Showing posts with label enix. Show all posts
Showing posts with label enix. Show all posts

Wednesday, 24 March 2021

Dragon Warrior VII / Dragon Quest VII (PSX) - Part 2

This week on Super Adventures, I'm still playing Dragon Warrior VII, a game that never actually starts.

It'd better give me some gameplay soon though, because there's not going to be a part three to this. There's countless other shiny things competing for my attention and I'm sure your patience isn't infinite either.

(If you want to jump back to part one click any of these words.)

Dragon Warrior VII / Dragon Quest VII (PSX) - Part 1

Developer: Heartbeat | Release Date: 2001 NA (2000 JP)
| Systems: PSX, 3DS, iOS, Android

This week on Super Adventures, it's Dragon Quest VII! Or Dragon Warrior VII if you're in the US (even though it was the fifth game released there).

If you're in Europe it's... nothing at all, because it just didn't come out here. We had to wait until until the 3DS remake was released 16 years later (with the new subtitle Fragments of the Forgotten Past). Enix basically ignored Europe so Dragon Quest wasn't a thing over here and I have absolutely zero knowledge about this game. Well, except for what I've just read on Wikipedia. It's apparently number 20th on the PlayStation's all-time best selling games list with 4.1 million sales!

The thing is, it was only sold in Japan and the US, and in America it sold just 200,000 copies over its lifetime, so that means 95% of those 4.1 million sales were in Japan alone. For comparison, Final Fantasy VII sold 330,000 copies in the US in its first weekend and it's currently up to 12.8 million sales worldwide (it's number 2 on the PlayStation all-time list). That one did come out in Europe btw.

I did another five minutes of research and learned that this was the last of the two Dragon Quest games made by Heartbeat, as they took a break afterwards and then never came back. I guess making a game this huge takes it out of you, especially when you're fully aware how massive the fanbase is. This was also the final main series Dragon Quest game to be published by Enix... because they merged with their nemesis Square in 2003. On the other hand, it's the first of the series to be released on the PlayStation, and it somehow came out after Final Fantasy VII, VIII and IX. In fact the US version was released just six weeks before Final Fantasy X arrived there on the PS2!

Of course none of these games came out on the Nintendo 64, because Nintendo had pretty much opted out of JRPGs for that generation by opting to use low capacity cartridges instead of CDs. Though the game was originally announced for the N64DD!

I feel like I'm forgetting something. Oh right, this year I'm playing games that made it onto someone's 'top 10' list for whatever reason, and Dragon Quest VII was voted the 9th best game ever made on the 2006 Famitsu reader's poll. I'm going to give it an hour or so and see if I agree.

Thursday, 12 June 2014

Illusion of Time / Illusion of Gaia (SNES)

Illusion of Time europe title screenIllusion of Time europe title screen
I have no idea what happened to all the SNES games this year. A year back I must have been playing a new Super Nintendo game for the site every other week, but somehow I've managed to avoid writing about one for over seven months straight (aside from like seven screenshots worth of words in my Genocide 2 article) and I don't even know why!

Well I'm fixing that right now, by taking a look at a classic Super Nintendo game, Illusion of Time. That's what it's called in Europe and Australia anyway, though you might know it better by the US title: Illusion of Gaia. You could also call it Soul Blazer II I suppose if you wanted to confuse people, as it's part of a trilogy of SNES RPGs by Japanese developer Quintet that ended with Terranigma (or Granstream Saga if, like author Douglas Adams, you consider the definition of 'trilogy' to be more of suggestion than a rule).

Thursday, 28 February 2013

Dragon Warrior (NES)

Dragon Warrior NES title screenDragon Warrior NES title screen
Dragon Warrior may not be the first Japanese RPG ever made (not by a long shot), or even the first Japanese console RPG ever made, but it's the one that really set the template for the JRPG genre. Chunsoft grabbed the overhead view overworld adventuring from the Ultima games, the first person turn based battles from Wizardry, and fused them together with a Portopia Serial Murder Case style menu based interface to form a more accessible kind of RPG for a more mainstream audience.

Or so I've heard, I've never actually played the game. So I'm going to shut up, turn it on, and get myself educated about a piece of genuine videogame history.

Semi-Random Game Box

Star Wars: Knights of the Old Republic (PC) - Part 2
Star Wars: Knights of the Old Republic (PC) - Part 1
Kingdom Hearts (PS2)