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Showing posts with label monolith. Show all posts
Showing posts with label monolith. Show all posts
Friday, 6 February 2015
Condemned: Criminal Origins (PC) - Part 1
Developer: | Monolith | | | Release Date: | 2005 (Xbox 360) | | | Systems: | Windows, Xbox 360 |
Today on Super Adventures I'm taking a brief look at Condemned: Criminal Origins. Man, with a title like that you can tell Monolith were hoping to get a whole franchise out of this one. But in the end they only released the one sequel, and the series has been dormant for the last 8 years. Though if they ever make a third game they should totally call it Condemned 3: Criminal Inquisition.
Condemned was created by No One Lives Forever and F.E.A.R. developer Monolith (currently soaking up the acclaim for their latest non-FPS Shadow of Mordor), and it was an exclusive launch title for Microsoft's shiny new Xbox 360 console. This was actually in development for the 360 at the same time as F.E.A.R. was being made for PCs, and they were released just a month apart, so I guess the company was in a gritty horror FPS kind of mood at the time.
This isn't the first time I've played the game, I managed to finish the thing back when it was new, but it will be the first time I get to see it with all the settings on max. It tried to talk me out of switching the soft shadows on, but I disregarded its warnings as I am from 10 years in the future and such things are no longer a concern to me.
WARNING: The first screenshot in the article shows a gross picture of a bird being dissected.
(Click any screenshots to view them at the original size.)
Wednesday, 12 March 2014
Blood II: The Chosen (PC)
My final 'B' game for the year is going to be the infamous Blood II: The Chosen. It's not exactly the most highly regarded first person shooter ever made, but I figured I might as well give it a try, seeing as it came bundled with my copy of Blood 1.
(Click the pics to view them in a very slightly higher resolution. I'm playing it at 1024x768 in the hope that it'll stop it crashing every five steps I take.)
(Click the pics to view them in a very slightly higher resolution. I'm playing it at 1024x768 in the hope that it'll stop it crashing every five steps I take.)
Friday, 15 November 2013
F.E.A.R. (PC)
Here's a game that nobody requested, but I'm going to play it anyway as I'm tired of it staring at me from my Steam library. "Why did you buy me if you're never going to play me?" it whispers inside my mind, because it's a creepy horror game and they can do that.
F.E.A.R. - First Encounter Assault Recon is a game by Monolith*, the people who made Blood, NOLF2: A Spy in H.A.R.M's Way and Contract J.A.C.K.. And yet somehow even after names like that, I honestly still can't believe that 'F.E.A.R.' was their first choice for the title.
*Not to be confused with Japanese developer Monolith Soft who made Baiten Kaitos, Xenosaga, Xenoblade and many other games with an X in their name.
(Click the images to supersize them to an epic 1280x960 res!)
F.E.A.R. - First Encounter Assault Recon is a game by Monolith*, the people who made Blood, NOLF2: A Spy in H.A.R.M's Way and Contract J.A.C.K.. And yet somehow even after names like that, I honestly still can't believe that 'F.E.A.R.' was their first choice for the title.
*Not to be confused with Japanese developer Monolith Soft who made Baiten Kaitos, Xenosaga, Xenoblade and many other games with an X in their name.
(Click the images to supersize them to an epic 1280x960 res!)
Thursday, 31 October 2013
Blood (MS-DOS)
In 1996 a video game called Quake was released that changed first person shooters forever, inspiring the genre's evolution to true texture-mapped polygon 3D graphics.... though it didn't happen right away.
You see, there was another game released in 1996 called Duke Nukem 3D and it sold a whole lot of copies, so developers were keen on getting their own Build Engine powered games onto shelves before 2.5D sprite-based first person shooters disappeared forever. Blood actually began development at Q Studios, an independent developer funded by 3D Realms, but the studio and rights were bought by Monolith, who finished the game themselves after 3D Realms let it go to focus on Shadow Warrior and their big fully 3D super project... Duke Nukem Forever.
I've already played both Duke 3D and Shadow Warrior, but it didn't seem right somehow to leave out the other famous Build Engine game, so I'm giving this quick look as well.
I wouldn't hold your breath waiting to see me play Redneck Rampage though.
You see, there was another game released in 1996 called Duke Nukem 3D and it sold a whole lot of copies, so developers were keen on getting their own Build Engine powered games onto shelves before 2.5D sprite-based first person shooters disappeared forever. Blood actually began development at Q Studios, an independent developer funded by 3D Realms, but the studio and rights were bought by Monolith, who finished the game themselves after 3D Realms let it go to focus on Shadow Warrior and their big fully 3D super project... Duke Nukem Forever.
I've already played both Duke 3D and Shadow Warrior, but it didn't seem right somehow to leave out the other famous Build Engine game, so I'm giving this quick look as well.
I wouldn't hold your breath waiting to see me play Redneck Rampage though.
Monday, 11 February 2013
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (PC)
At last I've finally gotten around to No One Lives Forever 2, the second game in Sierra's secret agent spoof stealth shooter series set in the sixties starring sexy Scottish super-spy Cate Archer (still no relation to Sterling Archer).
The first game's title was obviously inspired by the Bond movies, but sadly Monolith decided not to give the sequel its own name and just stapled '2' onto the end. Imagine if the Bond series had gone the same way, we'd be up to Dr. No 23 by now. It's a shame because A Spy In H.A.R.M.'s Way would have actually worked fine as a stand alone title. Though I suppose it makes sense that without a recognisable '007'-style logo or a famous character, the title's the only brand they had to sell it with.
(Click the pictures to view them in their original resolution.)
The first game's title was obviously inspired by the Bond movies, but sadly Monolith decided not to give the sequel its own name and just stapled '2' onto the end. Imagine if the Bond series had gone the same way, we'd be up to Dr. No 23 by now. It's a shame because A Spy In H.A.R.M.'s Way would have actually worked fine as a stand alone title. Though I suppose it makes sense that without a recognisable '007'-style logo or a famous character, the title's the only brand they had to sell it with.
(Click the pictures to view them in their original resolution.)
Friday, 30 November 2012
The Operative: No One Lives Forever (PC)
At last I'm finally taking a look at much loved critically acclaimed first person shooter spy spoof No One Lives Forever, voted Game of the Year 2000 by several PC magazines.
Console magazines on the other hand ignored the game entirely that year, mostly because it wasn't released on any yet. It eventually got a PS2 port two years later, but it was apparently a bit ass. I hear the Mac port was good though!
(Click the pictures to view them at an incredible 1280x960 resolution.)
Console magazines on the other hand ignored the game entirely that year, mostly because it wasn't released on any yet. It eventually got a PS2 port two years later, but it was apparently a bit ass. I hear the Mac port was good though!
(Click the pictures to view them at an incredible 1280x960 resolution.)
Monday, 20 August 2012
Claw (PC) - Guest Post
Look at the box! (Mobygames link) How could anyone not want to play that!
Friday, 7 October 2011
Friday, 8 July 2011
Friday, 20 May 2011
Tron 2.0 (PC) - Guest Post
Guest poster mecha-neko emerges from the digital world, bringing you this critical data stream.
Greetings, programs!
Greetings, programs!
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