Showing posts with label forgotten realms. Show all posts
Showing posts with label forgotten realms. Show all posts

Friday, 14 August 2020

Baldur's Gate II: Enhanced Edition (PC) - Part 2

Baldur's Gate 2 Shadows of Amn Enhanced Edition menu screen
Today on Super Adventures I'm just playing a bit more of Baldur's Gate II: Shadows of Amn (Enhanced Edition). Well actually I'll be playing a lot more, but I wouldn't worry too much about spoilers as I'll just be skipping through all the interesting parts to whine about things that bother me.

I'm sorry I can't be as in-depth or insightful as the CRPG Addict, but it seems like he's going to take another decade or more to reach the 2000s, so why not read my words while you wait? I mean I'm assuming you've probably read part one already. If not you can get to it by clicking here: PART ONE.

Wednesday, 12 August 2020

Baldur's Gate II: Enhanced Edition (PC) - Part 1

Baldur's Gate II Enhanced Edition title screen
Enhanced - Developer:Overhaul|Release Date:2013|Systems:Win, OS X, iPad, Android, iPhone, Linux, Switch, PS4, XBOne
Original Game - Developer:BioWare|Release Date:2000|Systems:Win

This week on Super Adventures, I'm playing the Enhanced Edition of the gigantic Baldur's Gate II: Shadows of Amn. This one's a titan of RPGs, an absolute classic, and very similar to the original Baldur's Gate... which I've already written about. In fact you might be wondering why I'd spend so much time trying to play and then summarise something so massive and complex (and yet also so well known) when I've basically done it already, but it's too late for you to talk me out of it.

Baldur's Gate II was BioWare's fourth title, after mech action game Shattered Steel, Baldur's Gate, and misc action game MDK2, and this is the point where they cast away all distractions to fully devote themselves to the RPG genre. But they only make blockbuster AAA titles these days, so Beamdog (their Overhaul Games division to be precise) got to be the ones to update this game for modern systems 13 years later. They updated the Throne of Bhaal expansion as well, and even threw in a bonus battle arena called The Black Pits II (which I'm not gonna play).

The Enhanced Editions apparently sold well enough, as a few years later Beamdog also got to make a new expansion for the first Baldur's Gate, called Siege of Dragonspear, which fills you in what happened to your hero in the time skip between the two games. So Baldur's Gate II is now following on from content made 16 years after it. You can import your character from that expansion into this and start off way overleveled... by like 2 levels (Dungeons & Dragons can be incredibly stingy with the level ups it seems).

I never played pen and paper D&D and I haven't read any Forgotten Realms books, so I'll have no idea how faithful Baldur's Gate II is to the lore and gameplay. I have played a few of the videogames before though... including this one. In fact it was probably my first D&D game after Eye of the Beholder, and I completely bounced off it the first time I installed it because I had no bloody idea what I was doing. I don't even think I knew I was supposed to rest occasionally. But then I gave it a second go later and made real progress. Tons of progress. I didn't actually beat the bloody game though and it's been tormenting me ever since.

I'm thinking that I got about two thirds of the way through on my last time, but it's a bloody long game so I'm not really sure. All I know is that it's going to take more than the first hour to really get an idea of how it plays, but I'll try to skip through without really spoiling anything beyond the prologue. Expect lots of zoomed out images of tactical combat and beautiful shots of menu screens.

Thursday, 7 April 2016

Sword Coast Legends (PC)

Sword Coast Legends title screen
Developer:n-Space + Digital Extremes|Release Date:2015|Systems:Windows, Mac, Linux

This week on Super Adventures I'm playing a few hours of shiny new RPG Sword Coast Legends! Well it's pretty new, as it came out in October 2015.

I'm really curious about this one as it's the first proper Baldur’s Gate-style 'Dungeons & Dragons' RPG since Obsidian's Neverwinter Nights 2 a decade ago. The thing is though, it's by n-Space, the people who brought the world games like Mary-Kate and Ashley: Crush Course and Hannah Montana: The Movie, when they weren't busy porting first person shooters to the DS. But Dragon Age: Origins director Dan Tudge joined the company to lead development on the game, and that's got to be a good sign. It also means I'll likely be typing 'Dragon Age' a lot.

Sadly it seems like n-Space may have been better off on their path they were on, as this was their last game. After 22 years of game development, the company closed down last week.

Oh I should mention that I'm only playing the single player campaign. A big deal was made about the game's innovative multiplayer Dungeon Master Mode, which lets one player guide a group of others through their home-made dungeons, so be aware that it exists and I'm just ignoring it. Because I do that.

(Remember: clicking images will display higher resolution screenshots.)

Monday, 18 August 2014

Neverwinter Nights (PC) - Part 1

Neverwinter Nights titleNeverwinter Nights title
Today on Super Adventures I'm taking a quick look at classic Forgotten Realms D&D RPG Neverwinter Nights! No not the revolutionary 1991 game by Stormfront Studios that dared to find out what would happen if you took an MMORPG and added graphics, I mean the other one by BioWare that came out around a decade later in 2002. I couldn't blame you for getting the two confused though, as they're both D&D games with a strong multiplayer component that share the same bloody name, setting and city!

The dumb thing is that all that BioWare needed to do was think of another word to go with 'Neverwinter' and it would've been fine! Or they could've just called the thing Neverwinter on its own like the folks who made the 2013 MMO would later do. Legacy of Neverwinter Chronicles: Origins, there you go!

Great looking font though.

I said earlier that I'd be taking a quick look at the game, but it's an RPG so that was actually code for 'I'll be playing this for hours'. I've written about enough of these games by now to know the drill: to get a good feel for what kind of RPG this is I'm going to have to invest a fair bit of time, so forgive me if this drags on a bit.

(Clicking gameplay images will likely open them up a little bigger, with more readable text and obvious aliasing.)

Monday, 1 July 2013

Baldur's Gate (PC)

Today I'm going to have a quick look at classic BioWare title Baldur's Gate. Well, relatively quick; the game's an RPG so if I want a good idea of how it plays I'll probably be stuck playing it for days rather than hours.

There's a number of fantastic user developed mods for the game like Baldur's Gate Tutu and Baldur's Gate Trilogy that run the game content in a newer version of the Infinity Engine, while fixing bugs and tweaking the gameplay. Plus the game was recently given an official overhaul in the form of the Baldur's Gate: Enhanced Edition, so I've got a few options here. I'm not playing any of them though. This is going to be original old school vanilla Baldur's Gate, straight off the DVD, with all the original quirks, bugs and annoyances present.

(I'm deeply sorry that these are crappy compressed jpeg images, but clicking on them will reveal crystal clear lossless screenshots, for those that want them.)

Semi-Random Game Box

Super Adventures in Delisted Racing Games Part 2: Need for Speed: Undercover
Super Adventures in Delisted Racing Games Part 1: The Crew
The Lion King (Genesis/Mega Drive)