Showing posts with label hacking minigame. Show all posts
Showing posts with label hacking minigame. Show all posts

Friday, 31 July 2026

Perfect Dark Zero (Xbox 360) - Part 2

This week on Super Adventures, I'm writing a little more about Perfect Dark Zero.

If you want to read part one, click HERE.

I mentioned last time that Perfect Dark Zero had a bit of a troubled development, but that seems to be true for all the Perfect Dark games to an extent. Even the first game had its problems, as half the team left Rare to start Free Radical Design and make TimeSplitters.

Somehow Perfect Dark  and TimeSplitters both released in 2000, and both continued the spirit of Rare's legendary GoldenEye 007. But Perfect Dark came out late in the Nintendo 64's life and was made by N64 veterans who'd had years to learn the system inside and out, while TimeSplitters was basically a janky stripped-down PlayStation 2 launch title.

Five years later, both games got sequels but this time the situations were reversed. Free Radical's TimeSplitters: Future Perfect showed off what the venerable PS2-era consoles were capable of in the hands of experts, while Perfect Dark Zero was reworked in a hurry to become a launch title for the shiny new and unfamiliar Xbox 360.

And none of these first-person shooters ever got a release on PC, what the hell guys?

Thursday, 30 July 2026

Perfect Dark Zero (Xbox 360) - Part 1

Perfect Dark Zero title screen logo Xbox 360
Developer: Rare | Release Date: 2005 | Systems: Xbox 360

This week on Super Adventures, I'm playing the last of Rare's Perfect Dark games, Perfect Dark Zero! All that great Perfect Dark taste, zero sugar.

The title's actually indicating that this is a prequel, like Resident Evil Zero and Street Fighter Zero (but not Mega Man Zero). Funny thing is, the series already had a prequel, on the Game Boy Colour, so the plot's been moving in reverse. There was a fourth game in development by The Initiative, announced in 2020, but five years later they made another announcement saying that it had been cancelled. And that The Initiative had been cancelled too. (To be fair it seems like the developer barely existed to begin with, as it was shedding staff like crazy.)

Perfect Dark Zero was also in development for five years, which was pretty long for a game back in the early 2000s. It was originally going to be on GameCube, but then Microsoft bought Rare so they had to switch to Xbox. Then it needed a quick next gen upgrade to become an Xbox 360 launch title!

There were 18 games available for the Xbox 360 at launch, including Call of Duty 2, Quake 4, and Need for Speed: Most Wanted, so not a bad list. Though the most successful game by a Microsoft-owned studio... was this! I always assumed the game bombed, but nope it did fine. It sold over a million copies and made four times its money back.

Okay I'm going to be playing the game with Xbox One backwards compatibility, which promises higher resolutions, faster frame rates and improved texture clarity, so hopefully this will be a more pleasant experience for me than people had back in 2005.

Saturday, 2 July 2016

BioShock (PC)

BioShock logo
Developer:2K Boston & 2K Australia|Release Date:2007|Systems:PC, Xbox 360, PS3, OS X, iOS

This week on Super Adventures I'm playing Irrational Games' System Shock successor BioShock! Well okay they were called 2K Boston (and 2K Australia) at the time, but they changed back right afterwards. Speaking of names, you'd think that if they were going to play around capitalising the S in the middle like that, they'd put some clue in the logo so people would know about it. 'BIOSHOCK', there you go, I even kept it upper case.

I actually had something else written for this paragraph, but then 2K suddenly announced that the first two BioShocks are getting an shiny new release with new models, better textures and directors commentary, and PC owners get the upgrade for free! It's like they waited for the exact moment I started to replay the game so they could ruin all my plans. I was tempted to delay writing this until September and take the next few months off, but then I realised that I'm more curious about whether the original experience still holds up. I'm also curious to learn whether I'm still sick of the game, or if it's been long enough now that I can find the fun again.

BioShock's part of an exclusive club, as it's a game I actually finished once, though I can assure you that you'll be getting no spoilers from me. Well except for the first few hours of the game, I'll be spoiling all of that like crazy, but I'm not even going to hint at any twists it may or may not have. Because I hate it when people do that.

(You can click screenshots to view them in super 720p-o-vision, which was a fairly impressive resolution back in 1960.)

Sunday, 23 August 2015

Mass Effect 2 (PC) - Part 1

Developer:BioWare|Release Date:2010|Systems:Windows, Xbox 360, PS3

Today on Super Adventures, I'll be going through the entirety of Mass Effect 2 in an epic 70 part Let's Play! Actually no I've got a better idea, I'll show off the start of it, skip through to the bits I have something to say about, then wrap it up in let's say... 2 parts. That'll mean much less writing for me, much less reading for you, and everyone's happy! Plus the last thing I want to do is spoil the whole game for people who haven't played it.

That said, this will have SPOILERS ALL OVER THE PLACE, including the identity of all recruitable characters, the outcome of Mass Effect 1, the events leading up to the ending of Mass Effect 2 and what's waiting for players at the end. But I'll put another warning before the really massive spoilers at the end so you can safely skip right past them.

If you find my spoiler warnings to be inadequate in any way, then please scream at me in the comments later so I can be depressed and guilty about ruining the game for you fix them.

(Click screenshots to open up a higher resolution version.)

Mass Effect 2 (PC) - Part 2

This is the second and final part of my Mass Effect 2 article. You can go to part one by clicking the text that says 'part one' here: Part one.

WARNING: CONTAINS HUGE ENDING SPOILERS AT THE END.

Semi-Random Game Box