Showing posts with label 2005. Show all posts
Showing posts with label 2005. Show all posts

Thursday, 13 July 2023

Jade Empire (Xbox) - Part 2

Today on Super Adventures, I'm getting back to Jade Empire for the second and final time. If you want to read part 1 CLICK HERE.

I'm still looking for a town with sidequests and a big problem I can solve, so I can get a good impression of what the game's actually like before I turn it off. Something like Knights of the Old Republic's Taris, or Mass Effect's Citadel... except smaller hopefully.

This means there will be some SPOILERS here for the first few hours of the game, but nothing too serious I expect.

Jade Empire (Xbox) - Part 1

Jade Empire title menu screen xbox
Developer: BioWare | Release Date: 2005 | Systems: Xbox, PC, Mac, Android, iOS

This week on Super Adventures, I'm checking out a game that I'm absolutely sure I've probably played before. I just can't remember doing it, or even how it plays exactly. I feel like I must have gotten past the tutorial and then ran around the starting area for a bit before turning it off.

I have to wonder what Jade Empire did to lose my interest so quickly as I can usually sink hours into a BioWare RPG. This was their 7th game, by the way, coming between Knights of the Old Republic and Mass Effect. It's what they were working on while Obsidian was making the considerably higher-rated KOTOR 2. Wait, is that actually true or am I just making a huge assumption there?

Okay, I've done the research and according to Metacritic, Jade Empire actually scored just a little bit better than KOTOR 2, on Xbox anyway. Jade Empire falls a bit behind on PC for some reason. I'd check their scores on PlayStation 2 and GameCube but they appear to have neglected to port the games to either system. Possibly because it came out in 2005, near the end of that console generation... or possibly because it was published by Microsoft.

Anyway, I know what BioWare games are like, so my plan is to keep playing long enough to find the first proper quest hub town and sort out their big crisis. Assuming that it even has towns. I'll be playing the original Xbox version, but I'll be running it on an Xbox One through the magic of backwards compatibility because it'll be easier to get video out of it that way. Plus it might even boost the framerate and resolution a bit.

Wednesday, 7 July 2021

Resident Evil 4: Ultimate HD Edition (PC) - Part 2

Good news, this week's Super Adventures has been extended with bonus content, as my quick look at Resident Evil 4 has turned out to be a little less quick than I expected. This is definitely the final part now though, and you can click this link to check out PART ONE.

Despite the title, Resident Evil 4 is actually the sixth mainline Resident Evil game... I think. The first three RE games started off on the PlayStation, then there was Code: Veronica, which launched on the Dreamcast first, and Resident Evil 0, which was a GameCube exclusive. So if you were an impatient RE fan who wanted to follow the story you needed a Sony console, a Sega console and a Nintendo console. Resident Evil 4 was announced as GameCube exclusive too but fortunately it went multiplatform with a PS2 release later that year, and I'm sure all the fans who bought a GameCube because of it eventually got over it. Especially as the GameCube original is apparently the better version.

The game did something else to annoy fans: switching genre to a third-person shooter. RE4 has a much more modern gameplay style and made a lot of people feel like the series would never return to the awkward survival horror gameplay they loved it for. Fortunately Capcom did eventually return to Resident Evil 2 and 3 and gave them big-budget remakes... to make them more like Resident Evil 4. Someone must have liked them though as they sold enough for Capcom to start working on Resident Evil 4's remake! Wait, hang on, what happened to the Code: Veronica remake?

Resident Evil 4: Ultimate HD Edition (PC) - Part 1

Developer: Capcom Production Studio 4| Release Date: 2005| Systems: GC, PS2, Wii, Win, iOS, Android, Zeebo

HD Edition -
Release Date: 2011 (2014 PC) | Systems: Win, X360, PS3, XBOne, PS4, Switch

This week on Super Adventures, I'm going to be hating on another beloved Resident Evil game! Perhaps.

