Showing posts with label immersive sim. Show all posts
Showing posts with label immersive sim. Show all posts

Wednesday, 21 July 2021

System Shock: Enhanced Edition (PC)

Developer: LookingGlass | Release Date: 1994 | Systems: DOS, Mac, PC-98 (EE version: Windows)

This week on Super Adventures, I'm checking out the original System Shock, a game I've somehow never played. Well okay maybe I put it on for five minutes once and got scared off by the controls, and I did play the demo of the remake, but this is something I'm mostly clueless about. It's a big gap in my important video game knowledge. I mean up to this point I assumed I'd be playing as the guy with the chunky metal headwear from the box cover, but that's apparently a Cyborg Elite Guard. Seems like the player character is the guy in the sneaking suit on the right.

My gimmick for Super Adventures this year is that I'm playing games that have appeared on someone's top ten list and I found System Shock at #9 on PC Gamer's Top 100 from 1996... even though it actually came out in 1994. I guess it's the kind of game that takes a while to win people over.

System Shock was LookingGlass's next immersive sim or '0451' game after the Ultima Underworld games and introduced something absolutely crucial to the genre: a door locked with the code 451. There are many things locked with the code 0451 in many games, but this is its origin. The game probably introduced other things too, I'll let you know if I spot anything.

I'll be playing Nightdive's Enhanced Edition, which is an entirely different thing to Nightdive's upcoming remake. It's basically the same as the original game, just with modern resolutions, redefinable controls, video options, that kind of thing. They likely even patched a few bugs while they were at it. Plus it comes packed with lots of bonus features, like artwork, guides, the soundtrack (in MP3, FLAC and MIDI!) and even an interview with Warren Spector, which I need to remember to watch. It also includes the original version of game and a copy of DOSBox to run it in, just in case the Enhanced Edition isn't authentic enough for you. Very handy if you happen to be taking screenshots to compare versions.

Okay, I usually play games for an hour or so, but I suspect this is going to need a bit longer than that. I'll keep going until I've finished the first floor, or at least succeeded at something. I'm sure someone will eventually want me to flick an important switch and I will make sure that switch gets flicked.

Thursday, 11 February 2021

Ultima Underworld: The Stygian Abyss (MS-DOS)

Developer: Blue Sky
| Release Date: 1992 | Systems: DOS, FM Towns, PC-98, PlayStation

This year on Super Adventures, I'm celebrating 10 years of the site by playing games that have earned their place on a 'top 10' list at some point. Maybe I found a game on a 'Top 10 Best Game Over Themes' list, or perhaps a 'Top 10 Most Underwhelming Sequels' list, it doesn't matter as long as they made it there.

In this case I'm playing Ultima Underworld: The Stygian Abyss which I found at #5 on PC Gamer's 1994 'Top 100', and at #3 on PC Zone's October 2000 'all-time classics' list. You could probably find it all over the place though as it's a bit legendary. It's part of the foundations that some of the biggest franchises are built on, as series like Deus Ex and Elder Scrolls can trace their lineage right back here. Tomb Raider and Minecraft too actually. Though there's a more direct link with Looking Glass's System Shock series, seeing as this is the first game by Blue Sky Productions... later known as Looking Glass Studios.

I haven't played this myself yet though, even though it seemed like an obvious choice for Super Adventures, and the main reason for that is that it looks like an absolute bastard to write about, and I'd want to do it right. Plus I haven't really played the other Ultima games and I know nothing about the series!

I checked Wikipedia however, and it turns out that Underworld was released just before Ultima VII, in 1992, and the Ultima series was 11 years old at the time. So this was a bit of a Resident Evil 4 situation I suppose, as it's an inventive and influential successor released about a decade after the original. Except here it's a spin-off, not a change in direction for the franchise, so fans of the classic gameplay weren't faced with their series making a genre shift. In fact it wasn't even originally an Ultima game at all, and they had to rewrite it during development to fit the lore and really turn up the 'ye olde English' dial.

I should mention that I'm playing the GOG version, which is presumably the CD release, and I should also mention it may include cartoony low-res spiders.

Wednesday, 7 September 2016

Consortium (PC)

Developer:Interdimensional Games|Release Date:2014|Systems:Windows

This week on Super Adventures I'm celebrating Star Trek's 50th anniversary by playing games with some connection to the series. Today I'm sharing screenshots from the first few hours of CONSORTIUM, a game that likes to SHOUT its name all over its Steam page. What does this have to do with 'Star Trek'? Well... I've read a few people say it's a bit like 'Star Trek: The Next Generation', except on a plane. And that's pretty much the only link.

