I'll share with you Fears...
Before we go on, if you want a giggle, check out an actual real box picture for Fears (Lemon Amiga link).
Bet you weren't expecting him, were ya?
"Similarly to Frankenstein of older times, Professor Bloodheart believes that by the use of genetic engineering he can manipulate creatures to become his allies in his quest for world domination."Sadly, no narration, only text. I've heard worse reasons to party, let's go!
"He has installed himself within a dark and complex tower of secret rooms and passages guarded by the unfortunate mutations of his experiments."
"Captured by Professor Bloodheart you have escaped from his cluthes."
"Your mission is to fight your way through hordes of his mutants ever onwards towards your final confrontation with the mad professor himself..."
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There's no music in Fears. There's a mechanical clicking sound that sounds like a photocopier and a discordant low pitched sawtooth synth.
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They don't have any animation when they're alive and they don't make much noise either. The only way to tell is to wait and see if it shoots you.
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He's as feeble as the red monsters. Every attack only takes 1 Health off me so they're going to have to surround me if they want to do any real damage.
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Besides, if you were playing this on an Amiga plugged into a lousy portable TV using an RF lead, it would look more like this:
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You can't increase the resolution, but you can make the visible window smaller or turn off the ceiling or floor textures if they're making it run slow. There's an option to have parallelogram pixels instead of square, if you like it all jaggly.
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Is this the first FPS I've played that has lives? How unusual!
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Ahh! I'm a Borrower! That's why Professor Bloodheart wants to capture me! That also explains why I had to escape his 'cluthes'. It's a Scottish thing.
There's no attack animation for the thumbtack. He just shakes it up and down. I imagine it's as damaging as it looks.
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That was simple enough. There were lots of blob monsters, but they didn't ever seem to take much damage off me. There were health kits everywhere. It is the first level after all.
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The first level was cramped and I couldn't tell where I was going because all the rooms were evenly lit and looked the same. Now I'm outside and I can't see two feet in front of my face. The game can't win! Off the edges of the walkway is lava. Of course.
If only I had a map!
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It seems Fears can only do Wolfenstein-like box maps, but that's more than enough to have a good time.
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It might be great big pile of dog crap on a floating platform. Stay the hell away.
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It took me a while to realise I was in lava because there's no indication that you're being damaged other than your health going down slowly. I've looked all around the edge of the pit and I can't find any exit ramps or lifts or anything. That's stupid! Doom almost always includes an escape route and even puts bonuses in its lava pits!
There goes that 1-up...
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Ugh, even when there's nothing on the screen, the frame rate is atrocious.
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There's no passwords between levels, but the game does offer to save. I hope you remembered to have a formatted disk ready!
I made the mistake of pressing Escape to try to change the controls or the resolution and that immediately gives you a full game over. I had to start all the way from the start again. Unlike the other '90s FPS protagonists, Fearsguy's left his rocket-powered roller skates at home. I'm lucky the levels are quite small. If I'd got further in the game, I'd be a tad more upset.
I wonder how many nearly-complete games have been nixed by kid brothers or sisters tapping Escape idly.
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I'm still stuck with this strange shotgun. I haven't yet found the second or third weapons. They must be really super special to be kept secret.
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Cheer up, it's not as dire as it seems. The monsters themselves were more or less harmless! It's the lava you've got to worry about.
I'll let you in on a secret. I found Fears to be pretty creepy. It's not a scary game and it's not a particularly exciting game, but the limitations of the Amiga mean that whatever the game decides to throw at you is going to be unlike anything you've seen before. Everything is so stretched or distorted that my senses just give up and assume that it's supposed to be scary way before my brain can step in and say that it's just a coloured splat or a photocopier sound sample. My reaction to anything is "WAAAAAAAA!!...aaaaaaat is that supposed to be?"
I could just be tired.
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I also need to mention that Fears includes its own level editor! Therefore it's officially the Amiga analogue to TimeSplitters. Except it's crap.
I didn’t go super deep but a few quick Google searches got me nothing on BOMB Software. Makes you wonder how many game studios just vanished from the scene back then.
ReplyDeleteIt appears that Bomb Software was essentially a chap called Frederic Heintz, who was a demo coder for the Amiga and latterly PC. Fears has the hallmarks of a game made by a demo coder - it's more a technical demonstration than a game. I imagine the publishers asked him and his mates to add some levels and monsters and release it as a game because Doom was hot back then. Unfortunately the Amiga had a glut of really bad Doom clones so I imagine it got lost in the crowd.
ReplyDeleteGoogle suggests he ended up coding Flash applications. He had a website, www.fredheintz.com, now defunct, which is unfortunately impossible to view with the Internet Archive because it's all in Flash.
Awesome find. :D I never made that connection.
DeleteHis profile page has a list of the productions he's been involved with, none of which I'm familiar with. I had a look at the demo Motion: Origin 2 by BOMB, and it has a few non-interactive 3D effects, but ends with a playable first-person exploration scene that is identical to Fears! The predecessor, Origin, has an Armour-Geddon-style 3D scene and ends with a 3D first-person engine that's more Wolfenstein-ish.
The BOMB fellow himself appears in the demo Casual.
DeleteThat’s some damn fine googling. Thanks!
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