PC-98

Today on Super Adventures, I'm playing the 11th Dungeons & Dragons video game, Secret of the Silver Blades! 

I'm playing the DOS version to be precise and I can already tell from this title screen that the game isn't going to be supporting 256 colour VGA graphics. That's fine though. 4 colour CGA was no fun for anyone, but Tandy and EGA hardware allowed artists a large enough palette to come up with something distinctive. They gave us a style tied to a specific time and place in history that otherwise would have never existed. A style with lots of magenta and cyan.

(I hope the VGA era isn't too far off.)

Secret of the Silver Blades is the third game in the Pool of Radiance saga, following on from the events of Curse of the Azure Bonds. This means I've finally made it back to the Forgotten Realms campaign setting after a surprisingly long stay in the Dragonlance universe. I'm also back to the Gold Box engine, so I already have a good idea of what this is going to be like.

Anyway, I'm going to be playing the game for a few hours, so there may be SPOILERS here for this and earlier games in the series.

Sunday, 18 January 2026

Dungeons & Dragons Games Vol. 9: Gold Box - Curse of the Azure Bonds (MS-DOS) - Part 2

This week on Super Adventures, I feel like I should write a little more about Curse of the Azure Bonds. It's a big complicated RPG, so one article wasn't really doing it justice. You could argue that two isn't enough either and I should really finish it, but... I don't want to.

Like Pool of Radiance, the game was released on a ton of systems: IBM PC, Commodore 64, Commodore Amiga, the venerable Apple II, Apple Macintosh, NEC PC-98. Not the NES this time though; the Gold Box RPGs never returned to the console. And D&D was done with the Sharp X1 and PC-88 entirely by this point.

On the plus side, the Atari ST got a port this time! Their first and only Gold Box game. It's a shame that ST owners were left out after this, as it was one of the higher spec machines of the '80s and its weakness with scrolling backgrounds wasn't a problem for these turn based RPGs.

Alright, if you want to return to part one then CLICK HERE. If you want to see a list of all the Dungeons & Dragons games I've covered CLICK HERE. And if you want some Curse of the Azure Bonds spoilers then you're already in the right place.

Friday, 9 January 2026

Dungeons & Dragons Games Vol. 8: Gold Box - Curse of the Azure Bonds (MS-DOS) - Part 1

Developer: SSI | Release Date: 1989 | Systems: DOS, C64, Apple II, Amiga, Mac, Atari ST, PC-98

This week, it's my first Super Adventures game of 2026: Curse of the Azure Bonds! 

The game came out in 1989, which means I've still got three more years of Dungeons & Dragons games left to get through before I've finished the first decade. That doesn't sound so bad, but this is the point where they begin to get abundant.

Strategic Simulations Inc. had the licence at this point and their tactic to increase game sales was to give people more games to buy. They released an average of six D&D games a year, half of them proper Gold Box RPGs.

To make things more straightforward, or more confusing, the Gold Box games alternated between three different series. Well, three plus the Neverwinter Nights MMO. And the Buck Rogers games I suppose, but they're something else.

Anyway, this is A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. II, which makes it the second volume of the Pool of Radiance saga. It's also a sequel to the novel Azure Bonds so there are two sagas intersecting here. Though you'd be forgiven for thinking it was an adaptation as it has basically the same name and the same cover. I know most/all the early D&D games used recycled art for their boxes, but they were taking the piss a bit with this one.

I'm going to play the game for a few hours, probably spoil a bunch of early twists for you, and show off screenshots. I won't be playing enough of the game to form a proper informed opinion (ie. all of it), but I'll try to hang in there long enough to get what it's doing.

