Showing posts with label 2004. Show all posts
Showing posts with label 2004. Show all posts

Wednesday, 2 June 2021

Katamari Damacy REROLL (PC)

Remastered - Developer: Monkeycraft | Release Date: 2018 | Systems: Win, Switch, PS4, XBOne
Original Game - Developer: Namco | Release Date: 2004 | Systems: PS2

This year on Super Adventures, I'm mostly playing games that have appeared on a 'top 10' somewhere, and I found Katamari Damacy REROLL on Hard Drive's Top 10 Games That Came Out This Year After We Published our Top 10 List list. According to the site's 'About' page "Hard Drive is a very real video games news site that you should not question," (as opposed to being the video game equivalent of The Onion), and that's good enough for me.

I've played the game before, back when it was just called Katamari Damacy, but I've suddenly found a good reason to come back to it with this remake: my friend surprised me with a copy as a gift and is expecting a proper review in return. And he'll get a review alright, I'm going to tell everyone exactly what I think about this game...

But first here's some trivia, straight from Wikipedia:

Those kanji sticking out of the Earth up there are a bit wonky, but when they're written properly they look almost identical to each other, as a bit of clever visual alliteration. When you read them out they say 'katamari damashii', shockingly, which means something like 'clump spirit'. You know, like 'team spirit', except for clumps. The kanji are even on the American cover, because they go along with the wacky Japaneseness of it that they were using as a selling point. They assumed it would be too weird for Europeans though, so the classic PS2 game was never actually released in PAL regions. It never got ported to other systems either... until it was remade in Unity for this REROLL remastered re-release.

One more fact: it was not too weird for Europe. In fact the series has been a massive worldwide hit and now everyone knows what the game is and how it plays. Describing it for you would likely be pointless, but hey I've already explained how to play Super Mario Bros. and Pokémon Red, so this is far from the first time I've wasted both your time and my own. It's what I do.

Thursday, 4 March 2021

Drakengard (PS2)

Drakengard title screen
Developer:Cavia|Release Date:2004 (2003 JP)|Systems:PlayStation 2

Love. Crimson blood. Poison. Eternity. Revenge. Two. Sacrifice. Mother. Ritual. Scarlet. Prayers. Heresy. Hell. Solitude. Clouded skies. Madness. Goddess. The World. Watchers. Adore. Us.
That's what a voice says if you leave the title screen on too long... so that's different. And a little creepy. I don't know what any of it means, but then I don't know anything about this game. Except that it made it onto thegamer.com's 10 Great Games With Storylines That Didn't Make Sense list.

Oh, this week on Super Adventures, I'm playing Drakengard, or Drag-On Dragoon as it's known in Japan. The original title was considered to be wrong for a western audience, and I think they made the right call there.

The game's by defunct developer Cavia, who made an impressive number of anime games seeing as they were only around for 10 years. I mean games based on an anime or manga, like One Piece: Nanatsu Shima no Daihihō, Ghost in the Shell: Stand Alone Complex, Dragon Ball Z: Supersonic Warriors etc. They also made two Resident Evil rail shooters and the original Nier, which is actually a Drakengard spin-off.

Here's a fun Drakengard fact for you: there's apparently a model of Neo from The Matrix hidden in the game's files (Twitter link). Some more incredible trivia: a voice says "Square Enix" when the game starts up. It's not up to the standards of the 'say-gah' jingle from Sonic the Hedgehog, but it's handy if you're not sure how to pronounce the publisher's name (it's pronounced Eh-nix, not Eee-nix).

Oh, also it's the PlayStation 2's 21st birthday today, which I only just found out now. It's honestly a coincidence that I had this scheduled to be published on this exact day. A creepy coincidence.

Thursday, 7 November 2019

Need for Speed Games Part 3: Need for Speed: Porsche 2000 (aka Porsche Unleashed)

This week on Super Adventures, I've been playing through all the Need for Speed games released during their first decade. Well maybe not all of them, I'm sure there's one I've accidentally skipped, because they just kept making the things! There are more Need for Speed games than there are Bond movies at this point. Well, kind of. It depends on whether you count games like Need for Speed: V-Rally and Over Drivin' Skyline Memorial. Or if you count games like Porsche 2000, Porsche 2000 and Porsche 2000.

Speaking of which, today I'm writing about Need for Speed: Porsche 2000, also known as Porsche Unleashed, or sometimes just Porsche. Once again the US version has the better name, as I don't think a game has any business having '2000' in its title when it actually came out during the year 2000. FIFA 2000 coming out in 1999, that's fine. Death Race 2000 coming out in 1975, that's cool too. But this I don't like.

This is the third part of four. If you want to go back to an earlier part you can find them here and here.

(If I don't mention what system a screenshot came from, it's from the PC version.)

Wednesday, 17 May 2017

Phantom Brave PC (PC)

Developer:Nippon Ichi|Release Date:2016 (2004 on PS2)|Systems:PS2, Wii, PSP, Win

This week on Super Adventures I'm playing the relatively new PC port of classic PlayStation 2 game Phantom Brave! Because trying to figure out and then explain a complicated turn-based tactics game from 2004 seemed like a smart use of my free time.