Consortium's one of those Kickstarter success stories, though they didn't quite bring in millions. Or even hundreds of thousands. But what they got was apparently enough to finish an ambitious first person, guns and chats, RPG type of game, which is cool because that's one of my favourite genres.

This is a heavily story based game so I'm inevitably going to be spoiling a lot of things you might not want spoiled here. Though its description claims that "the story unfolds based largely on your actions," so if that's true I'm only spoiling one possible outcome! I won't give away the answer to the game's big mystery though, assuming I even manage to solve it.

(You can make screenshots moderately more visible by clicking on them.)

Friday, 19 August 2016

S.T.A.L.K.E.R.: Shadow of Chernobyl (PC) - Guest Post

Today on Super Adventures, I dragged my old friend mecha-neko back and made him write another guest post for you! We used to get a first person shooter a month out of him, now we get one every two years. It's fine though, he added more words to make up for it.

'sup.

Developer:GSC Game World|Release Date:2007|Systems:Windows

I'm guest poster mecha-neko and today I'm going to tell you all about a game I'm not too familiar with called S.T.A.L.K.E.R.. I played it once, a hundred years ago, but my memories are hazy. It's the perfect time for me to stalk once again!

(Since I've got a brand new GeForce 9600 GT! graphics card, these images are presented in super high-res. Click to make 'em big.)

Thursday, 30 April 2015

Dark Messiah: Might and Magic (PC)

Developer:Arkane, Floodgate and Kuju|Release Date:2006|Systems:Windows, Xbox 360

Today on Super Adventures, I'm finally taking a look at Dark Messiah of... hang on, where's the 'of'? Everyone knows the game is called 'Dark Messiah of Might and Magic', that's what it's called on Wikipedia, that's what it's called on Steam, that's what is written in the press releases, so why isn't there an 'of' on the title screen? It's not there on the box either, or the manual, or the official website... huh I guess the game really is called Dark Messiah: Might and Magic.

Though 'Might and Magic: Dark Messiah' would've made more sense, seeing as it's part of the Might and Magic franchise. Just saying.

Anyway, this was actually the very first game I ever bought on Steam, way back in July 2012. It's not that I was still holding a grudge after 8 years for all the bullshit I had to go through to install my DVD copy of Half-Life 2... I'd just stopped buying PC games entirely by that point because companies were in an arms race to see who could develop the scariest DRM, and retail discs had become a minefield. Not that I didn't have a Steam library, but at that point it was basically a handful of Half-Lifes, a Humble Bundle or two and Ricochet. And yet it's still taken me until now to play the bloody thing.

Now I'm wondering what was I playing that month that was so much more worthy of my time. Hmm, my site notes say MDK, Superfrog... and Sensible Train-Spotting? I didn't even publish that last one until June the next year, so I don't know what the hurry there was. It's very annoying how my notes don't include explanations for all my bad decisions. Anyway, I'll be playing this for an hour (or more) and yelling out how it plays as I go. In text.

WARNING: EVENTUALLY SPIDERS.

(Click the screenshots to make them bigger).

Monday, 6 April 2015

Alien: Isolation (PC) - Part 2


Click this link if you want to return to where this all began: Part one.

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)

Tuesday, 6 January 2015

Deus Ex: The Fall (PC)

Developer:Eidos Montréal & N-Fusion|Release Date:2013 (iOS)|Systems:iOS, Android, Windows

The final ‘X’ game on Super Adventures for now is… unwanted iPhone prequel Deus Ex: The Fall! It doesn't technically start with an 'X', but I had to find a way to fit all of the Deus Ex games in before my alphabetical order gimmick was over somehow.

By the way, when I said "unwanted", I didn't mean that I don’t appreciate it getting a PC port; it’s always good news to me when a game gets less exclusive, whether it’s originally from the iPhone, the Vita, the 3DS… the Dreamcast, whatever! I won't be able to tell if Deus Ex: The Fall has gotten a graphical overhaul in the process though, because I've never seen it running on iOS. In fact I was trying to ignore the fact that it existed at all, because no one ever asked for a cut down, simplified Deus Ex game with touch screen controls and microtransactions

But it found its way into my Steam library at some point thanks to the sinister machinations of the Humble Bundle, and I’ve been assured that the microtransactions have been stripped out, so I’m going to sit here for an hour or so and give the game a fair chance to win me over. I might accidentally call it Deus Ex: The Line a few times though, because my brain has got into the habit of doing that and it's kind of annoying.

(Click the screenshots to expand them to 1280x720.)

Friday, 6 June 2014

Deus Ex: Human Revolution (PC) - Part 2

Click to jump back to part one.