Monday, 29 December 2025

Dungeons & Dragons Games Vol. 7: Hillsfar (MS-DOS)

Developer: Westwood Associates | Release Date: 1989 | Systems: DOS, Amiga, C64, Atari ST, PC-88, PC-98, NES

This week on Super Adventures, my Dungeons & Dragons quest has reached the year 1989 and I'm playing... whatever this is. It's not a Gold Box game, I know that much, but it is an official Advanced Dungeons & Dragons licenced product and it is linked to Pool of Radiance, so we're back in the Forgotten Realms again for this one.

The game's called Hillsfar and it's by Westwood Associates, the guys who would later go on to make real-time strategy legends like Dune II and Command & Conquer, along with adventure games like Legend of Kyrandia and Blade Runner. I'm considering this to be a good sign. Though at this point Westwood were mostly in the business of porting games to other systems, typically 8-bit titles to 16-bit machines like the Amiga and Atari ST, and they were apparently quite good at it.

Hillsfar itself was ported across to a fair number of computers, though it was released on fewer systems than Pool of Radiance (9) and Heroes of the Lance (13). This means that we've already said goodbye to the Master System, MSX and Sharp X1, which never got another D&D game, and the PC-88 is dropping out here as well. The Apple II and Mac aren't out yet but they both skipped Hillsfar, so their owners missed out on its big selling point: it can import characters from Pool of Radiance and export them into the next game in the saga, Curse of the Azure Bonds. 

All the major Western computer RPG franchises of the time let you import saves, it was nothing exclusive to the Gold Box games. In fact The Bard's Tale lets you import from Wizardry and Ultima III, and then you can import from that game into Deathlord or Centauri Alliance. But what makes Hillsfar different is... actually I have no idea, I haven't played it yet.

Monday, 15 December 2025

Dungeons & Dragons Games Vol. 5: Gold Box - Pool of Radiance (MS-DOS) - Part 2

This week on Super Adventures, I was supposed to be writing about Hillsfar or Heroes of the Lance or something, but I'm not ready to move on from Pool of Radiance yet. It seems that I'm going to be stuck playing these Dungeons & Dragons games for longer than I anticipated, but that's fine... I think.

I just realised that I haven't talked about this title screen yet. 1988 wasn't a great year for video game title screens in general, but I was still surprised by how artless it looks. The pool isn't even radiant! The good news is that there are eight other versions with their own title screens, the bad news is that none of the others I've seen are particularly great either. 

Though I suppose the original Commodore 64 screen did alright by keeping it simple. Plus it sparkles! When it comes to theme music however, I think the Amiga port wins this round (YouTube Link). Especially as the DOS version eventually had its theme patched out.

Alright, if you want to go back to part one, CLICK HERE,
If you want to see the list of Dungeons & Dragons games I've covered so far CLICK HERE.

Otherwise, keep reading, but beware of SPOILERS.

Thursday, 11 December 2025

Dungeons & Dragons Games Vol. 4: Gold Box - Pool of Radiance (MS-DOS) - Part 1

Developer: SSI | Release Date: 1988 | Systems: DOS, C64, Apple II, Mac, PC-88, PC-98, Amiga, Sharp X1, NES

This week on Super Adventures, I'm back with another Advanced Dungeons & Dragons game. In fact I've finally reached the first of Strategic Simulations, Inc.'s legendary Gold Box RPGs: Pool of Radiance!
 
Or to give it it's full name, POOL OF RADIANCE: A FORGOTTEN REALMS Fantasy Role-Playing Epic, Vol. I.

I'm still learning about Dungeons & Dragons, but one thing I already know is that it features a multiverse of campaign settings made by different creators, like the Forgotten Realms and Planescape, and... other ones. For AD&D's first decade the default setting had kind of been Gary Gygax's Greyhawk, seeing as he co-developed D&D and co-founded its publisher TSR, but he'd just been forced out of his own company so using that would've been awkward for all kinds of reasons. So Pool of Radiance takes place in the newly introduced Tolkienesque medieval fantasy world of Forgotten Realms, a place I actually know pretty well from games like Baldur's Gate and Neverwinter Nights. That's about as far as my nostalgia goes though I'm afraid. I never played the D&D Gold Box games, I've got no fond childhood memories of them, and I haven't acquired a tolerance for their ancient interface.