The trouble with these 'Phantom' games like Phantom Brave, Phantom Crash, Phantom Dust etc. is that it always takes me a few seconds to remember which is the tactical RPG, which has the mechs and which is the one with the cards. In fact I ended up playing The Phantom Pain for 142 hours before I realised I'd put the wrong game on. (That's totally the right game to put on by the way). To make things more confusing, the next year Nippon Ichi released a similar game with the Japanese title Phantom Kingdom, which then got renamed to Makai Kingdom in the West, despite 'phantom' being an English word already and 'makai' being a Japanese word. A word that just happens to show up in the title of their earlier game Makai Senki Disugaia, aka. Disgaea.

Ghost Trick: Phantom Detective, there's a game that gets it right; no one's going to mix that one up with Phantom 2040. But someone might mix this game up with Disgaea, so I intend to mention the game constantly to point out the differences, and similarities.

Alright I'm going to play Phantom Brave's main story for a couple of hours or until I beat a proper boss, whatever happens first. I've played it before on PS2 so I'm sure I'll all come back to me... though I've never seen that mysterious 'Another Marona' button before. It's tempting, but I'll leave it for now.

(Click the pictures to view them in an incredible 1280x720 resolution, though I'm sure it can do better).

Saturday, 23 January 2016

Painkiller: Black Edition (PC)

Developer:People Can Fly|Release Date:2004|Systems:Windows, Xbox, Android, iOS

This week on Super Adventures, I'm finally taking a look at Painkiller, a first person shooter made by Gears of War: Judgment developer Epic Games Poland back when they were still called People Can Fly. Oh hang on, they're back to being People Can Fly again now... and they still have the Bulletstorm license! They'd better be working on making me a sequel right now, I don't care how much the game bombed.

There's about a million different editions of Painkiller and just as many expansions, but as I understand it Black Edition is as close as you can get to the definitive version. It's the original 2004 Painkiller game plus the one expansion developed by People Can Fly, with a 'making of' video thrown in. The game later got a remake/sequel called Painkiller: Hell and Damnation (HD, get it?) but judging by the reviews I've read, seems Black Edition's the one to go for.

(Click the pictures to bring up a higher resolution image. It's not going to make them any more widescreen though I'm afraid.)

Saturday, 18 July 2015

Far Cry (PC)

Developer: Crytek | Release Date: 2004 | Systems: Windows

Today on Super Adventures I'm going to immerse myself in the ultimate next generation FPS, Far Cry! That's how they describe it on the box anyway. It's also clearly labelled FARCRY, you can see the logo right there, but it's always written out as "Far Cry" in text so that's what I'll be calling it.

2004 wasn't a bad year for first person shooters, with people finally getting their hands on massively hyped sequels like Doom 3, Half-Life 2 and Halo 2. Far Cry on the other hand was a new IP from a unknown developer and it came out of nowhere. I never saw it coming anyway, which is ironic really considering how damn flashy it was. But it's been a decade now and I'm curious to see how it holds up as a game now that it can't coast on its visuals any more.

TECHNICAL BOX

The latest patch released for the game brings it up to version 1.4, but I'm not going to be installing that for two equally good reasons:
  1. I've heard that v1.4 is mostly a multiplayer upgrade and it screws up the single player game to the point where enemies can see and shoot you through walls. Not sure if that's true, but it kind of puts me off.
  2. There's an alternative v1.32 AMD64 patch I can install instead that improves performance on 64-bit systems, works on Intel processors too, comes with an optional Extra Content Pack to enhance the visuals, and even makes the game DRM free.
Apparently the Steam version comes with both patches already installed, with the v1.32 64-bit executable hiding in the game's Bin64 folder, but I only own the DVD version so I can't test that. Feel free to let me know if I'm wrong.

(Click screenshots to make them bigger! If you want to.)

Wednesday, 24 June 2015

The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 2

The chronicle of my epic prison break concludes!

Click this link to return to Riddick's cell: Part one.

The Chronicles of Riddick: Escape from Butcher Bay (PC) - Part 1

Chronicles of Riddick Escape from Butcher Bay title
Developer:Starbreeze|Release Date:2004|Systems:Xbox, Windows

Today on Super Adventures I'll be taking a brief look at the first few hours of sci-fi movie spin-off The Chronicles of Riddick: Escape from Butcher Bay - Developer's Cut. I've played through the game before and I remember liking it well enough back then, but then I remember liking a lot of things and my fuzzy memories don't always match up to the truth.

The game was originally released for the Xbox (and later PC) back in 2004, but it received one of those HD makeover type of things three years later to port it across to the shiny new Xbox 360 and PlayStation 3. They enhanced the visuals, tweaked the AI, added multiplayer, included a sequel campaign, and called it Assault on Dark Athena. But I'm not playing that one.  

