Showing posts with label surprise it's a stealth level. Show all posts
Showing posts with label surprise it's a stealth level. Show all posts

Saturday, 30 September 2023

Marvel's Avengers: The Definitive Edition (PC)

Developer: Crystal Dynamics
| Release Date: 2020 | Systems: Win, XBOne, Series S/X, PS4, PS5, Stadia

This week on Super Adventures, I'm writing about Marvel's Avengers, because it's about to be delisted on Steam and is super cheap right now. Honestly, this fell off my radar the moment I learned they were going the games as a service route with it, so I was very surprised to find myself handing over actual money for it and now I own it I guess!

My curiosity got the better of me when I learned that they'd given players the entire shop's worth of content and freed it from its microtransactions. Plus I had to buy it now or I'd never get another chance, as they've gone and delisted it from online shops. I hate it when they do that.

I was only intending to put the game on for a few minutes and see how it plays, I wasn't expecting to use my screenshots/video to write about it for the internet. In fact, I wasn't even expecting it to run. So the graphics have been left at their absolute lowest to squeeze the maximum FPS out of it. This is as bad as the game can possibly look, at least without some extra effort messing with INI files or whatever. I know people work horrifying miracles sometimes.

SPOILER WARNING: I'm going to be playing the first few hours, so you may learn a lot of stuff here you might not want to know about the story.

Saturday, 30 April 2016

SiN (PC)

Sin title screenSin title screen
Developer:Ritual|Release Date:1998|Systems:Win, Mac, Linux

This week on Super Adventures I'm taking a look at SiN, the first actual game by Ritual Entertainment. Or 'sin' according to the box, title screen, menu, intro etc. (the manual just calls it Sin).

I used to play a lot of first person shooters back in the 90s (and every other decade), so if I haven't seen the full version of something, chances are I've at least played the demo. But SiN apparently slipped right by me. All I know about it is that it starts in a bank, I don't even know if it's 3D like Half-Life or 2.5D like Doom (though in my head I'm imagining it looking like Duke Nukem 3D).

Part of the reason I never got around to it might be that when the game came out it wasn't exactly firing on all cylinders. The game was full of bugs, it took minutes to load levels and save games, and a lot of people didn't even get sound. But now it's full patched up and it even runs on modern PCs! I hope!

(Click the screenshots to view the images at 800x600 res! I was playing in fake 3dfx mode so it's the best I could get.)

Monday, 4 May 2015

Star Wars: Jedi Knight II - Jedi Outcast (PC)

Developer:Raven|Release Date:2002|Systems:Windows, Mac, Xbox, GameCube (but not PS2)

Today on Super Adventures I'm taking a look at Star Wars: Jedi Knight II: Jedi Outcast, the third in the Jedi Knight series. Poor Dark Forces: it was the one that started the games off in the first place but Jedi Knight was the name that stuck. Because it has 'Jedi' in it and every Star Wars fan wants to be a telekinetic space samurai.

I've played this before, but it's been so long now that all I remember about it is that the lightsaber combat is a step up from the last game and it probably does the shooting better. I mean you'd expect it have decent gunplay considering LucasArts passed the series on to FPS veterans Raven Software for this one, who were coming off Soldier of Fortune and Star Trek: Voyager - Elite Force at the time. It seemed like Raven were getting around to all the big space sci-fi franchises in turn and giving them each a shooter, but instead they switched to making Marvel action RPGs weirdly, and now they make Call of Duty DLC.

The game has a 'mods' option right in the menu, which is cool, but I won't be touching any of them. I want the pure, unedited, non-Special Edition Jedi Outcast experience. Well, the single player experience anyway, I won't be showing multiplayer, and I won't be turning it off until I get to a proper Jedi duel.

Warning: This may contain spoilers for the earlier Jedi Knight games, including the fact that the hero becomes a Jedi Knight.

(Click images to expand them into bigger images.)

Wednesday, 1 April 2015

Aliens: Colonial Marines (PC) - Part 2

Click the highlighted text to return to the horror of part one.

Aliens: Colonial Marines (PC) - Part 1

Developer:Gearbox, TimeGate, Nerve|Release Date:2013|Systems:Windows, PS3, Xbox 360

Last year on Super Adventures I decided that April 1st would be the perfect day to give a critically mauled Duke Nukem Forever a fighting chance to win me over. Because if I ended up liking it I could always pass my opinions off as being a joke and escape with my reputation intact. So today I’m going to pull the same trick with the hated Aliens: Colonial Marines and see if I can find the good in it too.