I did play a bunch of classic '80s CRPGs recently though, which you can read about in my previous article. Basically what usually happened was that I spent a bunch of time doing the research and putting together a decent six-character party, and then they all got wiped out on the first floor of the dungeon. Or they died on their way to the weapon shop. One time they were killed on the front step of the adventurers' guild you start off in. One time they were attacked inside the building. '80s CRPGs really hated their players.

But I'm sure Pool of Radiance will be different. This will be the one I actually make some progress in!

Friday, 14 August 2020

Baldur's Gate II: Enhanced Edition (PC) - Part 2

Baldur's Gate 2 Shadows of Amn Enhanced Edition menu screen
Today on Super Adventures I'm just playing a bit more of Baldur's Gate II: Shadows of Amn (Enhanced Edition). Well actually I'll be playing a lot more, but I wouldn't worry too much about spoilers as I'll just be skipping through all the interesting parts to whine about things that bother me.

I'm sorry I can't be as in-depth or insightful as the CRPG Addict, but it seems like he's going to take another decade or more to reach the 2000s, so why not read my words while you wait? I mean I'm assuming you've probably read part one already. If not you can get to it by clicking here: PART ONE.

Wednesday, 12 August 2020

Baldur's Gate II: Enhanced Edition (PC) - Part 1

Baldur's Gate II Enhanced Edition title screen
Enhanced - Developer:Overhaul|Release Date:2013|Systems:Win, OS X, iPad, Android, iPhone, Linux, Switch, PS4, XBOne
Original Game - Developer:BioWare|Release Date:2000|Systems:Win

This week on Super Adventures, I'm playing the Enhanced Edition of the gigantic Baldur's Gate II: Shadows of Amn. This one's a titan of RPGs, an absolute classic, and very similar to the original Baldur's Gate... which I've already written about. In fact you might be wondering why I'd spend so much time trying to play and then summarise something so massive and complex (and yet also so well known) when I've basically done it already, but it's too late for you to talk me out of it.

Baldur's Gate II was BioWare's fourth title, after mech action game Shattered Steel, Baldur's Gate, and misc action game MDK2, and this is the point where they cast away all distractions to fully devote themselves to the RPG genre. But they only make blockbuster AAA titles these days, so Beamdog (their Overhaul Games division to be precise) got to be the ones to update this game for modern systems 13 years later. They updated the Throne of Bhaal expansion as well, and even threw in a bonus battle arena called The Black Pits II (which I'm not gonna play).

The Enhanced Editions apparently sold well enough, as a few years later Beamdog also got to make a new expansion for the first Baldur's Gate, called Siege of Dragonspear, which fills you in what happened to your hero in the time skip between the two games. So Baldur's Gate II is now following on from content made 16 years after it. You can import your character from that expansion into this and start off way overleveled... by like 2 levels (Dungeons & Dragons can be incredibly stingy with the level ups it seems).

I never played pen and paper D&D and I haven't read any Forgotten Realms books, so I'll have no idea how faithful Baldur's Gate II is to the lore and gameplay. I have played a few of the videogames before though... including this one. In fact it was probably my first D&D game after Eye of the Beholder, and I completely bounced off it the first time I installed it because I had no bloody idea what I was doing. I don't even think I knew I was supposed to rest occasionally. But then I gave it a second go later and made real progress. Tons of progress. I didn't actually beat the bloody game though and it's been tormenting me ever since.

I'm thinking that I got about two thirds of the way through on my last time, but it's a bloody long game so I'm not really sure. All I know is that it's going to take more than the first hour to really get an idea of how it plays, but I'll try to skip through without really spoiling anything beyond the prologue. Expect lots of zoomed out images of tactical combat and beautiful shots of menu screens.

Semi-Random Game Box