The Dark Athena version may have the big advantage of having way more content and actually being sold online, but it seems to be built on the Xbox original, skipping the PC port's improvements like quicksaves and developer's commentary. Which is a bit of a deal breaker for me as I happen to like quicksaves and developer's commentary!

The original version does have one problem though and that's that it flat out refuses to start up on my PC. Well, it didn't until PC Gaming Wiki saved me yet again. It turns out that Nvidia owners can fix the game by "downloading Nvidia Inspector and setting the Extension Limit to 0x00001B58". This also reactivates Shader Mode 2.0++, so I can pretend I've got a GeForce 6800 Ultra in my case and push the graphics to max.

(Click the screenshots to view them at their original 1280x720 resolution.)

Monday, 30 December 2013

Doom 3 (PC)

doom 3 logodoom 3 logo
Today I present to you the final Super Adventures article of the year and yes it's another bloody first person shooter. I figured that I should probably get this one out of the way now while the original Doom games are still fresh in my mind.

I get the impression that Doom 3 (or is that Doom³) isn't the most beloved of the franchise, possibly due (in part) to the fact that very little pisses gamers off more than when a developer tries to turn their franchise into something new to bring in a different audience. I mean when you go out to buy a loaf of bread you wouldn't likely be impressed to find that the baker has suddenly reimagined it all into... ice cream or something to better appeal to the teen demographic would you? Though unlike the XCOM, Syndicate, Resident Evil and Shadowrun franchises etc. with this game id software tried to turn their mindless mainstream shooter series into something slower paced and a bit more intelligent.

Doom 3 isn't entirely new to me, as I actually finished it back when it first came out, but I'm interested in seeing what I think about it now that it's a decade behind the curve and the shine's all worn off.

(Click the images to see them at twice the resolution!)

Tuesday, 16 July 2013

Half-Life 2 (PC)

Half-Life 2 title
The Steam Summer Sale (2013) is still dragging on, doing it's best to tempt me into poverty, so I figured that today I'd have a quick replay of the first hour or so of the first ever game I added to my Steam library to take my mind off the deals.

Steam wasn't actually launched with Half-Life 2 back in 2004, it predates the game by a whole year in fact, but this is what pulled the mainstream to the service, kicking and screaming (and whining on forums). This was the first single-player game to require online activation and man that was a lot of fun at the time.

(Click the pics to super-size them. Warning: this article contains more than your recommended daily allowance of words.)

Thursday, 20 June 2013

Metroid: Zero Mission (GBA)

Metroid Zero Mission title screen logoMetroid Zero Mission title screen logo
Today I'm finally getting around to Metroid: Zero Mission, only a year or two after it was requested. This is the fifth 2D platformer in the series and despite the name it's actually about bounty hunter Samus Aran's first video game mission, as it's a remake of Metroid 1.

I have played this one before, though just enough time has passed now for me to have entirely forgotten everything about it. I actually managed to finish the game... on the easy difficulty. This time though I'll be playing it on normal mode, so I'm expecting it to be closer to the original's level of challenge and kick my ass from one side of Zebes to the other.

Wednesday, 16 May 2012

Max Payne (GBA)

Max Payne Game Boy Advance title screenMax Payne Game Boy Advance title screen
Aka Max Payne Advance. Yeah I'm playing a Game Boy Advance port of a third person shooter, but keep an open mind, maybe it's not that bad!

(Click the PC game screenshots for a massive 1024x768 version.)

Friday, 16 March 2012

The Sniper 2 (PS2) - Guest Post

A good friend of mine warned me to never, ever buy a game published by Midas Interactive Entertainment. That's how we got into the whole Hybrid mess.

This is what happens when you don't listen to your friends.

Friday, 24 February 2012

Killzone (PS2) - Guest Post

I've played Halo already. It's time for the PS2's triumphant Halo-beater: Red Faction.

No, wait, it's Killzone. Bugger.

But first, an apology.

Friday, 8 July 2011

Cave Story (PC)

Known in Japan as Doukutsu Monogatari. Probably. I'm just reading what's on the title screen. Surprisingly good music by the way.

The PC version of the game is entirely free, though I did have to grab the Aeon Genesis fan translation so that I could play it in English. I know those rules in that box on the right say I never play fan translations, but I'm going to make an exception this time. Because I feel like it.

Thursday, 5 May 2011

Torus Trooper (PC) - Guest Post

Indie game specialist Ocean finds another free game for you to grab.

I remembered playing this game a few years back, but I had forgotten what it was called. Turns out, I was spelling it "Taurus" instead of "Torus" for some reason. The game is called Torus Trooper. You can download it here: ABA Games website.

Here in the menu you can pick your difficulty and your stage if you have played some of the levels already.

I had played up to Level 6 on Normal difficulty so that's why you see the 6 there. But now it's time for expert! The main difference between the difficulties is actually how fast you go. On normal, you go a decent speed. On expert, you zoom by so fast everything becomes a blur.

Semi-Random Game Box

Gene Wars (MS-DOS)
Bad Cat (Amiga) - Guest Post
Castelian (NES)