Showing posts with label mine cart level. Show all posts
Showing posts with label mine cart level. Show all posts

Wednesday, 31 January 2024

Donkey Kong Country (SNES)

Hello, welcome back! It's Super Adventures' 13th birthday today and I've got some good news for you. Four years ago I replaced around 14,000 screenshots across 1000 articles to improve their quality, and everything was great... until I started getting complaints that images weren't loading. It didn't happen to everyone, just some people some of the time. Eventually all the images stopped working for me entirely, which was a good thing because it meant I could see what needed fixing and sort it out.

Long story short, I've replaced all those screenshots across all those articles again, so everything should be fine now and you can go browse the archives. Even the really old posts where you'd be lucky to get one sentence under each picture. In fact, if you're nostalgic for the classic Super Adventures style, I've retconned in a mysterious never-before-seen authentic guest post from 2013 that originally didn't get published for whatever reason. Go look for frogs, that's your clue.

Developer: Rare | Release Date: 1994 | Systems: SNES, GBC, GBA

This week on Super Adventures, I'm writing about something else that's celebrating an anniversary this year: the legendary Donkey Kong Country!

It's known as Super Donkey Kong in Japan, because putting the word 'Super' in front of names is awesome, especially if the name of a game for the Super Nintendo... a console I have really neglected these past few years. I don't even know how that happened, it's not like I want to avoid showing off 16-bit game art.

I'm really trying to make up for it here, as Donkey Kong Country was one of the biggest releases of the 16-bit era. In fact, it was the best-selling game of 1994, almost doubling the sales of its nearest rival Street Fighter II and selling over seven times as well as Super Metroid. Though in Japan it got utterly thrashed by Final Fantasy VI and Americans spent more money on NBA Jam. Actually, I'm not sure that second fact is true. Sure NBA Jam sold more copies in the US in '94, but DKC was an unusually pricey game if I recall. Around £60 in the UK (£120 today, or $150 USD).

The game was able to get away with its exorbitant price tag due to the sheer force of hype around it. Not because it was the first Donkey Kong game in like a decade (aside from the Game Boy game that came out a few months earlier), but because of its incredible visuals. It featured fully ray-traced graphics that players could enjoy without buying a CD drive, or a 32X add-on, or a shiny new 3DO console. The cartridge didn't even include a Super FX chip!

Alright, my plan is to play the game for about an hour and hope that I can think of something to write. I mean, it's been like 3 years since I've covered a SNES platformer, so I've probably forgotten all the things I used to whine about.

Thursday, 4 July 2019

Keio Flying Squadron 2 (Saturn)

Keio Flying Squadron 2 Saturn title screen
Developer:Victor|Release Date:1996|Systems:Saturn

This week on Super Adventures, I'm writing about more Keio Flying Squadron! The alien bunny girl adventures continue.

The first Keio Flying Squadron is a shoot 'em up on the Sega Mega CD that by some miracle got a release in Europe and America. I already showed that one off last week. Then Keio Flying Squadron 2 came out three years later on the Sega Saturn and somehow also got translated to English, though I'm not sure it ever made it to the US. Finally there was a side-story party game on the PlayStation called 蘭未ちゃんの大江戸すごろく慶応遊撃隊外伝. That one never made it out of Japan.

Out of curiosity I checked the Japanese version of Keio 2 and it turns out that the title text completely obscures the background in the original game as well. Someone spent ages drawing that!

Here's some more exciting trivia for you: Victor Entertainment got out of game development in 1996 so this is one of the last games they ever made. I'd tell you about their other games, but I've never heard of most of them. Banana, ROM² Karaoke, UltraBox 5-gō... oh Legendary Axe, that sounds familiar. I have no idea what it is, but I recognise the name.

Semi-Random Game Box

Master of Orion (MS-DOS) - Guest Post
Rescue on Fractalus! (Atari 8-bit)
Zone of the Enders: The Fist of Mars (GBA)