Showing posts with label "0451". Show all posts
Showing posts with label "0451". Show all posts

Wednesday, 21 July 2021

System Shock: Enhanced Edition (PC)

Developer: LookingGlass | Release Date: 1994 | Systems: DOS, Mac, PC-98 (EE version: Windows)

This week on Super Adventures, I'm checking out the original System Shock, a game I've somehow never played. Well okay maybe I put it on for five minutes once and got scared off by the controls, and I did play the demo of the remake, but this is something I'm mostly clueless about. It's a big gap in my important video game knowledge. I mean up to this point I assumed I'd be playing as the guy with the chunky metal headwear from the box cover, but that's apparently a Cyborg Elite Guard. Seems like the player character is the guy in the sneaking suit on the right.

My gimmick for Super Adventures this year is that I'm playing games that have appeared on someone's top ten list and I found System Shock at #9 on PC Gamer's Top 100 from 1996... even though it actually came out in 1994. I guess it's the kind of game that takes a while to win people over.

System Shock was LookingGlass's next immersive sim or '0451' game after the Ultima Underworld games and introduced something absolutely crucial to the genre: a door locked with the code 451. There are many things locked with the code 0451 in many games, but this is its origin. The game probably introduced other things too, I'll let you know if I spot anything.

I'll be playing Nightdive's Enhanced Edition, which is an entirely different thing to Nightdive's upcoming remake. It's basically the same as the original game, just with modern resolutions, redefinable controls, video options, that kind of thing. They likely even patched a few bugs while they were at it. Plus it comes packed with lots of bonus features, like artwork, guides, the soundtrack (in MP3, FLAC and MIDI!) and even an interview with Warren Spector, which I need to remember to watch. It also includes the original version of game and a copy of DOSBox to run it in, just in case the Enhanced Edition isn't authentic enough for you. Very handy if you happen to be taking screenshots to compare versions.

Okay, I usually play games for an hour or so, but I suspect this is going to need a bit longer than that. I'll keep going until I've finished the first floor, or at least succeeded at something. I'm sure someone will eventually want me to flick an important switch and I will make sure that switch gets flicked.

Wednesday, 28 October 2020

Sanitarium (PC)

Santitarium pc title logo
Developer: DreamForge Intertainment | Release Date: 1998 | Systems: Windows, iOS

This week on Super Adventures, I'm writing about the critically acclaimed 1998 PC horror adventure Sanitarium! They were going to call it Asylum before learning that the name was taken, but I think it worked out better this way. 'Sanitarium' is definitely a more distinctive title; you won't find a second one on MobyGames.

This was one of the last games developed by DreamForge Intertainment: the company that put the 'in' into 'entertainment'. I recognise the names of some of the other games they developed, like Ravenloft: Strahd's Possession and Menzoberranzan, but the only one I've written about is Veil of Darkness and that was ages ago. If I remember right it was some kind of isometric horror adventure game, which makes sense because so's this.

I've only got the CD version of the game so I expected it'd be a struggle to get it running in Windows 10. I was ready to start hunting down fan patches and messing around with processor affinities. But all I did was add '-w -e' to the exe's arguments to put it into windowed mode and it was happy, which makes me happy as well.

Okay I'm going to play through a couple of chapters and start taking screenshots, but first I feel like I should let you know that this is a horror game dealing with horrible things (and horrible things happening to children) so please be aware of what kind of rabbit hole we're going down here.

Wednesday, 17 July 2019

Spirits of Xanadu (PC) - Guest Post

This week on Super Adventures, guest poster mecha-neko has gone to the trouble of redefining the word 'Friday' in order to write about a spooky first person shooter on a Wednesday without changing his old banner image. This is the level of commitment we both have to providing you with words about video games.

Feels like it's been a while since I've done an FPS Friday. Ray told me about a 'short' game that he'd recently finished, and if a game is so short and so good that Ray can finish it, it's gotta be worth having a look at.