Like DNF, this is a first person shooter famous for taking ages to make and impressing absolutely no one by the time it finally came out, though it wasn't in the oven for quite as long before it got rushed out and served undercooked. It started late 2006 and finished early 2013, with folks saying that it spent 4 years at Gearbox, then around 18 months outsourced to TimeGate, and then 9 more months at Gearbox. Apparently huge chunks were reworked each time it swapped over, which left Sega agreeing to pay out $1.25 million to settle a class-action suit when people discovered to their dismay that the demos they'd been shown were demonstrating content and visuals that hadn't survived to the final product.

Anyway I'm playing the PC version here, which I've heard is the least crap of them. I usually only play games for an hour or two to get an impression of what kind of game they are, but this time I’m going to keep playing the single player campaign until either I start liking it or I really can’t take any more. I even watched both 'Alien' and 'Aliens' in preparation so I can nitpick about every tiny thing it gets wrong! I could end up spoiling elements of any of the films in the series though (plus a decent amount of this game, obviously), so if that's an issue you should get out now while you're still safe.

(Click screenshots to view them slightly bigger.)

Monday, 11 August 2014

Medal of Honor (PC)

The final 'M' game I'm playing this year is Medal of Honor, not to be confused with Medal of Honor, despite the fact that it's by the same people and has the exact same damn name. Actually you should get the games confused, teach EA a lesson.

Medal of Honor 2010 seems to have acquired a bit of a bad reputation, possibly because it dropped the franchise's World War 2 setting after 11 years of gunning down Nazis to follow the Call of Duty series and become yet another charmless grey Modern Warfare clone. Or maybe it's just crap. Either way it probably isn't an ideal candidate for my site, but I've seen it get so much hate over the last few years that I'm curious to see what exactly it's done to piss so many people off.

I'll only be playing the single player campaign I'm afraid, though I'm sure multiplayer also features gruff soldiers pulling off headshots with scoped M4A1 Carbines.

(Click the pics for double the resolution.)

Thursday, 10 October 2013

Return to Castle Wolfenstein (PC)

Now that's the kind of picture I like to see when I put a video game on.

Today I'm playing Return to Castle Wolfenstein, third in id Software's Wolfenstein franchise, though it was developed by Gray Matter and Nerve. This was actually Grey Matter's only game before they were absorbed by CODBlops devs Treyarch, though they'd made games like Redneck Rampage and Kingpin: Life of Crime in their previous life as Xatrix Entertainment. Perhaps not a very interesting fact, but I just wanted an excuse to type CODBlops.

Here's another potentially underwhelming fact: I've played and finished this game before, so I'm not coming into it even slightly unaware of what to expect. Though I'll make every effort to pretend to be surprised.

(Click the gameplay pictures to expand them into exciting new resolutions.)

Friday, 26 April 2013

Star Trek: Voyager - Elite Force (PC)

Star Trek Voyager Elite Force logo
The Star Trek franchise hasn't quite done so well as its arch-nemesis Star Wars when it comes to games over the years, perhaps because Trek has always been about working through problems and moral dilemmas, something that's tricky to adapt. On the other hand Star Wars is more about using the force and locking s-foils in attack position, things that can directly translate into straightforward action games like Jedi Knight or TIE Fighter. Though I'm sure the fact that George Lucas owned his own top tier developer probably helped.

For Elite Force though the Trek license was entrusted to Raven Software, the people who brought the world Heretic and Soldier of Fortune (and would later go on to make Jedi Knight II). So of course they decided to take a series about a group of enlightened pacifists who travel through the stars trying to solve problems with diplomacy and reason, and turned it into a first person shooter with the tagline "SET PHASERS™ TO FRAG".

They could've made a Mass Effect style RPG or a Walking Dead style adventure game, but nope, it's a pure FPS built with the Quake III engine. So let's see how well that worked out for them.

(Most pictures can be clicked to enlarge, though they'll still be covered in ugly nasty jpeg compression artifacts.)

Monday, 11 February 2013

No One Lives Forever 2: A Spy in H.A.R.M.'s Way (PC)

no one lives forever 2 title screen
At last I've finally gotten around to No One Lives Forever 2, the second game in Sierra's secret agent spoof stealth shooter series set in the sixties starring sexy Scottish super-spy Cate Archer (still no relation to Sterling Archer).

