Final Fantasy 4! Released in the US as 2, which is the version I'll be playing.
Why are we robbing crystals? Because we're SKY PIRATES! Remember, Basch lives! (Alright, you're not really a Sky Pirate.) (This is a Final Fantasy XII reference... I think - Ray.)
Back to the present time, the crew warns you of monsters.
Time to report that our crystal stealing is a success!
I'll just place this music here:
Kain is a Dragoon class so he has this Jump command. Using it makes him leave the battle for a little bit, then return and hit the enemy for 2x the damage. Each character usually has their own unique command. Cecil originally had DarkWave, which hits all enemies but uses some of your HP. They took it out in the US release though, so I don't get to enjoy using it
The random encounter rate is so screwy. You can go a dungeon room without fighting an enemy, or you can take 2 steps and encounter yet another enemy after the 2 steps you took to fight the other encounter. I'm not exaggerating, the encounter rate is really bad.
After taking care of the dragon we were free to head into town to deliver the package and complete the quest.
Well seriously, in the Japanese version it's called "Bomb Ring", which is a little less mysterious than "Package". I mean, 'bomb' sort of gives away what's going to happen at your destination right from the start.
Though sometimes it's nicer to say things like this out of earshot...
I wonder how they even got here past the blocked passage, I guess by airship? Oh well, time to FIGHT!
You don't honestly need to go crazy levelling here, I fought one battle outside of the desert, gained 2 Rydia levels for it, went back to town to heal, then went off to the next dungeon.
To the Antlion lair!
It's nicely designed, as it works with his character since he's old and not suited for learning many new things. Plus, it works for a later plot point as well, as well as for helping you and your party (which contains a new low level character) to get through this new dungeon easier. He even has a command (in the non US version) called Recall which casts a random high level spell.
It's been ages since I've played this game really. It was highly regarded on release, but these days I think it's appreciated more for nostalgia reasons. It still does a bunch of things right, but for that you also have to suffer through things like getting into a random encounter after 2 steps in fairly long dungeons, repetitive dungeon areas (the first 3 areas you enter are all caves, and I got sick of it), and the lack of options for your characters mean that it does take some willpower to be able to get through it all again. It does however attempt to blend in story with the gameplay, has great music, likeable characters (Other than Edward/Gilbert at least), and would be good to play through at least once if you haven't.
Final Fantasy series:
1987 - Final Fantasy (NES)
1991 - Final Fantasy Adventure (Game Boy)
1991 - Final Fantasy IV (SNES)1999 - Final Fantasy VIII (PSX)