So I'm going to play one of itch.io's Featured 'Action' games, Spirits of Xanadu.

Spirits Of Xanadu PC title screen
Developer:Good Morning, Commander|Release Date:2015|Systems:Windows, Mac, Linux

See, told ya!

Saturday, 2 July 2016

BioShock (PC)

BioShock logo
Developer:2K Boston & 2K Australia|Release Date:2007|Systems:PC, Xbox 360, PS3, OS X, iOS

This week on Super Adventures I'm playing Irrational Games' System Shock successor BioShock! Well okay they were called 2K Boston (and 2K Australia) at the time, but they changed back right afterwards. Speaking of names, you'd think that if they were going to play around capitalising the S in the middle like that, they'd put some clue in the logo so people would know about it. 'BIOSHOCK', there you go, I even kept it upper case.

I actually had something else written for this paragraph, but then 2K suddenly announced that the first two BioShocks are getting an shiny new release with new models, better textures and directors commentary, and PC owners get the upgrade for free! It's like they waited for the exact moment I started to replay the game so they could ruin all my plans. I was tempted to delay writing this until September and take the next few months off, but then I realised that I'm more curious about whether the original experience still holds up. I'm also curious to learn whether I'm still sick of the game, or if it's been long enough now that I can find the fun again.

BioShock's part of an exclusive club, as it's a game I actually finished once, though I can assure you that you'll be getting no spoilers from me. Well except for the first few hours of the game, I'll be spoiling all of that like crazy, but I'm not even going to hint at any twists it may or may not have. Because I hate it when people do that.

(You can click screenshots to view them in super 720p-o-vision, which was a fairly impressive resolution back in 1960.)

Monday, 6 April 2015

Alien: Isolation (PC) - Part 2


Click this link if you want to return to where this all began: Part one.

Alien: Isolation (PC) - Part 1

Developer:Creative Assembly|Release Date:2014|Systems:PS3, PS3, Xbox 360, Xbox One, Windows

Today on Super Adventures, I'm taking a look at scary, stealthy, 'Alien' sequel Alien: Isolation.

Isolation was in development at The Creative Assembly around the same time as Gearbox and friends were working on Aliens: Colonial Marines, but while that project was very public (with expensive consequences for Sega when the finished product failed to live up to the trailers), Isolation remained hidden in the shadows until the year of release. Another big difference between the games is that everyone loved this one! It was a huge success with both critics and players!

I watched both 'Alien' and 'Aliens' in preparation for looking at Colonial Marines the other day, so I'm in a bit of an Alien mood right now. The thing is though, I'm coming from the perspective of someone who's never gotten on with survival horror games, doesn't like pure stealth, hates replaying levels, and doesn't appreciate too much of a challenge, so the game might not be the perfect fit for me. On the other hand it was a Christmas present from someone who reads the site and I kind of know a couple of people employed at Creative Assembly so I can't actually say anything bad about the game. I'm sure you understand.

But It's a first person sci-fi game with amazing visuals and critical acclaim practically across the board, so chances are that I'm going to end up liking it. I'll give it a couple of hours either way, sharing my thoughts as I go.

BEWARE OF SPOILERS FOR THE GAME AND MAYBE THE MOVIES TOO I DUNNO.

(Click screenshots to view them at a very reasonable 1920x1080 resolution with all the graphics on high.)

Tuesday, 6 January 2015

Deus Ex: The Fall (PC)

Developer:Eidos Montréal & N-Fusion|Release Date:2013 (iOS)|Systems:iOS, Android, Windows

The final ‘X’ game on Super Adventures for now is… unwanted iPhone prequel Deus Ex: The Fall! It doesn't technically start with an 'X', but I had to find a way to fit all of the Deus Ex games in before my alphabetical order gimmick was over somehow.