I mean there's no doubt that it's beloved, you can find the game on all kinds of top ten lists (often just behind Ocarina of Time), I just don't remember liking it much myself. Other people considered the innovative over-the-shoulder aiming to be a big step forward in third person shooters, but I was left wondering why I couldn't move and shoot at the same time like I could in Max Payne 2. I also remember finding the aiming to really awkward for some reason, maybe because I had to use a controller to do it. You've got to be accurate in a hurry and that's not an analogue stick's strength.

But I'm willing to give games a second chance... that's why I went back to it again right after beating Resident Evil 5. I played it up to the lake and got sick of it; it just seemed really awkward by comparison. But I'm willing to give games a third chance, especially if I haven't written about them yet.

Anyway I've already said too many words, but I have to mention that I'm playing the Ultimate HD Edition with the higher resolution visuals, on PC. I wish I could do my thing where I compare all the different versions, but have a glance up at the list of systems on the top right, there's about 10,000 of them! Windows actually got two ports and I don't even know what a Zeebo is! All I know is that the first PC port had... issues.

Wednesday, 18 November 2020

Constantine (PS2)

Developer:Bits|Release Date:2005|Systems:PS2, Xbox, Windows

This week on Super Adventures, it's the final game of Keanu Reeves week: Constantine, based on the 2005 movie of the same name, based on the comic Hellblazer.

I always forget how to pronounce the name 'Constantine', and it doesn't help that it's always changing. The star of the comics, a blonde anti-hero warlock Scouser from Liverpool, England, would pronounce his name to rhyme with 'wine', but the dark-haired American Keanu Reeves version has a name that rhymes with 'keen', and so does this game. (The TV series DC's Legends of Tomorrow splits the difference, making him blonde Liverpudlian who pronounces his name the American way).

Funnily enough, the game's developer, Bits Studios, was English, so a British studio made a game based on an American reimagining of a British character. Bits worked on a lot of licenced games actually, like Robin Hood: Prince of Thieves, Terminator 2, Last Action Hero, Mary Shelley's Frankenstein, Alien3, and Die Hard: Vendetta. Unfortunately Constantine was their last, as they only got to make one more game before their assets were sold off and that was Payout Poker & Casino on the PSP.

Anyway, I'm only going to be playing the PlayStation 2 version of the game, but I've given the Xbox and PC versions a quick glance and they seem to be more or less the same thing. It really was just a glance though, so I could be way wrong there. The game's also going to have similarities to the movie, so be warned about SPOILERS.

Friday, 28 October 2016

Coded Arms (PSP) - Guest Post

Today on Super Adventures, guest poster mecha-neko's back with another first person shooter for another Friday. But this time there's a shocking twist: it's on the PSP!

Hey, get a load of this!

Coded Arms Title Screen PSP
Developer:Konami|Release Date:2005|Systems:PlayStation Portable

It's Coded Arms, the first Sony PlayStation Portable game on the site! It's a PSP exclusive and it's the very first first person shooter on the system or so I'm told.

I found it for just a buck, all boxed and nice, so I'm going to share it with you!

Thursday, 22 September 2016

Dungeon Siege II (PC)

Dungeon Siege 2 title menu screen
Developer:Gas Powered Games|Release Date:2005|Systems:Windows

This week on Super Adventures, I'm playing the second Dungeon Siege! In the grand tradition of RPG sequels, and indeed sequels in general, they've taken the name and put a number after it to form the title Dungeon Siege II.

I've played and beaten this before, but just like with Dungeon Siege all I've retained from the experience is a vague memory of liking it. This is why you should always write down every aspect of the games you play to an internet blog, to save you the trouble of having to ever play them again. I am curious to see how this holds up though, as dragging Dungeon Siege 1 into the harsh light of 2016 revealed that it's not quite as fun as I once thought it was.

First thing I've noticed: it doesn't have Dungeon Siege's awesome animated menu screen, and that makes me sad.

(You can get the original sized screenshots by clicking on the tiny ones.)

Friday, 6 February 2015

Condemned: Criminal Origins (PC) - Part 2

Click the highlighted text if you missed out on part one.

