No, wait, it's Killzone. Bugger.
But first, an apology.
I don't play console games for Super AIG very often because they're a right pain the butt to capture compared to computer games. When I played Red Faction, I used a signal splitter to send the signal my computer's TV card and the pictures turned out awful. When I played Halo and Red Faction II, I said there was a delay in the controls in both games. I was also running the signal through my new DVD recorder into my TV. This introduced a noticeable delay in the picture and I should've realised it before. I only had the revelation after four solid hours of trying to complete the final level of Stuntman.
So, let me put the record straight. Under the same circumstances, I would rather play the final level of Stuntman, which is nothing but a two minute sequence of luck-trying pain and suffering, over and over for four hours than play either Halo or Red Faction II again.
But enough about Halo. I'm playing the PS2's Halo-beater: the mighty Killzone!
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Character select! I can pick Jan Templar, a human... and that's it.
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Sure, they might have a sinister insignia and like to hold rousing speeches in the middle of the night and they might be led by the Penguin....
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I think the problem is that I think playing as the humans is boring. Or maybe I'm biased against the humans because what they did to the Helghast (taking what the guy in the intro said at face value) sounds an awful lot like the plot of Interpose. They might be cute kitty cats underneath those helmets! Or maybe I'm biased against this game because my protagonist looks like Lazarus Jones from Ghost Hunter, which is a great game that I'd much rather be playing.
Oh, 'ey up. Game's loaded.
So, I'm supposed to be rooting for the humans then? Great. Woo. Go humans.
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This gun is... awful. It's got a low rate of fire that's very offputting. When I try to fire in bursts, the gun's reactions don't match up to my button presses. Sometimes Jan just shakes the gun without firing it.
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I'm stuck in a small area surrounded by sandbags, so I shoot some advancing waves of bads while I wait for something better to do.
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We seem to be tuned into the Helghast radio frequency: we can hear absolutely everything they're saying. They're easier to make out than my own men, thanks to their silly English accents and ALL CAPS radio voices.
No music still.
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Smiley guy hides around the corner and shoots carelessly into the fog.
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I can press Select to view the Objectives screen, but there's a couple of seconds loading to get there and even more loading to get back.
In the intro, Templar says they've got to get back to the main force or they'll die out here. What's he going to say to his CO when they meet? "Hi boss, I was out there shooting the bad guys but I came back because it was dangerous."?
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If you said 'into the trench wall to Templar's left and back into his face', you'd be right!
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Somewhere down there, a sniper has one of my men trapped. I haven't a clue where. So I change my position. And then I change back. And then I slide down the ladder. And then I mosey up to the limit of where I'm allowed to go.
Then the whole screen starts violently flashing red. I must've got Templar's liver caught on some barbed wire.
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I thank the heavens for giving me a gun that bloody works.
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Hey, would you look at that, I can carry three guns!
My starting third weapon is a pistol! And it fires even slower than the assault rifle. Well, that was a disappointment and a half. I was almost getting somewhere.
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I really have to use the sniper rifle at this point, because the assault rifles have mind-bogglingly low accuracy at this range.
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Templar lopes from spot to spot like he's on stilts. It's worse when you're crouching. He drives like a robot spider, moving in thrusts and bursts to islands of stability. It's nothing like the wacky, slidey, fun world of GoldenEye 007. Or Perfect Dark. Or TimeSplitters. But, hell, the multiplayer on those games sucked, right?
I think I've got it! Templar is some kind of crude prototype humanoid combat robot. Every one of his actions is a complex combination of mechanical motions; any attempt to combine two different actions at would result in a critical strain on his components and must be avoided at all costs. And he has to get back to HQ because... his techno-arachnid cyber-core is... special.
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Reloading sucks. There's not enough urgency to it. Maybe Templar is as fed up with his useless guns as I am. The worst part is the screen tilts about 30 degrees to the bottom right when you reload. I instinctively attempt to centre my view back on the enemy (trying to avoid them by constantly moving, and all) and when the reloading finishes I'm aiming up at the sky. Hold your gun a bit higher or something, would you?
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I'd like to simply run around like a madman, blasting all the enemies as well as I can with these lousy guns. But the route is blocked and first we have to enjoy an unskippable dialogue sequence.
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Did that guy say "Over their heads!"? Why would he say that? I must've misheard. He must've said "Aim for their heads!".
No, the Helghast say it too! And they're shooting above my head. And my guys are shooting over the enemies' heads! Is this supposed to be their way of communicating target positions?
