Metal Gear, released only on the NES. Despite being developed by a different team, it apparently helped kick off the proper Metal Gear franchise by inspiring the original developer, Hideo Kojima, to make a return to the series and create his own sequel to wipe this one from the canon.
In fact I get the impression that this one isn't very well liked by anyone, and it's got me curious why.
Apparently our pilot knows the route, which is good because I still don't even have a clue what country we're in, never mind where we're going. I guess they didn't think it was important to tell me who I'm fighting.
At least they all remembered to bring guns this time. Man that was embarrassing in the first game, when Snake parachuted deep into enemy territory, only to find himself armed with a packet of cigarettes.
In Metal Gear 1 this is the situation you try to avoid getting into, because Snake is crap in a firefight and will very quickly get his ass handed to him. But they didn't even give me the option of sneaking this time around.
LOTS OF RUNNING AWAY LATER.
So there is stealth, it's just a different kind of stealth. I'm staying out the light instead of staying out of the enemy's line of sight. It sounds like a reasonable idea, but you've seen what these screens are like, they've got bushes everywhere. Half the time when I try to dodge a beam I end up throwing Lt. Snake face first into a tree instead. I get spotted, the sky lights back up, and it's alert time again.
A BIT OF WANDERING BLINDLY THROUGH THE DARKNESS LATER.
In Metal Gear, the card key was hidden inside one of the trucks, but they just seem to be decoration in this game.
Well now what do I do?
Okay now I know that I have to get back to the main gate and hide.
But that's all in the past now. My friend has turned himself in to give me a way inside, so I am done with this bloody jungle level forever!
I need to observe the enemy patrol routes, then choose my moment to either slip past, or stab them in the back. As long as they're not facing directly at me, I'm good.
If I'm caught I have to kill them all to deactivate the alarm or else they'll hound me everywhere I go.
Oh, by the way they left all the fucking around with card keys from the first game in. Every time I come across a locked door I've got to equip every card I've collected in turn until I find the one that opens it. There's no markings on the door to tell you what access level you need. I have no idea why didn't didn't just make it so that an access card can open every door with a lower security level.
A ROOM OR SO LATER.
Unfortunately the change of perspective hasn't made Lt. Snake any more formidable in combat. Once the alarm went off I was gunned down in seconds.
SOME BACKTRACKING LATER.
THREE MINUTES OF PUNCHING THE SAME TWO ENEMIES OVER AND OVER LATER.
AT THE OTHER SIDE OF THE TUNNEL.
Well as much as I'd love to struggle all the way back through the platformer section a few more times to see all the ways I can get instantly stomped by a squad of steel quarterbacks, my patience has totally run dry. So I'm ending this here.
Honestly, this game felt like more of Metal Gear 1 to me, except more difficult. Granted I didn't play much of either game, so I have no clue how each will develop, but I was expecting this to be a dumb shoot 'em up action game, and it really hasn't been so far.
One thing it hasn't had though, is Big Boss constantly radioing me to tell me he 'forgot' to mention that the room I just entered would be full of lethal gas or has an electrified floor. Weird conversations with eccentric characters is the true heart of Metal Gear, and I've been missing them.
If you've got anything to say about Snake's Revenge, the Metal Gear franchise, or all that stuff I just wrote, feel free to leave a comment.