How are we supposed to know how super weird these dreams are if you don't show us!
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Bloody thing made me jump. Not because Steve's scream was a particularly loud or awful noise but because the stick was nowhere near me when it hit me. This screenshot lies.
But it's alright. It's just a dream! Except in the real world, Steve's heart stopped momentarily. I should be more careful.
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And around and around I go. Dying, being brought back to life, dying for real when I run out of guys, dying some more. How the hell do you get out of this bloody room? I don't even get an attract mode from the title screen to show me what I should do.
I can walk, jump and duck. I can get the blobs to stick to me sometimes. After a while, the stick gets covered in string and then goes away and comes back clean again.
I can't even cheat! I know the infinite lives cheat but it has to be typed in a different room!
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Why didn't I think of jumping on the thing that kills me sooner?
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You know, if you cleaned up this place a bit, you wouldn't get so many wasps.
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You have to walk through them, of course. Someday there'll be a dream mirror that just works like an ordinary mirror. THAT would be weird.
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I can't do anything except wander left. And so I do. It's an endless desert. Endless. The screen doesn't scroll, incidentally. When you reach the edge, the game pauses for far too long and then scrolls to the next screen one pixel at a time.
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These roses grow teeth when you approach and kill you in one hit.
Through a bit of trial and error, Steve finally picks up one of the sticks. I can attack by holding down Fire and pulling a direction. I've got four attacks, one for each direction. All of them ridiculously unresponsive and slow, just like Time Commando, again. Having only one fire button did not help the Amiga.
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Suddenly, a lawnmower appears.
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It's a girl bouncing a ball!
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I lose the stick in the screen transition so I can't bludgeon the girl to death. When I die, I'm back in the hall of mirrors and have to kill the roses all over again. HELL NO.
Let's give the Fish Zone another go.
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Fight!
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This game has been finely crafted by people who knew exactly what they wanted to make. Early in the making of Weird Dreams, the authors saw 'fun' on the distant horizon and immediately threw the car into a wild handbrake turn and sped off in the opposite direction.
As it is, it's somewhere between Dragon's Lair and an adventure game. They should've picked one or the other. In its current state, it's just a god damn mess. There could've been challenge and satisfaction in solving puzzles in a Weird Dreams adventure game, but I'd probably get bored of trying to fit perfectly into the author's 'hilariously wacky' mindset.
I don't know if you realized, but in the beginning you're in a candy floss machine.
ReplyDeleteHmm, that does make sense!
Delete(Blimey, this was a year ago? Egads.)
The gameplay is probably very bad judging from your review, but watching the screenshots, I think this game has heap of originality and creativity. I like it on the premise and style!
ReplyDelete