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At least this definitively proves there's no auto-tracking! No sliding around in spirals trying to detach myself from enemies instead of heading in a straight line to cover! No auto-aim either... that I can notice...
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The alternate fire is a shotgun round which does work after a fashion, but it takes ages to reload and prevents you firing the primary weapon while you're (automatically) reloading it. And sometimes it just plain refuses to fire.
I'm dead. When I crossed the bridge, this scripted jet bike flew across the air and shot the snot out of me. I was busy trying to fight off the enemy soldiers that had suddenly appeared on the other side of the bridge. They like to do that, a lot.
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If shooting enemies is supposed to be the fun part of the game and it simply fails to be fun to the point where the player actively avoids doing it because it's so tedious, it's not looking good.
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Ooh! Fully customisable controls! Ingame! This is good! Except the D-Pad, which is bad. You get three guns but only one weapon switch button! I thought the point of having two guns was to simplify the weapon controls so choosing a weapon was no longer like solving a Rubik's cube. But three guns? Now you have to hammer the button to cycle through them.
The most egregious mistake is that the player character pulls the bolt back on every weapon when he draws it. And when you ready the Helghast rifle with shotgun attachment, he cocks the shotgun part. EVEN WHEN YOU DON'T HAVE ANY SHOTGUN SHELLS. AND YOU CAN'T INTERRUPT THIS ANIMATION. TO SHOOT WITH THE MAIN GUN.
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Thanks, my super helpful team. They're more than ready to announce that they're going to take advantage of their invulnerability to deliberately miss my enemies, but they're not going to warn me about the GIANT TURRETS aimed at me.
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For the next eight bullets at least, this game just got a whole lot better.
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And instead of giving me something super cool to do, the guy said 'we have to hold them off until our vehicles get here'.
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If you said 'bouncing off the destroyed piece of wall to the left of the screen and back into Templar's face, killing him instantly', you'd be right!
Award yourself thirty seconds staring at a blank screen and then rewind the game back a couple of unskippable dialogue sequences.
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Now all I have left are my stupidly underpowered assault rifles. I run over to the nearest hole in the ground and alternate between the two guns until I run out of ammo.
I've had enough of this.
But mecha-neko! You might like it when you get to the good guns!
I looked in the manual. There's a crap pistol I don't have, some knives I don't have, some heavy weapons and one 'Shadow Submachinegun' that I was quite looking forward to using (of course, I know that it's going to have pitiful damage to make up for any rate of fire increase it has).
So I had a couple of multiplayer matches against bots. I couldn't find any of these other guns anywhere. I found a ridiculously anaemic grenade launcher that seemed to work more like a railgun, but that's it. If the single player is going to be as stingy with the guns as the multiplayer was, then I don't think I'm missing much.
OH FINE. I'm setting back this post a couple of hours To See If Killzone Gets Any Better.
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It does.
I've completely given up on using the weapons' useless primary fires and now use the ISA grenade and Helghast shotgun secondary fires exclusively. Now that we're inside, there's no more God damned fog! I can see the enemies! When there's stuff to hide behind, I can safely get closer to the enemies as well, which means I can pick up the special ammo that they drop and not have to resort to the useless primary fires.
I don't know if working around the guns' limitations is supposed to be what Killzone is about, but it seems to be the majority of what I'm doing. I always assume that, in games, all the player's guns are supposed to be equally awesome, transparent representations of the player's will into the game world, and they're all vying for your attention. In Killzone, it's the exact opposite. I'm constantly reminded of the many limitations of the useless lumps of metal I'm carrying around, and have to carefully decide which guns to use and when, and if I can be sure that firing the gun is worth it to sit through the reloading animation. I'm sure that if somebody was watching me, they'd be screaming at me to stop cycling the guns and reloading all the time and just get to the shooting.
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They really ought to have cut that first level entirely.
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There's still no music in game so far, which is lame. There was some music in a cutscene, which was refreshing. I'd forgotten what music sounded like.
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Hooray!
And then the game goes and ruins it all by having a stupid level in what looks like a sewer and you can't see anything and there's no shotgun ammo.
Let's think positively. They've got lots of ideas to work with for Killztwo.
I think you've messed up your video colour settings mate, all your screenshots have come out entirely grey/brown.
ReplyDeleteHar dee har har.
ReplyDeleteSo, are you gonna cover Killztwo sometime in future? It's much better, especially at the higher difficulty levels where AI really shine.
ReplyDeleteI can't speak for Mr mecha-neko, but I'd have to get hold of a PlayStation 3 and figure out how to get the screenshots out of it before covering Killzone Two myself, so it's not really on the immediate agenda I'm afraid.
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