Condemned: Criminal Origins (PC) - Part 1

Developer:Monolith|Release Date:2005 (Xbox 360)|Systems:Windows, Xbox 360

Today on Super Adventures I'm taking a brief look at Condemned: Criminal Origins. Man, with a title like that you can tell Monolith were hoping to get a whole franchise out of this one. But in the end they only released the one sequel, and the series has been dormant for the last 8 years. Though if they ever make a third game they should totally call it Condemned 3: Criminal Inquisition.

Condemned was created by No One Lives Forever and F.E.A.R. developer Monolith (currently soaking up the acclaim for their latest non-FPS Shadow of Mordor), and it was an exclusive launch title for Microsoft's shiny new Xbox 360 console. This was actually in development for the 360 at the same time as F.E.A.R. was being made for PCs, and they were released just a month apart, so I guess the company was in a gritty horror FPS kind of mood at the time.

This isn't the first time I've played the game, I managed to finish the thing back when it was new, but it will be the first time I get to see it with all the settings on max. It tried to talk me out of switching the soft shadows on, but I disregarded its warnings as I am from 10 years in the future and such things are no longer a concern to me.

WARNING: The first screenshot in the article shows a gross picture of a bird being dissected.

(Click any screenshots to view them at the original size.)

Friday, 2 January 2015

Boiling Point: Road to Hell (PC) - Part 2 - Guest Post

Hello I'm mecha-neko and I'm playing first-person open-world epic Boiling Point (aka. Xenus)!
Click here to go back to part one.

Boiling Point: Road to Hell (PC) - Part 1 - Guest Post

Back by popular demand, guest poster mecha-neko has returned one more time to write up his thoughts on the first few hours of obscure Ukrainian open world FPS Xenus, better known as Boiling Point.

To hell with Deus Ex: Human Revolution. Get out of here, S.T.A.L.K.E.R.. Begone, Far Cry 4. The future is here. This is the ultimate game.

This is Boiling Point: Road to Hell.

STEP INTO REALITY
Your presence here affects everything. Each step you take is crucial. Every game is different. Forget linear games with levels and loading times. This is real life. Your enemies take things personally and they never forget. Every action you make will come back to haunt you. And with the army, Guerrillas, and Mafia on to you, you'd better watch your back. Help them out, or blast your way through. Either way, the heat is up and you'll be pushed to Boiling Point.

Let me tell you all about my holiday in Realia!
You can click on my holiday snaps to view them in full resolution.

Tuesday, 7 October 2014

Quake 4 (PC)

Today, at last, I'm taking a quick look at the first few hours of Quake 4. Though it should really be called Quake II-2, as it breaks the series' long tradition of each game having basically nothing to do with each other, and instead continues the tale of Quake II.

The game came out a year after Doom 3 and is built on the same engine, but it was actually developed by id's sidekick Raven Software, who've used id's tech in the past to bring the world first person shooters like Heretic, Soldier of Fortune and Star Trek: Voyager - Elite Force. But not Return to Castle Wolfenstein, that was actually someone else (though Raven did make the next Wolfenstein game... called Wolfenstein.)

Anyway I've played (and finished) the game once before, but thanks to my superpower of being able to completely forget pretty much anything and everything (aside from bad pop songs and 16-bit game tunes), it'll be just like I'm seeing it all for the first time!

(Click the images to view them in a larger resolution.)

Saturday, 20 September 2014

Project: Snowblind (PC)

Project: Snowblind title screen menu
Hi. Sorry for the long break but I'm still here I promise, and to prove it I bring you many pictures from Crystal Dynamic's 2005 FPS Project: Snowblind! I've been playing through all of the Deus Ex sequels this year, so it didn't seem right to leave out poor Snowblind even if it's not really part of the family. It was originally intended to be a multiplayer-focused Deus Ex spin-off called Deus Ex: Clan Wars you see, but Invisible War's crappy sales put an end to that plan. There's some obscure trivia just for you, taken straight from the first paragraph of its wikipedia page. I will of course only be examining the single player though, as that's what I do.