Deus Ex: Human Revolution (PC) - Part 1

Due to overwhelming demand (one person almost asked for it) I've decided that the final 'H' game is going to be... Deus Ex: Human Revolution! But why does this get shoved down the alphabet when my article on Invisible War appeared earlier in the year under 'D', you may be wondering in your brain. Well, it's so I can play them in order, like duh.

Actually the order of the games isn't necessarily so straightforward, as although this is was the third Deus Ex game released, it's actually a prequel set 25 years earlier in the timeline. But as prequels go, will this be another Snake Eater or will it be an Arkham Origins? More importantly, which game am I implying to be the bad one out of those two? Perhaps we'll never know.

Human Revolution was released on PC, PlayStation 3 and Xbox 360 in 2011, but it received a Director's Cut two years later to accompany the upgraded Wii U version. I'll be sticking with the original version though, mostly because it's what I've got sitting in my Steam library right now (but also because I want to whine about the original boss fights at some point).

(Clicking screenshots will bring up a slightly higher resolution version for you to scrutinize.)

Wednesday, 23 April 2014

E.Y.E: Divine Cybermancy (PC)

Super Adventures' ambitious "Year of Games That Begin With a Letter" gimmick continues in an alphabetical fashion with another requested game for you: E.Y.E: Divine Cybermancy. Uh, sorry I mean E.Ψ.Ǝ: Divine Cybermancy. Always nice to have a legitimate excuse to use an italic letter psi.

I've been curious about this one for a while, because I've seen the name mentioned a few times but I've never really formed a clear impression of what kind of game it actually is. Though the ambient knowledge I've absorbed through the internet is whispering to me that it's a little like an ambitious indie Deus Ex clone, constructed by a tiny development team and held together with sheer willpower.

(Click the pics to view them at double the size.)

Friday, 11 April 2014

Deus Ex: Invisible War (PC)

Today it is my great honour to present to you a selection of words and images chronicling my first experience with the game Deus Ex: Invisible War! Except it's not really my first experience as I finished the game years ago on the Xbox. I've got a terrible memory though so it'll be close enough.

I do remember that I didn't much like the game, at least not compared to the original, and I get the impression a lot of people share that feeling. Nice to see that the proper spinning 3D logo is back again though. It was replaced for the PS2 port of Deus Ex 1 with an inferior variation for no good reason I can think of, but all is well again.

(Click the gameplay screenshots to augment their resolution.)

Monday, 17 February 2014

Arx Fatalis (PC)

Arx Fatalis title screen
I'm still going through titles beginning with A and today I've dug up another game from my epic pile of requests for you: classic PC/Xbox RPG Arx Fatalis.

I know next to nothing about this other than that it came out in 2002 (a couple months after Morrowind) and that it's the first game from Arkane Studios, the creators of Dark Messiah of Might and Magic and Dishonored, but hey that's enough to catch my interest. Well okay to be fair I haven't seen much of those two games either, though they seem like they could be cool, so maybe this will... seem cool too.

Arkane actually had another big project secretly in the works during the mid 00's, called Half-Life 2: Episode 4, but that didn't work out in the end; partially because Valve forgot to release Episode 3. Over six years we've been waiting for the resolution to that cliffhanger now in case you're wondering.

(Click the images to view their giant-sized doppelgängers.)

Sunday, 21 October 2012

Dishonored (PC) - Guest Post

Dishonored title screen
Hello my name is Kraed and I'm not Ray Hardgrit and yet you're reading this on his website. Isn't that weird?

Today I'm going to buck the retro trend and play a modern game. Too many companies have been releasing games that are just dumb action-fests where you travel from set piece to set piece blowing everything up. I've decided to play a game a bit more intellectual than that, so here we go. Dishonored is a game about stabbing people in violent ways.

And yes there will be spoilers (including a small one for Portal 2 perhaps - Ray), though if you can't guess the plot twists in this game I'm guessing you haven't played anything with a story more complex than Tetris.

(Click the pictures to view them in a downright modern 1600x900 res.)

Thursday, 13 October 2011

Deus Ex (PC)

At last, Super Adventures in Gaming reaches 500 posts! That doesn't necessarily mean 500 games played, and 89 of those posts weren't even written by me, but whatever, I'm going to celebrate anyway. Usually I stick to games I haven't seen before, but this time I'm replaying one of my favourite games.

I'm going to be playing it with the Direct3D 10 renderer found here: http://kentie.net/article/d3d10drv/ but I'll leave the lighting and textures alone. Click the pictures to see them at a higher resolution.

You know, I've always loved the Deus Ex theme. Plus I like how the logo forms a D, E and X at the same time, even as it spins around.

Semi-Random Game Box

Freedom Force (PC)
Buffy the Vampire Slayer (GBC)
Koumajou Densetsu: Scarlet Symphony (PC) - Guest Post