By the way, when I said "unwanted", I didn't mean that I don’t appreciate it getting a PC port; it’s always good news to me when a game gets less exclusive, whether it’s originally from the iPhone, the Vita, the 3DS… the Dreamcast, whatever! I won't be able to tell if Deus Ex: The Fall has gotten a graphical overhaul in the process though, because I've never seen it running on iOS. In fact I was trying to ignore the fact that it existed at all, because no one ever asked for a cut down, simplified Deus Ex game with touch screen controls and microtransactions

But it found its way into my Steam library at some point thanks to the sinister machinations of the Humble Bundle, and I’ve been assured that the microtransactions have been stripped out, so I’m going to sit here for an hour or so and give the game a fair chance to win me over. I might accidentally call it Deus Ex: The Line a few times though, because my brain has got into the habit of doing that and it's kind of annoying.

(Click the screenshots to expand them to 1280x720.)

Friday, 6 June 2014

Deus Ex: Human Revolution (PC) - Part 2

Click to jump back to part one.

Deus Ex: Human Revolution (PC) - Part 1

Due to overwhelming demand (one person almost asked for it) I've decided that the final 'H' game is going to be... Deus Ex: Human Revolution! But why does this get shoved down the alphabet when my article on Invisible War appeared earlier in the year under 'D', you may be wondering in your brain. Well, it's so I can play them in order, like duh.

Actually the order of the games isn't necessarily so straightforward, as although this is was the third Deus Ex game released, it's actually a prequel set 25 years earlier in the timeline. But as prequels go, will this be another Snake Eater or will it be an Arkham Origins? More importantly, which game am I implying to be the bad one out of those two? Perhaps we'll never know.

Human Revolution was released on PC, PlayStation 3 and Xbox 360 in 2011, but it received a Director's Cut two years later to accompany the upgraded Wii U version. I'll be sticking with the original version though, mostly because it's what I've got sitting in my Steam library right now (but also because I want to whine about the original boss fights at some point).

(Clicking screenshots will bring up a slightly higher resolution version for you to scrutinize.)

Friday, 11 April 2014

Deus Ex: Invisible War (PC)

Today it is my great honour to present to you a selection of words and images chronicling my first experience with the game Deus Ex: Invisible War! Except it's not really my first experience as I finished the game years ago on the Xbox. I've got a terrible memory though so it'll be close enough.

I do remember that I didn't much like the game, at least not compared to the original, and I get the impression a lot of people share that feeling. Nice to see that the proper spinning 3D logo is back again though. It was replaced for the PS2 port of Deus Ex 1 with an inferior variation for no good reason I can think of, but all is well again.

(Click the gameplay screenshots to augment their resolution.)

Sunday, 21 October 2012

Dishonored (PC) - Guest Post

Dishonored title screen
Hello my name is Kraed and I'm not Ray Hardgrit and yet you're reading this on his website. Isn't that weird?

Today I'm going to buck the retro trend and play a modern game. Too many companies have been releasing games that are just dumb action-fests where you travel from set piece to set piece blowing everything up. I've decided to play a game a bit more intellectual than that, so here we go. Dishonored is a game about stabbing people in violent ways.

And yes there will be spoilers (including a small one for Portal 2 perhaps - Ray), though if you can't guess the plot twists in this game I'm guessing you haven't played anything with a story more complex than Tetris.

(Click the pictures to view them in a downright modern 1600x900 res.)

Thursday, 13 October 2011

Deus Ex (PC)

At last, Super Adventures in Gaming reaches 500 posts! That doesn't necessarily mean 500 games played, and 89 of those posts weren't even written by me, but whatever, I'm going to celebrate anyway. Usually I stick to games I haven't seen before, but this time I'm replaying one of my favourite games.

I'm going to be playing it with the Direct3D 10 renderer found here: http://kentie.net/article/d3d10drv/ but I'll leave the lighting and textures alone. Click the pictures to see them at a higher resolution.

You know, I've always loved the Deus Ex theme. Plus I like how the logo forms a D, E and X at the same time, even as it spins around.

Semi-Random Game Box

Saturday Morning RPG (PC)
Rico: A Tale of Two Brothers (Android)
Rage (PC)