The first game's title was obviously inspired by the Bond movies, but sadly Monolith decided not to give the sequel its own name and just stapled '2' onto the end. Imagine if the Bond series had gone the same way, we'd be up to Dr. No 23 by now. It's a shame because A Spy In H.A.R.M.'s Way would have actually worked fine as a stand alone title. Though I suppose it makes sense that without a recognisable '007'-style logo or a famous character, the title's the only brand they had to sell it with.

(Click the pictures to view them in their original resolution.)

Tuesday, 25 December 2012

Beyond Good & Evil (PC)

Super Adventures at Christmas 2012 - Game 7:

Beyond Good and Evil PC title screen
The last game on my Christmas list this year is Beyond Good & Evil, which wasn't quite as critically acclaimed as the other games I've played this week (and definitely didn't sell as well), but people seem to want me to play it, so I did.

I'm sick with a cold right now though and miserable so I'm likely going to be harsher on this than it deserves, especially after all the trouble I had to go through to get the PC version running right, setting CPU affinities, disabling hardware vertex whatevers etc. Plus it doesn't even support a controller on PC so I needed to set up joy2key to get around that. I'm in the mood to rant about something basically.

(Click the pics to view them big.)

Thursday, 20 December 2012

The Legend of Zelda: Ocarina of Time (N64)

Super Adventures at Christmas 2012 - Game 2:

Legend of Zelda Ocarina of Time title screen logo
It took me forever to decide what shot to use from this title screen sequence.

Okay it's taken me a decade or so to get around to it, but today I'm finally going to have a look at Ocarina of Time, the fifth game in the main Legend of Zelda series. Actually to be honest I did play this back in the day, though not for long. It didn't exactly win me over then, but I think it's about time I gave it a second chance.

Friday, 30 November 2012

The Operative: No One Lives Forever (PC)

No One Lives Forever title screen
At last I'm finally taking a look at much loved critically acclaimed first person shooter spy spoof No One Lives Forever, voted Game of the Year 2000 by several PC magazines.

Console magazines on the other hand ignored the game entirely that year, mostly because it wasn't released on any yet. It eventually got a PS2 port two years later, but it was apparently a bit ass. I hear the Mac port was good though!

(Click the pictures to view them at an incredible 1280x960 resolution.)

Friday, 9 November 2012

007 Games Part 13: Nightfire (PC)

Super AiG's Guide to Every (old) James Bond Game Ever, Finale

This is the last Bond game post for a long while, I promise you. Just two more Nightfire games and then we're done. Normal service will resume shortly.

Game 25 - Nightfire (2002)
Formats: PC, Macintosh.

nightfire pc title screen
Finally another Bond game for computers, after 10 years of total console domination. This probably follows the same storyline as Eurocom's console version of Nightfire, but it's definitely not a straight port. This is a separate game created by Borderlands developer Gearbox Software, who should hopefully know a bit about making a first person shooter.

Click the pics to view them at a slightly more civilised resolution.

Monday, 29 October 2012

Hotline Miami (PC)

Hotline Miami title screen
Today on Super Adventures I'm playing something recent for a change, ultra-violent action game Горячая линия Майами... uh, Hotline Miami. I had to check to see if I'd gotten the Russian version by mistake, but nope that's the actual English language menu screen up there.

The game has a retro pixelled look and no resolution options, so these screenshots are going to look pretty bad after being resized to fit the page. Of course it was never going to look like Crysis 2, it's a cheap indie release apparently designed to look like a video game from the late 80s played on a flickery TV while on drugs, but clicking the pictures will let you see them at the optimal level of crapness the developers intended.

Wednesday, 10 August 2011

The Legend of Zelda: The Wind Waker (Game Cube) - Guest Post

Endless Wednesday posts are high in content and feature an extreme amount of words and images, to a degree that some readers might consider excessive. You have been warned.


In 2000, Nintendo showed off a tech demo at Spaceworld. The following year, they announced Wind Waker, and the fanboys started slinging shit because of the game's cel-shaded style. I was a bit disappointed at first, having seen the Spaceworld demo myself, but I quickly changed my mind after playing the demo included on the pre-order disc. So, in we go!

Semi-Random Game Box

The Lawnmower Man (SNES) - Guest Post
Resident Evil 4: Ultimate HD Edition (PC) - Part 2
Resident Evil 4: Ultimate HD Edition (PC) - Part 1