Just to shift subject for a second; I know this doesn't need to be said, but there's been some drama over game journalism lately and I feel like re-clarifying how Super Adventures works. I don't generally review games here, I show off a few hours of gameplay and report how I felt about them during and after playing this small fraction of the product. I salute those wise and learned game critics who can scientifically determine a game's objective worth down to a percent, but that's not a skill I have. I can only say whether or not I personally enjoyed my time playing it, share my first impressions, and provide for you a site full of my other opinions to judge my personal taste by.

You can't really call anything I do game journalism, I'm usually more of a snarky archaeologist, and the games I dig up are chosen by a team of experts consisting of myself and you guys. On the other hand I've got nothing against playing brand new games that are sent to me, and if there's ever been any conflict of interest due to my innumerous friendships with game developers I've always made it obvious enough for folks to make up their own minds about the bias in my rantings, and I always will. Probably.

(Click on screenshots to open them up at their original resolution.)

Sunday, 23 March 2014

Call of Duty 2 (PC)

Today on Super Adventures I'm playing a Call of Duty game, in an effort to make every other game on the site look more unusual and obscure by comparison.

I remember liking this one when it first came out, but it's been a long while now since I last saw it and the military shooter genre wasn't quite as played out back then. The single player campaigns in COD games get a bad rap these days and I'm curious to see whether my fond memories of this one will evaporate in the harsh cynical light of the modern day.

(Click the pics to expand them into exciting new resolutions, usually around 1280x720.)

Friday, 15 November 2013

F.E.A.R. (PC)

F.E.A.R. logo
Here's a game that nobody requested, but I'm going to play it anyway as I'm tired of it staring at me from my Steam library. "Why did you buy me if you're never going to play me?" it whispers inside my mind, because it's a creepy horror game and they can do that.

F.E.A.R. - First Encounter Assault Recon is a game by Monolith*, the people who made Blood, NOLF2: A Spy in H.A.R.M's Way and Contract J.A.C.K.. And yet somehow even after names like that, I honestly still can't believe that 'F.E.A.R.' was their first choice for the title.

*Not to be confused with Japanese developer Monolith Soft who made Baiten Kaitos, Xenosaga, Xenoblade and many other games with an X in their name.

(Click the images to supersize them to an epic 1280x960 res!)

Thursday, 9 May 2013

Psychonauts (PC)

Today I'm breaking with tradition and playing something someone might actually care about. I figured I might as well seeing as people asked me nicely... months ago.

Policenauts is a 1994 adventure game made by Metal Gear Solid producer Hideo Kojima, but that's not important right now seeing as I'm actually taking a look at Psychonauts, a 100% unrelated title by Double Fine. It was their first game in fact, and they were lucky it wasn't their last considering it sold just 100,000 copies in the first year. I usually try to come into a game without preconceptions, but everyone knows that commercial success is a infallible indicator of a game's quality and artistic worth, so I'll be expecting the very worst.

(Click images to view them at an insanely huge 1280x960 resolution. Well it probably would have been pretty big in 2005.)

Friday, 7 December 2012

Dynasty Warriors Advance (GBA)

Dynasty Warriors Advance title screenDynasty Warriors Advance title screen
Alright, today I'm going to see what Dynasty Warriors Advance is, because the internet asked me to.

I have actually played a lot of the main Dynasty Warriors games on consoles, and they're typically about running around on a field slicing through hundreds of rubbish soldiers to an anachronistic rock soundtrack. And this... isn't going to be like that, because it's a handheld game and the hardware just isn't up to it. But at least I can confirm that it does have the correct music, at least on the title screen. Plus it even sounds fairly decent for a GBA game.

Thursday, 19 January 2012

Batman Begins (GBA)

That's kind of a bland title screen, but it does get the job done I suppose. It's got the correct logo and the title, plus some helpful copyright info. It doesn't need 'Press Start' because it goes straight to the game by itself.

Saturday, 1 October 2011

Teen Titans (GBA)

"Teen Titans!" I suppose if you're they're only going to include one clip of vocals from the theme tune, it might as well be them yelling the title.

Semi-Random Game Box

Gain Ground (Genesis/Mega Drive)
Flicky (Genesis/Mega Drive)
Journey to Silius (NES) - Guest Post